Your_Time

# Your_Time
[![modrinth](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/modrinth_vector.svg)](https://modrinth.com/mod/your_time)
[![fabric-api](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/requires/fabric-api_vector.svg)](https://modrinth.com/mod/fabric-api)
[![Nixienaut](https://raw.githubusercontent.com/rotgruengelb/some-badges/ebcfc6fc0582553133fa0e89150cd99dc57e8ffd/Nixienaut/cozy_vector.svg)](https://modrinth.com/mod/Nixienaut)
[![Missing Version? Request a Port!](https://raw.githubusercontent.com/rotgruengelb/some-badges/7a75bb3bb1e26c3b250b18b3378780778b813597/Request%20a%20Port/request_a_port-cozy_vector.svg)](https://github.com/rotgruengelb/Your_Time/issues/new?assignees=rotgruengelb&labels=version-port&projects=&template=version_port_request.yml&title=%5BVERSION%5D+____+Version+Port+Request)

This mod adds a Timer displaying your in-game/session time in the in-game HUD. Look at the Gallery if you want to know how it looks in-game.

## How to Configure
Use Mod Menu to access the Configuration Screen of the Mod.

### Formatting the Timer Text
There is a Guide on the syntax for the formatting settings:
“`
%s% Seconds (to next minute)
%m% Minutes (to next hour)
%h% Hours (to next day)
%d% Days

%tS% Total Seconds
%tM% Total Minutes
%tH% Total Hours

– Insert “n” for a line break.
– Put “%%” to insert a normal “%”.
“`

## Dependencies
– [FabricAPI](https://modrinth.com/mod/fabric-api)
– [owo-lib](https://modrinth.com/mod/owo-lib)
– [Nixienaut](https://modrinth.com/mod/Nixienaut)

& You should install [Mod Menu](https://modrinth.com/mod/modmenu) to get access to the config Screen.

### Recommended Mods
– [Jump_Connect](https://modrinth.com/mod/jump_connect): Quickly join a configurable server by holding Alt/Ctrl/Shift Key whilst clicking on the Multiplayer Button in the Main Menu.

Your totem is your skin

# What the goal of this pack?

I think have your skin as a totem is pretty, then I created this pack.

You can found a tutorial in the pack (its name is tutoral.txt)

# How I can set the pack in my Resource packs?

Go in your .minecraft, resourcepacks, and drag and drop the pack.

# I can’t modify the pack

Just unzip the pack with right click, and select “Extract All…”

# How to setup the pack?

TUTORIAL

1. Grab your own skin
go on https://namemc.com
search your pseudo
click on your profile
under your skin preview, there is all your skins and click on your latest
click on the download button

2. Put the skin in the Resource Pack
Go in your downloads, click on your skin and press Ctrl + X
Go in the resource pack : assets, minecraft, textures, item and press Ctrl + V
Rename your skin “totem” (verify the extension : it’s normally png)

There it is!

If you have questions, ask me on my discord : https://dsc.gg/somroti (it’s a french server but you can use Google Translate)
Here’s my discord for suggest ideas or report an issue : https://discord.gg/7yXRx6yVVy

Your Items Are Safe

Requires the library mod Collective.

   This mod is part of The Vanilla Experience modpack and Serilum’s Quality of Life Bundle mod.
Your Items Are Safe is a mod which can function as an alternative to the existing gravestone mods, by using only vanilla blocks. When a player dies, it will keep their items from despawning. It does this by creating an armor stand with equiped gear and a chest with the items from the inventory. A sign will be placed on the chest with the player’s name. If the inventory does not fit into one chest, another one above it is generated. The armor stand stands above the chest. All features can be turned on/off via the config. If a player dies in the void, the chest will be placed above the death coordinates.

To keep it balanced the chests and armor stand can only be created if the player has enough wood in its inventory. A chest requires either 2 logs, 8 planks or an actual chest. The armor stand requires 1 log or 3 planks. The mod searches for logs first, then planks, then chests. If it can’t find the raw material needed, the chest and armor stand is not generated. If you’d like to always generate them, even without raw materials, this can be set in the config file as well.

The mod also contains the functionality to generate a player head and put it on the armor stand. This makes it easier to identify which player has died where. If the player had a helmet equiped, it is placed inside the chest. Enabled by default. But again, this can be disabled in the config.

Configurable: ( how do I configure? )
mustHaveItemsInInventoryForCreation (default = true): When enabled and a player dies without any items in their inventory, no chest or armor stand is generated.
addPlayerHeadToArmorStand (default = true): If a player head should be added to the armor stand. If a helmet is worn, this will be placed into the chest.
createArmorStand (default = true): Whether an armor stand should be created on death. If disabled, the player’s gear will be placed inside the chest.
createSignWithPlayerName (default = true): Whether a sign should be placed on the chest with the name of the player who died there.

needChestMaterials (default = true): Whether materials are needed for the chest which spawns on death. This can be the actual chest or the costs in raw materials.
needArmorStandMaterials (default = true): Whether materials are needed for the armor stand to spawn on death. This can be the actual armor stand or the costs in raw materials.
needSignMaterials (default = false): Whether materials are needed for the creation of the sign when ‘createSignWithPlayerName’ is enabled.
ignoreStoneMaterialNeed (default = true): Only relevant if ‘needChestAndArmorStandMaterials’ is enabled. An armor stand needs 1 stone slab to be created, but I think it’s alright to ignore that requirement. If enabled, no stone is needed in the inventory on death.

createChestAboveVoid (default = true): If a chest should be placed right above the minimum build height when a player dies in the void.
createVoidPlatform (default = true): If a 3×3 platform should be created below the chest above the void. ‘createChestAboveVoid’ must be enabled.

sendMessageOnCreationFailure (default = true): If a message should be sent if the chest or armor stand can’t be created due to missing materials.
sendMessageOnCreationSuccess (default = true): If a message should be sent on successful creation of the chest(s) and armor stand.
sendDeathCoordinatesInChat (default = true): If the player’s death coordinates should be sent in the chat below the ‘sendMessageOnCreationFailure’/’sendMessageOnCreationSuccess’ message.

creationFailureMessage (default = “Your items are not safe due to having insufficient materials. Missing: %plankamount% planks.”): The message sent on creation failure with ‘sendMessageOnCreationFailure’ enabled. Possible replacement values: %plankamount%, %stoneamount%.
creationSuccessMessage (default = “Your items are safe at your death location.”): The message sent on creation success with ‘sendMessageOnCreationSuccess’ enabled.

Some examples:
An armor stand and chest generated after death:

Two chests generated after death, because the inventory didn’t fit in a single one:

One chest and an armor stand created after death:

Show Spoiler

 
The previous death results in the following:

Show Spoiler

 
Here the player has no wood in its inventory. The chest/armor stand is not generated:

Show Spoiler

 
The player does have some planks in its inventory, but not enough. This is shown in the chat via a message:

Show Spoiler

 
The inventory is completely full, so 2 chests are needed to store everything. Luckily the player has more than 19 planks:

Show Spoiler

When a player dies in the void, the chest is placed on the initial position above it with a cobblestone platform.

Death coordinates are sent in the chat. Can be disabled in the config.

——————

You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!

YouCantHaveThat

Prevents obtaining/breaking any item of your choice.

Great for protecting your server or spicing up survival.

## Supports
– 26.1.2
– 1.0.2 supports 1.16 – 1.21.x

## Features
– Prevents obtaining / breaking / placing.
– Scans inventory/containers when opened.(Can be toggled off for survival fun now.)
– Detects offhand.
– Lightweight. Operates completely through player actions.

You Were Slain

# You Were Slain

### Customize the death screen unlike ever before!

You Were Slain allows you to edit multiple elements of the death screen. There are lots of features, including:
– A Terraria-styled respawn delay
– Ability to change text colors
– Allow for the text to fade in
– Hide your HUD upon death, for more a more cinematic effect(it then unhides the HUD upon respawning)
– Hide the respawn and or title screen buttons
– Send a chat message including your death coordinates(only to yourself)
– Custom death sound effect which can be edited with a resource pack(silent by default)
– And more!

You Were Slain also allows for you to edit most of the text shown on the death screen without the use of a resource pack. This was done to easily allow for quicker customization.

### Gallery
Check out the gallery for a few quick showcases of what’s possible with You Were Slain! Keep in mind that a lot more is possible outside of what’s shown in the gallery.

### Compatibilities
There is a list of known compatibilities and incompatibilities which can be found on the [mod’s wiki](https://github.com/Superkat32/YouWereSlain/wiki).

## Dependencies

Requires **Fabric API** and **YetAnotherConfigLib**.
Also requires Mod Menu if you wish to edit the config.

[![Requires Fabric API](https://i.imgur.com/OIHAigX.png)](https://modrinth.com/mod/fabric-api)

You Think I’m Bread?!?!

this mod makes the bread look like grian

Version 1.6.1-1.10.2:
tested on 1.6.1, 1.7.10, 1.8.9, 1.9, and 1.10.2

Version 1.11-1.12.2:
tested on 1.11 and 1.12.2
says it’s meant for a newer version but its not

Version 1.13-1.14.4:
tested on 1.13-1.14.4

Version 1.15-1.21.5:
tested on 1.15, 1.16.3, 1.18.2, 1.20.1, 1.21.1, and 1.21.5
this will likely work for future versions as well
update: tested on 1.21.11 as well

notes: older versions have the new-looking texture
oftentimes, it will say it is meant for an older or newer version of minecraft, but this can generally be ignored

You Take the Moon and You Take the Sun

I will maybe update this description someday, but honestly, it’s literally just a sun and moon retexture. 🙂

You Shall Not Spawn!

 

 

Disable unwanted mobs from spawning using JSON configuration.

Supports Forge, Fabric, and Quilt

⭐ Features ⭐

Add the ID of the entity you want to remove in config/ysns/disabled_entities.json5 to completely remove entities from spawning.

Whether per dimension or globally (by using "!.*"), you can control the spawn rate of an entity in the config/ysns/per_dimension_entities.json5 config.

Need to disable multiple entities from 1 mod? Or is there a pattern in them? Then no need to repeat yourself!

With regular expressions, you can disable multiple entities in a single entry, disable all entities from a mod, and a lot more! Simply start the entry with "!" and then write your regular expression.

The config files have comments explaining and giving examples of what you need to add to make the mod work! If you need extra help, feel free to hop in my Discord in the #elocins-projects channel.

FAQ

Of course! It was designed for modpack creators to remove undesired entities that may unbalance the game or create issues.

In the case of using the disabled_entities config, no. Once a mob is added to the blacklist, there is no way to spawn it by any method. Both natural or through eggs/commands. This mod is meant to completely remove undesired entities.

In the case of the per_dimension config, it works via chance, so at 0.0 they won’t spawn at all. But at 0.5 it’ll have a 50% chance of spawning.

Everything happens on the server’s side. Though it is recommended to leave the mod and config for clients too, for the case they want to play a single-player world. You should always leave this mod in the server pack alongside its config.

Spawned entities will still exist, so it’s up to you if you want to kill them or not. For this reason, it’s recommended to configure the mod before creating a world.

Nothing will happen. Adding invalid IDs won’t cause issues, but obviously, the entity won’t be blacklisted as it technically doesn’t exist. The same thing would happen if the mod isn’t present, but it will be if it’s added later and the ID is valid.

You May Rest Now

![You May Rest Now: Allows you to sleep if no nearby monsters can pathfind to you](https://cdn.jamalam.tech/mod-assets/you-may-rest-now-banner.png)

[Report Issues](https://github.com/JamCoreModding/you-may-rest-now) • [Chat on Discord](https://discord.jamalam.tech) • [CurseForge](https://curseforge.com/minecraft/mc-mods/you-may-rest-now) • [Modrinth](https://modrinth.com/mod/you-may-rest-now)

You May Rest Now modifies the vanilla ‘You may not rest now, there are monsters nearby’ mechanic to
allow sleeping, assuming that any nearby monsters can not reach you. It it also configurable to
completely disable the mechanic.

## How to Configure

You May Rest Now can be configured via an in-game configuration screen which can be accessed in Mod
Menu (Fabric/Quilt) or the mods screen (Forge/NeoForge).

There are 3 options for the mode:

1. `VANILLA`: use the default vanilla behavior (only able to sleep if no monsters are nearby)
2. `DENY_IF_PATHFINDABLE`: allow sleeping only if nearby monsters cannot reach you.
3. `DISABLE`: always allow sleeping no matter what monsters are nearby.

[![Rent a server with Bisect Hosting: Use Code jamalam to get 25% off](https://www.bisecthosting.com/partners/custom-banners/e0cc6668-0d29-40ff-9820-4d4f5433198a.webp)](https://bisecthosting.com/jamalam)

You Die You Lose a Heart (Discontinued)

Continuation of this mod: https://modrinth.com/mod/hardcore-lite 

You Die You Lose a Heart

Whenever you die you lose a heart, if you lose all of them you will be forced to go into spectator mode. This is similar to normal hardcore in Minecraft but somewhat forgiving.

Limit the maximum amount of hearts with /gamerule maxHearts (by default set to 20 hearts) and whether players can even get hearts with /gamerule canRestoreHearts true/false (by default set to true)

You can replenish hearts by eating enchanted golden apples. This gives enchanted golden apples actual use outside of pvp.

 


Use Code marstheplanet at https://www.bisecthosting.com/marstheplanet