SobhanA11 modern Vanilla+ Cpvp (crystal pvp)
**hello!
this is a crystal and modern and mace pvp resource pack (with some survival features)**
🖼️Vanilla Minecraft textures like blocks and items have a width and height of 16 pixelsbut Some textures make the resolution of textures smaller than the default, such as 8x, and some bigger, such as 32x.
# 🌟main features
– 3d crystal item
– pvp crosshair
– glassed boats bottems
– BrewingStand Guide
– smaller totem and shield and mace
– very low fire effect
– Transparent GUI
– custom texture for items with some enchants
– show loading level of bow
– smal totem pop
– no explosion particle
– smoth water
– numbered redstone dusts
– A11 totem! (SobhanA11 logo)
– rounded edge hotbar gui
– smal foods
– unrandom textures
# 💠 Why Use This Pack?
Whether you are dueling in Crystal PvP, trying out the new mace mechanics, or just enjoying a survival world, this pack gives you:
– Better visibility during fights
– Cleaner UI & particles
– A mix of performance-friendly textures and modern style
🙌 Thanks for using my pack! Hope you enjoy it.
SnifferBeGONE – Remove the sniffer sound
A resource pack that removes every sniffer sound, except for it’s death.
### Version support
– Every version after 1.20 is supported. As the sniffer was released that version.
**If you have any issues, please contact me through Discord.**
@zemewtf
smooth biome moss
add biome blending to moss block, donesnt work with moss carpet unfortunatly.
/! NEEDS either continuity OR optifine to work as it use theyre CTM feature /!
smoothing also need continuity or optiphine as it was not intentional at firs, i will have to remake the texture in the plain for everyone one day but for now, everything in this pack need continuity or optifine
Small Shield & Totem
# Small Shield & Totem

### Features
– Small shield
– Small totem
– Small totem pop
– Small totem pop particles
– No mods needed
### Compatibility
The pack works on all version from **1.9** to the **Newest**
⚠️ Versions 1.19.4 and below will tell you “the pack is for a newer version”, but it will work just fine
### Notice
Totem of undying will be extra small when placed in an item frame. This is unfortunately a side effect of the small totem pop effect
⠀
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Truly Small Items
### Features
– Smallified equipment and miscellaneous items.
– Fixes multiple texture issues, such as the end crystal offset.
– Blends in well with vanilla textures.
– Fully compatible with other smallifying resource packs!
– Fully functional in any version from 1.5!
### Questions?
Be sure to make suggestions and report bugs or inconsistencies to the [Jotform](https://form.jotform.com/260524716060046)!
### What Version?
If you are using the Modrinth loader, it should automatically select the resource pack for your version!
In case you are not using the Modrinth loader, the letter determines which pack to install:
* P: 1.5 – 18w43a
* T: 18w43a – Latest
Skylark

# Skylark
Generation and utility mod for Fabric sky block games.
You do not need to ask me in order to use this mod in a modpack or to use
this code in your own mod. However, I would love to hear about it so I can
check it out.
See [the wiki](https://github.com/gniftygnome/skylark/wiki) for configuration and details.
## What does Skylark do today?
Currently implemented features:
* Disable all Overworld generation.
* Preserve the distribution of biomes.
* Allow generation of any starting feature (trees, etc.), or
* At a configurable height, and
* Randomized from a configured list, which
* Defaults to (most of) the Minecraft trees
* Allow generation of most structures.
* There is no ground layer, so
* Many vanilla structures will have some defects.
* Some vanilla structures override the height (-63 is common).
* A few custom structures are available; see the wiki.
* Generate a single chest at the spawn point with configurable items.
* Spawn the player on the generated feature or structure.
* Option to distribute multiple players either:
* All at (0, 0) on a shared spawn feature, or
* In a ring of configurable radius centered on (0, 0), or
* Based on their Minecraft scoreboard team.
* Track and persist player default spawn location individually.
## What might Skylark do eventually?
Currently planned features:
* Maybe add bonus things specific to finding different biomes?
I will generally add any features I find useful for sky block play but which
are not already available via other Fabric mods. Suggestions are welcome.
SKN’s Loopy Ores
Summary
Vanilla ore textures have always seemed very “contained” in their blocks. You could draw a grid using the blocks themselves. This texture pack connects all those lonely ores together, albeit in a pretty rugged way.
This also functions as a more awesome version of all the “ore outline” resource packs.
I didn’t touch gilded blackstone or ancient debris because they’ve all been pretty cool textures already, and I wouldn’t be changing much. I included them in screenshots in the gallery, but I did not change them.
Images
All Ores Affected
1.19-Latest

1.6-1.8.9

Ingame Screenshots



Shader Preview
Solas

Complementary Reimagined

None

All shaders used are linked in the gallery with their corresponding images.
If you have any questions, comments, or ideas, please check out the wiki link and post them there.
SKN’s Topsy Fixes: Bare Bones
Summary
My original resource pack, SKN’s Topsy Fixes, now packaged and colored to fit into the Bare Bones resource pack. This is actually the easiest pack, since I already had the model data set from my original resource pack.
Images
Side-by-Side Comparison
Before and after, respectively






Ingame Screenshots


If you have any questions, comments, or ideas, please check out the wiki link and post them there.
SKN’s Topsy Fixes
Summary
While I was making my Loopy Ores resource pack, I noticed that some ores had some issues with their textures, namely gilded blackstone and all of the deepslate ores. I went on the minecraft forums to report it, but it turns out someone already reported them, and they were marked as working as intended. I think that’s dumb, and I decided to fix them up in the most vanilla way I could.
I admit, this is a very niche project, but if you’ve been bugged by the same problem, I’ve got it all fixed here!
I also have added support for the following mods:
Images
Side-by-Side Comparison
Before and after, respectively






Modded Screenshots

Ingame Screenshots


If you have any questions, comments, or ideas, please check out the wiki link and post them there.
SKN’s Loopy Ores: Bare Bones
Summary
My Loopy Ores resource pack has been making its rounds, and as I’ve been enjoying playing with the Bare Bones resource pack, I figured I’d make a version of this that’s compatible. nearly every ore-type block is changed. (gilded blackstone and netherite are similar but unaffected, as there is nothing I can significantly do to make them like the ores.)
Images
All Ores Affected

1.8.9 Version

If you have any questions, comments, or ideas, please check out the wiki link and post them there.