SnifferBeGONE – Remove the sniffer sound

A resource pack that removes every sniffer sound, except for it’s death.

### Version support
– Every version after 1.20 is supported. As the sniffer was released that version.

**If you have any issues, please contact me through Discord.**
@zemewtf

smooth biome moss

add biome blending to moss block, donesnt work with moss carpet unfortunatly.
/! NEEDS either continuity OR optifine to work as it use theyre CTM feature /!
smoothing also need continuity or optiphine as it was not intentional at firs, i will have to remake the texture in the plain for everyone one day but for now, everything in this pack need continuity or optifine

Small Shield & Totem

# Small Shield & Totem
![Gif displaying before and after look of the shield and totem](https://cdn.modrinth.com/data/LSBNL0rO/images/565af7be7a6eb9c63c2c23ae3d4687cf3585ed8b.gif)
### Features
– Small shield
– Small totem
– Small totem pop
– Small totem pop particles
– No mods needed

### Compatibility
The pack works on all version from **1.9** to the **Newest**

⚠️ Versions 1.19.4 and below will tell you “the pack is for a newer version”, but it will work just fine

### Notice
Totem of undying will be extra small when placed in an item frame. This is unfortunately a side effect of the small totem pop effect

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Truly Small Items

### Features
– Smallified equipment and miscellaneous items.
– Fixes multiple texture issues, such as the end crystal offset.
– Blends in well with vanilla textures.
– Fully compatible with other smallifying resource packs!
– Fully functional in any version from 1.5!

### Questions?
Be sure to make suggestions and report bugs or inconsistencies to the [Jotform](https://form.jotform.com/260524716060046)!

### What Version?
If you are using the Modrinth loader, it should automatically select the resource pack for your version!

In case you are not using the Modrinth loader, the letter determines which pack to install:
* P: 1.5 – 18w43a
* T: 18w43a – Latest

SKN’s Loopy Ores

Summary

Vanilla ore textures have always seemed very “contained” in their blocks. You could draw a grid using the blocks themselves. This texture pack connects all those lonely ores together, albeit in a pretty rugged way.

This also functions as a more awesome version of all the “ore outline” resource packs.

I didn’t touch gilded blackstone or ancient debris because they’ve all been pretty cool textures already, and I wouldn’t be changing much. I included them in screenshots in the gallery, but I did not change them.

Images

All Ores Affected

1.19-Latest

Insert a wall containing all of the ores in 1.20

1.6-1.8.9

insert a floor containing all of the ores in 1.9


Ingame Screenshots

Insert preview of stone ores in their 'natural habitat'

Insert preview of deepslate ores in their 'natural habitat (underwater for some reason)
Insert preview of nether ores in their 'natural habitat


Shader Preview

Solas

Insert cool image with all ores showing but with ^^^ shaderpack

Complementary Reimagined

Insert cool image with all ores showing but with ^^^ shaderpack

None

Insert cool image with all ores showing but with no shaderpack


All shaders used are linked in the gallery with their corresponding images.

If you have any questions, comments, or ideas, please check out the wiki link and post them there.

SKN’s Topsy Fixes: Bare Bones

Summary

My original resource pack, SKN’s Topsy Fixes, now packaged and colored to fit into the Bare Bones resource pack. This is actually the easiest pack, since I already had the model data set from my original resource pack.

Images

Side-by-Side Comparison

Before and after, respectively

if image has not loaded, please see the gallery.
if image has not loaded, please see the gallery.

if image has not loaded, please see the gallery.
if image has not loaded, please see the gallery.

if image has not loaded, please see the gallery.
if image has not loaded, please see the gallery.

Ingame Screenshots

if image has not loaded, please see the gallery.
if image has not loaded, please see the gallery.


If you have any questions, comments, or ideas, please check out the wiki link and post them there.

SKN’s Topsy Fixes

Summary

While I was making my Loopy Ores resource pack, I noticed that some ores had some issues with their textures, namely gilded blackstone and all of the deepslate ores. I went on the minecraft forums to report it, but it turns out someone already reported them, and they were marked as working as intended. I think that’s dumb, and I decided to fix them up in the most vanilla way I could.

I admit, this is a very niche project, but if you’ve been bugged by the same problem, I’ve got it all fixed here!

I also have added support for the following mods:

Images

Side-by-Side Comparison

Before and after, respectively

if image has not loaded, please see the gallery.
if image has not loaded, please see the gallery.

if image has not loaded, please see the gallery.
if image has not loaded, please see the gallery.

if image has not loaded, please see the gallery.
if image has not loaded, please see the gallery.

Modded Screenshots

if image has not loaded, please see the gallery.

Ingame Screenshots

if image has not loaded, please see the gallery.
if image has not loaded, please see the gallery.


If you have any questions, comments, or ideas, please check out the wiki link and post them there.

SKN’s Loopy Ores: Bare Bones

Summary

My Loopy Ores resource pack has been making its rounds, and as I’ve been enjoying playing with the Bare Bones resource pack, I figured I’d make a version of this that’s compatible. nearly every ore-type block is changed. (gilded blackstone and netherite are similar but unaffected, as there is nothing I can significantly do to make them like the ores.)

Images

All Ores Affected

1.8.9 Version


If you have any questions, comments, or ideas, please check out the wiki link and post them there.

SKN’s Distinguished Tools: Bare Bones

Summary

I’ve liked playing the game with Bare Bones, but I also enjoy the personality of my own pack, SKN’s Distinguished Tools. So, I decided to blend them together and make a variant that fits Bare Bones. It was pretty easy, basically just recolor, make some considerations, and voila.

Images

All Changes

Weapons in Action


If you have any questions, comments, or ideas, please check out the wiki link and post them there.

SKN’s Distinguished Tools

Summary

Have you ever found the vanilla textures for swords and axes boring? Ever wanted some wooden tools accurate to what you have around you? Look no further than this project here, illustrating personality in every individual tool.

Images

All Textures Affected



If you have any questions, comments, or ideas, please check out the wiki link and post them there.