Raised
*Take control of the position of your GUI and fix the broken hotbar selection texture!*
### Move around the GUI!
Raised lets you move around both vanilla and modded GUI layers (that are supported)!
Want the hotbar closer to the middle of the screen? Raised has got your back! Take control of a layer and move it where you please! Control them individually or sync them to make the entire in-game GUI move together!
### Working with mods!
Raised allows mods to register layer entries for their own GUI overlays for you to configure their movement. However, Raised can also natively work with mods in several ways that do not require their support!
Any mod that registers their (Neo)Forge overlay via the respective registry is automatically captured and added to Raised’s layer registry. This allows you to individually control the layers of many mods without any special support!
Any mod that renders its overlay solely via a (Neo)Forge render event for one of the vanilla layers that Raised supports will be moved along with that vanilla layer. Much the same on Fabric, any mod that injects its overlay render within the scope of Raised’s targets in the code will also be moved!
### Set it up however you like!
You can edit the layer configurations directly from the config, from a suite of commands, or from the options screen (openable via `~` by default or from the (Neo)Forge mods screen). Please note that the options screen limits the amount that a layer may be displaced to accommodate the use of slider controls. For unlimited displacement, use commands or directly edit the config!
### Get the goods!
You can find releases of Raised on both *[Modrinth]* and *[CurseForge]* and also access development builds on *[GitHub]*!
Raised supports Fabric 1.16+, Forge 1.16+, and NeoForge 1.20.2+.
### Figure it all out!
You can delve into the *[wiki]* for details or submit a *[bug report]* if something isn’t quite right!
Still need something? Head on over to the *[discussions]* forum for support, to read announcements, or discuss anything about the mod!
[Modrinth]: https://modrinth.com/mod/raised
[CurseForge]: https://www.curseforge.com/minecraft/mc-mods/raised
[GitHub]: https://github.com/yurisuika/raised
[wiki]: https://github.com/yurisuika/raised/wiki
[bug report]: https://github.com/yurisuika/raised/issues
[discussions]: https://github.com/yurisuika/raised/discussions
[Discord]: https://discord.gg/0zdNEkQle7Qg9C1H
Rail Recipe Rebalance

## Are you for re-ail?
You know what really steams my engine? **Rails**. Specifically, how _expensive_ they are.
Rails are not a bad method of transportation, especially early-game. They’re pretty fast, and can even be automated using redstone, making them an immersive choice!
There’s just one problem: accessibility. During the period of a world that they would be useful (pre-elytra), most people don’t have a surplus of ingots to spend on tracks. I mean, just for regular, unpowered rails, it costs roughly 1 ingot for 3 blocks of track.

That’s what this recipe change aims to fix. By making rails more affordable, it’s now a more realistic goal to make a train between your friend’s base!
## Available wherever the tracks take you!
**Rail Recipe Rebalance** is available all the way from version **1.15** to **26.1**, and will continue to be updated for newer versions! You can install it as a datapack, or as a mod for your favorite modloader!
Additionally, RRR aims to add compatibility with mods, and currently adds new recipes for the following mods:
> – **Copper Rails**
> – **Create**
*If you would like to request a mod to be supported, DM me at* **palm1**!
## Try these couplings!
Rails get even better with these amazing projects, and they are highly recommended for use with this pack!
### Server
> – **Linkart** – Link your minecarts together!
> – **Fast Minecart** – Double the speed of minecarts!
### Client and Server
> – **Copper Rails** – Adds two new rail types in the vanilla style!
> – **Create** – Allows you to couple minecarts, control rail speed, and create custom multi-block trains!
## You May Also Like


Rabbit Shield
# Rabbit Shield
This resource pack replaces the default shield with a custom 3D model.
The design uses a rabbit theme.
No OptiFine required. Vanilla compatible.
## More Shield Themes
– Black
– Blue
– Creeper
– Dark Red
– Mirror
– Navy Blue
– Red
Qube Pack
This resource pack gives some blocks more volume, while maintaining the original texture of the block.
Full White Quartz
Retextures the Block of Quartz to a Full-White Texture. Perfect for photos.

PvP particles
Most particles will have a yellow background. The only exceptions are :
– Strength (orange)
– Slowness (greenish)
– Regeneration (red)
– Weakness (dark greenish)
– Luck (green)
– Fire resistance (orange)
– Water breathing (green)
– Swiftness (flashy green)
– Poison (greenish)
Every other potion effect are yellow tints.
PvP Crosshair
](https://modrinth.com/resourcepack/pvp-crosshair-bba)




**This resource pack improves the current crosshair and the block breaking animation for PvP!**
# 📥Installation:
This ressource pack improves the current crosshair and the block breaking animation for PvP! The pack is *made for* **all versions and snapshots between 1.6 and 26.1.1**.

# ✨Features:
Improves the current crosshair and the block breaking animation for PvP -> replaces them with a super assistive and useful crosshair and a loading bar block breaking animation!

# 🛠️Versioning:
This ressource pack uses the following versioning system:
– **Base pack:** standard versioning + Minecraft version
– -> *e.g.* **v1.0-1.21.8, v2.4-v1.21.11,…**

Credits:
Thanks to all the resource packs and their authors, who either licensed their projects under the MIT license or allowed me to use their resource packs!
– PvP Crosshair
– Loading Bar Breaking Animation Pack
Without these projects and their authors, PvP Crosshair & BBA Pack would not have been possible to make. **Special thanks!**
# 💘 Support me!
To help me and make me develop more fascinating projects, share and recommend this resourcepack. Thank you so much!!!
You can also try my other projects here or the projects me and Polr made here! 😀

PVGUI
Restyles various GUI elements including the in-game HUD. Features occasional plants.
Provides support/compatibility for the following mods:
– Appleskin
– Better Command Block UI
– Client Sort
– Controlify
– Dynamic Crosshair
– EMI
– Entity Model Features
– Entity Sound Features
– Entity Texture Features
– Figura
– Gamma Utils
– Iris
– ItemSwapper
– Jade
– Mod Menu
– No Chat Reports
– Origins
– Overflowing Bars
– Raised
– Sidekick
– WTHIT
Check out the gallery.
Unfinished. Leave feedback/suggestions at GitHub.
Only supports 1.20.2 and onwards. Versions earlier than 1.20.2 will not be supported.
Recommended for use alongside this resource pack (this pack is not endorsed by these creators, I just like their work):
– Caxton
– Atkinson Hyperlegible
– Geometric Font 2
– Lithos:Font
Proxy Protocol Support
# Proxy Protocol Support
Proxy Protocol Support is a Fabric and Quilt mod which adds support for Proxy Protocol (HAProxy) for your Minecraft server. It allows to accept both proxied and direct connections simultaneously.
For example you can use TCPShield or other software (Nginx, FRP) to forward traffic, and hide your server’s IP address. Without Proxy Protocol, your console will only show the proxy’s IP address. By reading the Proxy Protocol packet, this mod makes showing the player’s real IP address possible.
**This is a Server-Side only mod; it does nothing when installed on a client.**
Supports Minecraft versions 1.14-26.1 and probably later (untested).
—
## Secure Hybrid Mode
This mod allows your Minecraft server to simultaneously accept connections from a **trusted proxy** (using the PROXY protocol) and from **trusted direct-access IPs**. This is perfect for setups where you want to hide your server’s IP behind a proxy, while still allowing admins or local players to connect directly.
The mod operates on a secure **”Default Deny”** principle. If an incoming connection’s IP address is not explicitly whitelisted in one of the lists below, it will be **rejected**. This prevents unauthorized users from bypassing your proxy and connecting directly to your server’s real IP address.
—
## Configuration
Configuration is handled in `config/proxy_protocol_support.json`.
### `enableProxyProtocol`
Set to `true` to enable the mod’s functionality.
– **Default**: `true`
### `proxyServerIPs`
A list of IP addresses that are your trusted proxy servers. Connections from these IPs **must** send a PROXY Protocol header.
– **Default**: `[“127.0.0.1”]`
### `directAccessIPs`
A list of IPs or CIDR ranges that are allowed to connect directly **without** a PROXY Protocol header. This is ideal for admins, local network players, and server-side tools.
– **Default**: `[“127.0.0.1”, “192.168.0.0/16”]`
### `whitelistTCPShieldServers`
When `true`, the mod automatically fetches TCPShield’s official proxy IPs and adds them to the trusted `proxyServerIPs` list.
– **Default**: `false`
—
## Example Scenarios
#### Scenario 1: Server behind FRP on the same machine
You run `frpc` on the same machine as the Minecraft server. Players from the internet connect through the proxy. You want to connect directly from your gaming PC on the same LAN (`192.168.1.100`).
“`toml
proxyServerIPs = [“127.0.0.1”]
directAccessIPs = [“127.0.0.1”, “192.168.1.100”]
“`
#### Scenario 2: Server protected by a remote proxy service
Your server is at home, and you use a VPS with the IP 203.0.113.10 as a proxy. You want your entire home network (192.168.0.0/24) to have direct access.
“`toml
proxyServerIPs = [“203.0.113.10”]
directAccessIPs = [“127.0.0.1”, “192.168.0.0/24”]
“`
#### Scenario 3: Maximum Security (Proxy Only)
You only want to allow connections through your proxies and nothing else (not even from the local machine).
“`toml
proxyServerIPs = [“1.2.3.4”, “5.6.7.8”] # Your proxy IPs
directAccessIPs = [] # Leave empty
“`
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Programmer Art Fixes
# Programmer Art Fixes
A collection of small fixes for programmer art.

**Please note that you must enable Programmer Art alongside this resource pack!**