Your Reputation

![Mod Loader: Fabric](https://modrinth.com/mod/fabric-api)
![Mod Environment](https://img.shields.io/static/v1?label=environment&message=client%2Fserver&color=yellow)
![MIT License](https://raw.githubusercontent.com/Aton-Kish/your-reputation/1.18/LICENSE)

![Ko-fi](https://ko-fi.com/atonkish)

# Your Reputation

**The project for Minecraft versions 1.21 and later has been moved:**
– for WTHIT: https://modrinth.com/mod/your-reputation-wthit
– for Jade: https://modrinth.com/mod/your-reputation-jade

Your Reputation is a WTHIT/Jade plugin that displays your reputation on a tooltip with each villager.

Requires Fabric API

Requires WTHIT/Jade.

| Reputation | Value | Tooltip |
| ———– | —————————— | ———————————————————————————————————————————– |
| Friendly | 100 or more | Friendly |
| Trustworthy | more than 0 and less than 100 | Trustworthy |
| Neutral | equal to 0 | Neutral |
| Suspicious | more than -100 and less than 0 | Suspicious |
| Hostile | -100 or less | Hostile |

If your reputation is “Hostile”, villagers may be snitches.

Snitch

And then, iron golems will get angry and attack you…

Angry Iron Golem

Your Lie in April Custom GUI Pack

![Your Lie in April Custom GUI Pack](https://i.imgur.com/UKZx6tm.png)

**Compatibility:** This resource pack is GUI-only and can be used alongside other resource packs. Just place it on top of the resource pack you use.

**About:** This custom GUI pack is themed after the heart-touching show “Your Lie in April.” I’ve made changes to the hot bar and experimented with adding different pictures to each container. The chosen color palette is soft blue and soft pink. If you encounter any bugs, please report them, and I’ll address them promptly. You can contact me on my discord server

**Join Our Discord:** Explore our Discord server where you can suggest and vote for the next pack, participate in anime discussions. Join Here

**Images:**

![My Website](https://listarmc.com/packs)

**HUD:**

![HUD](https://i.imgur.com/xhrYy6T.png)

**Settings:**

![Settings](https://i.imgur.com/425SVP0.png)

**Chest:**

![Chest](https://i.imgur.com/1gygFrH.png)

**Crafting Table:**

![Crafting Table](https://i.imgur.com/RmYnU12.png)

**Anvil:**

![Anvil](https://i.imgur.com/SbrMoK1.png)

**Furnace:**

![Furnace](https://i.imgur.com/YEwbfCX.png)

**Hopper:**

![Hopper](https://i.imgur.com/uamUurt.png)

**Loom:**

![Loom](https://i.imgur.com/QW25OvM.png)

**Stonecutter:**

![Stonecutter](https://i.imgur.com/F6tj4Eu.png)

**Dispenser:**

![Dispenser](https://i.imgur.com/OUXtJIA.png)

**Cartography Table:**

![Cartography Table](https://i.imgur.com/3iMk4EA.png)

**Shulker Box:**

![Shulker Box](https://i.imgur.com/Ka3UnBT.png)

**Smithing Table:**

![Smithing Table](https://i.imgur.com/b3w9ulg.png)

**GrindStone:**

![GrindStone](https://i.imgur.com/N8VLXOm.png)

**Brewing Stand:**

![Brewing Stand](https://i.imgur.com/7FUDwRm.png)

**Horse Inventory:**

![Horse Inventory](https://i.imgur.com/BSrZxja.png)

**Beacon Menu:**

![Beacon Menu](https://i.imgur.com/yG8xfdL.png)

**Villager Trading Menu:**

![Villager Trading Menu](https://i.imgur.com/bWJbuLP.png)

![ListarMC Website](https://listarmc.com/)

**Check Out Our Relaunched Website For More Content By Clicking The Image Above!**

![ListarMC Discord Server](https://discord.gg/RvScgzj3Ph)

**Join the Discord community by clicking the image.**

![Buy Me a Coffee at ko-fi.com](https://legacy.curseforge.com/linkout?remoteUrl=https://www.buymeacoffee.com/listarMc)

**Thank you for your support! ❤**

Your Items Are Safe

Requires the library mod Collective.

   This mod is part of The Vanilla Experience modpack and Serilum’s Quality of Life Bundle mod.
Your Items Are Safe is a mod which can function as an alternative to the existing gravestone mods, by using only vanilla blocks. When a player dies, it will keep their items from despawning. It does this by creating an armor stand with equiped gear and a chest with the items from the inventory. A sign will be placed on the chest with the player’s name. If the inventory does not fit into one chest, another one above it is generated. The armor stand stands above the chest. All features can be turned on/off via the config. If a player dies in the void, the chest will be placed above the death coordinates.

To keep it balanced the chests and armor stand can only be created if the player has enough wood in its inventory. A chest requires either 2 logs, 8 planks or an actual chest. The armor stand requires 1 log or 3 planks. The mod searches for logs first, then planks, then chests. If it can’t find the raw material needed, the chest and armor stand is not generated. If you’d like to always generate them, even without raw materials, this can be set in the config file as well.

The mod also contains the functionality to generate a player head and put it on the armor stand. This makes it easier to identify which player has died where. If the player had a helmet equiped, it is placed inside the chest. Enabled by default. But again, this can be disabled in the config.

Configurable: ( how do I configure? )
mustHaveItemsInInventoryForCreation (default = true): When enabled and a player dies without any items in their inventory, no chest or armor stand is generated.
addPlayerHeadToArmorStand (default = true): If a player head should be added to the armor stand. If a helmet is worn, this will be placed into the chest.
createArmorStand (default = true): Whether an armor stand should be created on death. If disabled, the player’s gear will be placed inside the chest.
createSignWithPlayerName (default = true): Whether a sign should be placed on the chest with the name of the player who died there.

needChestMaterials (default = true): Whether materials are needed for the chest which spawns on death. This can be the actual chest or the costs in raw materials.
needArmorStandMaterials (default = true): Whether materials are needed for the armor stand to spawn on death. This can be the actual armor stand or the costs in raw materials.
needSignMaterials (default = false): Whether materials are needed for the creation of the sign when ‘createSignWithPlayerName’ is enabled.
ignoreStoneMaterialNeed (default = true): Only relevant if ‘needChestAndArmorStandMaterials’ is enabled. An armor stand needs 1 stone slab to be created, but I think it’s alright to ignore that requirement. If enabled, no stone is needed in the inventory on death.

createChestAboveVoid (default = true): If a chest should be placed right above the minimum build height when a player dies in the void.
createVoidPlatform (default = true): If a 3×3 platform should be created below the chest above the void. ‘createChestAboveVoid’ must be enabled.

sendMessageOnCreationFailure (default = true): If a message should be sent if the chest or armor stand can’t be created due to missing materials.
sendMessageOnCreationSuccess (default = true): If a message should be sent on successful creation of the chest(s) and armor stand.
sendDeathCoordinatesInChat (default = true): If the player’s death coordinates should be sent in the chat below the ‘sendMessageOnCreationFailure’/’sendMessageOnCreationSuccess’ message.

creationFailureMessage (default = “Your items are not safe due to having insufficient materials. Missing: %plankamount% planks.”): The message sent on creation failure with ‘sendMessageOnCreationFailure’ enabled. Possible replacement values: %plankamount%, %stoneamount%.
creationSuccessMessage (default = “Your items are safe at your death location.”): The message sent on creation success with ‘sendMessageOnCreationSuccess’ enabled.

Some examples:
An armor stand and chest generated after death:

Two chests generated after death, because the inventory didn’t fit in a single one:

One chest and an armor stand created after death:

Show Spoiler

 
The previous death results in the following:

Show Spoiler

 
Here the player has no wood in its inventory. The chest/armor stand is not generated:

Show Spoiler

 
The player does have some planks in its inventory, but not enough. This is shown in the chat via a message:

Show Spoiler

 
The inventory is completely full, so 2 chests are needed to store everything. Luckily the player has more than 19 planks:

Show Spoiler

When a player dies in the void, the chest is placed on the initial position above it with a cobblestone platform.

Death coordinates are sent in the chat. Can be disabled in the config.

——————

You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!

You Need Bait!

![You Need Bait Logo](https://cdn.modrinth.com/data/cached_images/b064fad81f671b3026d9501bee4744f3e7215252.png)

Dive into a deeper fishing experience with this mod, featuring fully custom 3D models and unique animations for every new fish you catch. Gear up with a specialized fishing rod that supports powerful modifiers to boost your haul, and expand your toolkit with multiple bait types, a required hook, a handy tacklebox, a minnow trap, and more to discover.

![Black Crappie](https://cdn.modrinth.com/data/cached_images/60fa774c17975096df05e09464d9fb1f3337b287.png)
![Catfish](https://cdn.modrinth.com/data/cached_images/1fa6598b6c68bb43acafcaabf9f676ba7cc6f0af.png)
![Largemouth Bass](https://cdn.modrinth.com/data/cached_images/4378736bc26d10fdf96216f7b68dbcb39d5bcd57.png)
![Muskellunge](https://cdn.modrinth.com/data/cached_images/5577ca0b5a129c55c10dc31f4935886cafeec883.png)
![Northern Pike](https://cdn.modrinth.com/data/cached_images/233b6209d8e83a48b60c1c6fb279f1d50d997500.png)
![Pumpkinseed Bluegill](https://cdn.modrinth.com/data/cached_images/35e8383671456d10810812b096846773ad29d06a.png)
![Walleye](https://cdn.modrinth.com/data/cached_images/75103dc5487b20d1c8a16530583b351ece18b47f.png)

### Discord: https://discord.gg/q8wRhXzN7t
###
### Patreon: patreon.com/YouNeedBait
###
### Curseforge: https://www.curseforge.com/minecraft/mc-mods/youneedbait

#### **Key Features:**

* **Expanded Aquatic Life:** Discover a variety of new fish species, each with unique 3D models, textures, and animations. Encounter Walleye, Largemouth Bass, Muskellunge, Northern Pike, Black Crappie, White Crappie, Catfish, and Pumpkinseed Sunfish in their natural habitats.
* **Custom Fishing Rod:** Craft and wield the “Fancy Fishing Rod,” a custom 3D model with dedicated slots for bait, hooks, and powerful modifiers. This rod is obtainable through a progressive trading system with the Master Fisherman Villager.
* **Modifiers:** Enhance your fishing with modifiers like Glow Berries (experience bonus) or an Iron Hoe (chance to convert junk items to seeds or Onion Bulbs).
* **Diverse Bait System:** No more fishing empty-handed! This mod introduces a variety of bait types, including Worms, Caterpillars, Minnows, Sucker Minnows, Leeches, and Nightcrawlers. At least one type of bait is required in your inventory to fish, with a 10% chance of consumption per catch.
* **Essential Fishing Tools:**
* **Tacklebox:** A handy storage solution for your fishing gear, featuring a new 3D model and inventory screen. The basic version offers 4 slots and can only hold “fishing” items.
* **Minnow Trap:** Place these traps in rivers or swamps to slowly gather minnows or leeches over time.
* **Fish Cleaning Station:** Clean your catches with a Filet Knife for delicious food items and a 10% chance of bonus loot.
* **New Items & Food:** Explore a range of new items like Azuromite Ingots and Blocks, Mutilated Flesh, and a variety of food items such as Less Suspicious Stew, Raw Fish Fillets, Salted Beef, Beef Jerky, and more.
* **Dynamic Fish Weights:** Each custom fish species now has a unique weight range, configurable to be displayed in pounds (lb) or kilograms (kg). Adjust the “fish weight bias” to control the rarity of catching record-sized fish.
* **Configurable Gameplay:** Customize your fishing experience with a new configuration file (`config/youneedbait.toml`) allowing you to adjust settings like bait requirement, bait usage percentage, fish weight units, and weight bias.
* **Enhanced Villager Trading:** The Master Fisherman Villager now offers an expanded and progressive trade system, making the Fancy Fishing Rod and other valuable fishing items more accessible.
* **World Generation:** Discover abandoned houses randomly spawning in some biomes, occasionally featuring a parrot. Salt Blocks also generate naturally during world creation.
* **Achievements & Tooltips:** Track your progress with custom advancements and benefit from informative tooltips for new items.
* **Compatibility:** Verified compatibility with JEI (Just Enough Items).

**Future Updates:** Many future updates are planned to further diversify fishing features and expand the mod’s content.

### Recipes

Fish Hook

![Fish Hook Recipe](https://cdn.modrinth.com/data/cached_images/3f91cc4caf54709060eca705a288b9302ce2de20.png)

Less Suspicious Stew

![Less Suspicious Stew](https://cdn.modrinth.com/data/cached_images/3025367e86c67c32809b4e5f33aa67c439a05dac.png)

Salted Beef

![Salted Beef](https://cdn.modrinth.com/data/cached_images/42f2216e3be618b2621d67c57ec20e1b0a7110ea.png)

Salted Fish Filet

![Salted Fish Filet](https://cdn.modrinth.com/data/cached_images/cde7141540cd225cb1d12b43d8ba7f1229c81fc0.png)

Minnow Trap

![Minnow Trap](https://cdn.modrinth.com/data/cached_images/af6f4446ba14d914216d7e30a6eb185c10a384d1.png)

Minnow Bucket

![Minnow Bucket](https://cdn.modrinth.com/data/cached_images/5e5f7e468731d4232fb550e993c906d26487ec84.png)

YouCantHaveThat

Prevents obtaining/breaking any item of your choice.

Great for protecting your server or spicing up survival.

## Supports
– 26.1.2
– 1.0.2 supports 1.16 – 1.21.x

## Features
– Prevents obtaining / breaking / placing.
– Scans inventory/containers when opened.(Can be toggled off for survival fun now.)
– Detects offhand.
– Lightweight. Operates completely through player actions.

You Were Slain

# You Were Slain

### Customize the death screen unlike ever before!

You Were Slain allows you to edit multiple elements of the death screen. There are lots of features, including:
– A Terraria-styled respawn delay
– Ability to change text colors
– Allow for the text to fade in
– Hide your HUD upon death, for more a more cinematic effect(it then unhides the HUD upon respawning)
– Hide the respawn and or title screen buttons
– Send a chat message including your death coordinates(only to yourself)
– Custom death sound effect which can be edited with a resource pack(silent by default)
– And more!

You Were Slain also allows for you to edit most of the text shown on the death screen without the use of a resource pack. This was done to easily allow for quicker customization.

### Gallery
Check out the gallery for a few quick showcases of what’s possible with You Were Slain! Keep in mind that a lot more is possible outside of what’s shown in the gallery.

### Compatibilities
There is a list of known compatibilities and incompatibilities which can be found on the mod’s wiki.

## Dependencies

Requires **Fabric API** and **YetAnotherConfigLib**.
Also requires Mod Menu if you wish to edit the config.

![Requires Fabric API](https://modrinth.com/mod/fabric-api)

You Think I’m Bread?!?!

this mod makes the bread look like grian

Version 1.6.1-1.10.2:
tested on 1.6.1, 1.7.10, 1.8.9, 1.9, and 1.10.2

Version 1.11-1.12.2:
tested on 1.11 and 1.12.2
says it’s meant for a newer version but its not

Version 1.13-1.14.4:
tested on 1.13-1.14.4

Version 1.15-1.21.5:
tested on 1.15, 1.16.3, 1.18.2, 1.20.1, 1.21.1, and 1.21.5
this will likely work for future versions as well
update: tested on 1.21.11 as well

notes: older versions have the new-looking texture
oftentimes, it will say it is meant for an older or newer version of minecraft, but this can generally be ignored

You Take the Moon and You Take the Sun

I will maybe update this description someday, but honestly, it’s literally just a sun and moon retexture. 🙂

You Shall Not Spawn!

 

 

Disable unwanted mobs from spawning using JSON configuration.

Supports Forge, Fabric, and Quilt

⭐ Features ⭐

Add the ID of the entity you want to remove in config/ysns/disabled_entities.json5 to completely remove entities from spawning.

Whether per dimension or globally (by using "!.*"), you can control the spawn rate of an entity in the config/ysns/per_dimension_entities.json5 config.

Need to disable multiple entities from 1 mod? Or is there a pattern in them? Then no need to repeat yourself!

With regular expressions, you can disable multiple entities in a single entry, disable all entities from a mod, and a lot more! Simply start the entry with "!" and then write your regular expression.

The config files have comments explaining and giving examples of what you need to add to make the mod work! If you need extra help, feel free to hop in my Discord in the #elocins-projects channel.

FAQ

Of course! It was designed for modpack creators to remove undesired entities that may unbalance the game or create issues.

In the case of using the disabled_entities config, no. Once a mob is added to the blacklist, there is no way to spawn it by any method. Both natural or through eggs/commands. This mod is meant to completely remove undesired entities.

In the case of the per_dimension config, it works via chance, so at 0.0 they won’t spawn at all. But at 0.5 it’ll have a 50% chance of spawning.

Everything happens on the server’s side. Though it is recommended to leave the mod and config for clients too, for the case they want to play a single-player world. You should always leave this mod in the server pack alongside its config.

Spawned entities will still exist, so it’s up to you if you want to kill them or not. For this reason, it’s recommended to configure the mod before creating a world.

Nothing will happen. Adding invalid IDs won’t cause issues, but obviously, the entity won’t be blacklisted as it technically doesn’t exist. The same thing would happen if the mod isn’t present, but it will be if it’s added later and the ID is valid.

You May Rest Now

![You May Rest Now: Allows you to sleep if no nearby monsters can pathfind to you](https://cdn.jamalam.tech/mod-assets/you-may-rest-now-banner.png)

Report Issues • Chat on Discord • CurseForge • Modrinth

You May Rest Now modifies the vanilla ‘You may not rest now, there are monsters nearby’ mechanic to
allow sleeping, assuming that any nearby monsters can not reach you. It it also configurable to
completely disable the mechanic.

## How to Configure

You May Rest Now can be configured via an in-game configuration screen which can be accessed in Mod
Menu (Fabric/Quilt) or the mods screen (Forge/NeoForge).

There are 3 options for the mode:

1. `VANILLA`: use the default vanilla behavior (only able to sleep if no monsters are nearby)
2. `DENY_IF_PATHFINDABLE`: allow sleeping only if nearby monsters cannot reach you.
3. `DISABLE`: always allow sleeping no matter what monsters are nearby.

![Rent a server with Bisect Hosting: Use Code jamalam to get 25% off](https://bisecthosting.com/jamalam)