Yummy Dirt

The texture for dirt (and related blocks) has almost never been changed, even after 1.14 (“The Texture Update”). So I decided to change all of the textures to be less noisy(?) and, some may say, tastier.
– Changed dirt, coarse dirt, rooted dirt, grass, podzol, mycelium, snowy grass, and hanging roots
– Every one has at least 2 texture variations and multiple rotation variations

(don’t eat dirt)

Yuki Suou Totem (Alya hides her feelings in russian)

🖤 Yuki Suou Totem Resourcepack — *Alya Sometimes Hides Her Feelings in Russian Edition*
Carry quiet elegance—replace your Totem of Undying with Yuki Suou from *Alya Sometimes Hides Her Feelings in Russian*!
This resourcepack transforms the vanilla totem into a custom Yuki model, perfect for fans of her composed demeanor, student council charisma, and Suou family legacy.

✨ Features
✅ Replaces the Totem of Undying with Yuki
🧩 Compatible with vanilla gameplay and datapacks
🔁 Modular asset structure for easy editing and anime swaps
🛠️ Works with Minecraft 1.16+

YuIllustration

# Intro
> Simple and convenient illustration system

It allows you to create illustrations for you server. It supports **multi-categories**, **multi-unlock conditions**, **multi-reward types**, and **multi-plugin supports**.

# Features
– Support MySQL and SQLite dual storage methods
– **Customizable** compendium categories, allowing the creation of countless categories.
– **Customizable** GUI styles and buttons, what you see is what you get!
– **In-game GUI editor**, from creating categories to setting unlock conditions, everything can be done within the game. The GUI offers **multilingual support**, eliminating the need for kernel translation
– **Multiple unlock conditions**: unlock by picking up items, killing a sufficient number of monsters, custom event unlocks, and simultaneous item pickups and monster kills and so on…
– **Customizable rewards** after unlocking: supprot for Kether scripts, attribute from various attribute plugins
– Support for multiple inline variables and PAPI variables

# Supported Plugins
– **MMOCore**: Gives players attribute points as rewards
– **FancyWaystone**: Unlocking the compendium after activating a waystone
– **MythicLib/MMOItems**: Gives players attribute points as rewards
– **Typewriter**: An `YuIllustration Adapter` for Typewriter, add some event for Typewriter
– Future support planned for: **ItemsAdder**, **Oraxen**, **WorldGuard**, **AttributePlus**, **OriginAttribute**, **SX-Attribute**

# More information
– [Wiki](https://l1-an.github.io/YusDoc/en/docs/MinecraftPlugins/YuIllustration/intro)
– [Discord](https://discord.gg/SzPBHGttaR)
– [Update logs](https://l1-an.github.io/YusDoc/en/docs/MinecraftPlugins/YuIllustration/update)

Yttr

[![Translation status](http://weblate.sleeping.town/widgets/unascribed-mods/-/yttr/multi-auto.svg?v=2)](http://weblate.sleeping.town/engage/unascribed-mods/)

**[Fabric API][fapi], [QSL][qsl], or [Sinytra Connector][connector] + [Forgified Fabric API][ffapi] is required.** [EMI][emi] is strongly recommended.

Yttr is an expansive mod for Fabric & Quilt, sort of existing as a love letter to 1.4-1.6 modded. It contains fresh takes on a lot of common features, interesting worldgen, custom music, and all-new mechanics.

Starting as a loose collection of useful tidbits, Yttr has grown into a more cohesive mixture between a content mod and a vanilla overhaul. Presented as three “content branches”, extending those provided by vanilla; Void for the Overworld, Scorched for the Nether, and Continuity for the End.

The first “progression gate” in Yttr is using the multi-mode Yttric Rifle to blast an obsidian/diamond spike into the bedrock, smashing it open, revealing a geyser of liquid Void — created years (or versions) ago due to an alchemical disaster, also resulting in the creation of the familiar Wasteland biome. After thorough preparation, you might even be able to dive through the Void to fast-travel to places you (or your friends (or rivals)) have smashed open geysers elsewhere. If you’re not sufficiently prepared, well, even your items are not protected from the Void’s universal dissolution…

Scorched acts as a complete revamp of the top of the Nether, turning it into an ominous soot-covered biome, and making it simple to access (because let’s be honest, getting on top of the Nether is not difficult). Your farms won’t break, as nothing can spawn in the Scorched Summit on its natural blocks.

Roots of Continuity can be found underneath floating End islands, and smashing them with a pickaxe yields a Drop of Continuity and drops the island into the abyss — however, you may want to watch your back…

Also offered are “abominations”, providing a solution to autocrafting and item sorting that isn’t just a block with a funny texture. (Okay, it’s a block with a funny model.) Put a Skeleton on a table, surgically combine Silverfish and Creepers and house them in a Bee Nest, or splice together an Enderman and Zombie and magically bind them to a hopper — because of course you will just to make your logistics easier, ~~you monster~~.

Yttr treats crafting more as a mechanic than an interface, tightly integrating with the world around it. From automatically crushing and bottling gaseous Shroomlight, to stuffing a skeleton in a snare and feverishly strapping it to a table, Yttr tries to avoid recipes that can be solved by a digital storage system. Every recipe type also comes with detailed [EMI][emi] integration.

Also included are a plethora of useful “Vanilla+” pieces — the Dopper, a dual-output round-robin hopper; the Flopper, a sideways hopper; the Chute, allowing you to send items downward or center items shot from a Dropper; the Yttrium Button, a one-tick button; half-tick delayed note blocks, and even a few more things still.

There’s even more to the mod than mentioned here — solvent-weldable plastic Bloques®, fancy lamps, permanent Neodymium magnets, a centrifuge, Delicaceness of Deep-Sea Squeeze Trees, multiple new enchantments and curses, a new form of circuitry derived from InfraRedstone (not yet finished), …

Check out the [wiki][wiki] for a thorough explanation of ~~everything~~ some things — it has not yet been updated for the latest version, and is stuck on v0.4.3. We’re working on getting it updated. You can come chat on [Discord][discord] or [Matrix][matrix] about it, too.

[fapi]: https://modrinth.com/mod/fabric-api
[qsl]: https://modrinth.com/mod/qsl
[ffapi]: https://modrinth.com/mod/forgified-fabric-api
[connector]: https://modrinth.com/mod/connector
[emi]: https://modrinth.com/mod/emi
[wiki]: https://unascribed.com/yttr/
[discord]: https://discord.gg/8WBauq2eYK
[matrix]: https://matrix.to/#/#unascribed:sleeping.town

yTrain

# 🎯 yTrain – Train Against Custom Zombies with Ease

## 📖 Description
A lightweight Bukkit/Spigot plugin designed to enhance PvE training by allowing players to spawn customizable zombies. Features a user-friendly GUI for managing zombie armor and totem counts, with full admin control over configurations.

## ⚙️ Features
– ✅ **Customizable zombie spawning** with adjustable health, absorption, and enchantments
– ✅ **GUI for toggling armor** and setting totem counts
– ✅ **Totem auto-equip** for zombies (simulated in 1.12, native in 1.16+)
– ✅ **Configurable zombie settings** (name, visibility, glowing, etc.)
– ✅ **Cooldown system** for spawning zombies
– ✅ **Blacklisted worlds support**
– ✅ **Admin configuration reload command**

## 🔨 Commands

📜 Command List

– **`/train`** – Open the training GUI to spawn a zombie
– **`/yTrain reload`** – Reload the plugin configuration (admin only)

## 🔑 Permissions

🔐 Permissions List

– **`ytrain.train`** – Use `/train` to open the GUI and spawn zombies
– **`ytrain.reload`** – Use `/yTrain reload` to reload the configuration

## 📦 Dependencies
**None**

## 🌐 Join Our Discord!
[![Discord]([https://cdn.discordapp.com/attachments/881935367583686686/1063930587838885959/discord-logo.png](https://icon2.cleanpng.com/20180715/faz/aav06vw3u.webp))](https://discord.gg/HxHcyBWU3V)
### 🔗 [Click Here to Join!](https://discord.gg/HxHcyBWU3V)

YTGWPAL Resource Pack

# the ytgwpal resource pack
>the dlc isn’t included due to copyrighted content not allowed on modrinth, download it from [here](https://github.com/YTGWPAL/ytgwpal-resource-pack/releases)

>NOTE: as of 1.21, custom music discs are now handled through datapacks. i have no plans on creating a datapack to fix the discs, so instead you should install the [Jukebox Custom Disc Fix](https://modrinth.com/mod/jukebox-custom-disc-fix) mod. this mod originally fixed [MC-260346](https://bugs.mojang.com/browse/MC-260346) (present in 1.19.4-1.20.6) but is now still needed for custom music in resource packs to work 1.21+ in without a datapack.
>
>this mod is only for 1.20.1 and 1.20.4+, meaning the following versions won’t work with the custom discs:
>- 1.19.4
>- 1.20
>- 1.20.2
>- 1.20.3
## wtf is this
funny resource pack made by some people in a friend group
## what wacky stuff is in it?????
– seizure ore
– sans
– steve harvey
– randa
– cups
– cans
– pilk
– chicken nuggets
– frybred
– cheez on da stick
– bear gay
– spo
– funny bunnies
– fart with extra reverb
– new music
– entire kanye west late registration album (DLC only)
– **AND MORE!**
## yooo this sounds cool how do i download it
go [here](https://modrinth.com/resourcepack/ytgwpal-resource-pack/version/latest) and click `YTGWPAL.Resource.Pack.zip` to download the pack, then put it in your resourcepacks folder
## music credits
[Bear – frybred](https://youtu.be/r0E4yBxnK3o)
[Bear – Cheez on da stick](https://youtu.be/J-mlIUTMziE)
[Darian – Triangular Garden / Hot Again](https://youtu.be/GHdnXEA1t8s)
[Kanye West – Late Registration](https://youtube.com/playlist?list=OLAK5uy_mS2sPIJinRK2fIXN9Ce756lZFRX2KT21o) (DLC only)
[Leonz – Among Us Trap Remix](https://youtu.be/grd-K33tOSM)
[Tyler, the Creator – Call Me If You Get Lost: The Estate Sale](https://www.youtube.com/playlist?list=OLAK5uy_k4n6ZtIK5tVGcq1aexNjVN8CMP1MbM8ew) (DLC only)
[Weezer – Weezer](https://youtube.com/playlist?list=OLAK5uy_kbgBewntTJ9MVzxPA3RZKgI_CVs8tgQ3k) (DLC only)

YouTube Chat

## 📺 YouTube Live Chat Integration

A Minecraft plugin for Spigot/Paper servers that seamlessly integrates YouTube Live Chat into your server. Messages sent during a live stream are displayed in real-time directly in the in-game chat, allowing players to interact with live audiences effortlessly.

### ✨ Features
– Real-time YouTube Live Chat integration
– Displays live stream messages in Minecraft chat
– Easy configuration and setup

### 🎮 Use Cases
Perfect for streamers who want to connect their in-game players with their YouTube audience, creating a more interactive and engaging experience.

### ⚙️ Compatibility
– Bukkit / Purpur / Paper / Spigot servers
– Modern Minecraft versions

![YouTube Live Chat in game](https://cdn.modrinth.com/data/cached_images/d3b685d95e03db1605402952e98412a536f14811.png)

YouTube Chat

Introduction

This mod receive live stream chat from YouTube, and display it into the game.

 

Overview

– YouTube Live Chat in game

This is an actual live chat from my live stream back in 2018.

 

– In-game chat action

Select an action from in-game chat.

 

And this person get banned, forever :p

 

Full Feature List

* Display YouTube Live Stream Chat in Minecraft.
* Highlight Super Chat messages and how much he/she donated. (Untested because in Thailand doesn’t support Super Chat yet due to law.)
* Show Only Super Chat messages.
* Abilities to Delete, Ban, Add Moderator from in-game chat.

 

yourskintotem

sitting miniversion of your skin on totem



how to install your skin?

1. open resource pack

2. go by this path:
assetsminecrafttexturesitem

3. and replace totem_of_undying.png with your skin

Yourscraft

Yourscraft is an HD texture pack which is extrapolated from the default 16X16 textures, partly by hand but mostly by a machine learning algorithm designed to increase the resolution of photographs. The general intent of the pack is to make a smooth pack with just the right amount of detail, without some of the unnecessary environment-specific details a lot of HD packs add, like faux directional shading or spots of algae on “underwater” blocks, in order to make textures that would be instantly recognizable compared to the defaults and that could be used with as many other blocks and in as many environments/build types as possible.