Your Items Are Safe

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Quality of Life Bundle mod.
Your Items Are Safe is a mod which can function as an alternative to the existing gravestone mods, by using only vanilla blocks. When a player dies, it will keep their items from despawning. It does this by creating an armor stand with equiped gear and a chest with the items from the inventory. A sign will be placed on the chest with the player’s name. If the inventory does not fit into one chest, another one above it is generated. The armor stand stands above the chest. All features can be turned on/off via the config. If a player dies in the void, the chest will be placed above the death coordinates.
To keep it balanced the chests and armor stand can only be created if the player has enough wood in its inventory. A chest requires either 2 logs, 8 planks or an actual chest. The armor stand requires 1 log or 3 planks. The mod searches for logs first, then planks, then chests. If it can’t find the raw material needed, the chest and armor stand is not generated. If you’d like to always generate them, even without raw materials, this can be set in the config file as well.
The mod also contains the functionality to generate a player head and put it on the armor stand. This makes it easier to identify which player has died where. If the player had a helmet equiped, it is placed inside the chest. Enabled by default. But again, this can be disabled in the config.
Configurable: ( how do I configure? )
mustHaveItemsInInventoryForCreation (default = true): When enabled and a player dies without any items in their inventory, no chest or armor stand is generated.
addPlayerHeadToArmorStand (default = true): If a player head should be added to the armor stand. If a helmet is worn, this will be placed into the chest.
createArmorStand (default = true): Whether an armor stand should be created on death. If disabled, the player’s gear will be placed inside the chest.
createSignWithPlayerName (default = true): Whether a sign should be placed on the chest with the name of the player who died there.
needChestMaterials (default = true): Whether materials are needed for the chest which spawns on death. This can be the actual chest or the costs in raw materials.
needArmorStandMaterials (default = true): Whether materials are needed for the armor stand to spawn on death. This can be the actual armor stand or the costs in raw materials.
needSignMaterials (default = false): Whether materials are needed for the creation of the sign when ‘createSignWithPlayerName’ is enabled.
ignoreStoneMaterialNeed (default = true): Only relevant if ‘needChestAndArmorStandMaterials’ is enabled. An armor stand needs 1 stone slab to be created, but I think it’s alright to ignore that requirement. If enabled, no stone is needed in the inventory on death.
createChestAboveVoid (default = true): If a chest should be placed right above the minimum build height when a player dies in the void.
createVoidPlatform (default = true): If a 3×3 platform should be created below the chest above the void. ‘createChestAboveVoid’ must be enabled.
sendMessageOnCreationFailure (default = true): If a message should be sent if the chest or armor stand can’t be created due to missing materials.
sendMessageOnCreationSuccess (default = true): If a message should be sent on successful creation of the chest(s) and armor stand.
sendDeathCoordinatesInChat (default = true): If the player’s death coordinates should be sent in the chat below the ‘sendMessageOnCreationFailure’/’sendMessageOnCreationSuccess’ message.
creationFailureMessage (default = “Your items are not safe due to having insufficient materials. Missing: %plankamount% planks.”): The message sent on creation failure with ‘sendMessageOnCreationFailure’ enabled. Possible replacement values: %plankamount%, %stoneamount%.
creationSuccessMessage (default = “Your items are safe at your death location.”): The message sent on creation success with ‘sendMessageOnCreationSuccess’ enabled.
Some examples:
An armor stand and chest generated after death:

Two chests generated after death, because the inventory didn’t fit in a single one:

One chest and an armor stand created after death:
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The previous death results in the following:
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Here the player has no wood in its inventory. The chest/armor stand is not generated:
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The player does have some planks in its inventory, but not enough. This is shown in the chat via a message:
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The inventory is completely full, so 2 chests are needed to store everything. Luckily the player has more than 19 planks:
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When a player dies in the void, the chest is placed on the initial position above it with a cobblestone platform.

Death coordinates are sent in the chat. Can be disabled in the config.

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You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
YouCantHaveThat
Prevents obtaining/breaking any item of your choice.
Great for protecting your server or spicing up survival.
## Supports
– 26.1.2
– 1.0.2 supports 1.16 – 1.21.x
## Features
– Prevents obtaining / breaking / placing.
– Scans inventory/containers when opened.(Can be toggled off for survival fun now.)
– Detects offhand.
– Lightweight. Operates completely through player actions.
You Were Slain
# You Were Slain
### Customize the death screen unlike ever before!
You Were Slain allows you to edit multiple elements of the death screen. There are lots of features, including:
– A Terraria-styled respawn delay
– Ability to change text colors
– Allow for the text to fade in
– Hide your HUD upon death, for more a more cinematic effect(it then unhides the HUD upon respawning)
– Hide the respawn and or title screen buttons
– Send a chat message including your death coordinates(only to yourself)
– Custom death sound effect which can be edited with a resource pack(silent by default)
– And more!
You Were Slain also allows for you to edit most of the text shown on the death screen without the use of a resource pack. This was done to easily allow for quicker customization.
### Gallery
Check out the gallery for a few quick showcases of what’s possible with You Were Slain! Keep in mind that a lot more is possible outside of what’s shown in the gallery.
### Compatibilities
There is a list of known compatibilities and incompatibilities which can be found on the [mod’s wiki](https://github.com/Superkat32/YouWereSlain/wiki).
## Dependencies
Requires **Fabric API** and **YetAnotherConfigLib**.
Also requires Mod Menu if you wish to edit the config.
[](https://modrinth.com/mod/fabric-api)
You Think I’m Bread?!?!
this mod makes the bread look like grian
Version 1.6.1-1.10.2:
tested on 1.6.1, 1.7.10, 1.8.9, 1.9, and 1.10.2
Version 1.11-1.12.2:
tested on 1.11 and 1.12.2
says it’s meant for a newer version but its not
Version 1.13-1.14.4:
tested on 1.13-1.14.4
Version 1.15-1.21.5:
tested on 1.15, 1.16.3, 1.18.2, 1.20.1, 1.21.1, and 1.21.5
this will likely work for future versions as well
update: tested on 1.21.11 as well
notes: older versions have the new-looking texture
oftentimes, it will say it is meant for an older or newer version of minecraft, but this can generally be ignored
You Take the Moon and You Take the Sun
I will maybe update this description someday, but honestly, it’s literally just a sun and moon retexture. 🙂
You Shall Not Spawn!

Disable unwanted mobs from spawning using JSON configuration.
Supports Forge, Fabric, and Quilt
⭐ Features ⭐
Add the ID of the entity you want to remove in config/ysns/disabled_entities.json5 to completely remove entities from spawning.
Whether per dimension or globally (by using "!.*"), you can control the spawn rate of an entity in the config/ysns/per_dimension_entities.json5 config.
Need to disable multiple entities from 1 mod? Or is there a pattern in them? Then no need to repeat yourself!
With regular expressions, you can disable multiple entities in a single entry, disable all entities from a mod, and a lot more! Simply start the entry with "!" and then write your regular expression.
The config files have comments explaining and giving examples of what you need to add to make the mod work! If you need extra help, feel free to hop in my Discord in the #elocins-projects channel.
FAQ
- Can I use this in my modpack?
Of course! It was designed for modpack creators to remove undesired entities that may unbalance the game or create issues.
- Can I still make the entities spawn?
In the case of using the disabled_entities config, no. Once a mob is added to the blacklist, there is no way to spawn it by any method. Both natural or through eggs/commands. This mod is meant to completely remove undesired entities.
In the case of the per_dimension config, it works via chance, so at 0.0 they won’t spawn at all. But at 0.5 it’ll have a 50% chance of spawning.
Everything happens on the server’s side. Though it is recommended to leave the mod and config for clients too, for the case they want to play a single-player world. You should always leave this mod in the server pack alongside its config.
- What if I add an entity to the blacklist that was already spawned?
Spawned entities will still exist, so it’s up to you if you want to kill them or not. For this reason, it’s recommended to configure the mod before creating a world.
- What if I misspell an entity’s ID in the config file?
Nothing will happen. Adding invalid IDs won’t cause issues, but obviously, the entity won’t be blacklisted as it technically doesn’t exist. The same thing would happen if the mod isn’t present, but it will be if it’s added later and the ID is valid.
Your Options Shall Be Saved (YOSBS)
# Your Options Shall Be Saved (YOSBS)
Your Options Shall Be Saved (YOSBS) is a lightweight utility mod that lets modpack creators define default configuration files without overwriting player preferences
Updating a modpack often resets custom settings like keybinds or mod configs, because most launchers replace the entire `config/` folder
YOSBS solves this by copying any file placed in `config/yosbs/` to its proper location only once on first launch — and never again
This gives full control to the pack author:
– Files inside `config/yosbs/` are treated as user-owned: copied once, then left untouched
– Files inside `config/` behave as usual: they will be replaced on each update
That way, you decide which configs should persist, and which should reset
## Features
– **Zero-config**: just drop the defaults under `/config/yosbs/…` (or legacy `/config/yosbr`)
– Works for **any** file – `options.txt`, mod configs, `optionsshaders.txt`, etc
– Runs in the **pre-launch phase**, before Fabric/Forge starts loading the rest of the mods
## Compatibility & Installation
1. Fabric Loader ≥ 0.4.0 *(No Fabric API required)*
2. Minecraft 1.14 – 1.21.x
3. Requires Java 8 or newer
4. Put the YOSBS jar in `mods/` and launch once – the folder `/config/yosbs` is created automatically (or create it manually)
## Usage examples
| Want to ship… | Do this before first launch |
|—————|—————————-|
| A default `options.txt` | Place your file at `/config/yosbs/options.txt` |
| A REI config | `/config/yosbs/config/roughlyenoughitems/config.json5` |
## Credits
Inspired by the original [Your Options Shall Be Respected – YOSBR](https://modrinth.com/mod/yosbr) by *shedaniel*
Yoru – Mihawk’s Sword
Sword Mihawk from the anime One Piece | CIT Optifine Sword Yoru Mihawk One Piece
To create it, rename the netherite sword to “Yoru”
yortev
1. Changes the scale of hunger and hearts (does not work on hardcore)
2. Changes the golden apple and carrot
3. Changes the trident
4. Items with the name:
– flint and steel – lighter
– shears – pruner
– totem of undying – yortev
– netherite and diamond sword – divider
– netherite and diamond axe – chopper
– netherite and diamond pickaxe – crusher
– netherite and diamond shovel – breaker
– netherite and diamond hoe – braid
Yoo RAM
**Description:**
Yoo RAM shows real-time memory usage, including used, free, and total RAM. It helps administrators and users monitor system performance easily, making memory management simple and transparent. The tool is lightweight, reliable, and designed for quick insights into how resources are being used.
**Commands:**
“`
/ram – Displays current RAM usage.
/yoo-ram – An alternative command for the same functionality.
/rambar – toggles the RAM BossBar.
/yoo-ram bar – alternative access to the BossBar
“`
**Permissions:**
“`
yoonai.ram.command.ram – Allows access to the `/ram(/rambar)` and `/yoo-ram(/yoo-ram bar)` commands.
“`