Death Sound Mod
**Adds a death sound when a player dies within your render distance. No installation on the server needed.**
# Features:
Adds a death sound, which makes deaths more dramatic and immersive! You can fully customize the sound, volume, pitch, delay, and even use your own sounds!
## Dependencies:
| Required | Optional|
| :—: | :—: |
|
|
|
| **Fabric API** | **Mod Menu** |


To open the settings menu, klick the button in the pause menu.
## How to use custom sounds
1. Install the mod
2. Enable the Resource Pack ‘DeathSound-Resources’
3. Klick the button ‘Open Sound Folder’ in the DeathSound Custom Sound Menu
4. Place your .ogg file(s) in this folder
5. Select your file in the Custom Sound Menu
6. Your custom deathsound should now be active!
## Important
The versions for 1.20 and below are **unsupported** and will not be updated anymore!
That also means that a lot of features are not available on these versions.
## Languages:
### The mod (only version 1.21 and above) is available in 7 languages including:
– Englisch
– German (Deutschland)
– Deitsch (Österreich)
– Boarisch (Bayern)
– Pirate Speech (The Seven Seas)
– Filipino (Pilipinas)
– Polski (Polska)
Some of these translations may NOT be 100% accurate!
Data Loader
This mod is a port of sargunv’s Data Loader.
This mod adds a `datapacks` folder inside your game directory where you can put datapacks that will apply to all worlds.
## Configuration
Unlike sargunv’s original mod, this port has a completely optional load order configuration located in `config/data-loader.json`.
`onlyLoadSpecified`: When set to true Minecraft will only load the datapacks in the `loadOrder` list and the fabric datapack. Unless the vanilla datapack or a suitable replacement is provided the game will crash upon launch.
`loadOrder`: Minecraft will load the datapacks in the order specified in this list. Datapacks in the ´datapacks´ folder needs to be prefixed with ´file/´, the `vanilla`, `fabric` and experimental datapacks don’t need to be prefixed with anything. Internal mod datapacks should however be prefixed by the mod id and the `/` should be replaced by a `:`.
Darkefined
Darkefined, is a custom GUI resourcepack that can be describes in 4 categories :
◰ A custom dark mode with right-angled corners
◳ Consistency between elements
1
◱ Basic mod support
2
◲ And more



### Some of the main changes :
Text Version
□ Armors icons
□ Icon from health boost effect texture
□ Coloreds borders on icons
□ Right-angled corners on armor icon
□ Original armor item and apple item colors for icons
□ Right-angled corners on GUI icon
### More changes :
Text Version
□ Mini heart for half heart
□ New crosshair
□ Hotbar selection texture from gamemode switcher selection texture
□ Title from Legacy Console Edition
□ New square experience orbs
### Update and fix :
Text Version
□ Correction of a rectangular pixel line on the hammer in the Smithing Table GUI
□ Steve’s new face and newest Eye of Ender texture
### No background 3 :
Text Version
|
1.20.4 and lower |
1.20.5 and higher |
| No backgound in menus |
No 3 |
Yes |
### In-game HUD (vanilla / with mods) :
Visit the gallery for more in-game previews
### To-do :
– Backport to all versions
– Support more mods
– Create addons
I’m currently not working on v2 (On hold) (Last activity on it: 30/05/2025 (v2 at about uh… 12% ?))
1 Except for the villager trading interface
2 Two for now, more in the future
3 For 1.20.4 and lower, you can install the
Panorama Screens mod to obtain a result similar to 1.20.5
Dark Red Shield
# Dark Red Shield
This resource pack replaces the default shield with a custom 3D model.
The design uses a dark red theme.
No OptiFine required. Vanilla compatible.
## More Shield Themes
– Black
– Blue
– Creeper
– Mirror
– Navy Blue
– Rabbit
– Red
Cypress (Alphaver) Font
# A font from an alternate timeline!
This font comes from a modified version of Minecraft that’s part of an **unfiction web series** centered around footage of the closed “16.05” branch from the Alpha stage of Minecraft’s development. **It’s basically the classic Minecraft font, but with rounded edges and some subtle differences.** I really like it, so I thought I’d go ahead and port it to modern versions!

Thank you to the AlphaVer team for making such a compelling story, and sparking my interest in modding Minecraft. If anyone involved would like for me to take this down, please don’t hesitate to contact me.
Customizable Timer
I made a simple timer data pack with some customization!
# Commands
– /function timer:settings -> Change settings like color and style
– /function timer:pause -> Pause the timer
– /function timer:resume -> Start or resume the timer
– /function timer:reset -> Reset and pause the timer.
CustomDrops
# WARNING WARNING WARNING WARNING WARNING
**This version of the plugin is outdated and doesn’t suppport the latest versions of Minecraft. Please join the discord to get the latest version which is in beta!**
# Description
CustomDrops is an advanced __Region-Based__ CustomDrops plugin.
What does that mean? Well, you can install it and find out for yourself! But here’s the gist of it.
As a server owner, I wanted to change what blocks and mobs drop, with a lot of customizability and settings. But I didn’t want to ruin building blocks and I didn’t want to affect all blocks. So, I searched for a plugin, and surprisingly, I couldn’t find anything that worked for me. So, I decided to create **CustomDrops.**
In short, **CustomDrops will allow you to modify block/mob drops and specify a region for them to be able to drop.** You can either __create a region or set the drops to global to allow them to drop everywhere.__ Most importantly, however, you can __modify multiple of the SAME block or mob__; This means you can make one block/mob drop many different things at different locations! You can also Blacklist certain worlds from being able to drop the CustomDrops. And you can customize the drop to your liking with tons of settings, and other features listed below.
# Features
– High quality with over a year of development
– Mob and Block drops
– **NEW | CUSTOM BLOCK BREAKING SPEEDS!** Requires BlockHardness
– Per-region or global drops * make the same thing drop something else depending on the region!
– Fully GUI based * never touch a file
– Doesn’t cancel breaking or killing events * allows compatibility with other plugins
– Per-Drop/Loot permissions * have permissions for each item a block drops or each block
– Per-Drop/Loot/Action/Condition chances * specify a chance between 0.1 – 100.0
– Per-Drop/Loot actions:
– Player message action
– Console command action * supports %player% placeholder
– Player command action
– Per-Drop ItemStack conditions:
– Player ItemStack condition
– Player Item type condition
– Player Item name condition
– And many more!
– Per-Drop Settings:
– Vanilla Drops
– Auto Inventory
– Silktouch
– Exp Amount
– Placed Drops
– Blacklisted worlds
– Fortune/Looting
– And many more!
– Easy to use, quick to setup
– Fast load-up time
– And so many more features you can try in game!
# Commands and Permissions
| Command | Permission |
|:-:|:-:|
| Note* | [] = required args, () = optional args |
| Note* | all drop, region, and condition commands can also be done through the gui |
| | |
| **Main Commands** | **drops.[command name]** |
| /cd – Open main portal menu | drops.cd |
| /cd reload – Reload config | drops.reload |
| | |
| **Drop Commands** | **drops.[command name]** |
| /cd create [id] – Open drop creation menu | drops.create |
| /cd list – Open drop list menu | drops.list |
| /cd region edit [id] – Open drop editing menu (can also be done in gui) | drops.edit |
| | |
| **Region Commands** | **drops.region.[command name]** |
| /cd region wand – Get region selection wand | drops.region.wand |
| /cd region create [id] (material name) – Open region creation menu | drops.region.create |
| /cd region list – Open region list menu | drops.region.list |
| /cd region edit [id] – Edit region editing menu (can also be done in gui) | drops.region.list
| | |
| **Condition Commands** | **drops.condition.[command name]** |
| /cd condition create [id] – Open condition creation menu | drops.condition.create |
| /cd list – Open condition list menu | drops.condition.list |
# Information and Support
**DISCORD** **WIKI**
 
Customizable Player Models
## Customizable Player Models
Create a custom avatar using the built-in editor.

The models are stored in unused space on your Minecraft Skin, or as a Gist on GitHub.
Upload the exported image file as your skin to load the custom model.
Browse uploaded models on the Models Website.
The additional parts can have custom textures, higher resolution skins can be used (Steve skin from Soartex Fanver – Vanilla)
Parts of the normal player model can be hidden or moved around.

You can even make parts of your skin “glow” like a glow squid.

Plugin for Bukkit/Spigot servers for changing skins ingame (not required): https://github.com/tom5454/CustomPlayerModels/releases
Cursed View

# **Cursed View is not your typical shaderpack.**


This shader was created to intentionally break the visual norms of Minecraft.
Instead of aiming for beauty or realism, it dives headfirst into chaos, distortion, and discomfort.

With Cursed View, you’ll experience:
* Overexposed lighting that burns your world in light
* Colors that look like they’re fighting each other
* Shadows that don’t behave like they should
* Blocks and entities that feel off, distorted, or almost corrupted
* A surreal atmosphere that turns peaceful villages into cursed zones

The goal is simple: make Minecraft look _wrong_ — and weirdly fascinating.
Whether you’re exploring glitchcore builds, recording cursed videos, or just want to mess with your perception,
Cursed View delivers an experience that no “normal” shader would dare attempt.
It doesn’t aim to be pretty.
It doesn’t aim to be playable.
It exists to disturb, confuse, and sometimes even amuse.
**Recommended FOV: Quake Pro** — to fully embrace the madness.
If you’ve ever asked,
**_”What if a shader hated you?”_** — this is your answer.






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# **_Welcome to the chaos._**
CRSS Resource Pack
# CRSS Resource Pack
This was the resource pack used in CRSS’ modpack, which has a panorama of the spawn area in ROP.
## CRSS Resource Pack is no longer being updated
I don’t really see a reason to keep updating this resource pack as the modpack is also discontinued.

CRSS by Blryface is marked with CC0 1.0
