Styled Chat

![Logo](https://i.imgur.com/QxkDhm0.png)
# Styled Chat
It’s a simple mod that allows server owners to change how their chat looks!

It adds support for [modern chat formatting](https://placeholders.pb4.eu/user/text-format/) supported by Minecraft,
but ignored by many chat mods/plugins.

It’s also compatible with any mods using [Placeholder API](https://placeholders.pb4.eu/user/general/).

It also supports changing style per player with permissions (supports LuckPerms and PlayerRoles)

*This mod works only on Fabric Mod Loader and compatible!*

If you have any questions, you can ask them on my [Discord](https://pb4.eu/discord)

[Also check out my other mods and project, as you might find them useful!](https://pb4.eu)

![Example image](https://i.imgur.com/HPSMaS8.png)
![Example image2](https://i.imgur.com/mSWzIV4.png)

## Commands (and permissions):
– `/styledchat` – Main command (`styledchat.main`, available by default)
– `/styledchat reload` – Reloads configuration and styles (requires `styledchat.reload`)
– `/styledchat set ` – Changes personal ‘s style of to (requires `styledchat.set`)
– `/styledchat get ` – Sends ‘s style of (requires `styledchat.get`)
– `/styledchat clear ` – Clears ‘s style of (requires `styledchat.clear`)

## Configuration:
You can find config file in `./config/styled-chat.json`.
[Formatting uses Simplified Text Format](https://placeholders.pb4.eu/user/text-format/).
It supports usage of placeholders from [Placeholder API](https://placeholders.pb4.eu/user/general/).
Additionally, every message type has few own local variables.

“`json5
{
“CONFIG_VERSION_DONT_TOUCH_THIS”: 3,
“_comment”: “Before changing anything, see https://github.com/Patbox/StyledChat#configuration”,
“text_formatting”: {
// Enables parsing of links in chat
“parse_links”: true,
// Enables markdown
“markdown”: true,
// Enables support for legacy (&x) codes in chat (only when typed by player)
“legacy_formatting”: false,
// Enables formatting from other mods (might break StyledChat one, if mod implements it incorrectly)
“formatting_from_other_mods”: false
},
“chat_preview”: {
// Sends full message (entire formatting surrounding it) in chat preview
“send_full_message”: false,
// Require chat preview for formatting, disabling it otherwise
“require_for_formatting”: false
},
“auto_completion”: {
// Enables autocompletion for tags (for example , )
“tags”: false,
// Enables autocompletion for tag aliases (for example , )
“tag_aliases”: false,
// Enables autocompletion for emoticons (for example :pos:, :item:)
“emoticons”: false
},
// Default style settings
“default”: {
// Display name (local variables: ${default}, ${name})
“display_name”: “${default}”,
// Style of messages
“message_formats”: {
// Chat message style (local variables: ${player}, ${message})
“chat”: “<${player}> ${message}”,
// Join message (local variables: ${player})
“joined_the_game”: ““,
// Join message after name change (local variables: ${player}, ${old_name})
“joined_after_name_change”: ““,
// Join message for players joining for first time (local variables: ${player})
“joined_for_first_time”: ““,
// Player leaving server (local variables: ${player})
“left_game”: ““,
// Player death message (local variables: ${player}, ${default_message})
“base_death”: “${default_message}”,
// Finishing advancement task (local variables: ${player}, ${advancement})
“advancement_task”: ““,
// Finishing advancement challenge (local variables: ${player}, ${advancement})
“advancement_challenge”: ““,
// Finishing advancement goal (local variables: ${player}, ${advancement})
“advancement_goal”: ““,
// Team message, visible to player sending it (local variables: ${team}, ${displayName}, ${message})
“sent_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
// Team message, visible to other team members (local variables: ${team}, ${displayName}, ${message})
“received_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
// Private message, visible to player sending (local variables: ${receiver}, ${sender}, ${message})
“sent_private_message”: ““,
// Private message, visible to others (local variables: ${receiver}, ${sender}, ${message})
“received_private_message”: ““,
// Output of /say command (local variables: ${player}, ${message})
“say_command”: “[${player}] ${message}”,
// Output of /me command (local variables: ${player}, ${message})
“me_command”: ““,
// Death message send when player’s pet dies (local variables: ${default_message}, ${pet})
“pet_death”: “${default_message}”
},
// Style of link (local variables: ${link}, ${url})
“link_style”: “${link}”,
// Style of spoilers (local variables: ${spoiler})
“spoiler_style”: “${spoiler}”,
// Spoiler symbol used in spoiler style
“spoiler_symbol”: “▌”,
// Formatting accessible to players
“formatting”: {
// “formatting tag”: true/false
“dark_red”: true,
“green”: true,
“underline”: true,
“dark_green”: true,
“black”: true,
“yellow”: true,
“bold”: true,
“italic”: true,
“dark_blue”: true,
“dark_purple”: true,
“gold”: true,
“red”: true,
“aqua”: true,
“gray”: true,
“light_purple”: true,
“blue”: true,
“white”: true,
“dark_aqua”: true,
“dark_gray”: true,
“spoiler”: true,
“strikethrough”: true
},
// List of emoticons accessible to players (:name: in chat). Supports placeholders
“emoticons”: {
// “name”: “value”
“potion”: “🧪”,
“item”: “[%player:equipment_slot mainhand%]”,
“trident”: “🔱”,
“rod”: “🎣”,
“shrug”: “¯\_(ツ)_/¯”,
“bow”: “🏹”,
“bell”: “🔔”,
“heart”: “❤”,
“bucket”: “🪣”,
“sword”: “🗡”,
“shears”: “✂”,
“pos”: “%player:pos_x% %player:pos_y% %player:pos_z%”,
“fire”: “🔥”,
“table”: “(╯°□°)╯︵ ┻━┻”,
// Since 2.2.1+1.20.1 you can also import from files, using this syntax.
“$emojibase:builtin:joypixels”: “${emoji}”,
// value is the same as in others, just ${emoji} is replaced with read emojis (so you can apply fonts for example)
// Format looks like this $TYPE:SOURCE:PATH
// TYPE is “emojibase” for Emojibase.dev shorthand, “cldr” for Unicode cldr-json annotation
// or “default” for same style as this file (excluding imports)
// SOURCE points what type of storage it is, where PATH targets the file
// “builtin” loads it from json bundled with mod (“joypixels” or “emojibase”)
// “from_file” loads it from file relative to config dir (for example “emoji.json” points to “[SERVER]/config/emoji.json)

}
},
// List of styles with some requirements, applied from top do bottom
“styles”: [
{
// A requirement of style to apply to player
“require”: {
“type”: “…”,
// See information about these here: https://github.com/Patbox/PredicateAPI/blob/master/BUILTIN.md
},
/* Rest is the same as in “default” field, except all fields are fully optional */
}
]
}
“`

## In chat formatting
If player has a required permissions (`styledchat.format.[tag_name]`, where `[tagname]` is Text Parser tag), then they can use Simplified Text tags from within their chat.
Additionally, you can enable markdown and legacy (&X) formatting in the config

## Example config
“`json
{
“CONFIG_VERSION_DONT_TOUCH_THIS”: 3,
“_comment”: “Before changing anything, see https://github.com/Patbox/StyledChat#configuration”,
“text_formatting”: {
“legacy_formatting”: true,
“parse_links”: true,
“markdown”: true,
“formatting_from_other_mods”: true
},
“chat_preview”: {
“send_full_message”: false,
“require_for_formatting”: false
},
“auto_completion”: {
“tags”: false,
“tag_aliases”: false,
“emoticons”: true
},
“default”: {
“display_name”: “${vanillaDisplayName}”,
“message_formats”: {
“chat”: “${player} » ${message}”,
“joined_the_game”: “ “,
“joined_after_name_change”: “ “,
“joined_for_first_time”: ““,
“left_game”: “ “,
“base_death”: “ ${default_message}”,
“advancement_task”: ““,
“advancement_challenge”: ““,
“advancement_goal”: ““,
“sent_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
“received_team_chat”: “\’>${team}’:’${displayName}’:’${message}’>”,
“sent_private_message”: “[PM → ${receiver}] » ${message}”,
“received_private_message”: “[PM ← ${sender}] » ${message}”,
“say_command”: “[${player}] ${message}”,
“me_command”: “* ${player} ${message}”,
“pet_death”: “Oh no! ${default_message}”
},
“link_style”: “${link}”,
“spoiler_style”: “${spoiler}”,
“spoiler_symbol”: “▌”,
“formatting”: {
“dark_red”: true,
“underline”: true,
“yellow”: true,
“italic”: true,
“dark_blue”: true,
“dark_purple”: true,
“gold”: true,
“red”: true,
“aqua”: true,
“gray”: true,
“light_purple”: true,
“white”: true,
“pos”: true,
“dark_gray”: true,
“spoiler”: true,
“strikethrough”: true,
“st”: true,
“b”: true,
“item”: true,
“green”: true,
“dark_green”: true,
“black”: true,
“i”: true,
“bold”: true,
“blue”: true,
“dark_aqua”: true
},
“emoticons”: {
“potion”: “🧪”,
“trident”: “🔱”,
“rod”: “🎣”,
“shrug”: “¯\_(ツ)_/¯”,
“bow”: “🏹”,
“bell”: “🔔”,
“heart”: “❤”,
“bucket”: “🪣”,
“sword”: “🗡”,
“shears”: “✂”,
“fire”: “🔥”,
“table”: “(╯°□°)╯︵ ┻━┻”
}
},
“styles”: [
{
“require”: {
“type”: “permission”,
“permission”: “group.admin”,
“operator”: 4
},
“display_name”: “[Admin] ${vanillaDisplayName}“,
“message_formats”: {
“chat”: “${player} » ${message}”,
“base_death”: “”
},
“formatting”: {},
“emoticons”: {}
},
{
“require”: {
“type”: “permission”,
“permission”: “group.default”
},
“display_name”: “[Player] ${vanillaDisplayName}“,
“message_formats”: {},
“formatting”: {},
“emoticons”: {}
},
{
“require”: {
“type”: “permission”,
“permission”: “group.vip”,
“operator”: 3
},
“message_formats”: {},
“formatting”: {},
“emoticons”: {
“potato”: “Potato”
}
}
]
}
“`

Structures

[![banner](https://cdn.modrinth.com/data/cached_images/5a2ad07cdd3d023576c418dbc8e130125fb58428_0.webp)](https://www.curseforge.com/minecraft/mc-mods/geckos)

***

![banner](https://media.forgecdn.net/attachments/1421/910/2025-12-11_22-42-37-min-1-png.png)

## About:

Structures is a datapack that adds new structures to your world!

The added structures not only look great (well, as good as I can make them :D) but also add depth to the game. Instead of just random and meaningless structures, the goal is to make the world feel richer and more immersive.

## Notes:

This datapack has been released as a mod, which means you can use it on Neoforge, Forge, Fabric, and Quilt modloaders. Across a wide range of versions.

The mod is still under active development (not abandoned). Keep in mind: I can add, remove, or change anything about the structures!

The Steve Series Pack

**The texture pack has:**
– _6 invisible items (Pottery Sherds)_
– _A Darkness entity (that uses a Piglin as the base)_
– _Darkness Blockset (stairs, slabs, blocks and walls) [granite]_
– _5 colored light blocks (one for each base colored steve)_
– _Rainbow Stone_
– _A custom iron door texture_

**How to make the best Darkness entity:**

summon piglin ~ ~ ~ {IsImmuneToZombification:1,active_effects:[{id:regeneration,duration:200,amplifier:10,show_particles:0b}],HandItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],ArmorItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],HandDropChances:[0f,0f],ArmorDropChances:[0f,0f,0f,0f]}
**[Must be used inside of a command block.]**

Steak of Undying

Super simple texture pack that changes your Totem of Undying texture to a steak! For the time being, this works in any version of 1.21, and generally, this should work in any version from 1.14 to 1.21 (because in 1.14 they changed the item textures, and I’m not really sure if this the steak texture matches the one before 1.14). This pack is actually heavily inspired by Beppo’s Totem of Undying texture, so I decided to make that into an accessible for everyone pack! The translations for it are currently available in 30 of the most popular/common Minecraft languages.

StackDeobfuscator

# Stack Deobfuscator

> **WARNING**
> This mod is obsolete for all Minecraft versions newer than 1.21.11. It will still be maintained for older versions.

Discord: https://discord.gg/XSB7jn9
Web Version: https://stackdeobf.net/

See [wiki](https://github.com/booky10/StackDeobfuscator/wiki/Configuration) for configuration

## What does this mod do?

All errors displayed in the console and all crash reports will be remapped from unreadable production names (e.g.
`net.minecraft.class_310`) to readable mapped names (e.g. `net.minecraft.client.MinecraftClient`).

This allows mod developers to more easily identify issues in a non-development environment, as the errors are instantly
human-readable.

### Comparison

Before

“`
[23:13:08] [Render thread/ERROR]: Reported exception thrown!
net.minecraft.class_148: Manually triggered debug crash
at net.minecraft.class_309.method_1474(class_309.java:509) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1574(class_310.java:1955) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1523(class_310.java:1180) ~[client-intermediary.jar:?]
at net.minecraft.class_310.method_1514(class_310.java:801) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) ~[minecraft-1.19.4-client.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.18.jar:?]
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:88) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:126) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.main(EntryPoint.java:71) ~[NewLaunch.jar:?]
Caused by: java.lang.Throwable: Manually triggered debug crash
at net.minecraft.class_309.method_1474(class_309.java:506) ~[client-intermediary.jar:?]
… 10 more
“`

After (yarn/quilt mappings)

“`
[23:11:25] [Render thread/ERROR]: Reported exception thrown!
net.minecraft.util.crash.CrashException: Manually triggered debug crash
at net.minecraft.client.Keyboard.pollDebugCrash(Keyboard.java:509) ~[client-intermediary.jar:?]
at net.minecraft.client.MinecraftClient.tick(MinecraftClient.java:1955) ~[client-intermediary.jar:?]
at net.minecraft.client.MinecraftClient.render(MinecraftClient.java:1180) ~[client-intermediary.jar:?]
at net.minecraft.client.MinecraftClient.run(MinecraftClient.java:801) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) ~[minecraft-1.19.4-client.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.18.jar:?]
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:88) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:126) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.main(EntryPoint.java:71) ~[NewLaunch.jar:?]
Caused by: java.lang.Throwable: Manually triggered debug crash
at net.minecraft.client.Keyboard.pollDebugCrash(Keyboard.java:506) ~[client-intermediary.jar:?]
… 10 more
“`

After (mojang mappings)

“`
[23:04:12] [Render thread/ERROR]: Reported exception thrown!
net.minecraft.ReportedException: Manually triggered debug crash
at net.minecraft.client.KeyboardHandler.tick(KeyboardHandler.java:509) ~[client-intermediary.jar:?]
at net.minecraft.client.Minecraft.tick(Minecraft.java:1955) ~[client-intermediary.jar:?]
at net.minecraft.client.Minecraft.runTick(Minecraft.java:1180) ~[client-intermediary.jar:?]
at net.minecraft.client.Minecraft.run(Minecraft.java:801) ~[client-intermediary.jar:?]
at net.minecraft.client.main.Main.main(Main.java:237) ~[minecraft-1.19.4-client.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:462) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) ~[fabric-loader-0.14.18.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.18.jar:?]
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:88) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:126) ~[NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.main(EntryPoint.java:71) ~[NewLaunch.jar:?]
Caused by: java.lang.Throwable: Manually triggered debug crash
at net.minecraft.client.KeyboardHandler.tick(KeyboardHandler.java:506) ~[client-intermediary.jar:?]
… 10 more
“`

## Mappings Overview

Mappings are downloaded and parsed asynchronously. They are downloaded only once per version.
Yarn and Quilt refresh their version every 48 hours to check for updates.

| Mappings | Compatible Minecraft Versions | Download Size (zipped¹)² | Cached Size (gzipped)² |
|———-|———————————————|—————————————-|————————————-|
| Yarn | 18w49a (1.14 snapshot) or higher | `1.4 MiB` | `1.4 MiB` |
| Quilt | 1.18.2 or higher | `1.4 MiB` (+`1.1 MiB` below 1.19.2) | `1.4 MiB` (+`1.1 MiB` below 1.19.2) |
| Mojang | 1.14.4 and 19w36a (1.15 snapshot) or higher | `9.0 MiB` (uncompressed) + `559.1 KiB` | `1.3 MiB` + `558.6 KiB` |

¹: Mojang mappings are not compressed
²: Sizes as of 12th May 2024 (1.20.6 is latest)

Squared Shadow

This is a Texture Pack, originally designed for “[Better Than Adventure!](https://www.betterthanadventure.net/)”, and consequentially Beta 1.7.3 (although it will work with ANY version of Minecraft that has a Shadow, since the location and filename has never changed, despite the outdated Resource Pack version warning), that gives the Entities a squared Shadow, instead of a circular one. Consistency, my beloved.

![My Character’s Feet, Featuring a Blocky Shadow](https://cdn.modrinth.com/data/cached_images/72dd28be362e85b04d61b69cb37d451b4a65d68a_0.webp)

# CREDITS

– Shadow texture and “pack.png” made by AndreWharn.
– Do not use the assets without permission, please!

# Thanks for using this pack! 😀

Spook

**I am currently inactive on this project at the moment, and new updates may be extremely delayed**

### **Important info:**
This RP **does not** contain any creepy/scary content or jumpscares. It only contains shader effects and only intends to just make the atmosphere more spooky feeling.

This RP **does not** work with optifine or sodium.

### About the pack
Spook is a resource pack making use of core shaders to add a spooky vibe to the game, without having to use optifine/iris.

### What this RP adds:
– Desaturated colour with red tint
– A red UI
– A dark, close fog around the player
– Slight effects to mobs with emissive eye rendering

### Known issues:
– Items held are completely black on inventory preview
– Fog does not apply to sign text
– Objects may ignore fog at large distances from player

Spawn Eggs Backported

# 25w08a Spawn Egg Textures – Backported!

This resource pack brings the **spawn egg textures** introduced in **Minecraft Snapshot 25w08a** to **all versions from Minecraft 1.14 snapshots up to 25w07a**! If you love the new spawn egg textures but prefer playing on older versions, this pack is perfect for you.

### ✨ **Features:**
– Backports **25w08a spawn egg textures** to **all versions from Minecraft 1.14 snapshots up to 25w07a**.
– Faithful to the vanilla aesthetic.
– Perfect for those who want the latest textures on older versions.

Enjoy and let me know if you find any issues! 🥚🎨

Spawn Animations

# Tschipcraft’s Spawn Animations


> A server-side data pack/mod for 1.14x-26.1x

🧟‍♂️ ‌‌ Features

Hostile mobs dig out of the ground or poof into existence when they spawn.

**Works with:**
Zombies, Husks, Drowned, Skeletons, Strays, Bogged, Wither Skeletons, Spiders, Cave Spiders, Creepers, Endermen, Slimes, Magma Cubes, Zombified Piglins, Striders and Giants.

This data pack/mod is designed to be as unintrusive as possible. Hidden entities including their worn armor and tools will only be invisible and silent.

Spawn Animations is completely server-side!

[-> For available settings and customization, take a look at the wiki <-](https://github.com/Tschipcraft/spawnanimations/wiki) More sophisticated animations with Animated Java are planned for v2.0! ## Installation Install either as: * **Data Pack [DP]** ➜ Place `.zip` in your world's `datapacks` folder * **Mod [Mod]** ➜ Drop into your `mods` folder and optionally install [MidnightLib](https://modrinth.com/project/codAaoxh) for a global config file and UI For hiding entities with emissive layers in 1.20.4 or below, and generally smoother animations, you may additionally install [Pehkui](https://modrinth.com/project/t5W7Jfwy). To manage settings, reset, or uninstall the pack, use the command `/trigger tschipcraft.menu` or `/function #tschipcraft:menu`. ## Demo GIFs

Click here to expand

Stray digging up
Enderman digging up

## Compatibility

**Forge** is only natively supported until Minecraft 1.21.5.

For Minecraft 1.14, 1.15 or 1.16, you can use [a legacy version](https://github.com/Tschipcraft/spawnanimations/tree/master/other_editions).

For mod support, check out [Spawn Animations Compats by Fyoncle](https://modrinth.com/datapack/spawn-animations-compats).

## External Links


CurseForge


PlanetMinecraft



## Partner Offers

Want to buy **Hytale** or upgrade your edition? Use creator code `Tschipcraft` upon checkout for me to receive a commission! (The price for you stays the same)



SpaceFrog’s Hungry Hungry Frogs *FroggyCraft Addon*

In addition to adding all vanilla hostile mobs, this datapack adds hostile mobs from the FroggyCraft modpack to the frog food list of ([**_SpaceFrog’s Hungry Hungry Frogs_**](https://modrinth.com/datapack/spacefrogs-hungry-hungry-frogs)) datapack. If you’re running some or all of the mods from FroggyCraft that add custom hostile mobs, this datapack will expand the types of mobs frogs can eat. However, if you run this datapack without the base SpaceFrog’s Hungry Hungry Frogs datapack, your frogs will be left pretty underpowered, and no one wants to see a frog exploded by a creeper! The base datapack adds buffs to frogs to make sure your froggy friends stand a good chance in any fight they get into.

This datapack is also a good option for those running vanilla Minecraft who want to give all frogs the ability to attack hostile vanilla mobs without the getting the buffs found in SpaceFrog’s Hungry Hungry Frogs.