Your totem is your skin
# What the goal of this pack?
I think have your skin as a totem is pretty, then I created this pack.
You can found a tutorial in the pack (its name is tutoral.txt)
# How I can set the pack in my Resource packs?
Go in your .minecraft, resourcepacks, and drag and drop the pack.
# I can’t modify the pack
Just unzip the pack with right click, and select “Extract All…”
# How to setup the pack?
TUTORIAL
1. Grab your own skin
go on https://namemc.com
search your pseudo
click on your profile
under your skin preview, there is all your skins and click on your latest
click on the download button
2. Put the skin in the Resource Pack
Go in your downloads, click on your skin and press Ctrl + X
Go in the resource pack : assets, minecraft, textures, item and press Ctrl + V
Rename your skin “totem” (verify the extension : it’s normally png)
There it is!
If you have questions, ask me on my discord : https://dsc.gg/somroti (it’s a french server but you can use Google Translate)
Here’s my discord for suggest ideas or report an issue : https://discord.gg/7yXRx6yVVy
Your Reputation
[](https://modrinth.com/mod/fabric-api)

[](https://raw.githubusercontent.com/Aton-Kish/your-reputation/1.18/LICENSE)
[](https://ko-fi.com/atonkish)
# Your Reputation
**The project for Minecraft versions 1.21 and later has been moved:**
– for WTHIT: https://modrinth.com/mod/your-reputation-wthit
– for Jade: https://modrinth.com/mod/your-reputation-jade
Your Reputation is a [WTHIT](https://modrinth.com/mod/wthit)/[Jade](https://modrinth.com/mod/jade) plugin that displays your reputation on a tooltip with each villager.
[
](https://modrinth.com/mod/fabric-api)
Requires [WTHIT](https://modrinth.com/mod/wthit)/[Jade](https://modrinth.com/mod/jade).
| Reputation | Value | Tooltip |
| ———– | —————————— | ———————————————————————————————————————————– |
| Friendly | 100 or more |
|
| Trustworthy | more than 0 and less than 100 |
|
| Neutral | equal to 0 |
|
| Suspicious | more than -100 and less than 0 |
|
| Hostile | -100 or less |
|
If your reputation is “Hostile”, villagers may be snitches.

And then, iron golems will get angry and attack you…

Your Items Are Safe

Requires the library mod Collective.
This mod is part of The Vanilla Experience modpack and Serilum’s Quality of Life Bundle mod.
Your Items Are Safe is a mod which can function as an alternative to the existing gravestone mods, by using only vanilla blocks. When a player dies, it will keep their items from despawning. It does this by creating an armor stand with equiped gear and a chest with the items from the inventory. A sign will be placed on the chest with the player’s name. If the inventory does not fit into one chest, another one above it is generated. The armor stand stands above the chest. All features can be turned on/off via the config. If a player dies in the void, the chest will be placed above the death coordinates.
To keep it balanced the chests and armor stand can only be created if the player has enough wood in its inventory. A chest requires either 2 logs, 8 planks or an actual chest. The armor stand requires 1 log or 3 planks. The mod searches for logs first, then planks, then chests. If it can’t find the raw material needed, the chest and armor stand is not generated. If you’d like to always generate them, even without raw materials, this can be set in the config file as well.
The mod also contains the functionality to generate a player head and put it on the armor stand. This makes it easier to identify which player has died where. If the player had a helmet equiped, it is placed inside the chest. Enabled by default. But again, this can be disabled in the config.
Configurable: ( how do I configure? )
mustHaveItemsInInventoryForCreation (default = true): When enabled and a player dies without any items in their inventory, no chest or armor stand is generated.
addPlayerHeadToArmorStand (default = true): If a player head should be added to the armor stand. If a helmet is worn, this will be placed into the chest.
createArmorStand (default = true): Whether an armor stand should be created on death. If disabled, the player’s gear will be placed inside the chest.
createSignWithPlayerName (default = true): Whether a sign should be placed on the chest with the name of the player who died there.
needChestMaterials (default = true): Whether materials are needed for the chest which spawns on death. This can be the actual chest or the costs in raw materials.
needArmorStandMaterials (default = true): Whether materials are needed for the armor stand to spawn on death. This can be the actual armor stand or the costs in raw materials.
needSignMaterials (default = false): Whether materials are needed for the creation of the sign when ‘createSignWithPlayerName’ is enabled.
ignoreStoneMaterialNeed (default = true): Only relevant if ‘needChestAndArmorStandMaterials’ is enabled. An armor stand needs 1 stone slab to be created, but I think it’s alright to ignore that requirement. If enabled, no stone is needed in the inventory on death.
createChestAboveVoid (default = true): If a chest should be placed right above the minimum build height when a player dies in the void.
createVoidPlatform (default = true): If a 3×3 platform should be created below the chest above the void. ‘createChestAboveVoid’ must be enabled.
sendMessageOnCreationFailure (default = true): If a message should be sent if the chest or armor stand can’t be created due to missing materials.
sendMessageOnCreationSuccess (default = true): If a message should be sent on successful creation of the chest(s) and armor stand.
sendDeathCoordinatesInChat (default = true): If the player’s death coordinates should be sent in the chat below the ‘sendMessageOnCreationFailure’/’sendMessageOnCreationSuccess’ message.
creationFailureMessage (default = “Your items are not safe due to having insufficient materials. Missing: %plankamount% planks.”): The message sent on creation failure with ‘sendMessageOnCreationFailure’ enabled. Possible replacement values: %plankamount%, %stoneamount%.
creationSuccessMessage (default = “Your items are safe at your death location.”): The message sent on creation success with ‘sendMessageOnCreationSuccess’ enabled.
Some examples:
An armor stand and chest generated after death:

Two chests generated after death, because the inventory didn’t fit in a single one:

One chest and an armor stand created after death:
Show Spoiler

The previous death results in the following:
Show Spoiler

Here the player has no wood in its inventory. The chest/armor stand is not generated:
Show Spoiler

The player does have some planks in its inventory, but not enough. This is shown in the chat via a message:
Show Spoiler

The inventory is completely full, so 2 chests are needed to store everything. Luckily the player has more than 19 planks:
Show Spoiler

When a player dies in the void, the chest is placed on the initial position above it with a cobblestone platform.

Death coordinates are sent in the chat. Can be disabled in the config.

——————
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I’m unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
You Need Bait!

Dive into a deeper fishing experience with this mod, featuring fully custom 3D models and unique animations for every new fish you catch. Gear up with a specialized fishing rod that supports powerful modifiers to boost your haul, and expand your toolkit with multiple bait types, a required hook, a handy tacklebox, a minnow trap, and more to discover.







### Discord: https://discord.gg/q8wRhXzN7t
###
### Patreon: patreon.com/YouNeedBait
###
### Curseforge: [https://www.curseforge.com/minecraft/mc-mods/youneedbait](https://www.curseforge.com/minecraft/mc-mods/youneedbait)
#### **Key Features:**
* **Expanded Aquatic Life:** Discover a variety of new fish species, each with unique 3D models, textures, and animations. Encounter Walleye, Largemouth Bass, Muskellunge, Northern Pike, Black Crappie, White Crappie, Catfish, and Pumpkinseed Sunfish in their natural habitats.
* **Custom Fishing Rod:** Craft and wield the “Fancy Fishing Rod,” a custom 3D model with dedicated slots for bait, hooks, and powerful modifiers. This rod is obtainable through a progressive trading system with the Master Fisherman Villager.
* **Modifiers:** Enhance your fishing with modifiers like Glow Berries (experience bonus) or an Iron Hoe (chance to convert junk items to seeds or Onion Bulbs).
* **Diverse Bait System:** No more fishing empty-handed! This mod introduces a variety of bait types, including Worms, Caterpillars, Minnows, Sucker Minnows, Leeches, and Nightcrawlers. At least one type of bait is required in your inventory to fish, with a 10% chance of consumption per catch.
* **Essential Fishing Tools:**
* **Tacklebox:** A handy storage solution for your fishing gear, featuring a new 3D model and inventory screen. The basic version offers 4 slots and can only hold “fishing” items.
* **Minnow Trap:** Place these traps in rivers or swamps to slowly gather minnows or leeches over time.
* **Fish Cleaning Station:** Clean your catches with a Filet Knife for delicious food items and a 10% chance of bonus loot.
* **New Items & Food:** Explore a range of new items like Azuromite Ingots and Blocks, Mutilated Flesh, and a variety of food items such as Less Suspicious Stew, Raw Fish Fillets, Salted Beef, Beef Jerky, and more.
* **Dynamic Fish Weights:** Each custom fish species now has a unique weight range, configurable to be displayed in pounds (lb) or kilograms (kg). Adjust the “fish weight bias” to control the rarity of catching record-sized fish.
* **Configurable Gameplay:** Customize your fishing experience with a new configuration file (`config/youneedbait.toml`) allowing you to adjust settings like bait requirement, bait usage percentage, fish weight units, and weight bias.
* **Enhanced Villager Trading:** The Master Fisherman Villager now offers an expanded and progressive trade system, making the Fancy Fishing Rod and other valuable fishing items more accessible.
* **World Generation:** Discover abandoned houses randomly spawning in some biomes, occasionally featuring a parrot. Salt Blocks also generate naturally during world creation.
* **Achievements & Tooltips:** Track your progress with custom advancements and benefit from informative tooltips for new items.
* **Compatibility:** Verified compatibility with JEI (Just Enough Items).
**Future Updates:** Many future updates are planned to further diversify fishing features and expand the mod’s content.
### Recipes
Fish Hook

Less Suspicious Stew

Salted Beef

Salted Fish Filet

Minnow Trap

Minnow Bucket

YouCantHaveThat
Prevents obtaining/breaking any item of your choice.
Great for protecting your server or spicing up survival.
## Supports
– 26.1.2
– 1.0.2 supports 1.16 – 1.21.x
## Features
– Prevents obtaining / breaking / placing.
– Scans inventory/containers when opened.(Can be toggled off for survival fun now.)
– Detects offhand.
– Lightweight. Operates completely through player actions.
You Were Slain
# You Were Slain
### Customize the death screen unlike ever before!
You Were Slain allows you to edit multiple elements of the death screen. There are lots of features, including:
– A Terraria-styled respawn delay
– Ability to change text colors
– Allow for the text to fade in
– Hide your HUD upon death, for more a more cinematic effect(it then unhides the HUD upon respawning)
– Hide the respawn and or title screen buttons
– Send a chat message including your death coordinates(only to yourself)
– Custom death sound effect which can be edited with a resource pack(silent by default)
– And more!
You Were Slain also allows for you to edit most of the text shown on the death screen without the use of a resource pack. This was done to easily allow for quicker customization.
### Gallery
Check out the gallery for a few quick showcases of what’s possible with You Were Slain! Keep in mind that a lot more is possible outside of what’s shown in the gallery.
### Compatibilities
There is a list of known compatibilities and incompatibilities which can be found on the [mod’s wiki](https://github.com/Superkat32/YouWereSlain/wiki).
## Dependencies
Requires **Fabric API** and **YetAnotherConfigLib**.
Also requires Mod Menu if you wish to edit the config.
[](https://modrinth.com/mod/fabric-api)
You Think I’m Bread?!?!
this mod makes the bread look like grian
Version 1.6.1-1.10.2:
tested on 1.6.1, 1.7.10, 1.8.9, 1.9, and 1.10.2
Version 1.11-1.12.2:
tested on 1.11 and 1.12.2
says it’s meant for a newer version but its not
Version 1.13-1.14.4:
tested on 1.13-1.14.4
Version 1.15-1.21.5:
tested on 1.15, 1.16.3, 1.18.2, 1.20.1, 1.21.1, and 1.21.5
this will likely work for future versions as well
update: tested on 1.21.11 as well
notes: older versions have the new-looking texture
oftentimes, it will say it is meant for an older or newer version of minecraft, but this can generally be ignored
You Thief: Remastered Edition
**This mod is originally for modpack [AnimateCraft: Lankeren](https://modrinth.com/modpack/animatecraft-lankeren). If you like this content, I’m sure you’ll like that modpack, too. Welcome to check it out!**
—
Also, This mod is a remastered version of [You Thief!](https://modrinth.com/datapack/you-thief!). This time, we made a more precise mechanic, waiting for you to challenge!
Now when you open or break the villagers’ chests or barrels in the village, the villagers nearby will get angry and raise the trade prices extremely.
The mechanic is based on the vanilla gossip system of villagers. So, if the iron golems hear what you did from the villagers, they will attack you too. You will also get a bad luck effect for a day. Now think twice about the consequences before you steal!
Location will be detected, you will only offend villagers and iron golems when opening chests/barrels in the village. Placing/opening/breaking your own chest/barrel will not offend villagers.
But…You plan to place a chest next to Villagers’, and combine them into a big one? Nope.Nice try.The villagers are smart enough to know your trick. But they are kind of stupid, too.If you place your chest near a natrual generated chest, they cannot recognize that, so they may mistake it. Don’t confuse them!
So, how to steal “correctly”? Think about how do you steal Piglins’! You can also try the magical way. Drink invisibility potion, be completly invisible, and you can do whatever you want!
## Feel a bit harsh? We made it rewarding to be a thief! Now the loots in village chests & barrels have been *doubled*!
This mod is not compatible with Lootr.
**Credits**
– Thank Heket for making this into a real mod!
– The cover is made with resource pack [Fresh Animation](https://modrinth.com/resourcepack/fresh-animations) by FreshLX
## 版权声明|License
– **作者保留该作品的所有权利。禁止在其他社交平台(包括群聊、网盘等)重新上传或商用,否则后果自负。** This content is All Rights Reserved, meaning that you cannot redistribute/modify & distribute this content, or use it in commercial ways.
– **欢迎您将其收录到整合包中或用其制作视频,请在简介处附上此发布页面的链接和[我的bilibili主页](https://space.bilibili.com/190900020),也欢迎在简介艾特我,我很想看你们的视频!**
If you make a video about this content or put this content in your modpack, please give credit and link to this page, and I would love to know! Thank you.
You Take the Moon and You Take the Sun
I will maybe update this description someday, but honestly, it’s literally just a sun and moon retexture. 🙂
You Shall Not Spawn!

Disable unwanted mobs from spawning using JSON configuration.
Supports Forge, Fabric, and Quilt
⭐ Features ⭐
Add the ID of the entity you want to remove in config/ysns/disabled_entities.json5 to completely remove entities from spawning.
Whether per dimension or globally (by using "!.*"), you can control the spawn rate of an entity in the config/ysns/per_dimension_entities.json5 config.
Need to disable multiple entities from 1 mod? Or is there a pattern in them? Then no need to repeat yourself!
With regular expressions, you can disable multiple entities in a single entry, disable all entities from a mod, and a lot more! Simply start the entry with "!" and then write your regular expression.
The config files have comments explaining and giving examples of what you need to add to make the mod work! If you need extra help, feel free to hop in my Discord in the #elocins-projects channel.
FAQ
- Can I use this in my modpack?
Of course! It was designed for modpack creators to remove undesired entities that may unbalance the game or create issues.
- Can I still make the entities spawn?
In the case of using the disabled_entities config, no. Once a mob is added to the blacklist, there is no way to spawn it by any method. Both natural or through eggs/commands. This mod is meant to completely remove undesired entities.
In the case of the per_dimension config, it works via chance, so at 0.0 they won’t spawn at all. But at 0.5 it’ll have a 50% chance of spawning.
Everything happens on the server’s side. Though it is recommended to leave the mod and config for clients too, for the case they want to play a single-player world. You should always leave this mod in the server pack alongside its config.
- What if I add an entity to the blacklist that was already spawned?
Spawned entities will still exist, so it’s up to you if you want to kill them or not. For this reason, it’s recommended to configure the mod before creating a world.
- What if I misspell an entity’s ID in the config file?
Nothing will happen. Adding invalid IDs won’t cause issues, but obviously, the entity won’t be blacklisted as it technically doesn’t exist. The same thing would happen if the mod isn’t present, but it will be if it’s added later and the ID is valid.