ZickZack Light Blue
# ZickZack Light Blue


This is a resourcepack that mimics the texturepack used by BastiGHG in early 2026. The pack comes with custom skyboxes, updated hud & hotbar, custom XP Level color [Requires [Polytone](https://modrinth.com/mod/polytone)] and everything is made configurable using [ResPackOpts](https://modrinth.com/mod/respackopts)
## Texture changes
– GUI hearts and armour are light blue
– Golden carrots as food bar
– Optifine/Skyboxify Custom Sky (light blue night sky, blue day sky (double sun & artifacts fixed)
> **NOTE about custom SkyBoxes:** You need to install a mod in order to make the custom skyboxes work, I recommend [Skyboxify](https://modrinth.com/mod/skyboxify) for this. If you are using Optifine, the pack should just also work fine!
> **NOTE about the configuration Screen:** You need to install a mod in order to make configuration screen work, the mod is called [ResPackOpts](https://modrinth.com/mod/respackopts)!
___
### Resourcepack Support
For any questions or problems with the resource pack, please contact me on Discord!
**PLEASE** do not ask for support in the BastiGHG Discord or in his Twitch Chat!
[](https://discord.gg/CE3rzSnzzw)
___
## **DISCLAIMER:**
> I am not BastiGHG, this is a community made resourcepack! This resourcepack is not approved by or associated with BastiGHG in any way! Some textures are not available to me, so I can’t include them!
Zhylon Core
# Zhylon Core – The Backbone of All Zhylon Plugins
**Zhylon Core is a minimalistic dependency plugin that serves as the shared foundation for all plugins in the Zhylon ecosystem.**
It does **not provide any direct features, commands, or visible functionality** for players or server administrators. Instead, it acts as the **technical backbone** that ensures consistency, stability, and modularity across all *Zhylon* modules.
This plugin includes utility classes, shared APIs, configuration handling, and other internal systems that other Zhylon plugins rely on to function properly.
⚠️ If you’re using any Zhylon plugin, **Zhylon Core** is required. Without it, dependent plugins may not start or work correctly.
️**What’s Inside
Shared utility and helper classes**
– Base configuration system
– Common event listeners or API interfaces
– Unified logging & exception handling
– Version check & compatibility management
– Optional: automatic service registration/hooks
**Why a Core Plugin?**
Large plugin systems benefit from a modular structure. Instead of bundling the same logic into every plugin, **Zhylon Core centralizes common code**, reducing redundancy and improving maintainability. It also allows for faster updates and better integration across plugins in the Zhylon suite.
**What Zhylon Core is not**
– ❌ It does not add gameplay features
– ❌ It does not include any commands
– ❌ It does not do anything on its own
It’s designed to run silently in the background – doing the invisible work that makes everything else possible.
**✅ Do not remove this plugin**
Zhylon Core is required for all official Zhylon modules to function. If you’re using a plugin that lists Zhylon Core as a dependency, make sure it stays installed.
Zhylon CombatLock
# Zhylon CombatLock
### Modern, Lightweight PvP Combat Plugin for Minecraft Paper Servers
**Zhylon CombatLock** is a powerful and efficient PvP combat system designed specifically for Minecraft Paper servers. Instead of merely tracking combat events, it actively locks players into combat to prevent unfair escapes, restrict certain actions, and ensure a fair and challenging PvP experience. Whether you’re running a hardcore PvP server or simply want to stop combat dodging, **Zhylon CombatLock** delivers with style, flexibility, and performance.
### ✅ Key Features:
– ⚔️ Automatically locks players into combat when taking real PvP damage
– ⏳ Displays an individual, visible combat timer in the action bar
– 🛑 Blocks specific commands while players are locked in combat
– 💀 Instantly punishes players who disconnect during combat by causing death and inventory drop
– ⚙️ Clean, easy-to-use configuration file with full control over timing and settings
– 🔌 Minimal external dependencies — only requires **ZhylonCore**, the backbone of all Zhylon plugins
*📦 Requires [ZhylonCore](https://www.spigotmc.org/resources/zhylon-core.126889/) to run.*
### 🛠️ Plugin Commands & Permissions:
– /combatlock — Toggle combat lock bypass (Permission: combatlock.toggle-bypass)
– /combatlock-check [player] — Check if a player is in combat lock (combatlock.check)
– /combatlock-reload — Reload plugin configuration (combatlock.reload)
– /combatlock-timeout — Set combat lock timeout (combatlock.timeout)
– /combatlock-toggle — Enable or disable combat lock globally (combatlock.toggle)
Permissions are defaulted to server operators (op) for control.
### ⚙️ Configuration Highlights:
– enabled: Enable or disable the plugin globally (default: true)
– combatlock-enabled: Enable or disable the combat lock feature (default: true)
– combatlock-timeout: Duration in seconds before combat lock expires (default: 10)
– combatlock-bypass-enabled: Allow bypassing combat lock (default: false)
Full configuration allows you to tailor combat behavior exactly to your server’s PvP rules.
### 🛠️ Setup Instructions:
1. Download ZhylonCombatLock.jar and ZhylonCore.jar
2. Place both files into your server’s /plugins/ folder
3. Restart or reload your server
4. Customize the config.yml inside /plugins/ZhylonCombatLock/ to fit your server’s rules
5. Enjoy a fair and balanced PvP combat system right out of the box!
Zhu Yuan Totem
This resource pack replaces the traditional Totem of Undying texture with a custom design inspired by **Zhu Yuan from Zenless Zone Zero**. Instead of the default Minecraft totem, players will see Zhu Yuan represented in a clean, stylized texture that fits seamlessly within the game’s art style. This pack is purely cosmetic and does not alter gameplay mechanics, making it perfect for fans of Zenless Zone Zero who want to add a touch of personality and character flair to their Minecraft experience.
Zhonya’s Totem
Changes the Totem of Undying texture and sound to a hourglass inspired by Zhonya’s from League of Legends.
zHomes








zHomes is a modern, fast and fully-configurable homes plugin for Spigot/Paper/Purpur/PufferFish servers. It focuses on simplicity, speed and customization so server owners can give players a familiar — but powerful — teleportation experience.
Some features:
– Create, delete and list homes
– Admin tools for managing and converting homes
– PlaceholderAPI support for message placeholders
– MiniPlaceholders support for minimessage placeholders
– Vault support for economy/command-costs
– GriefPrevention and WorldGuard integration for region checks
– Teleport warmup and safe-teleport checks
– Configurable commands, messages and permissions
– 100% configurable menus
– Uses SQL (H2/SQLite/MariaDB/MySQL) for storage (no local data/ directory)
Maintained by [yL3oft](https://github.com/yL3oft). This project is free and open-source.
—

Requirements
– Java 17+ (check release notes for exact JDK requirement)
– Paper, Spigot or a compatible fork
Installation
1. Download the latest JAR from Releases / Modrinth / Hangar / Spigot.
2. Place the JAR in your server’s `plugins/` folder.
3. Start the server once to generate config files (src/main/resources/config.yml defaults).
4. You’re done!
Quick test
– As a player: `/sethome home1` then `/home home1`
– As an admin: `/zhomes reload`
—

Admin
– `/zhomes info` — Shows plugin info and stats.
– `/zhomes reload` — Reloads plugin configuration and messages.
– `/zhomes version ` — Checks the plugin version and updates if `` is specified.
– `/zhomes nearhomes [radius] <-u -h >` — Check for homes near a location (your location by default). Admins can specify a user and home to check near that home.
– `/zhomes parse ` – Parse a string with Plugin Placeholders & PlaceholderAPI placeholders for a specific player.
– `/zhomes export` — Export all homes to a .json.gz file in the plugin folder.
– `/zhomes import ` — Import homes from a .json.gz file exported by `/zhomes export`.
– `/zhomes converter ` — Inline converter tool to import homes from other plugins (example: `/zhomes converter ultimatehomes`). See detailed converter docs: https://docs.yleoft.me/zhomes/commands-and-permissions/zhomes-converter-less-than-type-greater-than
Player / Home commands
– `/sethome [name]` — Create a home (default name if omitted).
– `/delhome [name]` — Delete a home. Admins can use `/delhome `.
– `/home [name]` — Teleport to a home. Admins can use `/home `.
– `/homes [player]` — List homes. Admins can use `/homes `.
– `/home rename [oldName] [newName]` — Rename a home
Notes
– Command costs and vault integration require Vault to be installed.
– Some commands have admin-only variants (see Permissions below).
Full command list and usage: https://docs.yleoft.me/zhomes/commands-and-permissions
—

Below are the permission nodes and their default intent as defined in the plugin configuration (zHomes/config.yml). Use your permissions plugin to grant or deny these.
Command permissions
– zhomes.command.main — Main command (True by default)
– zhomes.command.main.help — Help SubCommand (Only OP by default)
– zhomes.command.main.version — Version SubCommand (True by default)
– zhomes.command.main.info — Info SubCommand (Only OP by default)
– zhomes.command.main.reload — Reload SubCommand (Only OP by default)
– zhomes.command.main.nearhomes – Nearhomes SubCommand (Only OP by default)
– zhomes.command.main.parse — Parse SubCommand (Only OP by default)
– zhomes.command.main.converter — Converter SubCommand (Only OP by default)
– zhomes.command.main.importexport — Import & Export SubCommand (Only OP by default)
– zhomes.command.sethome — `/sethome` (True by default)
– zhomes.command.delhome — `/delhome` (True by default)
– zhomes.command.delhome.others — `/delhome ` (Only OP by default)
– zhomes.command.homes — `/homes` (True by default)
– zhomes.command.homes.others — `/homes ` (Only OP by default)
– zhomes.command.home — `/home` (True by default)
– zhomes.command.home.others — `/home ` (Only OP by default)
– zhomes.command.home.rename — `/home rename` (True by default)
Bypass / misc permissions (as defined in config.yml)
– zhomes.bypass.limit — Bypass home limits (Only OP by default)
– zhomes.bypass.dimensionalteleportation — Bypass dimension restriction (Only OP by default)
– zhomes.bypass.safeteleport — Bypass safe-teleport checking (False by default)
– zhomes.bypass.warmup — Bypass teleport warmup (Only OP by default)
– %command_permission%.bypass.command-cost — Bypass command-cost (Only OP by default). Command-specific bypass permission is generated from the command permission string (see config.yml)
– %command_permission%.bypass.command-cooldown — Bypass commands cooldown (Only OP by default). Command-specific bypass permission is generated from the command permission string (see config.yml)
If you want to see the authoritative defaults and change them, open src/main/resources/config.yml in the repo or check the live docs: https://docs.yleoft.me/zhomes/commands-and-permissions
—

zHomes contains an inline converter to import homes from well-known plugins. The converter runs in-chat (not a GUI). See full converter details here: https://docs.yleoft.me/zhomes/commands-and-permissions/zhomes-converter-less-than-type-greater-than
—

Supported integrations:
– PlaceholderAPI — Message placeholders supported & custom [placeholders provided by zHomes](https://docs.yleoft.me/zhomes/hooks/placeholderapi).
– MiniPlaceholders – MiniMessage placeholders supported for advanced message formatting & custom [placeholders provided by zHomes](https://docs.yleoft.me/zhomes/hooks/miniplaceholders).
– Vault — for economy-based command-costs.
– GriefPrevention — region checks integration.
– WorldGuard — region and flag checks.
– MiniMessage — advanced message formatting.
– bStats — anonymous metrics (configurable).
Enable or disable integrations from config and ensure the third-party plugins are installed on the server when you expect integration behavior.
—

If you find zHomes helpful or need assistance:
– Discord: https://discord.gg/yCdhVDgn4K
– Issues: https://github.com/yL3oft/zHomes/issues
– Docs: https://docs.yleoft.me/zhomes
Support the project by starring the repo and joining the Discord!
—

zHead
[](https://minestrator.com/a/GROUPEZ)
zHead is a swift and intuitive plugin enabling you to access thousands of custom Minecraft skulls with distinctive designs. This user-friendly skulls plugin opens the door to creative design possibilities, significantly improving your builds’ quality and offering creative liberty to both you and your players.
Should you seek additional methods to make your builds stand out with ease, zHead is the perfect solution!
Credit: [https://minecraft-heads.com/](https://minecraft-heads.com/)
## Commands:
– **/zhead** (aliases: /head, /zhd) – `zhead.use` – Display commands
– **/zhead reload** – `zhead.reload` – Reload configuration files
– **/zhead info** – `zhead.info` – Get head information
– **/zhead give [] []** – `zhead.give` – Give a head
– **/zhead search ** – `zhead.search` – Search heads
– **/zhead random [] []** – `zhead.random` – Give a random head
– **/playerhead ** – `zhead.player.head` – Give a player’s head
## Inventory Permissions:
– `zhead.miscellaneous`
– `zhead.plants`
– `zhead.monsters`
– `zhead.humanoid`
– `zhead.humans`
– `zhead.food.drinks`
– `zhead.decoration`
– `zhead.blocks`
– `zhead.animals`
– `zhead.alphabet`
– `zhead.refresh`
## Placeholders:
– **%zhead_count%** – Displays the total number of heads
– **%zhead_count_format%** – Displays the total number of heads with a format
– **%zhead_category_count_%** – Displays the total number of heads for a category
– **%zhead_category_count_format_%** – Displays the total number of heads for a category with a format
**API**: [https://github.com/Maxlego08/zHead?tab=readme-ov-file#api](https://github.com/Maxlego08/zHead?tab=readme-ov-file#api)
[](https://bstats.org/plugin/bukkit/zHead/21364)
## We would like to extend our heartfelt thanks to [Minecraft-Heads.com](https://minecraft-heads.com/) for providing their API, which has been an invaluable source of all the data used in our project.
ZhaoZizhengs Subway
This MOD added some track. There are Car plant track,platform track,Speed-changing track…
Then,we have the lift:ladder and vertical lift
How to use them?,please visit https://b23.tv/ctk9RGd to watch the tutorial video.
Next one.
It’s a route map.
right click to open it(It like a paper),there are some route,but if u don’t creat a new route,please,creat a route.
How to creat a new?
find a Route editor (His icon is like an excel spreadsheet)(:
right click
Now u opened a UI
1. find “edit”or”creat”
2. click it
3. Enter the name,Station,and the coulor(Hex)
Then you can watch the video to get more info
萌猫语
Do u know the LOLCAT language? i made a Chinese version!
Causing many words to have spelling errors and pinyin
Taking Waxed Exposed Cut Copper Stairs as an example:
斑驳的涂蜡切制铜楼梯→班bo的涂辣切制铜楼梯
It can run normally in many versions so I’m too lazy to make any changes ‘-‘
(You still need to make changes on the language selection interface)
只是中文版的萌猫语
实际上它在1.18x~1.21x(好像)都能正常运行,但是我懒得改了0-o
加载了后还需在语言界面更改!
Zet’s Grace: Recraft Equipment Plus
# Zet’s Grace: Recraft Equipment Plus
_Versions 1.x.x ~ Data Pack 1.15–1.20.4 development on hold, might not be resumed._
## Notice
Part of [Zet’s Grace Collection](https://modrinth.com/collection/4Hmh13Uh).
## Description
Recipes for repairing and enchanting equipment, added item data is lost.
_(Added item data means components such as Enchantments, Dyed Color, and Item Name.)_
### Details
– Equipment is replaced with new one.
– Enchanting without repairing is not supported.
– Enchantments are not random.
– The better the equipment, the worse the enchantments.
## Features
Adds recraft and enchant recipe for each equipment.
## Usage
any **Equipment** (with durability **+** its main **Ingredient**)
**+** its main **Ingredient** or **Lapis Lazuli**
**=** recrafted and enchanted **Equipment**
## Enchantments
Tools
### Primary Tools
– **Wooden/Golden Axe/Pickaxe/Shovel/Hoe:** Efficiency V, Fortune III, Unbreaking IV
– **Stone/Copper Axe/Pickaxe/Shovel/Hoe:** Efficiency IV, Fortune II, Unbreaking III
– **Iron Axe/Pickaxe/Shovel/Hoe:** Efficiency III, Fortune I, Unbreaking II
– **Diamond Axe/Pickaxe/Shovel/Hoe:** Efficiency II, Silk Touch, Unbreaking I
– **Netherite Axe/Pickaxe/Shovel/Hoe:** Efficiency I, Mending
– **Shield:** Unbreaking II
– **Elytra:** Protection III, Unbreaking II
### Secondary Tools
– **Flint and Steel:** Unbreaking II
– **Fishing Rod:** Lure I, Luck of the Sea I, Unbreaking II
– **Carrot on a Stick:** Unbreaking II
– **Warped Fungus on a Stick:** Unbreaking II
– **Shears:** Efficiency III, Unbreaking II
– **Brush:** Unbreaking II
Weapons
### Primary Weapons
– **Wooden/Golden Sword:** Sharpness V, Looting III, Sweeping Edge III, Unbreaking IV
– **Stone/Copper Sword:** Sharpness IV, Looting II, Sweeping Edge II, Unbreaking III
– **Iron Sword:** Sharpness III, Looting I, Sweeping Edge I, Unbreaking II
– **Diamond Sword:** Sharpness II, Unbreaking I
– **Netherite Sword:** Sharpness I, Mending
– **Bow:** Power III, Unbreaking II
### Secondary Weapons
– **Crossbow:** Piercing II, Quick Charge I, Unbreaking II
– **Trident:** Impaling III, Looting I, Loyalty I, Unbreaking II
– **Mace:** Density II, Looting I, Wind Burst I, Unbreaking II
Armor
### Primary Armor
– **Leather/Golden Helmet:** Protection V, Respiration III, Aqua Afinity, Unbreaking IV
– **Leather/Golden Chestplate/Leggings:** Protection V, Unbreaking IV
– **Leather/Golden Boots:** Protection V, Feather Falling V, Depth Strider III, Unbreaking IV
– **Copper/Chainmail Helmet:** Protection IV, Respiration II, Aqua Afinity, Unbreaking III
– **Copper/Chainmail Chestplate/Leggings:** Protection IV, Unbreaking III
– **Copper/Chainmail Boots:** Protection IV, Feather Falling IV, Depth Strider II, Unbreaking III
– **Iron Helmet:** Protection III, Respiration I, Aqua Afinity, Unbreaking II
– **Iron Chestplate/Leggings:** Protection III, Unbreaking II
– **Iron Boots:** Protection III, Feather Falling III, Depth Strider I, Unbreaking II
– **Diamond Helmet:** Protection II, Aqua Afinity, Unbreaking I
– **Diamond Chestplate/Leggings:** Protection II, Unbreaking I
– **Diamond Boots:** Protection II, Feather Falling II, Unbreaking I
– **Netherite Helmet:** Protection I, Aqua Afinity, Mending
– **Netherite Chestplate/Leggings:** Protection I, Mending
– **Netherite Boots:** Protection I, Feather Falling I, Mending
### Secondary Armor
– **Leather Horse Armor:** Protection V, Feather Falling V
– **Copper Horse Armor:** Protection IV, Feather Falling IV
– **Iron Horse Armor:** Protection III, Feather Falling III
– **Golden Horse Armor:** Protection II, Feather Falling II
– **Diamond Horse Armor:** Protection I, Feather Falling I
– **Turtle Shell:** Protection III, Respiration I, Aqua Afinity, Unbreaking II
– **Wolf Armor:** Protection III, Unbreaking II