Zoom

# Zoom

This datapack allows players in a server or singleplayer-world to zoom in by sneaking after activating the “Zoom Mode” with a “`/trigger zoom“` command.

## Datapack Video:

With a lot of Settings you can customize how the players from your server can zoom in:
_____________________________________________________
Use: “`/function zoom:config“` to open this menu:

### –Config–
###
### Scroll Zoom: [True] [False]
### Zoom Strength: [25%] [50%] [75%] [100%]
### Appearance Mode: [Header] [Middle] [Bottom] [Off]
### Notification: [True] [False]

______________________________________________________

## Copy Rules:
_You are allowed to download and modify this datapack,
You are NOT allowed to upload it anywhere except for the link to this page!_

Zombie Nightmare Expansions – Undead Horror Monsters

![ZoNiEx](https://i.imgur.com/TFjyNcP.png)

**Welcome to Zombie Nightmare Expansions, a new horror mod centred on adding new undead monsters with unique nightmarish mechanics.**

Discord server https://discord.gg/arphex

These mobs appear rarely in any overworld biomes and their spawn rates can be configured individually (including disabling specific mobs if required). All modpack inclusions welcome. More mobs planned in future!

Current mobs:

DISEMBOWELER

![Disemboweler mob](https://i.imgur.com/BKHrrit.png)

Large, monstrous zombie with entrails hanging out, seeking blood and vengeance. Lumbers around looking for players and cows to consume, with attacks packing a heavy punch. Drops “corrupted heart” items on death.

TORMENTED STEVE

![Tormented Steve mob](https://i.imgur.com/L2OhFb9.png)

A hideous monstrosity disguising itself as a regular player (eight player skin variants). When stationary, it resembles the normal skin, but as soon as it moves, the true nightmarish form comes out. Sometimes found hanging from ceilings ready to drop on your head. A very strong and vicious opponent, dropping enchanted golden apples on death. 

BLOOD EAGLE

![Blood Eagle mob](https://i.imgur.com/pEh49ek.png)

A huge demon/dragon-like zombie with appendages made entirely from stretched out flesh, and sporting a set of razor-sharp teeth. Capable of both flying and walking, sometimes attacking from the air with spit projectiles or from the ground with melee – Eats pigs. Very strong, plus tameable and rideable (tamed with 10 corrupted hearts, configurable to disable taming).

BRUTALISER

![Brutaliser mob](https://i.imgur.com/5eabGBT.png)

MINIBOSS. A huge, strong zombie that can smash the ground to create block shockwaves dealing devastating damage and knockback on impact. You can jump over shockwaves or evade them – whenever you move close to attack, be sure to evade quickly before it gets the chance to strike! Attacks sheep and drops a “Deathly Onyx” on death, used for crafting a special staff item that lets you repulse nearby undead mobs (right click hold) and even summon crawling minions (ground left click ability, charges up to 5 stored summons by killing undead while it is in your inventory).

SKIN CRAWLER

![Skin Crawler mob](https://i.imgur.com/JRNXEEY.png)

The weakest enemy in the mod, but more relentless than any other. Capable of camouflaging itself by changing colour to match the blocks around it, and breaking through stone, deepslate, tuff, granite, diorite, andesite, and netherrack to get to you (this can be disabled in config). Moreover, it can climb walls and crawl through tight spaces, making it hard to avoid fully. Also attacks chickens.

SPINE WRENCHER

![Spine Wrencher mob](http://i.imgur.com/9Cmg8Ue.png)

A tall, thin entity with tendril-like arms and a related appearance to the blood eagle, perhaps coming from a similar origin. This entity has to be close to spot you, unless you look directly at it. If you do so, then it will notice and come running towards your location. Given how thin it is, it has become fragile, so if you block its attacks with a shield, it will take damage whenever it tries to attack, providing a strong way of countering it. It is more than two blocks tall, but can crouch down to get through smaller gaps. Drops “Distorted Vertebrae” on death, used for crafting a powerful whip item.

Staff of the Undead crafting recipe includes both the Deathly Onyx and two Deathly Heart items, along with some vanilla components:

![Staff Recipe](https://i.imgur.com/PPZwie6.png)

Whiplasher – crafting recipe includes a netherite ingot surrounded by eight “distorted vertebrae” dropped by Spine Wrencher mobs.
![Whip Recipe](https://i.imgur.com/DNIVxed.png)

ZombPlayer

# Introduction

This mod will spawn a zombified player when a player is killed by zombified creature.

## Features

– When a player is killed by zombified creature (including husks, drowneds etc.), a zombie will be spawned in the place.
– The zombie will inherit player’s equipment and inventory. Players need to kill the zombie to retrieve them. _This feature won’t work when the gamerule `keepInventory` is set to true._
– The head of the zombie is same as the player’s, and will drop if killed by a __charged creeper__.
– The zombie will convert to the drowned when drowned like normal zombies.
– The zombie won’t burn in sunlight.
– Type command `/gamerule doPlayerInfected [false/true]` to switch the mod. (Default true)

## Gallery

![demo](https://cdn.modrinth.com/data/PJqqSfyn/images/c2c111bbcbcd66a01d90c78762d95b967e5f40da.png)

## Feedback

Anyone can [create an issue](https://github.com/APeng215/ZombPlayer-forge/issues/new) to report bugs, provide suggestions, or share feedback.

ZomBoss

# ZomBoss
## Features:
– A brand new boss
– New Items
– A GIANT challenge
– Custom texture pack to change the look of the custom items (The texture pack is still under review, you can download it as soon as it gets approved)
## Boss:

The Boss:
![Image of the boss](https://cdn.modrinth.com/data/cached_images/3f35a1afe52b558631fe658686a02427d0b8f1e4.png)

Spoiler

– 500 hp
– Small chance to drop the brand new Rotten Heart
– Multiple Phases
– Rarely drops the Rotten Heart

## Crafts:

To spawn the boss you will need the Zombie Catalyst, one of the new items. It is crafted like this:

![Crafting recipe of the Zombie Catalys](https://cdn.modrinth.com/data/cached_images/d521cb7014e37572109b836f5ce88a2ba3cbe898.png)

Throw it on the ground to spawn the boss!

Spoiler

– Throwing the Rotten Heart and a Diamond Helmet on the ground grants the brand new Zombie Helmet, one of or even THE strongest helmet in the game with a small surprise waiting on you in-game 😉
– Throwing the Rotten Heart and a Diamond Sword on the ground grants the brand new Zombie Sword, like the Zombie Helmet is this the best sword in the game

Zombify

## Zombify

**Prevents villagers from dying when converting to zombie villagers on any difficulty**

Normally, on easy or normal difficulty, villagers may die when converting to zombie villagers, Zombify makes it so your villagers will never die during conversion!

### Chance of villager successfully converting to a zombie villager

| Difficulty | Chance (without the mod) | Chance (with the mod) |
|————|————————–|————————–|
| Easy | 0% | 100% |
| Normal | 50% | 100% |
| Hard | 100% | 100% |

Zombified

![Replace this with a description](https://cdn.modrinth.com/data/cached_images/820d211836d446dcde178de85c26b4e1f97f3b6a.png)

Tired of searching for items? Now you’ll have to die… AGAIN!

# What this mod do ?
When a player die, he usually loose all his stuff. With this plugin, when a player die, a entity will be summon and the player will need to kill this entity to get his stuff back !

![Replace this with a description](https://cdn.modrinth.com/data/cached_images/ceef66aa3cdee1ac98822d18a9cd12619511c840.png)

Config

“`yml
# ————————————————–
#
# _____ _ _ __ _ _
# |__ /___ _ __ ___ | |__ (_)/ _(_) ___ __| |
# / // _ | ‘_ ` _ | ‘_ | | |_| |/ _ / _` |
# / /| (_) | | | | | | |_) | | _| | __/ (_| |
# /_______/|_| |_| |_|_.__/|_|_| |_|___|__,_|
#
# ————————————————–

config:
entity: “ZOMBIE”
# What should the zombie be named? You can use the Minimessage format.
zombie-name: “Zombie of %player%”
# Should the player inventory is saved in the zombie, and he needs to kill the zombie to have his inventory ?
save-inventory: true
# Should the player head is set on the zombie Head?
add-player-head: true

“`

Zombification

This mod contains 1 new potion that changes mobs into their zombie counterparts. These are the conversions that are currently possible.

Villager -> Zombie Villager

Horse -> Zombie Horse

Piglin -> Zombified Piglin

Hoglin -> Zoglin

This potion can be brewed by using a rotten flesh and potion of Poison.

ZombiesInfection

# ZombiesInfection
The plugin adds an infection to your server, if a player is attacked by a zombie, then after a while the player receives the effects that are specified in the config.

## Commands
– `/zombiesinfection reload` – Reload the plugin
## Permissions
– `zombiesinfection.reload` – Gives the player the right to reload your plugin. (default: op)
– `zombiesinfection.effect` – If you want the player not to receive any effects, then remove this permission from him. (default: true)

`n * 20` – means that the entered number will be multiplied by 20.

– The list of sounds can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html) (latest version)
– The list of effects can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html) (latest version)

## **Important clarification, the effects are given 1 time!!**

config.yml

“`yaml
config_version: 2

# Enable debug mode (output additional messages to the console)
debug: false

# Settings for messages and sounds when a player is infected
if-player-infected:
# Enable displaying the infection message
message: false
# Enable playing the sound when infected
play-sound: false
# Update the timer when infected
update-timer: true

# Number of times the effect will be applied
effect-will-applied-after: 5

# Delay in server ticks before executing the first repeat (n * 20)
delay: 5

# Period in server ticks for task repetition (n * 20)
period: 5

# Enable a random time range for effect application
random_time_from_range:
# Enable a random time range
enable: true
# Lower limit of the time range in seconds
range_from: 5
# Upper limit of the time range in seconds
range_to: 10

# Settings for potions that will be given
potion-gived:
# Settings for poison potion
POISON:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 60
# Settings for blindness potion
BLINDNESS:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 5
# Settings for hunger potion
HUNGER:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 30

# Settings for sounds that will be played
sound-played:
# Enable the sound when attacked
sound-in-attack:
# Enable the attack sound
enable: true
# Sound name from Minecraft resources
sound: “AMBIENT_CAVE”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0
# Enable the sound when the effect is given
sound-in-effect-gived:
# Enable the effect sound
enable: true
# Sound name from Minecraft resources
sound: “ENTITY_ENDERMEN_DEATH”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0

# Messages for different events
messages:
# Plugin reload success message
plugin_reload: “§2Plugin successfully reloaded”
# Insufficient permissions message
no_permission: “§cYou do not have permission”
# Missing subcommand message
no_command_args: “§cUsage: /%s
# Invalid command message
no_found_command: “§cThe command was not found”
# Infection message
you_infected: “§4§lYOU ARE INFECTED!!”
# Effect applied message
effect-gived: “§c§lTHE INFECTION IS SPREADING”
“`

Zombies Revamped

If you’ve been looking for a way to make Minecraft’s zombies scarier, **Zombies ReWamped** is the ultimate resource pack for you! This isn’t just another zombie texture pack—it’s a **fully remastered version of the classic TZP (The Zombie Pack)**, designed to bring a more immersive and terrifying undead experience to the game.

## **What is Zombies ReWamped?**
Zombies ReWamped takes everything great about **TZP** and pushes it to the next level. Expect:

✔️ **New HD Zombie Textures** – Multiple variations with decayed flesh, exposed bones, and eerie glowing eyes.
✔️ **Creepy Zombie Sounds** – Guttural growls, blood-curdling moans, and spine-chilling shrieks.
✔️ **Biome-Specific Zombies** – Different undead creatures based on their environment, adding more variety and realism.
✔️ **Villager and Drowned Zombie Overhauls** – No more boring green villagers—infected villagers now look horrifyingly detailed!

## **A Proper Remake of TZP**
For long-time Minecraft players, **TZP was a fan-favorite** when it came to enhancing zombies. However, it eventually became outdated, missing modern Minecraft features and lacking updates. **Zombies ReWamped fixes that** by remaking it from the ground up, ensuring compatibility with the latest versions of Minecraft while introducing new features never seen before.

## **Why Download Zombies ReWamped?**
If you want a **darker, more atmospheric survival experience**, this pack is a must-have. Whether you’re playing hardcore mode or just want your nights to feel more dangerous, **Zombies ReWamped** will change the way you see (and hear) zombies forever.

Zombies Remade

![The Zombie](https://cdn.modrinth.com/data/cached_images/98753ad11d28dea9137093cbf37d88950707d92f_0.webp)

Zombies Remade Remakes the Texture of the Zombie to a more Modren one
and with more Actions and more Stuff with what the Zombie can be

Discamer This does not Change the other Zombie textures like Husk and Drowned only the Normal Zombie for now i remove this Discamer if i do end up adding them

Also dont worry about the Pack saying it Might not Work Because it should Work

also i made this because no one else did