Mega eeveelution and fusion

this pack contain mega eeveelution and fusion, Others mega are to come in the future. The pack is dependent on Cobblemon and Megashodown version 1.7 and above, so those on version 1.6 will not be able to use it. Thank you for your understanding. This pack is now compatible with Cobblemon and MSD versions 1.7.2 and higher; earlier versions of this pack are not compatible with 1.7.2.

Ce pack contient des méga Evolition et une fusion. D’autres Méga-Évolutions seront ajoutées ultérieurement. Ce pack nécessite Cobblemon et Megashodown version 1.7 ou supérieure ; les utilisateurs de la version 1.6 ne pourront donc pas l’utiliser. Merci de votre compréhension.
Ce pack est maintenant compatible pour la version 1.7.2 de cobblemon et de MSD ainsi que des version supérieur, les version antérieur antérieur de ce pack n’y sont pas compatible à la 1.7.2

Thanks to Astra and Cykosu for allowing me to use they model for this pack

meerkatx’s wolf variant changer

# meerkatx’s wolf variant changer
Spend hours wandering around a snow biome looking for a rare snowy wolf? Have an old friend you want to give a new coat of ~~paint~~ fur? This datapack (or mod) is for you! Swap your wolf’s coat with style and ease!

Note: In the mod version it is currently impossible to obtain the items through the creative inventory, you need to craft them. (or use the command)

crafting recipes

Use a emerald, a bone, and one item from this list to make your own wolf fur dye today!*

| wolf type | crafting component |
|———————|:——————:|
| pale | spruce sapling |
| woods | oak sapling |
| ashen | sweet berries |
| black | podzol |
| chestnut | mossy cobblestone |
| rusty | jungle sapling |
| spotted | acacia sapling |
| striped | terracotta |
| snowy | snow block |


Once you have your wolf fur dye, just drop it on your wolf, and enjoy!

*we are not liable for accidental changes of the genetic structure of your wolf.

If you’re playing in creative mode, use the command below to give yourself all of the wolf dyes.
“`
/function mktx5:give
“`

Want the same thing for cats? Try meerkatx’s cat recolorizer!


![minecraft wolves!](https://cdn.modrinth.com/data/V38nABbE/images/f2288ee23a5a340f96e863ec4e8381cf9274e9fa.png)

Mediumcore datapack port

# Mediumcore vanilla datapack unofficial port
Original mod – AlexModGuy: Mediumcore

His github

## What does this datapack do?

As AlexModGuy wrote,
> Mediumcore is a new difficulty option that is designed to be more difficult than regular survival, but far less punishing than vanilla’s Hardcore Mode. The only significant change mediumcore has over default survival is that each death decreases the maximum available health a player can regenerate. The player looses a heart of max health per death, until they only have 3 hearts of health left. At this point, they will not loose anymore and can continue to play the game in their hobbled, feeble state. Luckily, this punishment isn’t permanent – if you’re willing to do what it takes to get your hearts back. Consuming a Golden Apple or Enchanted Golden Apple will grant you one of your missing hearts, along with the usual effects of consuming these foods.
image

↑ ↑ ↑ ↑

if the player died 3 times

This is my first datapack coded with minecraft variables.

It was a hard journey and in the end almost all functions from original mod are working

## How to configure it?

the main config file is located in `datamediumcorefunctionconfig.mcfunction`

(in `datamediumcorefunctionsconfig.mcfunction` for 1.20.2)
image

Here’s what each value does
| in config | what it means |
|———-|—-|
| items:[“enchanted_golden_apple”,…] | items, that when consumed will regenerate your health |
| max:10 | maximum player hearts |
| max_1:11 | maximum player hearts+1 (please do not set it with wrong values, that are not “max”+1) |
| max_deaths:7 | maximum player deaths (when you die a lot you will end up with (max)-(max_deaths) hearts. By default your minimum hearts is 3) |

## If the project will get some attention

### I will make this datapack more configurable
In original mod you can change, how many health an item will regenerete you, how many hearts will disappear after death and so on

### I will make a better 1.20.2 version
in 1.20.2 – `function` is `functions` and `minecraft:max_health` is `minecraft:generic.max_health` and also something just doest work, so I did a temporarly solution: I put `load.mcfunction` inside `tick.mcfuction`

If this project gets attention I’ll try to find an error and make a better solution

### I’ll TRY to make support for <=1.20.1 Mojang added "$" macros in mcfunction only in 1.20.2, and my datapack uses it a lot

Will stretch this datapack to 1.20.1 if only project gets a lot of attention

Medium Biomes

# Medium biomes

Medium Biomes is a Minecraft datapack that adjusts world generation by introducing a biome scale between default and large biomes.

This creates a more balanced terrain layout, where biomes are neither too small and fragmented nor excessively large and repetitive.
The result is a smoother exploration experience with improved biome transitions and more coherent world generation.

## Features
– Adds a biome scale between default and large biome generation
– Creates more cohesive and naturally distributed biomes
– Improves exploration by reducing excessive biome fragmentation
– Only affects newly generated chunks

## Installation

– Download the datapack
– Move the datapack inside “.minecraft/saves//datapacks“ (How to find .minecraft?)
– Reload the world or run “/reload“

## Support the Project

If you enjoy this datapack and find it useful, please consider giving the repository a star and following me on GitHub.
This helps the project gain visibility and motivates further development and maintenance.

## Contributing
Contributions are welcome! Please read CONTRIBUTING.md for commit conventions and guidelines.

MCSM enchantment glint

**Enchantment glint in Minecraft story mode looks different than the one in minecraft**, so i decided to **make a texture pack** that **looks similar** to the one seen in Minecraft story mode, it **isnt the same** but its good enough. this texture pack **will be updated in the future** because it **isnt perfect**

MC Paxels

![5 of the new 6 Paxels together.](https://cdn.modrinth.com/data/cached_images/da8c1bf18f6af1e5b10c6b5b937ab2ba0ef3a0c2.png)
## Summary
This datapack adds Paxels to Minecraft using the 1.20.5 update. Yeah, that’s about it.
### Gameplay
You can craft one with an Axe, Shovel, and Pickaxe of the tooltype you want.
There are 6 types of Paxels:
– Wooden Paxels
– Stone Paxels
– Iron Paxels
– Golden Paxels
– Diamond Paxels
– and Netherite Paxels.

An important note is that Paxels do not transfer over the enchantments of the tools used to craft them, and you craft the Netherite Paxel with 3 Netherite tools–NOT by upgrading a Diamond Paxel.

They can also only be used on trees to strip them, so you can’t path grass with them. I’m considering making a change for this in the future, but I’m debating it.

There are 2 advancements you can get from this pack. One for crafting any type of Paxel, and one for crafting a Netherite Paxel.
### Config
This is a Config menu you can access with “`/function mcpaxels:config“`. That being said, there aren’t any settings you can edit. But you can access a list of commands using the book, and also uninstall the pack with it.
### Commands
You can give yourself a paxel manually by giving yourself a Knowledge Book with a “`[custom_data]“` component.

The component would have the data “`{item_id:(paxel_name)}“`.

This would look like: “`/give regfunkid knowledge_book[custom_data={item_id:wooden_paxel}] 3“` to give regfunkid 3 Wooden Paxels.

Max Totem of Undying

– ENG: Max is a Russian cross-platform instant messaging service based on the digital system of the same name. It was founded in 2025 by the VK technology company. Resourcepack replaces the immortality totem with the logo

– RU: Max — российский кроссплатформенный сервис мгновенного обмена сообщениями на базе одноимённой цифровой системы. Основан в 2025 году технологической компанией VK. Ресурспак заменяет тотем бессмертия на логотип

Check collection with all memes + streamers Totems

– Тотем Я уже Красный-totem-of-undying)

– Тотем Меллстрой

– Colored Bricks

– MACAN Totem of Undying

Classic Gardener

## EU
Have you dreamed of trolling players and mobs like in TF2 using Market Gardener? In this resourcepack the Mace model is replaced with a 3d Market Gardener, Mace name replace to Market Gardener, hit sounds and the replace achievement on “Real Gardener”

“Classic Gardener” working on full vanilla minecraft
## RU
Имеете мечту троллить игроков и мобов как в TF2 использую Землекоп? В этом ресурспаке модель булавы заменяется на 3d модель Землекопа, Имя предмета Булова –> Землекоп, звуки ударов заменены, а так же заменена ачивка на “Настоящий Садовник”

“Classic Gardener” работает на полностью ванилльном minecraft

## Langs/Языки
– Language support/Поддерживаемые языки:
– Russian, English (US)

## Authors/Авторы
– Model/Модель – Jorik_Smith
– Sounds/Звуки – Valve (TF2)

Marker Command Engine

# Marker Command Engine (MCE)

![Minecraft](https://minecraft.net)
![License: MIT](LICENSE)

**Marker Command Engine** is a lightweight and high-performance command execution engine for Minecraft datapacks. It allows you to run commands directly from storage using a clean marker entity + command block technique.

## Features

– Execute commands stored in `storage mce:cmd`
– Very low performance impact
– Simple and clean API
– Clean marker entity method
– Supports Minecraft 1.21+ (`pack_format: 57`)

## Installation

1. Download or clone this repository.
2. Put the `marker-command-engine` folder into your world’s `datapacks` folder.
3. Run `/reload` in your Minecraft world.
4. You should see a successful load message in chat.

## Usage

### Run a Command

“`mcfunction
# Store the command
data modify storage mce:cmd Command set value “say Hello World!”

# Execute it
function mce:api/run
“`

### Show Help

“`mcfunction
function mce:api/help
“`

## Available Functions

| Function | Description |
|———————–|————————————————–|
| `mce:api/run` | Executes the command stored in storage |
| `mce:api/help` | Shows help information |
| `mce:core/load` | Runs when datapack is loaded |
| `mce:core/reset` | Cleans up marker and command block |

## Technical Details

– **Marker**: Tagged with `Tags:[“mce.cmd”]`
– **Command Block**: Temporarily placed at `0 -64 0` and removed immediately
– Reset operation runs automatically after 3 ticks

## For Developers

Storage structure:

“`json
{
“Command”: “your command here”
}
“`

## License

This project is licensed under the **MIT License** — you are free to use, modify, and distribute.

**Made with ❤️ for the Minecraft Datapack Community**

Manhunt

This datapack implements a simple manhunt game. It is compatible with realms due to the fact that it is a datapack. But it is also available bundled as a mod.

### Installation
**If you get a message saying the pack is not supported in lower versions I have marked it as working in, ignore this as it will still work**

**Datapack installation:**
1. Locate the datapack folder for the specific world
2. Drag the Manhunt.zip file into the datapack folder
3. Enable the datapack with /datapack enable “file/Manhunt.zip”

**Mod installation:**
1. Follow the instructions on how to install your prefered modloader (be it Forge, Fabric, NeoForge or Quilt)
2. Drag the downloaded .jar file into (on windows) %appdata%.minecraftmods
3. Launch the world and start playing

### Playing
Hunters are added with:

“`
/team join hunters player_name
“`

And runners with:

“`
/team join runners player_name
“`

The game is started with:

“`
/function manhunt:start_game
“`

You can pause the game if you want to leave without having to restart and clear your inventory with:

“`
/function manhunt:pause_game
“`
And then resume the game with:

“`
/function manhunt:resume_game
“`

### Configuration

The start delay can be changed from the default of 45 to whatever you like with:

“`
/scoreboard players set Temp manhunt_lead 60
“`

The minumum tracking distance (within this distance from the runners the compass goes crazy)
Can be removed (done by default) with:

“`
/scoreboard players reset Temp manhunt_min_dst
“`

And set to your desired distance with:

**If you want a distance of 20 you will use the value 20 * 20 = 400**

“`
/scoreboard players set Temp manhunt_min_dst 400
“`

The scoreboard can be removed with:
“`
/scoreboard objectives setdisplay sidebar
“`

**Please report any problems on github or on my discord server.**