xHubBlocks

# 🧱 xHubBlocks V2
### The Ultimate Lobby Practice Plugin
**Infinite blocks. Auto-despawn. Database support.**

![Version](https://img.shields.io/badge/Version-2.0.0-blue?style=for-the-badge) ![Support](https://img.shields.io/badge/Minecraft-1.8.8%2B-green?style=for-the-badge) ![Storage](https://img.shields.io/badge/Storage-H2%20%7C%20MySQL-orange?style=for-the-badge)

__UPDATE COMING SOON!__

## 👋 Overview
**xHubBlocks** is a lightweight but powerful plugin designed for Hubs and Lobbies. It gives your players an infinite stack of blocks to practice bridging, clutching, or building while waiting in the lobby.

The best part? **The blocks disappear automatically** after a configurable time, keeping your lobby clean and lag-free.

### 🔥 What’s New in V2?
We have completely rewritten the core to include professional features:
* **Persistent Data:** Blocks placed statistics are now saved forever.
* **Database Support:** Built-in support for **H2** (local, no setup) and **MySQL** (for networks).
* **Developer API:** Hook your own plugins into xHubBlocks.
* **High Performance:** Powered by HikariCP for database connections.

## ✨ Features
* **♾️ Infinite Items:** Players get a stack of blocks that never runs out.
* **✨ Auto-Despawn:** Blocks vanish after X seconds with a satisfying particle effect.
* **🔒 Secure:** Prevents players from dropping the block or moving it in their inventory.
* **🎨 Fully Configurable:** Customize the material, name, lore, slot, and messages.
* **📊 PlaceholderAPI:** Display stats on scoreboards or holograms.
* **⚡ Legacy Support:** Works flawlessly from **1.8.8** up to the latest versions.

## 💾 Database & Storage

xHubBlocks V2 supports two storage types defined in `config.yml`:

1. **H2 (Default):** Zero configuration required. Stores data in a local file. Perfect for single servers.
2. **MySQL:** Connect to an external database. Ideal for networks or if you want to display stats on a website.

“`yaml
storage:
type: H2 # Or MYSQL
mysql:
host: “localhost”
port: 3306
database: “xhubblocks”
# …
“`

## 🏀Images
![imagen1](https://cdn.modrinth.com/data/cached_images/3972395f3d9668faad9007f5efc7a08253cde970_0.webp)
![imagen2](https://cdn.modrinth.com/data/cached_images/6d47fe68dd224937901ca1748e3a8c9dbe87c37d.png)
![imagen3](https://cdn.modrinth.com/data/cached_images/da50f9588ac8f7219c1eb34759146fd7b31506ca.png)

## 🚀 Commands & Permissions
*The commands are editable.*

| Command | Permission | Description |
| :— | :— | :— |
| `/xhubblocks` | `xhubblocks.admin` | View plugin info and help. |
| `/xhubblocks reload` | `xhubblocks.reload` | Reload the configuration file. |
| `/blocks shop` | `editable` | Block store. |

## 📊 Placeholders
Requires **PlaceholderAPI**.

* `%xhubblocks_placed_player%` – Total blocks placed by the player (Saved in DB).
* `%xhubblocks_placed_session%` – Blocks placed in the current session.
* `%xhubblocks_placed_total%` – Total blocks placed by everyone on the server.

## 👨‍💻 Developer API
Want to use xHubBlocks stats in your own plugin? It’s easy.

**1. Get the instance:**
“`java
if (Bukkit.getPluginManager().getPlugin(“xHubBlocks”) != null) {
xHubBlocksAPI api = xHubBlocksAPI.getApi();

// Get stats
int total = api.getPlayerTotalPlaced(player.getUniqueId());
}
“`

**2. Maven/Gradle:**
You can add the plugin as a dependency to your project.

## 📥 Installation
1. Download `xHubBlocks.jar`.
2. Drop it into your server’s `plugins` folder.
3. Restart your server.
4. (Optional) Edit `config.yml` to change the block style or database settings.
5. Enjoy!

![Banner](https://cdn.modrinth.com/data/cached_images/108319d581434f2a2c3f01f2e6139bdba5b54200_0.webp)

Created with ❤️ by xPlugins

xHub

# 🛡️ xHub Core (Beta)
### The Ultimate All-in-One Lobby Solution | 1.20+

![Version](https://img.shields.io/badge/Version-v1.0.5-blue?style=for-the-badge&logo=rocket)
![Minecraft](https://img.shields.io/badge/Minecraft-1.20%2B-green?style=for-the-badge&logo=minecraft)
![Author](https://img.shields.io/badge/Dev-xPlugins-orange?style=for-the-badge&logo=github)
![Brand](https://img.shields.io/badge/Brand-xPlugins-purple?style=for-the-badge&logo=discord)

**xHub** is a high-performance, premium core designed to replace multiple lobby plugins.
It now includes advanced features like Parkour, Cosmetics, Developer API, and dynamic permissions.

Discord Support • Website

![Banner](https://cdn.modrinth.com/data/cached_images/67f8620834f9a2c2d0a6763ce130a5c5d5518fe0.jpeg)

## ✨ Key Features (v1.0.1)

* **🏃 Parkour System:** Automatic checkpoints, rewards, void detection, and Double Jump.
* **🎩 Cosmetics:** Particle trails and hats with a GUI menu.
* **💻 Developer API:** `xHubAPI` class for easy integration with other plugins.
* **🎨 Full RGB/Hex Support:** Use `&#RRGGBB` colors anywhere.
* **📂 Modular Menu System:** Create unlimited GUI menus using YAML files.
* **📊 Animated Boards:** Flicker-free Scoreboard and Tablist (PAPI supported).
* **🎒 Hotbar Manager:** Custom items on join (Compass, PvP Sword, Cosmetics).
* **📢 Chat Manager:** Formatting with Rank support (`[Admin] Player: Hello`).
* **🤖 Discord Logs:** Built-in Webhooks for Join/Quit events.

## 🚀 Installation

1. Download `xHub-1.0.0.jar`.
2. Place it in your server’s `plugins` folder.
3. **(Required)** Install PlaceholderAPI for variables.
4. **(Optional)** Install Vault for economy rewards.
5. Restart the server.

## 📂 Directory Structure

“`text
plugins/xHub/
├── config.yml <-- Main settings └── menus/ <-- Drop your menu files here ├── principal.yml <-- Main Menu ├── selector.yml <-- Server Selector ├── socials.yml <-- Social Media └── cosmetics.yml <-- Cosmetics Menu ``` --- ## 📜 Commands & Permissions | Command | Permission | Description | | :--- | :--- | :--- | | `/xhub setlobby` | `xhub.admin` | Sets the spawn point. | | `/xhub spawn` | `xhub.spawn` | Teleports you to the lobby spawn. | | `/xhub reload` | `xhub.admin` | Reloads all configs and menus. | | `/xhub menu ` | `xhub.menu` | Opens a specific menu. |
| `/xhub cosmetic` | `xhub.cosmetic` | Manage cosmetic effects. |

> **Note:** Permissions can be disabled in `config.yml` by setting them to `false`.

## 👨‍💻 Developer API

xHub exports a static API class for developers to hook into the core:

“`java
// Teleport a player to the Hub
xHubAPI.teleportToSpawn(player);

// Check if player is doing parkour
if (xHubAPI.isInParkour(player)) {
// do something
}

// Activate a cosmetic trail
xHubAPI.setTrail(player, “FLAME”);
“`

## 🛠️ Default Configuration

Below is the full generated `config.yml` file explaining every feature.

“`yaml
# _
# __ __ / /_ _| |__
# / // /_/ / | | | ‘_
# > Developed with ❤️ by **xPlugins.
Copyright** © 2026 xPlugins. All rights reserved.

Xhomes

### Xhomes – Your Personal Home Management Plugin for Minecraft

**Xhomes** is an essential plugin designed to enhance your Minecraft experience by allowing players to seamlessly set, manage, and teleport to personal homes. With its user-friendly GUI and intuitive functionality, Xhomes simplifies home management and provides an engaging way to navigate the game world.

## Key Features:

– **Set Home**: Easily set your home location using the command `/sethome [homename]`, enabling quick travel back to your favorite spots.

– **Home GUI**: Access a visually appealing GUI to view and select homes, featuring slots filled with blue beds for a straightforward teleportation interface.

– **Teleportation Countdown**: Enjoy a 5-second countdown before teleportation, accompanied by the message: “Teleporting in 5 seconds, don’t move!” to build anticipation.

– **Movement Cancellation**: Teleportation is canceled if the player moves during the countdown, ensuring safe and accurate arrival at the desired location.

– **Delete Home**: Remove homes easily with the command `/delhome [homename]`.

– **Configurable Limits and Tiers**: Server owners can configure the maximum number of homes players can set based on their permission tier:
– **Tier 1 (xhomes.hometier1)**: 2 homes
– **Tier 2 (xhomes.hometier2)**: 4 homes
– **Tier 3 (xhomes.hometier3)**: 6 homes
– **Tier 4 (xhomes.hometier4)**: 8 homes

These limits are fully configurable in the `config.yml` file.

– **Admin-Friendly Management**: Xhomes provides robust tools for server owners to oversee home settings and permissions, offering fine-grained controls for authorized players.

### LuckPerms Permissions:

– `/sethome`: `xhomes.sethome`
– `/delhome`: `xhomes.delhome`
– `/home`: `xhomes.home`
– Tier 1: `xhomes.hometier1` (2 homes)
– Tier 2: `xhomes.hometier2` (4 homes)
– Tier 3: `xhomes.hometier3` (6 homes)
– Tier 4: `xhomes.hometier4` (8 homes)

Elevate your Minecraft gameplay with **Xhomes**—your all-in-one home management solution!

### Source Code
Check out the source code on GitHub: Xhomes Repository

xHeadTurns

# 💀 xHeadTurns
### Advanced Floating Heads, Holograms & Animations
![example](https://cdn.modrinth.com/data/cached_images/3901cf199b98fc1ce3b00a8f10d97528ee82fba6.png)

![Discord](https://discord.gg/mNdxNVx6cU)
![Download](https://modrinth.com/plugin/xheadturns)
![Version]()

## 📝 Overview

**xHeadTurns** is the ultimate solution for decorating your server lobbies, hubs, and spawn areas. Bring your server to life with fully interactive **Floating Heads** that support custom textures, real-time rotation, scaling, and dynamic holographic displays.

Now with a **Full In-Game Editor**, you can modify every property of your heads without ever touching a configuration file.

## ✨ Key Features

* **🎮 Full In-Game Editor:** Modify scale, speed, textures, and hologram lines in real-time with `/xhte`.
* **🎨 Custom Textures:** Support for **Base64** values (Minecraft-Heads) and **Player Names**.
* **🔄 Dynamic Rotation:** Fully customizable rotation speed and manual angle (Yaw/Pitch) control.
* **💬 Advanced Holograms:**
* Multi-line support with **HEX Colors** (e.g., `&#a7c7e7`).
* **PlaceholderAPI** support (updates based on the nearest player).
* Customizable backgrounds (RGB + Opacity), billboards, and shadows.
* **✨ Particle Animations:** Styles like `HELIX` and `SPHERE` with custom particle types.
* **⚡ Interactivity:** Execute **Console** or **Player** commands on click with per-head cooldowns.
* **🌍 Multi-Language:** 100% translatable (English and Spanish included).

## 🛠️ Commands & Permissions

| Command | Description | Permission |
| :— | :— | :— |
| `/xht help` | Shows the help menu with all commands. | `xheadturns.help` |
| `/xht list` | Opens a GUI with all active floating heads. | `xheadturns.list` |
| `/xhtc ` | Spawns a head at your target location. | `xheadturns.create` |
| `/xhtd ` | Deletes a specific floating head. | `xheadturns.delete` |
| `/xhtm ` | Moves a head to your current target location. | `xheadturns.move` |
| `/xhte ` | **Advanced Editor:** Edit any property in-game. | `xheadturns.edit` |
| `/xht reload` | Reloads configurations and head data. | `xheadturns.reload` |

## ⚙️ Advanced Editing Examples

Using the new **Editor System**, you can customize your heads on the fly:

“`bash
# Change the scale of a head
/xhte MyHead head scale 2.0

# Add a new line to a hologram
/xhte MyHead hologram add &fVisit our &b/store

# Change hologram background to a semi-transparent blue
/xhte MyHead hologram background 0,0,255 100

# Update head texture to a player’s skin
/xhte MyHead head texture Dream
“`

> ## 🚀 Installation
1. Download the xHeadTurns .jar.
2. Upload it to your /plugins/ folder.
3. Requirement: Ensure you have PlaceholderAPI installed for dynamic names.
– Restart the server.

> Use /xhtc to start creating your first floating heads!

> ## 🤝 Support & Community
Need help? Found a bug? Join our Discord server!

Join Discord Server

Plugin developed with ❤️ by xPlugins x WillfryDev

Copyright © 2026 xPlugins. All rights reserved.

XGamemode

![XGamemode Logo](https://cdn.modrinth.com/data/cached_images/1dcaf5510526bbd1af3e3b907fea79d40735b3eb.png)
### “*You’re not switching modes, you’re switching dimensions.*”

~~*2000 Downloads?! Thanks!*~~

# 1 Feature

## 1.1 Offline Player

You can change the gamemode of a player, **even he (or she) was offline**.

## 1.2 Permissions

Allow permission group plugins (_like Luckperms_) to manage **which gamemodes can be switched to** and **which gamemodes cannot be switched to**.

_e.g. Allow to switch to survival mode but not to any other mode._

## 1.3 Alias

**/gamemode** is simplified to **/gm** and **/g**.

_(of course you can still use /gamemode)_

## 1.4 Cross-Server Storage

Support **MySQL** and **SQLite** storage backends. Player gamemodes are saved and synchronized across multiple servers in a network.

## 1.5 Folia Support

**Fully compatible with Folia servers** — using region-based scheduling for optimal performance.

## 1.6 Lightweight

The Plugin size is only **~25 KB** and has **almost no impact** on server performance!

# 2 Caution

## 2.1 Shortcut Keys

If you need to use shortcut keys such as **F3+F4**, please install another plugin **F3NPerm**.

## 2.2 Versions

**1.8.X +**

**All Bukkit based server** (Paper, Spigot, Purpur, Folia, etc.)

# 3 Commands

“`markdown
– /xgamemode
– /xgamemode reload
– /gm
– /gm – /gm -all
– /gm -online
– /gm -offline

/g = /gm = /gamemode
/xg = /xgm = /xgamemode
“`

# 4 Permission Node

“`markdown
– xgamemode.survival
– xgamemode.creative
– xgamemode.adventure
– xgamemode.spectator
– xgamemode.others.survival
– xgamemode.others.creative
– xgamemode.others.adventure
– xgamemode.others.spectator
– xgamemode.reload
– xgamemode.admin
“`

# 5 Custom Config

## 5.1 Basic Settings

“`yaml
lang: en-US
“`

**Language** setting

“`yaml
default_gamemode: survival
“`

If a **new player joined your server**, **which gamemode should he (she) be**?

**survival**, **creative**, **adventure**, **spectator**

“`yaml
show_logo: true
“`

Show logo or not when plugin enabled.

**true**, **false**

“`yaml
debug: false
“`

Enable debug logging for troubleshooting.

**true**, **false**

## 5.2 Storage Configuration

“`yaml
storage:
type: yaml
“`

**Storage backend type**: **yaml**, **sqlite**, **mysql**

### SQLite Example

“`yaml
storage:
type: sqlite
# No additional config needed — data.db will be created automatically
“`

### MySQL Example

“`yaml
storage:
type: mysql
mysql:
host: localhost
port: 3306
database: minecraft
username: root
password: your_password
“`

## 5.3 Custom Messages

“`yaml
messages:
en-US: # Original en-US Language by Wind_Blood
reloaded: “&aXGamemode Reloaded!”
# ……
custom_lang: # Add Your Custom Language!
reloaded: “Thank you for using XGamemode!”
# ……
“`

**Customizable Messages**. You can add **your own new language** here!

## 5.4 An Example config.yml

“`yaml
lang: msgForMyServer
default_gamemode: survival
show_logo: false
debug: false
storage:
type: yaml
messages:
msgForMyServer:
reloaded: “很明显作者是中国人 会说中文很正常 然后我也不知道为什么我要在一堆英文里写一段中文 挺好笑的 哈哈哈 对了 看到我就是缘分 XGamemode 官方 QQ 反馈交流群:点击链接加入群聊【XGamemode 反馈群】:https://qm.qq.com/q/rpTk5LK7w4 欢迎加”
usage: “&cUsage: /gm [player/-all/-online/-offline]”
console_usage: “&cUsage: /gm
invalid_gamemode: “&cInvalid Gamemode!”
invalid_player: “&cInvalid Player!”
gamemode_self: “&aYour Gamemode Changed to {mode}!”
gamemode_all: “&aChanged All Player’s Gamemode to {mode}!”
gamemode_online: “&aAll Online Player’s Gamemode Changed to {mode}!”
gamemode_offline: “&aAll Offline Player’s Gamemode Changed to {mode}!”
no_permission: “&cYOU ARE NOT ALLOWED TO DO THAT!”
gamemode_other: “&a{player}’s Gamemode Changed to {mode}!”
gamemode_other_offline: “&a{player} (Offline)’s Gamemode Changed to {mode}!”
“`

# 6 Developer API (Async)

## Get Instance

“`java
Main plugin = Main.getInstance();
“`

## Get Player Gamemode

“`java
plugin.getPlayerMode(playerUUID).thenAccept(mode -> {
if (mode != null) {
// mode is GameMode.SURVIVAL, CREATIVE, ADVENTURE, or SPECTATOR
// Player is online or has saved data
} else {
// Player not found or no saved gamemode yet
}
});
“`

## Set Player Gamemode

“`java
plugin.setPlayerMode(playerUUID, GameMode.SURVIVAL).thenAccept(success -> {
if (success) {
// Gamemode changed and saved successfully
// Works for both online and offline players
} else {
// Failed to save (database error, etc.)
}
});
“`

## Listen to Gamemode Changes

“`java
@EventHandler
public void onGamemodeChange(GamemodeChangeEvent event) {
Player player = event.getPlayer(); // Online player only
GameMode oldMode = event.getOldMode();
GameMode newMode = event.getNewMode();
}
“`

> **Note:** All APIs are **fully async** and thread-safe. The `GamemodeChangeEvent` is only fired for **online players** when their mode is actually changed. The `getPlayerMode()` method returns `null` if the player has no saved gamemode data.

# 7 Reprint Post

www.minebbs.com/resources/xgamemode.11041

hangar.papermc.io/Wind_Blood/XGamemode

modrinth.com/plugin/xgamemode

# 8 Feedback

Just e-mail me with **[email protected]**. Thanks!

XG7Lobby

# I’ll record it again…

# This plugin depends on a core! Download it below:
https://modrinth.com/plugin/xg7plugins

# XG7Lobby – Complete Lobby/Hub System

## 📖 What is XG7Lobby?

**XG7Lobby** is a powerful lobby/hub management plugin designed to revolutionize the server join experience. With a wide range of configurable options, the plugin offers **more than 20 customizable features**, including: **Global PVP**, **interactive menus**, **animated scoreboard/tablist**, **custom forms for Geyser**, and much more!

## ⚡ Main Features

### 🏰 Multi-Lobby System

Configure **as many lobbies as you want**, including cross-server locations with SQL database support! Players can easily teleport using the `/lobby` command, with a configurable cooldown system and the option to teleport to a specific lobby ID.

### 🎨 Advanced Menu System

Improve your lobby experience with XG7Lobby’s menu system. You can use custom Geyser forms, personalized GUIs, and configurable hotbars — all adjustable to your liking!

### 📊 Scoreboard, Tablist, Bossbar & More

Bring your server to life with **fully animated** scoreboards, tablists, and bossbars. Display useful information such as player statistics, server status, or events in a visually appealing and dynamic way.

### 🎉 Join, Quit & First Join Events

Customize what happens when players join or leave the server, and make a great first impression on new players with a special welcome. Add messages, sounds, effects, or even rewards to make joining and leaving more memorable.

### ⚔️ Global PVP System

Does the lobby sometimes feel boring? With the global PVP system, that won’t be a problem anymore! Let players fight each other in the lobby with the powerful system provided by XG7Lobby, including full statistics for kills, deaths, and KDR.

### 🦘 Multi-Jump System

Go beyond the classic double jump! Configure triple jumps, infinite jumps, or unique jump effects to add fun mechanics to your server.

### 🚀 LaunchPad

Add excitement with customizable launchpads that throw players into the air. Perfect for hubs, lobbies, or minigame arenas with a fun and interactive touch.

### 🛡️ Complete Moderation System

Keep your server safe with robust moderation tools, including warning systems, mute, kick, ban, IP-ban, and automatic punishments based on configurable infraction levels.

### 💬 Advanced Chat Protection

A complete protection system including anti-swearing, anti-spam, and blocking unwanted commands. Keep your chat clean and organized automatically.

### 🔧 Build System

Control who can build in the lobby using the `/build` command, with full protection against block breaking and placing.

### 👻 Vanish System

Allows staff members to become invisible to other players using the `/vanish` command.

### ⚙️ Custom Commands

Add your own commands to fit your server’s style. Customize shortcuts, actions, and utilities without needing extra plugins.

### 👤 NPC & Hologram System

Create user interaction by taking advantage of the new NPC and hologram creation features!
![Preview](https://i.imgur.com/5rp3oKQ.png)

## 📋 Full Feature List

* Fully configurable
* Multiple lobbies
* Global PVP system
* Custom menus (GUI, forms, and hotbar)
* Animated scoreboard, tablist, and bossbar
* Multi-jump system
* Launchpad
* Moderation system
* World-based lobby
* Join and quit events
* First join events
* Repeating events
* Auto broadcast
* Customizable MOTD
* Build system
* Custom commands
* Vanish system
* Anti-swearing
* Anti-spam
* NPCs and holograms
* Action queue system
* Preferences menu
* Hide chat

flow

# Flow – Reimagining Communication in Minecraft

## Elegance in Every Detail

Flow isn’t just a chat plugin. It’s a completely reimagined way of communicating in Minecraft, where every detail is meticulously crafted. Minimalist. Intuitive. Revolutionary.

### ✨ The Magic of Simplicity

– **Local Chat**
Communicate naturally with nearby players

– **Global Chat**
Add “!” at the start of your message – and the whole server will hear you

– **Smart Tooltips**
Hover for important information

– **Instant Messages**
Private communication with a single click

### 🎨 Social Features

– **Mentions**
Tag players with @username for instant notifications

– **Emojis**
Express yourself with built-in emoji support

– **Anti-Spam**
Smart protection against chat abuse

– **Chat Filter**
Keep conversations clean automatically

– **Ignore System**
Control who you interact with

### 🔧 Player Settings

– **Private Messages Control**
Enable or disable private messages

– **AFK System**
Set your status and custom AFK message

– **Personal Settings GUI**
Easy-to-use interface for all player settings

### 🎨 Limitless Customization

Customize Flow to your needs:
– Full PlaceholderAPI support
– Flexible message formats
– Interactive tooltips
– LuckPerms integration

### ⚡️ Performance

Built for speed:
– Asynchronous processing
– Optimized code
– Minimal overhead

## 🌟 Perfect for Any Server

| Server Type | Compatibility |
|————-|—————|
| Anarchy | ✓ |
| PvP | ✓ |
| Duels | ✓ |
| RPG | ✓ |

## 📝 Configuration Guide

### Basic Settings

“`yaml
# Radius for local chat in blocks
local-chat-radius: 100

# Prefix for global messages
global-chat-prefix: ‘!’

# Time format for timestamps
time-format: ‘HH:mm:ss’
“`

### Message Formats
Customize how messages appear in different chat types:
“`yaml
format:
# Local chat format
local: ‘%luckperms_prefix%%player_name% &8→ &f%message%’

# Global chat format
global: ‘&6[G] %luckperms_prefix%%player_name% &8→ &f%message%’

# Private messages format
private:
outgoing: ‘&d→ &7%recipient%&8: &f%message%’
incoming: ‘&dFrom &7%sender%&8: &f%message%’
“`

### Player Settings
Configure personal settings for each player:
“`yaml
settings:
# Default AFK message
default-afk-message: “I am currently AFK. I will respond when I return.”

# Default settings state
default-settings:
private-messages-enabled: true
afk-status: false
“`

### Messages Customization
All plugin messages can be customized in messages.yml:
“`yaml
messages:
private-messages:
disabled-sender: “&cYou have private messages disabled!”
disabled-recipient: “&cThis player has private messages disabled!”
player-afk: “&7%player% is AFK: %message%”

settings:
private-messages-enabled: “&aPrivate messages enabled!”
private-messages-disabled: “&cPrivate messages disabled!”
afk-enabled: “&aAFK status enabled!”
afk-disabled: “&cAFK status disabled!”
“`

### Hover Effects
Configure tooltips that appear when hovering over messages:
“`yaml
hover:
enabled: true
format:
– ‘&8&m ‘
– ”
– ‘ &fPlayer: &7%player_name%’
– ‘ &fRank: &7%luckperms_prefix%’
– ‘ &fPing: &7%player_ping%ms’
– ”
– ‘ &fTime: &7%time%’
– ”
– ‘ &7Click to message’
– ”
– ‘&8&m ‘
“`

### Anti-Spam Protection
Prevent chat abuse with customizable limits:
“`yaml
anti-spam:
enabled: true
cooldown: 2 # Seconds between messages
max-messages: 5 # Maximum messages
time-window: 10 # Time window in seconds
“`

### Chat Filter
Keep your chat clean with word filtering:
“`yaml
chat-filter:
enabled: true
banned-words:
– “word1”
– “word2”
“`

### Emoji System
Add expressive emojis to your chat:
“`yaml
emojis:
‘:heart:’: ‘❤’
‘:star:’: ‘⭐’
‘:smile:’: ‘☺’
‘:fire:’: ‘🔥’
‘:rainbow:’: ‘🌈’
# And many more…
“`

### Mention System
Configure how player mentions work:
“`yaml
mentions:
format: ‘§e@%player%§r’
sound:
enabled: true
type: ‘ENTITY_EXPERIENCE_ORB_PICKUP’
volume: 1.0
pitch: 1.0
title:
enabled: true
text: ‘§eMention from %player%’
“`

### Color Schemes
Define default colors for chat elements:
“`yaml
colors:
name: ‘&7’ # Player names
arrow: ‘&8’ # Arrows in format
message: ‘&f’ # Message text
“`

### PlaceholderAPI Integration
Flow supports all PlaceholderAPI expansions:
– `%luckperms_prefix%` – Player’s prefix
– `%luckperms_suffix%` – Player’s suffix
– `%player_name%` – Player’s name
– `%player_ping%` – Player’s ping
– `%player_world%` – Player’s world

### Permissions
– `flow.reload` – Access to /flowreload
– `flow.bypass.filter` – Bypass chat filter
– `flow.bypass.antispam` – Bypass anti-spam
– `flow.emojis` – Use emojis in chat
– `flow.color` – Use color codes in chat

### Color Codes
Flow supports standard Minecraft color codes:
– `&0-9, &a-f` – Colors
– `&k` – Magic
– `&l` – Bold
– `&m` – Strikethrough
– `&n` – Underline
– `&o` – Italic
– `&r` – Reset

### Tips
– Use `&` for color codes
– Test your formats in-game with /flowreload
– Keep anti-spam values balanced
– Regular expressions are supported in chat filter
– Use hover tooltips to display additional information
– Customize click actions for interactive chat

## 💫 Commands

/msg Send a private message
/r Reply to last message
/ignore Ignore/unignore a player
/flowreload Reload configuration
/settings Open settings menu

## 📦 Dependencies

**Required:**
– Paper 1.19+
– PlaceholderAPI

**Optional:**
– LuckPerms (for ranks and prefixes)

## 🚀 Installation

1. Place plugin in plugins folder
2. Install PlaceholderAPI
3. Download required expansions:
“`
/papi ecloud download luckperms
/papi reload
“`
4. Restart server
5. Configure in config.yml


You can find Changelog Here
> “Flow – the future of Minecraft communication”

XfeaturesRPGMoney

# 💰 XfeaturesRPGMoney

![Version](https://img.shields.io/badge/version-1.1.2-blue.svg)
![Minecraft](https://img.shields.io/badge/minecraft-1.13%2B-brightgreen.svg)
![Java](https://img.shields.io/badge/Java-21-orange.svg)
![API](https://img.shields.io/badge/API-available-informational)
![Vault](https://img.shields.io/badge/Vault-required-critical)
![License](https://img.shields.io/badge/license-MIT-yellow.svg)
![Discord](https://img.shields.io/discord/1252242781775335505?color=7289da&label=discord&logo=discord&logoColor=white)
## 📝 Description

**XfeaturesRPGMoney** is an innovative economic plugin for Minecraft servers that adds RPG elements to your server’s economy. The plugin provides players with a variety of ways to earn in-game currency:

– 💀 **Mob hunting**: earn money for killing various creatures
– 🎣 **Fishing**: earn money by catching different types of fish
– ⛏️ **Block mining**: get a chance to earn money when mining certain blocks
– 🔍 **Archaeology**: get rewards for mining archaeological treasures

The plugin is fully integrated with the Vault API, ensuring compatibility with most economic systems.

## ✨ Key features

– **Flexible reward system**: customizable minimum and maximum amounts for each source of income
– **Luck and loot multipliers**: Fortune and Looting enchantments increase the reward received
– **Player statistics**: track money earned and create a ranking of the best players
– **Visual effects**: animated appearance of coins in the game world
– **Full message customization**: all notifications can be changed in the configuration
– **Easy management**: intuitive commands for players and administrators

## 📋 Requirements

– Spigot/Paper 1.13+
– Vault
– Any economic plugin compatible with Vault (e.g., EssentialsX, CMI)

## 🔧 Installation

1. Download the latest version of the plugin from the Releases section
2. Place the JAR file in the `plugins` folder of your server
3. Restart the server
4. Configure the configuration files as you see fit
5. Reload the plugin with the command `/rpgmoney reload`

## 🌍 Supported Languages

XfeaturesRPGMoney supports multiple languages for users from around the world. You can change the plugin language using the command `/rpgmoney language `.

### Available Languages:

– English (en)
– Russian (ru)
– German (de)
– Polish (pl)
– Italian (it)
– Portuguese (pt)
– Turkish (tr)
– French (fr)
– Spanish (es)
– Lithuanian (lt)
– Latvian (lv)
– Estonian (et)
– Arabic (ar)
– Hindi (hi)
– Chinese (Simplified) (cn)

### Adding a New Language

If you want to add a new language or improve an existing translation:

1. Copy the `messages-en.yml` file from the `resources/messages/` folder
2. Rename it to `messages-XX.yml`, where XX is your language code
3. Translate all strings to your language
4. Submit the translation via Pull Request or contact the developers

We always welcome new translations and improvements to existing ones!

## ⚙️ Configuration

After the first launch, the plugin will create the following configuration files:

### config.yml
Basic plugin settings, including multipliers for enchantments:

“`yaml
# All available languages can be found here:
# https://github.com/XfeaturesGroup/XfeaturesRPGMoney/tree/master/examples/messages
# Language settings for the plugin
language: “en”

# Coin drop rate from mobs spawned by spawners
spawner-multiplier: 0.6

# Main plugin settings
drop-chance: 0.75 # Probability of coins dropping when mining blocks and killing mobs
show-action-bar-messages: true # Show messages when picking up coins in the Action Bar
player-death-drop-percentage: 0.07 # Coin drop rate from killed players
max-money-drop: 1000.0 # Maximum amount of money in a single coin

# Settings for combining nearby drops
combine-nearby-drops: true
combine-radius: 1.5

# Messages about multipliers
show-fortune-multiplier-messages: false
show-looting-multiplier-messages: false

# Multipliers for the “Fortune” enchantment
fortune-multipliers:
1: 1.25 # Fortune I – increases coin drop rate by 25%
2: 1.5 # Fortune II – increases coin drop rate by 50%
3: 1.75 # Fortune III – increases coin drop rate by 75%

# Multipliers for “Looting” enchantments
looting-multipliers:
1: 1.25 # Looting I – increases coin drop rate by 25%
2: 1.5 # Looting II – increases coin drop rate by 50%
3: 1.75 # Looting III – increases coin drop rate by 75%
“`

### mobs.yml
Setting killing mobs rewards:

“`yaml
# ENTITY: [min, max]
ALLAY: [5, 30]
ARMADILLO: [4, 12]
AXOLOTL: [5, 30]
BAT: [5, 30]
BEE: [5, 30]
BLAZE: [5, 25]
BREEZE: [15, 30]
BOGGED: [10, 20]
CAMEL: [4, 12]
CAT: [5, 30]
CAVE_SPIDER: [2.5, 20]
CHICKEN: [4, 12]
COPPER_GOLEM: [15, 30]
COD: [4, 12]
COW: [4, 12]
CREEPER: [10, 15]
DOLPHIN: [4, 22]
DONKEY: [4, 12]
DROWNED: [10, 20]
ELDER_GUARDIAN: [50, 125]
ENDER_DRAGON: [100, 250]
ENDERMAN: [3, 20]
ENDERMITE: [10, 20]
EVOKER: [50, 100]
FOX: [4, 12]
FROG: [5, 12]
GHAST: [20, 35]
GLOW_SQUID: [4, 20]
GOAT: [4, 20]
GUARDIAN: [10, 25]
HOGLIN: [10, 25]
HORSE: [4, 12]
HUSK: [5, 15]
IRON_GOLEM: [25, 40]
LLAMA: [4, 12]
MAGMA_CUBE: [2, 7]
MOOSHROOM: [4, 14]
MULE: [4, 12]
OCELOT: [4, 12]
PANDA: [4, 12]
PARROT: [4, 12]
PHANTOM: [15, 20]
PIG: [4, 12]
PIGLIN: [4, 15]
PIGLIN_BRUTE: [4, 15]
PILLAGER: [7, 15]
POLAR_BEAR: [4, 12]
PUFFERFISH: [4, 12]
RABBIT: [4, 20]
RAVAGER: [50, 70]
SALMON: [4, 20]
SHEEP: [4, 20]
SHULKER: [10, 20]
SILVERFISH: [10, 20]
SKELETON: [10, 15]
SKELETON_HORSE: [10, 15]
SLIME: [4, 6]
SNIFFER: [10, 25]
SNOW_GOLEM: [10, 15]
SPIDER: [10, 15]
SQUID: [4, 12]
STRAY: [10, 15]
STRIDER: [10, 25]
TADPOLE: [10, 25]
TRADER_LLAMA: [10, 25]
TROPICAL_FISH: [10, 15]
TURTLE: [10, 15]
VEX: [10, 25]
VILLAGER: [10, 55]
VINDICATOR: [10, 25]
WANDERING_TRADER: [10, 25]
WARDEN: [10, 55]
WITCH: [10, 25]
WITHER: [10, 55]
WITHER_SKELETON: [10, 25]
WOLF: [4, 12]
ZOGLIN: [10, 25]
ZOMBIE: [10, 15]
ZOMBIE_HORSE: [10, 15]
ZOMBIE_VILLAGER: [10, 15]
ZOMBIFIED_PIGLIN: [5, 12]
“`

### fishes.yml
Setting fishing rewards:

“`yaml
# LOOT: [min, max]
COD: [10, 30]
SALMON: [10, 30]
PUFFERFISH: [15, 25]
TROPICAL_FISH: [10, 25]
ENCHANTED_BOOK: [25, 45]
LEATHER: [15, 35]
TRIPWIRE_HOOK: [15, 35]
ROTTEN_FLESH: [15, 35]
FISHING_ROD: [15, 35]
NAME_TAG: [15, 55]
NAUTILUS_SHELL: [55, 200]
SADDLE: [15, 35]
“`

### blocks.yml
Setting block mining rewards:

“`yaml
# BLOCK: [min, max]
CROPS: [3.5, 21]
WHEAT: [3.5, 21]
POTATOES: [3.5, 8.75]
CARROTS: [3.5, 8.75]
BEETROOTS: [7, 42]
NETHER_WART: [5.25, 35]
MELON: [8.75, 52.5]
PUMPKIN: [8.75, 52.5]
CACTUS: [1.75, 8.75]
SUGAR_CANE: [1.75, 35]
GLOW_BERRIES: [1.75, 35]
SWEET_BERRIES: [1.75, 35]
COCOA_BEANS: [1.75, 35]
COAL_ORE: [5.25, 10.5]
DEEPSLATE_COAL_ORE: [8.75, 26.25]
IRON_ORE: [8.75, 17.5]
DEEPSLATE_IRON_ORE: [14, 35]
COPPER_ORE: [12.25, 22.75]
DEEPSLATE_COPPER_ORE: [8.75, 21]
GOLD_ORE: [17.5, 21]
DEEPSLATE_GOLD_ORE: [17.5, 35]
NETHER_GOLD_ORE: [8.75, 14]
REDSTONE_ORE: [8.75, 21]
DEEPSLATE_REDSTONE_ORE: [8.75, 22.75]
LAPIS_ORE: [8.75, 14]
DEEPSLATE_LAPIS_ORE: [8.75, 22.75]
DIAMOND_ORE: [17.5, 70]
DEEPSLATE_DIAMOND_ORE: [70, 140]
EMERALD_ORE: [52.5, 105]
DEEPSLATE_EMERALD_ORE: [52.5, 105]
NETHER_QUARTZ_ORE: [8.75, 14]
ANCIENT_DEBRIS: [87.5, 262.5]
“`
### archeology.yml
Setting archaeology rewards:

“`yaml
# DROP: [min, max]
BROWN_CANDLE: [25, 40]
GREEN_CANDLE: [25, 40]
PURPLE_CANDLE: [25, 40]
RED_CANDLE: [25, 40]
LIGHT_BLUE_DYE: [15, 35]
ORANGE_DYE: [15, 35]
BLUE_DYE: [15, 35]
YELLOW_DYE: [15, 35]
WHITE_DYE: [15, 35]
BRICK: [10, 15]
EMERALD: [50, 75]
WHEAT: [20, 30]
WOODEN_HOE: [15, 20]
BLUE_STAINED_GLASS_PANE: [20, 35]
LIGHT_BLUE_STAINED_GLASS_PANE: [20, 35]
MAGENTA_STAINED_GLASS_PANE: [20, 35]
PINK_STAINED_GLASS_PANE: [20, 35]
PURPLE_STAINED_GLASS_PANE: [20, 35]
RED_STAINED_GLASS_PANE: [20, 35]
YELLOW_STAINED_GLASS_PANE: [20, 35]
BEETROOT_SEEDS: [25, 30]
WHEAT_SEEDS: [25, 30]
OAK_HANGING_SIGN: [25, 30]
SPRUCE_HANGING_SIGN: [25, 30]
DEAD_BUSH: [30, 35]
FLOWER_POT: [15, 30]
LEAD: [15, 30]
STRING: [15, 30]
GOLD_NUGGET: [35, 45]
COAL: [30, 35]
MUSIC_DISC_RELIC: [150, 175]
TRIM_PATTERN: [100, 125]
“`

### messages.yml
Configuring all plugin messages:

“`yaml
prefix: “&c[XfeaturesRPGMoney]&r”

# Command messages
no-permission: “&cYou don’t have permission to use this command.”
player-only: “&cThis command is only available for players.”
config-reloaded: “&aConfiguration successfully reloaded.”
invalid-page-format: “&cInvalid page format. Please use a number.”
no-data-for-page: “&cThere is no data for this page.”

# Stats messages
stats-header: “&7===== &cYour Statistics &7=====”
stats-collected: “&eMoney collected: &6%amount%”

# Top players messages
top-header: “&7===== &cPlayer Rankings (Page %page%) &7=====”
top-player-entry: “&7#%rank% &c%player% &7- &7%amount%”
top-next-page: “&7Use &c/rpgmoney top %page% &7for the next page”

# Plugin info messages
info-header: “&7===== &cPlugin Information &7=====”
info-version: “&cVersion: &7%version%”
info-author: “&cAuthors: &7%authors%”
info-fortune-header: “&cFortune Multipliers:”
info-fortune-entry: “&cLevel %level%: &7+%percent%% money”
info-looting-header: “&cLooting Multipliers:”
info-looting-entry: “&cLevel %level%: &7+%percent%% money”

# Help messages
help-header: “&7===== &cXfeaturesRPGMoney Help &7=====”
help-reload: “&c/rpgmoney reload &7- Reload configuration”
help-stats: “&c/rpgmoney stats &7- Display your statistics”
help-top: “&c/rpgmoney top [page] &7- Display player rankings”
help-info: “&c/rpgmoney info &7- Plugin information”
help-language: “&c/rpgmoney language &7- Change plugin language”

# Money collection messages
currency-name: Money
pickup: “&eYou picked up %amount%!”
currency-pickup: “&eYou picked up %amount%!”
money-item-name: “&e%amount%”
money-drop: “&eYou dropped %amount%!”
fishing-reward: “&eYou fished %amount%!”
mining-reward: “&eYou mined %amount%!”
entity-kill-reward: “&eYou received %amount% for this kill!”
player-kill-reward: “&eYou received %amount% for killing a player!”
player-death-drop: “&cYou lost %amount% by dying!”
currency-format: “%amount%”
currency-singular: money
currency-plural: money
currency-few: money

# Language messages
language-usage: “&cUsage: /rpgmoney language
language-not-found: “&cLanguage %language% not found.”
language-changed: “&aLanguage changed to %language%.”
“`

## 📜 Commands
| Command | Description | Permissions |
|———|———-|——-|
| `/rpgmoney reload` | Reload configuration | `xfeatures.rpgmoney.reload` |
| `/rpgmoney stats` | Show your stats | – |
| `/rpgmoney top [page]` | Show top players | `xfeatures.rpgmoney.top` |
| `/rpgmoney info` | Plugin information | – |
| `/rpgmoney language ` | Change plugin language | `xfeatures.rpgmoney.language` |

## 🔒 Permissions
– xfeatures.rpgmoney.reload – Access to the reload command
– xfeatures.rpgmoney.top – Access to view the top players
– xfeatures.rpgmoney.admin – Full access to all plugin features
– xfeatures.rpgmoney.language – Access to change the plugin language

## 🛠️ API for developers
The plugin provides an API for integration with other plugins:

“`java
// Getting a plugin instance
XfeaturesRPGMoney plugin = (XfeaturesRPGMoney) Bukkit.getPluginManager().getPlugin(“XfeaturesRPGMoney”);

// Working with mob configuration
MobConfig mobConfig = plugin.mobConfig;
List zombieReward = mobConfig.getReward(“zombie”);
double min = zombieReward.get(0);
double max = zombieReward.get(1);

// Working with the plugin API
RPGMoneyAPI api = plugin.getAPI();
// Get a random value in the range
double amount = api.getRandomInRange(10.0, 20.0);
// Drop money in the world
api.dropMoney(location, amount);
// Check if the block was placed by the player
boolean isPlayerPlaced = api.isPlayerPlacedBlock(location);
“`

## 📊 Performance
### The plugin is optimized for minimal impact on server performance:
– Asynchronous data saving
– Optimized reward calculation algorithms
– Minimal memory usage

## 📝 Future plans
– ✅ More refined configurations **(Implemented)**
– ✅ Support for more languages **(Implemented)**
– Integration with PlaceholderAPI
– Graphical interface for managing settings
– Adding rewards for Archaeology, Research, Creation

## 🤝 Contributing to the project
### Contributions are welcome! If you have ideas for improving the plugin:
1. Fork the repository
2. Create a branch for your feature (git checkout -b feature/amazing-feature)
3. Commit your changes (git commit -m ‘Add some amazing feature’)
4. Push the changes to your fork (git push origin feature/amazing-feature)
5. Open a Pull Request

## 📊 Statistics
### The plugin collects anonymous statistics via bStats to improve functionality:
You can view the plugin statistics on the bStats page.

![bStats](https://img.shields.io/bstats/servers/26636?label=servers)
![bStats](https://img.shields.io/bstats/players/26636?label=players)

### Data collected:
– Total amount of money in the economy
– Number of players with money records
– Use of messages in the action bar
– Use of Fortune and Looting multipliers
– Number of players and servers
– Online mode status
– Server, plugin, and Java versions

### Disabling statistics
If you want to disable statistics collection, you can do so in the `plugins/bStats/config.yml` file by setting `enabled: false`. Disabling statistics does not affect the functionality of the plugin.

## 📞 Support
### If you encounter any problems or have any questions:
– Create an issue in the repository
– Contact us via Discord

![Downloads](https://img.shields.io/github/downloads/XfeaturesGroup/XfeaturesRPGMoney/total?color=orange)
![Issues](https://img.shields.io/github/issues/XfeaturesGroup/XfeaturesRPGMoney?color=red)
![Last Commit](https://img.shields.io/github/last-commit/XfeaturesGroup/XfeaturesRPGMoney?color=blueviolet)

Made with ❤️ by the XfeaturesGroup team

xEvents

# ⚡ xEvents — Dynamic Automatic Events

> Keep your server alive. Surprise your players. Reward the brave.

**xEvents** automatically launches dynamic events on your server at random intervals — no admin input required. From meteor showers to acid rain, every event is a fully configurable experience that drives engagement and keeps your community coming back.

## 🎮 Built-in Events

### ☄️ Meteor Shower
Meteors fall from the sky targeting random players. Configure the block type, explosion radius, fire, damage, particles, and sounds. Players who survive until the end earn configurable rewards.

### 👾 Mob Invasion
Waves of buffed mobs spawn near players throughout the event. Customize which mobs spawn, how many, their health and damage multipliers, custom names, and loot drops. Top killers are rewarded at the end.

### ⚔️ PvP Tournament
Server-wide PvP is forced for the duration. A live sidebar scoreboard tracks kills in real time. Top 3 players earn configurable prizes. Disconnect to dodge? There’s a configurable punishment for that too.

### 🗺️ Treasure Hunt
A chest is secretly placed somewhere in the world. Players receive automatic directional hints (distance + compass direction) on a configurable interval. First to open it wins — and the chest loot is fully customizable.

### ☣️ Acid Rain
Rain turns toxic. Players standing outside take configurable damage and receive poison, wither, and slowness effects. Helmets reduce damage. A solid roof provides shelter. Players who survive earn rewards.

## ✨ Everything is Configurable

Every single setting of every event can be changed in `config.yml`:

– ⏱️ Auto-trigger intervals (min/max per event)
– ⚖️ Weighted random selection between events
– 💬 All messages (with full `&` color code support)
– 🔊 Sounds (broadcast sound, impact sounds, etc.)
– ✨ Particle effects
– 💥 Damage values, explosion radii, effect durations
– 🧟 Mob types, quantities, health/damage multipliers
– 📦 Loot tables with per-item drop chances
– 🏆 Reward commands (per survivor, top killer, winner, etc.)
– 🌍 Allowed worlds — globally or per event
– 🌐 Language — English or Spanish (`language: en` / `language: es`)

## 📋 Commands

| Command | Description |
|———|————-|
| `/xevents help` | Show the help menu |
| `/xevents list` | List all events and their status |
| `/xevents info` | Show info about the active event |
| `/xevents start [world]` | Manually start an event |
| `/xevents stop` | Stop the active event |
| `/xevents reload` | Reload config without restarting |

**Aliases:** `/xe`, `/events`

## 🔑 Permissions

| Permission | Default |
|————|———|
| `xevents.use` — View event info and list | Everyone |
| `xevents.start` — Start events manually | OP |
| `xevents.stop` — Stop active events | OP |
| `xevents.reload` — Reload configuration | OP |
| `xevents.bypass` — Ignore event effects (acid rain, etc.) | OP |

## 📦 Installation

1. Drop `xEvents.jar` into your `plugins/` folder
2. Start or restart your server
3. Configure `plugins/xEvents/config.yml`
4. Run `/xevents reload` — no restart needed

**Requires:** Paper or Spigot · Minecraft 1.20.1 – 1.21.x · Java 17+

*Made with ❤️ by Vnxsitoow for xPlugins*

Xeon’s Katanas

Enhance your Minecraft combat with this texture pack that turns every sword into a cool katana, made from in-game materials for a more realistic look. The wooden sword becomes a wooden training stick, and even the powerful Netherite sword transforms into a sleek Netherite katana. From the basic stone katana to the sharp and powerful diamond and Netherite blades, each sword has its own unique design. Whether you’re fighting mobs or dueling friends, this pack brings a fresh, Japanese vibe to your game. Perfect for anyone who loves the elegance of katanas and wants a more immersive experience in Minecraft!

### Can I request any features?
Yes, You can join my discord server and request new features! i will be available most of the times.
Discord

### **All community suggestions will be acknowledged. (added ones will be featured here)**
– Made The Wooden Training stick smaller and elegent!
– Added Red Sweeping Edge particles!
– Backported V3 to 1.20.1 Version!