Instant Respawn Always
## Instant Respawn Always
Skip the death screen in each world, like in short videos, so you don’t have to waste time on settings.

## Dependencies
– Fabric loader requires Fabric API
Icon Bubbles
**This resource pack changes your hearts and hunger bar icons to be circles.**
### Features:
– Round hearts
– Round hunger bar
– Changes all types of hearts (poison, freezing, hardcore…)
– Compatible with the AppleSkin mod
**♡ Make sure to follow!**
Hintful Audio Cues
# 💡 Hintful Audio Cues
## ❓ Description
This data+resource pack adds a few sound effects to guide players into discovering the proper placements of blocks in certain multi-block structures—namely enchantment libraries and conduit frames.
**Remember to install/activate both the data pack and the resource pack.** (Click on a version title in the versions list to see the resource pack download link.)
Supports all Minecraft: Java Edition versions from `1.20` snapshot `23w18a` through `26.1-snapshot-1`.
See Modrinth or GitLab for downloads and changelog.
If you like this pack, you may also enjoy Hintful Advancements.
## 🧩 Mod Compatibility
This pack is designed with mods in mind; tags are used rather than hardcoded block/item/entity lists in most places. The standardized common tags are used whenever possible; and for things not covered by those, tags in my own `zeb` namespace are used for anything not specific to this data pack.
Built-in support is provided for the following mods:
– Colourful Enchanting Tables
– More Enchanting Tables (met))
If you spot any places where compatibility with another mod or pack could be improved, let me know on GitLab.
## 💬 Bugs, Suggestions, and Feedback
Found a bug? Have an idea to improve the pack? Let me know by opening an issue on the GitLab.
## 🏅 Credits
Special thanks to everyone listed in the credits of Hintful Advancements—the development of which led to this pack being created along the way.
Graphics in the pack icon derived from UI icons in the Bedrock vanilla resource pack. Sounds currently just referenced from the vanilla game files.
And of course, a very special thanks to the Lord God, without whom none of this would have been possible.
## 👨⚖️ License
I’m not even sure if the contents of this data pack are copyrightable, but insofar as they are, see `LICENSE.txt`.
Hintful Advancements
# 💡 Hintful Advancements
## ❓ Description
Advancements and the recipe book have done much to guide players into discovering Minecraft mechanics, yet much remains nigh-unfindable within the game itself. Powering enchanting tables, activating conduits, marking banners on a map… how is a player (unaided by external sources) expected to discover such features?
This data pack fills in the blanks with 24 new advancements focused on features left obscure by the base game. Each advancement is carefully crafted to reveal new possibilities, while not spoon-feeding every detail. Beyond mere tutorialization, this pack aims to encourage exploration and experimentation. In keeping with vanilla, the icon, title, and description of each advancement are deliberately chosen to concisely deliver both hints and humor.
Supports all Minecraft: Java Edition versions from `1.20.3` snapshot `23w41a` through `26.2-snapshot-3`.
See Modrinth or GitLab for downloads and changelog.
If you like this pack, you may also enjoy Hintful Audio Cues.
## ➕ Added Advancements
Advancement spoilers
### 🌳 Minecraft
– 📚 “Multi-Book Structure” (level up enchanting table)
### 🧭 Adventure
– 💧 “If You Catch My Drip” (harvest dripped liquid from a cauldron)
– 🔽 “9000 Mud Drips Edition” (dry mud into clay via dripstone)
– ☁️ “Pillar of Smoke” (use campfire to create a lot of smoke)
– 🔱 “Shock Tester” (try every lightning-based mob transformation)
– 💀 “Getting Ahead” (hit certain mobs, then have a charged creeper deal the final blow)
– ☃️ “Face Reveal” (shear a snow golem)
– 🤖 “Iron Supplements” (repair an iron golem)
– 🗺️ “Local Positioning System” (get a map)
– 🪪 “Persistent Mob” (name a mob)
– 📍 “Point of Interest” (mark a named banner on a map)
– 🖼️ “Who Framed Yonder Map-It?” (frame a map)
– ❌ “X Marks the Spot” (find buried treasure)
– 🫧 “Still Sea Thru It, You Conduit” (activate a conduit)
– 🛟 “Rings of Power” (complete a conduit frame)
### 👨🌾 Husbandry
– 🍄🟫 “From Flower Buds to Taste Buds” (get suspicious stew from a special bovine)
– 🎂 “The Cake Is Alight” (light a cake)
– 🐢 “Teenage Scutant Ninja Turtles” (get a turtle shell)
### 🔥 Nether
– 🧊 “Basalt the Earth” (discover unending basalt)
– 🛏️ “Beds Away!” (sleep in the Nether)
– ❤️ “Kill ‘Em with Kindness” (attack the undead with healing potions)
– 🌋 “Spice Cube” (get a froglight)
### 🕳️ The End
– 🎃 “Frienderman” (name an enderman without triggering it)
– 🚀 “Rocket Science” (fly via elytra above the highest blocks)
## 🧩 Mod Compatibility
This pack is designed with mods in mind; many advancements are implemented using tags rather than hardcoded block/item/entity lists. The standardized common tags are used whenever possible; and for things not covered by those, tags in my own `zeb` namespace are used for anything not specific to this data pack.
Built-in support is provided for the following mods:
– Colourful Enchanting Tables
– More Enchanting Tables (met))
– More Pumpkins
– Pumpkins Accelerated
– White Pumpkins
If you spot any places where compatibility with another mod or pack could be improved, let me know on GitLab.
If you’re a mod/pack developer wanting to add/remove advancement criteria (e.g. adding another mob to the list for “Shock Tester”), consider using Patched.
As for mods I *recommend* using with this data pack, see AdvancementsFullscreen and AdvancementsSearch.
## 🤔 Developer Commentary
If you’re curious about my opinions and reasoning regarding which advancements I chose to implement and how I implemented them, check out this document on the GitLab.
## 💬 Bugs, Suggestions, and Feedback
Found a bug? Have an idea to improve the pack? Let me know by opening an issue on the GitLab.
## 🏅 Credits
### Advancement Titles, Descriptions, and Ideas
“Point of Interest”: Banner pattern yoinked from Lime’s Advancements by slicedlime; title was actually just coincidentally the same, though.
“Who Framed Yonder Map-It?”: Inspired by “Map Wall” from Lime’s Advancements, but now it has a funnier name.
“X Marks the Spot”: Title taken from Lime’s Advancements, and the description is derived from the description of the “Bad Sailors” advancement in that pack.
“Still Sea Thru It, You Conduit”: Title inspired by “You Con-du-it” from Lime’s Advancements.
“Face Reveal”: Title taken from similar advancement in Lime’s Advancements.
“Getting Ahead”: Title taken from Lime’s Advancements.
“Teenage Scutant Ninja Turtles”: Title taken from Lime’s Advancements.
### Other
Ray-casting logic based on Raycasting Engine/Framework by itskegnh.
Pack `.zip` files optimized via PackSquash.
Shout out to Rutherford (username `.rutherford`) from the “Minecraft Commands” Discord, who suggested a fix for false positives when interacting with allays for the “Persistent Mob” advancement on data formats before 89.
Shout out to PiroPito, whose blind playthrough of Minecraft was a big inspiration for making this pack.
Props to everyone at Mojang who works or previously worked on Minecraft and brought the in-game tutorialization to where it is now.
And of course, a very special thanks to the Lord God, without Whom none of this would have been possible.
## 👨⚖️ License
I’m not even sure if the contents of this data pack are copyrightable, but insofar as they are, see `LICENSE.txt`.
Hide Item Frame

## Description
A mod that hides frames if they contain an item. This solution allows you to improve the interior and see the frames when they are empty.

## Usage
To see all frames again, even those that contain an item, you can press the H button (default). The frame state is saved in the configuration file “`hide_item_frame.json“`
Hide HUD in Third-Person View

## Hide HUD in Third-Person View

The mod hides the interface on the screen (F1) when the player changes the perspective to a third-person view (F5). This will help to avoid pressing the hide interface button again.
Hidden Ores
### What does this do?
This resource pack turns every ore in the game hidden. That includes the stone, deepslate, and nether variants. It will appear as if there are no ores. You can use this as a challenge or as a troll.
### How does it work?
It changes the models of ores instead of the textures, so it’s compatible with most resource packs.
### What versions does this support?
This resource pack works for versions 1.13 (1.13-pre3) and up.
HEX Dust
Makes redstone dust 3D, and displays its signal strength in Hexadecimal.
The font of this pack is easily editable just by changing the textures!
HD Skins
HD Skins is a mod that allows players to use alternative skin servers in minecraft, primary with the purpose of loading skins that are higher resolution than what Mojang normally allows.
Skins can be previewed and changed in-game using a handy customisation screen that even supports Mojang’s own skin server!
Got any questions? Come join our Discord server!
This is also a companion mod which integrates well with Mine Little Pony.
i hate shadows

**✨ I REALLY HATE SHADOWS…** **i hate shadows** is a lightweight Minecraft shader that does one thing — and does it perfectly:
it _removes every single shadow_. 🌞
No dark corners, no spooky vibes — just pure, bright daylight everywhere you look.
Perfect for players who love minimal visuals, boosted performance, and a world that never hides in the dark.

### 🌟 Features
* ❌ No shadows at all
* ⚡ FPS-friendly, super lightweight
* 🌞 Always bright, clean visuals
* 🎮 Works great on low-end systems








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