SKN’s Topsy Fixes: Bare Bones
Summary
My original resource pack, SKN’s Topsy Fixes, now packaged and colored to fit into the Bare Bones resource pack. This is actually the easiest pack, since I already had the model data set from my original resource pack.
Images
Side-by-Side Comparison
Before and after, respectively






Ingame Screenshots


If you have any questions, comments, or ideas, please check out the wiki link and post them there.
SKN’s Loopy Ores: Bare Bones
Summary
My Loopy Ores resource pack has been making its rounds, and as I’ve been enjoying playing with the Bare Bones resource pack, I figured I’d make a version of this that’s compatible. nearly every ore-type block is changed. (gilded blackstone and netherite are similar but unaffected, as there is nothing I can significantly do to make them like the ores.)
Images
All Ores Affected

1.8.9 Version

If you have any questions, comments, or ideas, please check out the wiki link and post them there.
Simple Datapacks
## 📂 Simple Datapacks
The purpose of this mod is to simplify the ways of adding datapacks to the game. To do this, the mod creates a folder in the root directory of Minecraft called datapacks. In my opinion, the capabilities of datapacks are underestimated by players, mostly because not everyone understands how to install datapacks into the game. This is more difficult to do than to install a mod or resource pack, although many datapacks bring a lot of content to the game.

My goal is to make a mod that will help players with installing datapacks into the game so that they can get a new portion of unforgettable impressions.
## 💼 Usage

In order to launch a world with datapacks, you need to download any datapack that is compatible with the selected version of Minecraft, open and place the datapack in the datapacks folder, start creating a world and select the desired datapack from the list. However, when using Cloth Config, the mod settings specify the path to the downloads folder, so to use datapacks, you only need to download them, then simply open the datapack selection menu and enable the desired one.
## ✨ Features
Whenever possible, I added the most basic features for the mod that I could imagine.
Click to open
* Since the main thing for me is that as many players as possible start using datapacks, I made the mod available on 4 different loaders so that it can be launched from almost any modpack.
* The mod has a configuration. The values used by the mod can be changed in the mod menu (Fabric requires ModMenu), and can also be changed in the configuration file, which is available using the Cloth Config API.
* The mod allows players to add and load datapacks from different folders. To change the sources of these packs, you need to configure them in the mod settings. If you want to specify a folder in the game’s root directory, for example, “`my_datapacks“` instead of the full path “`C:Users{USERNAME}AppDataRoaming.minecraftmy_datapacks“`, simply enter the folder name in the field in the mod settings menu.
* By default, datapacks are loaded from the datapacks folder in the root directory and the downloads folder, allowing them to appear in the game immediately after installation (provided Cloth Config API is loaded; otherwise, only the datapacks folder will be used).
* The mod settings have two lists: one for required and one for optional datapacks. The first list specifies the paths to datapacks that are automatically applied when entering a world. The second list contains datapacks that remain inactive but can be enabled at any time using the “`/datapack enable“` command.
* The Simple Datapacks mod runs on the server. Since the mod settings are not accessible on the server, it automatically uses all datapacks from the datapacks folder.
* It’s possible to disable feature packs (experimental datapacks). If you don’t use feature packs, you can disable them to save space on the datapack selection screen. In the mod settings, function packages can be set to required, and then they will be applied when the world starts.
* Unlike similar mods, datapacks will continue to work in the world, even if you disable the mod. In the mod settings, you can enable copying datapacks to the world folder. In this case, the datapack will work without the mod, because the game will read it from the world.
## 🤝 Support

Simple Copper Pipes
REQUIRES FABRIC API
Copper pipes can quickly and easily transport items from one place to another! Simply build a pipeline and you’re good to go.
The part of the pipe with the protruding opening is the direction items will flow in. If there is no block in front of the pipe the items will shoot out, so be careful!
Pipes can also insert items into any block with an inventory like chests, hoppers, and barrels, and themselves.
Copper Pipes are crafted just how you think they’d be- three copper in a row, an empty row, and three more copper.
Moving And Dispensing Items:
If a Copper Pipe is pointing into air or water, it will automatically shoot out its items. To prevent this, placing something as simple as a Torch in front of it will suffice.
Copper Pipes will deposit their items into inventories like Chests, Barrels, and the Copper Fitting. They can also take out these items from those blocks, making them easy to use for intersections and storage.
Copper Pipes with Dispensers behind them will shoot items farther depending on their oxidization state and color, and Copper Pipes with Droppers behind them will shoot items out at a medium range, regardless of oxidization and color.
Copper Pipes that are being powered by Redstone will “shoot” specific items like Arrows, Splash Potions, and Snowballs, making them more versatile.
Waxed pipes are the fastest, while normal pipes are slightly slower.
Copper Fittings will prevent the flow of items whilst being powered.
Smoke And Water Leaking:
Copper Pipes are able to leak water and smoke under specific circumstances.
If a Pipe is Waterlogged or Water is placed directly behind the Pipe, the water will move along the Pipeline. This is visualized with drops of water falling from pipes.
Water will flow through up to 12 pipes, where it will then stop. By placing Copper Fittings in the Pipeline, you can renew the flow of water as much as you’d like.
Farmland can stay damp if under a leaking pipe that’s up to 12 blocks above it and Sugar Cane are able to
grow under these same circumstances, removing the need for you to place them next to water sources.
All mobs will be considered to be in water if under a pipe that’s up to 12 blocks above them, meaning that all mobs will be extinguished if under a pipe, and Endermen will be damaged by walking under a Leaking Pipe.
Smoke follows these same rules, needing a Lit Campfire to be placed behind the entry pipe. Copper Fittings will renew the flow of smoke.
Bee Hives and Bee Nests will count Smoking Pipes as Campfires, allowing Copper Pipes to be used in honey farming.
Oxidization, Waxing, & Lightning:
All Copper Pipes and Copper Fittings will oxidize over time. To prevent this, you can alt-click on one with a Honeycomb, or combine and Honeycomb and a Pipe/Fitting in a Crafting Table. Waxed Pipes will transport items faster, making them a more preferable choice.
Alt-clicking on a Pipe or Fitting will remove its wax, and if it’s unwaxed, will revert its oxidization stage by one.
Copper Pipes and Copper Fittings can de-oxidize from lightning, but you’ll have to set them up properly for it to work.
When a Lightning Rod is triggered on top of (or directly next to) a pipe or fitting, electricity will surge through the entire pipeline.
Each time a pipe or fitting receives electricity they’ll de-oxidize by one stage, and glowing pipes/fittings will glow.
If a Pipe or Fitting is completely oxidized, you can put it in a furnace to Corrode it.
Vibrations:
When a Copper Pipe’s opening is exposed to air, it will pick up Vibrations and send them through the pipeline, which can be used to distract Wardens or work with Sculk’s mechanics easier.
All Copper Pipes with an exposed opening will pick up Vibrations, though the Vibration particle will only appear if a Block or Entity that can listen to it is around; this can be controlled via tags, but keep in mind that this is purely visual- the Vibrations will still be emitted.
Note Blocks will also be picked up by pipes, which will also be sent through pipelines like vibrations.
Copper Fittings are not required to renew Vibrations as they can travel through entire pipelines on their own as of 1.10.
Other:
Alternate-Clicking on a pipe with a hoe will rotate it.
Pipes will bubble underwater.
(Maybe they’re not so simple after all..?)
[](https://tinyurl.com/3xhmk7fb)
Silent Horns
**Are you tired of hearing goat horns again and again?
Does your SMP friend annoy you with spamming goat horns while flying around you like a bug?**
This resourcepack will help you! 🤝
❌ There is currently no way to lower the volume of goat horn sounds exclusively, the only way is to lower the master game volume.
🔇 In this pack all goat horn sounds are replaced with silence, so you can enjoy peace without lowering your overall game volume all the way down.
### Troubleshooting
❓ If the horn sounds aren’t silenced after enabling resourcepack, you can try to rejoin the world/server or just relaunch the game entirely.
Silent Discs Plus
This Silent Discs resource pack is made specifically for use with redstone disk/jukebox ROMs. It not only silences all music discs, but also removes the “now playing” text and silences minecarts too
(Minecarts have a bad habbit of taking up the sound cap even if you can’t hear them, this pack fixes that)
Shorty Swords
Shortened Sword are Just Built Different! Aren’t they look hot?
Texture-pack makes swords a bit shorter. Supports almost **EVERY** ever existed Minecraft Version.
Shorten swords
changes every sword to a shorter varient with its distinguished style
red is netherite
blue is diamond ofc
gold is yelloish brown
iron is blueish white
stone is greyish yellow
wooden is brown
portfolio:
bit.ly/4glA9yh
ShiNeaL’s Simplacity

ShiNeaL’s Simplastic Pack:
This pack has been worked on for around 3 years now (Since 2019) and we have put a lot of time and effort into the pack, and we love to see that people enjoy it. I hope everyone enjoys the pack and we will continue to update the pack constantly!
“ShiNeaL’s Simplastic Pack is a pack of textures as its simple name suggests with a resolution of 16x with a soft or plastic style with very marked edges in all its blocks as well as keeping the original colors to preserve its style.”
– Random Site I Found #1
“With this pack, all the blocks in the game will become simple and smooth. Their textures will look as simple as possible, but easily recognizable and not devoid of detail. If you want to see simple, but not too simple, textures in the game, then this resource pack is perfect for you!”
– Random Site I Found #2
“Perfect for those who want a mix of simplicity, plastic, and default textures!”
– RobinTheTraveler, a “Loving Subscriber”
ShinyDragon96 – Owner, Founder, Textures, Models, Organizer
Tgw Creeper – Textures
pigeo – Just Here, the Usual
Swimmingturtle247 – “Simplastic” Idea
Mod Support Addon — [ShiNeaL’s Simplastic Mod Support](https://planetminecraft.com/texture-pack/shineal-s-simplastic-mod-support)
Bedrock Port — [ShiNeaL’s Simplastic Bedrock](https://planetminecraft.com/texture-pack/shineal-s-simplistic-pack-bedrock)
CTM Addon — [ShiNeaL’s Simplastic CTM](https://planetminecraft.com/texture-pack/shineal-s-simplastic-ctm)
All My Vanilla Packs In One – [Shiny’s Mashup Pack](https://planetminecraft.com/texture-pack/shiny-s-vanilla-overhaul)
Realistic Entities — [Shiny’s Entity Models Plus](https://planetminecraft.com/texture-pack/shiny-s-entity-models-plus-optifine)
ShiNeaL’s Simplastic Pack© 2020 by ShinyDragon96 and ShiNeaL’s Packs is licensed under CC BY-NC 4.0! – If you use this pack in a video, post, or anything else, it must be linked back to here & credited in my name – !
shea’s simple Totem x bare bones
# shea’s simple Totem x bare bones
## what does this pack does
### it takes Totems and cleans it up
This pack does not include any bare bones textures
**Bare Bones is required for the intended look**
disclaimer if you use this pack make sure to place this pack above bare Bones in your resource pack list for it to use its own instead of bare bones
i recomend using other shader and resource packs like [bliss](https://github.com/X0nk/Bliss-Shader) to improve looks but that is optional
**you can showcase this if you want just dont redistrabute it**