ZeroFog + Fps Boost
# 🌫️ ZeroFog
**See Everything. Miss Nothing.**
**ZeroFog** is a lightweight resource pack that completely removes fog from all dimensions in Minecraft.
No blur. No visual obstruction. Just pure, clear visibility.
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### ✨ Features
– ✅ Removes fog in **Overworld**
– ✅ Removes fog in **Nether**
– ✅ Removes fog in **End**
– ✅ Works on **any Minecraft version**
– ✅ No texture changes
– ✅ No OptiFine or Sodium required
– ✅ 100% Vanilla-friendly
—
### 🎯 Why Use ZeroFog?
Fog can hide structures, biomes, and important landmarks.
With ZeroFog enabled, you can explore, build, and PvP with maximum visibility.
—
### ⚡ Perfect For
– 🏹 PvP Players
– 🧭 Explorers
– 🏗 Builders
– 💀 Hardcore Players
– 🌍 SMP Servers
—
### 🛠 Installation
1. Download the pack
2. Move it to your `resourcepacks` folder
3. Enable it in-game
4. Enjoy crystal-clear vision everywhere
—



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**Simple. Clean. Powerful.**
Zero Two
This is a gui pack of the 24EP anime series called darling in the franxx
i hope you like it!
This Gui Pack also adds menu audio
### ADDS
buttons
panorama overlay
menu music
## ScreenShots
### V2

### V1

Zero-Tick Crops
A mod that reverts the fix for [MC-113809](https://bugs.mojang.com/browse/MC-113809) in 20w12a+ which brings back the infamous 0-tick farms of pre-1.16. Also reverts [MC-165034](https://bugs.mojang.com/browse/MC-165034) via the [implementation](https://github.com/KingContaria/1.14.4-Emulator/blob/master/src/main/java/me/contaria/emulator114/mixin/entity/FallingBlockEntityMixin.java) from [KingContaria](https://github.com/KingContaria)’s excellent [1.14.4 Emulator](https://github.com/KingContaria/1.14.4-Emulator) so the sand-on-boats farm works.
I think it works up to the latest minecraft version (1.20.2 at the time of writing) but the sand-falling-on-boats only works to 1.17.1.
Zero Particles
This time I present you “Zero Particles” Pack.
its is a simple particles texture pack
which reduces particles in Minecraft.
modified and recreate the particles.
Changes in particles are
materials are:-
1]No Blocks Particles
2]Readable Enchantments
3]Minecraft Font
4]Generic Particles
5]All Particles
This pack is supported both single player world and multiplayer servers.
version supported
form- 1.16 TO Latest version
make sure you check the file version before downloading the pack
all versions have separate files
Enjoy the “Zero Particles” Pack.
THANKS FOR DOWNLOADING.
Zero Inventory Problems – ZIP Backpacks
# Zero Inventory Problems – ZIP Backpacks
Zero Inventory Problems is a plugin for Spigot based Minecraft Servers that adds backpacks to store there overfully inventorys.
### Features
* Plug & Play
* Highly configurable config
* Support for Spigot based servers 1.19.* (only tested on spigot)
### Requirements
– Java 17 or higher
– Spigot and (probably) any other fork of Spigot (1.19.* or higher)
### Installation
2. Download [Zero Inventory Problems](https://www.curseforge.com/minecraft/bukkit-plugins/zero-inventory-problems/files)
3. Put both in your *plugins* directory
4. Start your server and [configure](https://github.com/Imprex-Development/zero-inventory-problems/wiki/Config) Zero Inventory Problems to your liking
Still having trouble getting Zero Inventory Problems to run check out our [common issues](https://github.com/Imprex-Development/zero-inventory-problems/wiki/Common-Issues).
Zero Fog Lightweight
# Zero Fog Lightweight Pack by Ownix
🌫️ **Zero Fog Lightweight Pack** is a sleek Minecraft **texture pack** designed to remove fog and enhance visibility while keeping your game smooth and lightweight.
⚡ Optimized for performance, giving you a clear and crisp view of your world.
🌄 Perfect for builders, explorers, and PvP players who want unobstructed sightlines.
🎮 Minimal impact on FPS, making it ideal for low-end and high-end systems alike.
## Features
– 🌟 Removes fog for clear, crisp visuals
– 👀 Improves long-distance visibility
– ⚡ Lightweight and performance-friendly
—
**🎨 Design & Branding:**
Designed by **Ownix Studio**
Zeppy Tube’s Official Texture Pack
# Zeppy Tube’s Official Texture Pack
This pack was created by me, Zeppy Tube, because I wanted to change some little stuff in the game (changes shown below), because I didn’t want multiple texture packs to do little stuff, so I just made my own to change it all.
I never planned on releasing this, however after getting a few request for a release, I’m finally officially releasing this, enjoy 😀
# Changes to the game:
– -Replaced “Honey comb” name with “Wax”.
– -Replaced “Target” name with “Target block”.
– -Replaced “You died” text screen to “GAME OVER” in blue text.
– -Replaced any “{player} fell off of a/some {climbable object}” chat death message with “{player} fell off of a/some {climbable object} (Are you dumb?)”.
– -Replaced splash text “Made by Jeb!” with “Made by Jeb (And Hatsune Miku)!”.
– -Added verious different splash texts (refer to change logs or look in the file splashes.txt)
– -Changed Turtle texture to Carl bot from discord (Texture may be messed up).
– -Changed Diamond sword texture to Master sword from Legend of Zelda (Shadow is reversed).
– -Changed Redstone dust texture to have my PFP on it (Zeppy Tube pfp character).
– -Removed map in item frame texture from the map.
– -Changed chainmail armor with Rina Tennoji school uniform+Rina board.
– -Changed chainmail helment texture to Rina board.
#
For any issues, join my discord server and report it in “#submit-a-ticket” and I’ll maybe fix it
Zephyrinth
A modpack designed to enhance Minecraft visuals with mods like Better Clouds, Wakes, Blur and more without affecting the vanilla gameplay.
It also includes some QoL mods like Essentials, Zoom.
AntiXRay
# 🛡️ zepAntiXRay — Hide Ores from X-Ray Cheaters
**Anti XRay** protects your server from players using X-Ray resource packs or hacked clients to locate ores. Ores are hidden **server-side** and only revealed when a player is close enough or has direct line of sight.
—
## ✨ Features
– **Hides ores server-side** — Diamond, Emerald, Gold, Iron, Redstone, Lapis, Ancient Debris and more
– **No client mod required** — works completely server-side
– **Lightweight** — minimal performance impact on your server
– **Simple & focused** — does exactly one thing, and does it well
—
## ⚙️ How it works
Ore blocks are **replaced with stone** in the chunk data before being sent to the client. They are only revealed when a player is **close enough**, preventing any X-Ray cheater from spotting them at a distance.
—
## 📋 Requirements
| | |
|—|—|
| **Minecraft** | 1.7.x-1.21.x |
| **Server Software** | Paper, Purpur, Folia, Bukkit, Spigot |
| **Java** | 21+ |
| **ProtocolLib** | Please use the Newst Version |
—
## ⚠️ Limitations
> This plugin is focused **solely on hiding ores**. It does not include any additional anti-cheat features beyond X-Ray protection.
ZenXArch’s Zombie Apocalypse
## Data Driven zombies?
This mod adds data driven zombies since version 0.0.15.
What this means is that the variants of a zombie can be added using datapacks.
“Download the mod on modrinth”
Github link
https://github.com/offbeat-stuff/zombies
How the data driven system works
The mod adds a dynamic registry like for enchantments
Currently the mod adds the following configuration to variants
– lootTableInfo contains a field for spawn armor and loot drop
– events -> 7 event handlers (spawn,tick,death,kill etc.)
– Runs like an enchantment effect when event fires
– BiomePredicate -> what biomes the variant spawns in
– Requirements -> a loot condition for mob to spawn
– attribute (base and modifiers) to add on spawn
– weight (contains weight and quality) -> similiar to loot table entries (uses difficulty)
My plans for additional fields
– texture (would require client side changes) which isn’t plan so I will make a seperate to allow for that to be done in more portable way.
– spawn weight (How much the mob counts towards internal zombie cap) (unlikely)
– attachments to mob ai
What event handlers are there?
– apply status effect to target
– swap positions
– single target
– freeze
– ignite
– spawn effect cloud
– spawn particle effect
– apply status effect
Installation
Just install the main jar alongside smartbrainlib 1.16.7+ and fabric api 0.118+
## What about the apocalypse?
This mod continually spawns zombies around the players in overworld.
Also currently gives small leaping ability to zombies.
There is a seperate difficulty system that takes into account player weapons,armor,food.
And time spent in the world. But has a inverse effect based on time spent in a chunk.
Meaning that if you spent too much time in a chunk (8 hours on easy 35 hours on hard)
that place will no longer be apocalyptic. (I will be adding a gamerule to control this.
Certain things I want to implement over long period:
– Give various abilities to zombies: Like [Eldritch Mobs](https://modrinth.com/mod/eldritch-mobs) (not exactly the same but like)
– Give various intelligence to zombies: jump over gaps (Probably not, its hard to implement), and mob behaviour (grouping around the player) (also hard to implement but could be)
Certain things I want to implement right now:
– Different zombies for different places (drowned for water, zombie piglins for lava, husk for the sun)
– Make use of various creative mode tools (like /ride /tp) to give zombies a edge
– Add mechanics for zombies to escape mob farms
– Make zombies not group together in small spaces
## Didn’t you make a similiar mod ?
Yeah I did [Zombie Apocalypse](https://codeberg.org/ZenXArch/zombie-apocalypse), It was a good experience. This mod is still available as source, so you can use it if you compile the code. (Feel free to use the source code in your own mods.)
## So what went wrong with the old mod ?
Well It was a hassle to maintain. My mistake,I know. The worst thing was config. I had to spend way too much time to write the config code. Also the mod kinda felt not like what it name was.
It didn’t feel like the zombies were very good. So this time I wanna make the zombie low in density and high in damage and abilities. And also not limit myself to some config options.
One of the thing that was kinda wrong the last time. Everything was a config and that made it hard for me to try doing funky that were hard to write config for.
## So No config this time?
Yep, At least for a long time.
But I will be making simple stuff controllable via datapacks.
## So this is a all zombies mod.
Maybe, maybe not. I am open to ideas.
## Will you add client side content?
~~No. (Maybe textures using a seperate client side mod… maybe)~~
Zombie variants will use `{namespace}/textures/entity/zombie/{id}.png` as texture.I won’t be adding any other client side features.