Zoni’s Marriage Mod
With this mod you can get married in Minecraft!
After you are married you can wear the ring in a Curios slot and get a Health Boost.
This is intended to be used in a roleplay sense IT’S NOT LEGAL MARRIAGE xD
The texture to the ring was heavily based on the one used in MCA, so props to the original artist.
This mod also has built in support for the [Zoni’s Companions](https://modrinth.com/mod/zonis-companions) mod.
If you want to get updates on the mod development, report bugs or suggest new stuff or just contact me join my discord server: [https://discord.com/invite/KWGakdBVwG](https://discord.com/invite/KWGakdBVwG)
Zoni’s Companions
This mod adds items you can craft in order to summon the new Companions!
The Companions can be equipped with weapons and armor to help you in battle.
If they perish don’t worry! As long as you have an empty Summon Device in your inventory they will return safely, and you can summon them again.
You can use the Companion Pendant to make them follow or stop following you.
Each Companion have a special ability!
Companions:
– Jorge – character from [JBA](https://vndb.org/v43381)
> – Each consecutive hit increases the level of strength
– Niomus – character made by [@magstheoc](https://x.com/magstheoc)
> – Each hit recover HP
– Nagako – character made by [@magstheoc](https://x.com/magstheoc)
> – Each hit inflicts poison and wither
– Bocchi – from the Anime Bocchi the Rock
> – Gives allies regeneration
– Asuna – from the Anime SAO
> – Has increased attack and movement speed
– Eugeo – from the Anime SAO
> – Makes opponents unable to move
– Arlecchino – from the game Genshin Impact
> – Each hit recover HP
– Hu Tao – from the game Genshin Impact
> – Deals more damage when has lower HP
– Jean – from the game Genshin Impact
> – Yeets mobs into the air
– Klee – from the game Genshin Impact
> – Has a chance to create an explosion
– Eula – from the game Genshin Impact
> – Has a chance to create an explosion
– Melusine – from the Fate/Series
> – Breaks shields and gains strength
– Astolfo – from the Fate/Series
> – Each hit inflicts weakness and slowness
– Mash – from the Fate/Series
> – Has permanent resistance and taunts enemies
– Zani – from the game Wuthering Waves
> – Makes enemies take more damage
– Derek (d3rLord3) – from the ARG World that doesn’t exist
> – Marks enemies, marked enemies take more damage
You can use Recover Pills to heal your Companions.
Theres also the Advanced Summon Device, that let’s you catch and summon any mob at any time! And keeps all the mob information!
If you want to get updates on the mod development, report bugs or suggest new stuff or just contact me join my discord server:
https://discord.com/invite/KWGakdBVwG
Zoni’s Apotheosis Curios Lang
This is a simple resource pack to fix the naming when using my data pack for [Apothic Curios](https://www.curseforge.com/minecraft/mc-mods/apothic-curios).
Requirements
You need both my data pack and the previously mentioned Apothic Curios, otherwise you won’t notice any changes.
If you want to get updates on the pack development, report bugs or suggest new stuff or just contact me join my discord server:
https://discord.com/invite/KWGakdBVwG
Zoni’s Apotheosis Curios
Simply adds random affixes from Apotheosis to your curios!
If you are having issues with older versions of Iron’s Spells ‘n Spellbooks try using the version 1.1 of this datapack.
Requirements
You need [Apothic Curios](https://www.curseforge.com/minecraft/mc-mods/apothic-curios) and Zoni’s Apotheosis Curios Lang for it to work properly.
If you want to get updates on the pack development, report bugs or suggest new stuff or just contact me join my discord server:
https://discord.com/invite/KWGakdBVwG
Zombie Nightmare Expansions – Undead Horror Monsters

**Welcome to Zombie Nightmare Expansions, a new horror mod centred on adding new undead monsters with unique nightmarish mechanics.**
Discord server https://discord.gg/arphex
These mobs appear rarely in any overworld biomes and their spawn rates can be configured individually (including disabling specific mobs if required). All modpack inclusions welcome. More mobs planned in future!
Current mobs:
DISEMBOWELER

Large, monstrous zombie with entrails hanging out, seeking blood and vengeance. Lumbers around looking for players and cows to consume, with attacks packing a heavy punch. Drops “corrupted heart” items on death.
TORMENTED STEVE

A hideous monstrosity disguising itself as a regular player (eight player skin variants). When stationary, it resembles the normal skin, but as soon as it moves, the true nightmarish form comes out. Sometimes found hanging from ceilings ready to drop on your head. A very strong and vicious opponent, dropping enchanted golden apples on death.
BLOOD EAGLE

A huge demon/dragon-like zombie with appendages made entirely from stretched out flesh, and sporting a set of razor-sharp teeth. Capable of both flying and walking, sometimes attacking from the air with spit projectiles or from the ground with melee – Eats pigs. Very strong, plus tameable and rideable (tamed with 10 corrupted hearts, configurable to disable taming).
BRUTALISER

MINIBOSS. A huge, strong zombie that can smash the ground to create block shockwaves dealing devastating damage and knockback on impact. You can jump over shockwaves or evade them – whenever you move close to attack, be sure to evade quickly before it gets the chance to strike! Attacks sheep and drops a “Deathly Onyx” on death, used for crafting a special staff item that lets you repulse nearby undead mobs (right click hold) and even summon crawling minions (ground left click ability, charges up to 5 stored summons by killing undead while it is in your inventory).
SKIN CRAWLER

The weakest enemy in the mod, but more relentless than any other. Capable of camouflaging itself by changing colour to match the blocks around it, and breaking through stone, deepslate, tuff, granite, diorite, andesite, and netherrack to get to you (this can be disabled in config). Moreover, it can climb walls and crawl through tight spaces, making it hard to avoid fully. Also attacks chickens.
SPINE WRENCHER

A tall, thin entity with tendril-like arms and a related appearance to the blood eagle, perhaps coming from a similar origin. This entity has to be close to spot you, unless you look directly at it. If you do so, then it will notice and come running towards your location. Given how thin it is, it has become fragile, so if you block its attacks with a shield, it will take damage whenever it tries to attack, providing a strong way of countering it. It is more than two blocks tall, but can crouch down to get through smaller gaps. Drops “Distorted Vertebrae” on death, used for crafting a powerful whip item.
Staff of the Undead crafting recipe includes both the Deathly Onyx and two Deathly Heart items, along with some vanilla components:

Whiplasher – crafting recipe includes a netherite ingot surrounded by eight “distorted vertebrae” dropped by Spine Wrencher mobs.

zonary123 Cobble WonderTrade
# WonderTrade
I will be creating more plugins/mods for Cobblemon. If you want to know more about them, join our Discord for more information: [Discord](https://discord.gg/fKNc7FnXpa)
**Required CobbleUtils is in discord:** [Discord](https://discord.gg/fKNc7FnXpa)
## Description
WonderTrade is a Minecraft plugin designed for Cobblemon. It introduces a unique trading system that allows players to
exchange their Pokémon for random ones from a pool. This adds an element of surprise and excitement to the game, as you
never know what Pokémon you might receive in return.
## Configuration
The file path is `config/wondertrade`
“`json
{
“lang”: “en”,
“cooldown”: 30,
“cooldownmessage”: 15,
“sizePool”: 2,
“minlvreq”: 5,
“minlv”: 5,
“maxlv”: 36,
“emitcapture”: false,
“allowshiny”: true,
“allowlegendary”: true,
“poolview”: true,
“savepool”: true,
“shinyrate”: 8192,
“legendaryrate”: 16512,
“shinys”: 0,
“legendaries”: 0,
“israndom”: false,
“pokeblacklist”: [
“Magikarp”
],
“poketradeblacklist”: [
“Magikarp”
],
“legends”: [
“Magikarp”
],
“aliases”: [
“wt”,
“wondertrade”
],
“itempreviouspage”: {
“item”: “minecraft:arrow”,
“slot”: 0,
“title”: “&7Previous Page”,
“lore”: [
“&7Click to go to the previous page”
],
“CustomModelData”: 0
},
“itemclose”: {
“item”: “minecraft:barrier”,
“slot”: 0,
“title”: “&cClose”,
“lore”: [
“&7Click to close the menu”
],
“CustomModelData”: 0
},
“itemnextpage”: {
“item”: “minecraft:arrow”,
“slot”: 0,
“title”: “&7Next Page”,
“lore”: [
“&7Click to go to the next page”
],
“CustomModelData”: 0
}
}
“`
## Commands
– `/wt` – Opens the WonderTrade GUI.
– `/wt slot confirm` – Trade the pokemon.
– `/wt other ` – Opens the WonderTrade GUI for other player.
– `/wt pool` – Opens the WonderTrade pool GUI.
– `/wt reload` – Reloads the plugin configuration.
## Dependencies
– [Cobblemon](https://modrinth.com/mod/cobblemon) (v1.5.0)
– [Gooeylibs](https://modrinth.com/mod/gooeylibs) (v3.0.0)
– [Architectury API](https://modrinth.com/mod/architectury-api) (v9.2.14)
zombuild
🧟 ZomBuild: Evolution of the Undead
ZomBuild is a sophisticated AI-overhaul mod that transforms standard zombies from a simple nuisance into a persistent, strategic threat. No longer hindered by walls, pits, or traditional player defenses, these zombies possess the ability to adapt to their environment, build pathways to their prey, and dismantle any obstacle in their path.
🛠 Key Features
🏗 Intelligent Construction
Obstacles that once offered safety are now merely building opportunities for the undead.
Vertical Pillaring: If a target is positioned above, the zombie will jump and place cobblestone blocks beneath itself to ascend.
Bridge Building: Upon detecting a gap or ravine between itself and the player, the zombie will construct a bridge to continue the pursuit.
🔨 Dynamic Destruction
Your fortress is no longer impenetrable.
Breaching Walls: If a direct path is blocked, zombies will methodically mine through blocks to create a breach.
Vertical Mining: If the player is hiding below ground, zombies will dig straight down to reach them.
🚫 Anti-Trap Mechanics (Vehicle Egress)
Zombies have evolved to recognize and nullify common player traps.
Instant Dismount: Zombies will immediately exit boats or minecarts if they are forced into them.
Vehicle Neutralization: Upon exiting a vehicle, the zombie prioritizes attacking and destroying it to ensure it can no longer be used as a restraint.
👁 Enhanced Perception (X-Ray Sense)
Zombies now possess an innate sense of survivor presence. They can track players through any solid material within a 16-block radius, ignoring standard line-of-sight limitations.
🌑 Light Suppression
The undead prefer the dark. When not actively pursuing a player, zombies will seek out and destroy torches and other light sources, systematically plunging your base into darkness before a siege.
⚙️ Technical Overview
Goal Prioritization: The AI utilizes a strict hierarchy of tasks: breaking restraints first, followed by direct combat, and finally construction/destruction.
Performance Optimized: The mod is written with server performance in mind, utilizing asynchronous logic where possible to minimize TPS impact.
Diurnal Adaptation: Zombies under the ZomBuild AI do not burn in sunlight, making them a constant threat regardless of the time of day.
📋 Requirements
Game Version: Minecraft 1.20.1
Mod Loader: Forge , Fabric , NeoForge
Zombify
## Zombify
**Prevents villagers from dying when converting to zombie villagers on any difficulty**
Normally, on easy or normal difficulty, villagers may die when converting to zombie villagers, Zombify makes it so your villagers will never die during conversion!
### Chance of villager successfully converting to a zombie villager
| Difficulty | Chance (without the mod) | Chance (with the mod) |
|————|————————–|————————–|
| Easy | 0% | 100% |
| Normal | 50% | 100% |
| Hard | 100% | 100% |
Zombified Player – Kill Your Inner Zombie
[](https://www.curseforge.com/minecraft/mc-mods/zombified-player) [](https://modrinth.com/mod/zombified-player) [.svg)](https://www.curseforge.com/minecraft/mc-mods/zombified-player) [](https://discord.gg/rSVp3nCpPx) [](https://ko-fi.com/D1D71EVQVC)
# Zombified Player
This Mod **spawns a zombified version of the player after death**.
**Beta Version!** Please report any problems you find under: [issues](https://github.com/MC-Mods-Pete/ZombifiedPlayer/issues)
## Features
– spawns a zombified version of the player after death
– uses the players actuall skin (uses the steve skin as fallback)
– applies a zombified overlay to the skin
– the dead players inventory can be tranfered to his zombified version
The zombified player mob will use the same skin as the player (with a zombify overlay). Besides that the mob behaves like a regular zombie, but it will not burn in sunlight and it will not despawn.

With a config option it is possible to **transfer the players inventory to the zombified player**. The player will have to fight and defeat the zombified version of himself to get back the items he lost after dying.

Needed Mods:
– Fabric API
– Cloth Config
Optional Mods:
– Mod Menu
Zombified Piglin Infection

# **Mod Description**
The Nether has declared war on life itself.
The once-neutral guardians of the Nether have turned into an unstoppable, flesh-hungry horde — and their infection knows no bounds.
## **Features:**
– Makes zombified piglins attack all mobs
– When a mob dies to a zombified piglin they become another zombified piglin