MI-PBR

A minimal PBR resource pack for the Modern Industrialization mod. Requires a shader supporting “Lab” or “Old/seus” PBR.

This project is still an early work-in-progress so not all blocks are complete.

Message Display Time

## Message Display Time
A mod that adds a setting for seconds before messages in chat disappear.

![preview](https://i.postimg.cc/65QGyMx8/output-compress-video-online-com.gif)

## Usage
By default, the mod changes the number of seconds before disappearance from 10 to 5, but the mod can be customized using the Cloth Config API mod.

## Support
If you like my mods, feel free to support their creator!

Buy Me a Coffee at ko-fi.com

Mellstroy (Я уже красный) Totem of Undying

**EN**: This resource pack replaces the original **Totem of Undying** with the Meme from Mellstroy **I’m already red, it won’t work out culturally** with sound. This meme has become very popular on TikTok over the past couple of years.

**RU**: Этот ресурспак заменяет оригинальный **Тотем бессмертия** на Мем от Меллстроя **Я уже красный, культурно не получится** со звуком, данный мем за последние пару лет стал очень популярным в Тик Ток

– Омайгадность Тотем

– Тотем Меллстрой

– ПОЛНАЯ КОЛЛЕКЦИЯ РЕСУРСПАКОВ – МЕМЫ + СТРИМЕРЫ

![1](https://avatars.mds.yandex.net/get-vthumb/4628628/c035261781a3b6883b8cb8b8c554fd11/800×450)

Mediumcore datapack port

# Mediumcore vanilla datapack unofficial port
Original mod – AlexModGuy: Mediumcore

His github

## What does this datapack do?

As AlexModGuy wrote,
> Mediumcore is a new difficulty option that is designed to be more difficult than regular survival, but far less punishing than vanilla’s Hardcore Mode. The only significant change mediumcore has over default survival is that each death decreases the maximum available health a player can regenerate. The player looses a heart of max health per death, until they only have 3 hearts of health left. At this point, they will not loose anymore and can continue to play the game in their hobbled, feeble state. Luckily, this punishment isn’t permanent – if you’re willing to do what it takes to get your hearts back. Consuming a Golden Apple or Enchanted Golden Apple will grant you one of your missing hearts, along with the usual effects of consuming these foods.
image

↑ ↑ ↑ ↑

if the player died 3 times

This is my first datapack coded with minecraft variables.

It was a hard journey and in the end almost all functions from original mod are working

## How to configure it?

the main config file is located in `datamediumcorefunctionconfig.mcfunction`

(in `datamediumcorefunctionsconfig.mcfunction` for 1.20.2)
image

Here’s what each value does
| in config | what it means |
|———-|—-|
| items:[“enchanted_golden_apple”,…] | items, that when consumed will regenerate your health |
| max:10 | maximum player hearts |
| max_1:11 | maximum player hearts+1 (please do not set it with wrong values, that are not “max”+1) |
| max_deaths:7 | maximum player deaths (when you die a lot you will end up with (max)-(max_deaths) hearts. By default your minimum hearts is 3) |

## If the project will get some attention

### I will make this datapack more configurable
In original mod you can change, how many health an item will regenerete you, how many hearts will disappear after death and so on

### I will make a better 1.20.2 version
in 1.20.2 – `function` is `functions` and `minecraft:max_health` is `minecraft:generic.max_health` and also something just doest work, so I did a temporarly solution: I put `load.mcfunction` inside `tick.mcfuction`

If this project gets attention I’ll try to find an error and make a better solution

### I’ll TRY to make support for <=1.20.1 Mojang added "$" macros in mcfunction only in 1.20.2, and my datapack uses it a lot

Will stretch this datapack to 1.20.1 if only project gets a lot of attention

Medium Biomes

# Medium biomes

Medium Biomes is a Minecraft datapack that adjusts world generation by introducing a biome scale between default and large biomes.

This creates a more balanced terrain layout, where biomes are neither too small and fragmented nor excessively large and repetitive.
The result is a smoother exploration experience with improved biome transitions and more coherent world generation.

## Features
– Adds a biome scale between default and large biome generation
– Creates more cohesive and naturally distributed biomes
– Improves exploration by reducing excessive biome fragmentation
– Only affects newly generated chunks

## Installation

– Download the datapack
– Move the datapack inside “.minecraft/saves//datapacks“ (How to find .minecraft?)
– Reload the world or run “/reload“

## Support the Project

If you enjoy this datapack and find it useful, please consider giving the repository a star and following me on GitHub.
This helps the project gain visibility and motivates further development and maintenance.

## Contributing
Contributions are welcome! Please read CONTRIBUTING.md for commit conventions and guidelines.

MCSM enchantment glint

**Enchantment glint in Minecraft story mode looks different than the one in minecraft**, so i decided to **make a texture pack** that **looks similar** to the one seen in Minecraft story mode, it **isnt the same** but its good enough. this texture pack **will be updated in the future** because it **isnt perfect**

Perspective

![Perspective](https://github.com/mclegoman/perspective/raw/development-1.21/assets/logo/perspective.png)
## About
Perspective is a Minecraft mod developed for Fabric/Quilt. It allows players to zoom, change and hold perspectives, have custom textures on named/random entities, take panoramic screenshots, and use super secret settings!

## Dependencies
– Fabric API or Quilted Fabric API (QFAPI)
– `fabric-resource-loader-v0`
– `fabric-key-binding-api-v1`
– `fabric-rendering-v1`
– `fabric-lifecycle-events-v1`
– Luminance (Bundled)
– Java 21 or later.

## FAQ
– **Can I add my own shader to Super Secret Settings?**
– Yes! You can add more shaders using resource packs.
– **Do you have a guide for this?**
– I recommend checking out the Souper Secret Settings: Resourcepack Guide.
– Perspective specific documentation is not yet available.
– Perspective is cross-compatible with Souper Secret Settings, meaning resource packs made for either mod will work!
– **Is Perspective compatible with other mods?**
– We try to be as compatible as possible, but sometimes things break.
– If you find an incompatible mod, let us know!
– We are cross-compatible with Souper Secret Settings’ resource packs, and our shaders can run alongside Iris Shaders.
– **Can I use this in a modpack or video?**
– Yes, you can use this mod in modpacks or videos.
– **Will you port this mod to 1.x.x?**
– I am unlikely to port to specific versions, but I do try to keep up to date with the latest Minecraft version. However, other developers are free to port this mod, as long as they adhere to the conditions of the LGPL-3.0-or-later license.
– **Is this compatible with Forge?**
– No. However, other developers are free to port this mod, as long as they adhere to the conditions of the LGPL-3.0-or-later license.
– **Is this compatible with Quilt Loader?**
– Yes, currently Perspective is developed and built for Fabric Loader, with Quilt Loader compatibility in mind.
– Fabric Loader support may get dropped in favour of Quilt Loader at a future date.
– **Why are some keybinding(s) not working?**
– Make sure there are no conflicts with any keybinding(s).
– `Load Hoatbar Activator` and `Save Hotbar Activator` may be conflicting by default.

## Also check out
Souper Secret Settings by Nettakrim
Luminance Mod Collection

Licensed under LGPL-3.0

**This mod is not affiliated with/endorsed by Mojang Studios or Microsoft.**
Some game assets are property of Mojang Studios and fall under Minecraft EULA.

Max Totem of Undying

– ENG: Max is a Russian cross-platform instant messaging service based on the digital system of the same name. It was founded in 2025 by the VK technology company. Resourcepack replaces the immortality totem with the logo

– RU: Max — российский кроссплатформенный сервис мгновенного обмена сообщениями на базе одноимённой цифровой системы. Основан в 2025 году технологической компанией VK. Ресурспак заменяет тотем бессмертия на логотип

Check collection with all memes + streamers Totems

– Тотем Я уже Красный-totem-of-undying)

– Тотем Меллстрой

– Colored Bricks

– MACAN Totem of Undying

Marker Command Engine

# Marker Command Engine (MCE)

![Minecraft](https://minecraft.net)
![License: MIT](LICENSE)

**Marker Command Engine** is a lightweight and high-performance command execution engine for Minecraft datapacks. It allows you to run commands directly from storage using a clean marker entity + command block technique.

## Features

– Execute commands stored in `storage mce:cmd`
– Very low performance impact
– Simple and clean API
– Clean marker entity method
– Supports Minecraft 1.21+ (`pack_format: 57`)

## Installation

1. Download or clone this repository.
2. Put the `marker-command-engine` folder into your world’s `datapacks` folder.
3. Run `/reload` in your Minecraft world.
4. You should see a successful load message in chat.

## Usage

### Run a Command

“`mcfunction
# Store the command
data modify storage mce:cmd Command set value “say Hello World!”

# Execute it
function mce:api/run
“`

### Show Help

“`mcfunction
function mce:api/help
“`

## Available Functions

| Function | Description |
|———————–|————————————————–|
| `mce:api/run` | Executes the command stored in storage |
| `mce:api/help` | Shows help information |
| `mce:core/load` | Runs when datapack is loaded |
| `mce:core/reset` | Cleans up marker and command block |

## Technical Details

– **Marker**: Tagged with `Tags:[“mce.cmd”]`
– **Command Block**: Temporarily placed at `0 -64 0` and removed immediately
– Reset operation runs automatically after 3 ticks

## For Developers

Storage structure:

“`json
{
“Command”: “your command here”
}
“`

## License

This project is licensed under the **MIT License** — you are free to use, modify, and distribute.

**Made with ❤️ for the Minecraft Datapack Community**

Manhunt

This datapack implements a simple manhunt game. It is compatible with realms due to the fact that it is a datapack. But it is also available bundled as a mod.

### Installation
**If you get a message saying the pack is not supported in lower versions I have marked it as working in, ignore this as it will still work**

**Datapack installation:**
1. Locate the datapack folder for the specific world
2. Drag the Manhunt.zip file into the datapack folder
3. Enable the datapack with /datapack enable “file/Manhunt.zip”

**Mod installation:**
1. Follow the instructions on how to install your prefered modloader (be it Forge, Fabric, NeoForge or Quilt)
2. Drag the downloaded .jar file into (on windows) %appdata%.minecraftmods
3. Launch the world and start playing

### Playing
Hunters are added with:

“`
/team join hunters player_name
“`

And runners with:

“`
/team join runners player_name
“`

The game is started with:

“`
/function manhunt:start_game
“`

You can pause the game if you want to leave without having to restart and clear your inventory with:

“`
/function manhunt:pause_game
“`
And then resume the game with:

“`
/function manhunt:resume_game
“`

### Configuration

The start delay can be changed from the default of 45 to whatever you like with:

“`
/scoreboard players set Temp manhunt_lead 60
“`

The minumum tracking distance (within this distance from the runners the compass goes crazy)
Can be removed (done by default) with:

“`
/scoreboard players reset Temp manhunt_min_dst
“`

And set to your desired distance with:

**If you want a distance of 20 you will use the value 20 * 20 = 400**

“`
/scoreboard players set Temp manhunt_min_dst 400
“`

The scoreboard can be removed with:
“`
/scoreboard objectives setdisplay sidebar
“`

**Please report any problems on github or on my discord server.**