I made a simple timer data pack with some customization!
# Commands
– /function timer:settings -> Change settings like color and style
– /function timer:pause -> Pause the timer
– /function timer:resume -> Start or resume the timer
– /function timer:reset -> Reset and pause the timer.
This shader was created to intentionally break the visual norms of Minecraft.
Instead of aiming for beauty or realism, it dives headfirst into chaos, distortion, and discomfort.
* Overexposed lighting that burns your world in light
* Colors that look like they’re fighting each other
* Shadows that don’t behave like they should
* Blocks and entities that feel off, distorted, or almost corrupted
* A surreal atmosphere that turns peaceful villages into cursed zones
The goal is simple: make Minecraft look _wrong_ — and weirdly fascinating.
Whether you’re exploring glitchcore builds, recording cursed videos, or just want to mess with your perception,
Cursed View delivers an experience that no “normal” shader would dare attempt.
It doesn’t aim to be pretty.
It doesn’t aim to be playable.
It exists to disturb, confuse, and sometimes even amuse.
**Recommended FOV: Quake Pro** — to fully embrace the madness.
If you’ve ever asked,
**_”What if a shader hated you?”_** — this is your answer.
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Fabric mod that adds a small optimization improves clouds building way to not render parts which you cant see to increase fps
Works only with “Fancy” clouds
## Why is this mod not updating?
Sodium has added the functionality of this mod in new versions, so, I think updates of this mod are no longer needed
And also, the mod gives too small increase in fps to develop it further, I don’t know why people would need it, because as it says a bit above of the fps comparison picture, the mod usually only gives +1 fps if you play in normal scenarios
## Compatibility
This mod has compatibility issues, I tested it with two mods:
Extended Clouds – does not run with Cull Clouds
SuperFancyClouds – runs, but Cull Clouds does nothing
The list of incompatibilities may grow, because in order to improve the vanilla clouds, Cull Clouds is essentially rewriting it
## Performance
Here’s a comparison of fps between Vanilla and Cull Clouds
**If you’re not playing on a flat world, the increase may be very small, something like a 1-2 fps difference**
This was the resource pack used in CRSS’ modpack, which has a panorama of the spawn area in ROP.
## CRSS Resource Pack is no longer being updated
I don’t really see a reason to keep updating this resource pack as the modpack is also discontinued.

CRSS by Blryface is marked with CC0 1.0
Creeper Shield
# Creeper Shield
This resource pack replaces the default shield with a custom 3D model.
The design uses a creeper theme.
No OptiFine required. Vanilla compatible.
## More Shield Themes
– Black
– Blue
– Dark Red
– Mirror
– Navy Blue
– Rabbit
– Red
Creeper Ores
### What does this do?
This resource pack retextures all ores to resemble the face of a creeper.
### What versions does this support?
This resource pack works for versions 1.13 (1.13-pre3) and up.
Crazy Tool Models
Welcome to the CrazyToolModels texture pack for Minecraft! This unique texture pack provides a fresh perspective on the tools in your Minecraft world. Instead of focusing on traditional textures, this pack introduces a completely new dimension by overhauling the model rendering for tools.
Craftable Uncraftable Objects [CUO]
A Minecraft Project that adds crafting recipes for normally uncraftable items in Survival mode, along with custom advancements for a more rewarding experience.
**✨ Features**
* **New Crafting Recipes**: Craft items like the Enchanted Golden Apple, Totem of Undying, Trident, Horse Armors, Chainmail Armors, and more.
* **Custom Advancements**: Unique rewards for crafting special items.
* **Wide Compatibility**: Supports Minecraft Java Edition from version 1.13.x up to the latest snapshots.
Recommended to Use **Tweaker Stick Data Pack** to able to use it with full functionality or instead use Creative mode to able to use it until I add an update that fix this problem.
World that already exists:
1. Go to this location “~/.minecraft/saves/” (Make sure you are showing the Hidden Folders and Files by pressing Left Ctrl + H).
2. Choose the world folder you want to put the Data Pack in it.
3. Open datapacks folder, then put the data pack.zip in the datapacks folder.
4. Reload the world by /reload command or by Quit the world and rejoin it.
New World:
1. Open Minecraft, then click on “Singleplayer”.
2. Click on “Create New World”, then click “More World Options…”.
3. Click on “Data Packs” button, then drag the data pack file into Minecraft.
4. Click “Done” and “Create New World”.
———————————————-
MacOS:
World that already exists:
1. Go to this location “~/Library/Application Support/minecraft”.
2. Choose the world folder you want to put the Data Pack in it.
3. Open datapacks folder, then put the data pack.zip in the datapacks folder.
4. Reload the world by /reload command or by Quit the world and rejoin it.
New World:
1. Open Minecraft, then click on “Singleplayer”.
2. Click on “Create New World”, then click “More World Options…”.
3. Click on “Data Packs” button, then drag the data pack file into Minecraft.
4. Click “Done” and “Create New World”.
———————————————-
Windows:
World that already exists:
1. Press Win + R, then type %appdata%, then press Enter.
2. Open “Roaming” folder, then “.minecraft” folder, then open “saves” (Make sure you are showing the Hidden Folders and Files by pressing Left Ctrl + Left Shift + . (period)).
4. Choose the world folder you want to put the Data Pack in it.
5. Open datapacks folder, then put the data pack.zip in the datapacks folder.
6. Reload the world by /reload command or by Quit the world and rejoin it.
New World:
1. Open Minecraft, then click on “Singleplayer”.
2. Click on “Create New World”, then click “More World Options…”.
3. Click on “Data Packs” button, then drag the data pack file into Minecraft.
4. Click “Done” and “Create New World”.
Enjoy.
# Important Thing!
I know this is a Minecraft Project and this project has Minecraft things but because my project is an open source, I will talk about this.
Starting September 2026, a silent update, nonconsensually pushed by Google, will block every Android app whose developer hasn’t registered with Google, signed their contract, paid up, and handed over government ID.
For more information: https://keepandroidopen.org/.
Cooldown Coordinator
# Cooldown Coordinator
Fabric library to help mods coordinate item movement cooldowns
## What it Does
Cooldown Coordinator is a library mod intended to enable heterogeneous networks of vanilla hoppers and item transferring modded block entities to move items throughout the network in a vanilla-alike and consistent manner. For example, one goal is to allow sorters consisting of a mixture of vanilla and modded hoppers, ducts, etc. to behave predictably.
## How Does it Do it?
The mod provides an interface to implement and a method to call when a cooldown should be triggered. The method may safely be called with any BlockEntity as its argument. When the target BE implements the interface, it will be notified of the cooldown and can take whatever action it deems appropriate. When this mod is installed, descendants of HopperBlockEntity which do not override HBE’s insert() and innermost transfer() methods automatically implement the interface and will coordinate with other implementing BEs.
## How to Use this Library
There are some important details (f.e. how to know when a cooldown should be triggered) which implementors need to get right in order for coordination to work properly. See the library’s javadocs, or take a look at the wiki.
## Future Goals
I would like this mod or something similar to be part of the Fabric API. At present, it is somewhere between an RFC and a WIP. If it performs as intended and there is interest from the Fabric community, I intend to maintain the mod until (and beyond) it becomes part of Fabric or something better comes along.
Config Backuper
A simple mod for backing up all configurations at the start of Minecraft.
## Mod review with subtitles
## Features
– Backs up configurations at the start of Minecraft
– Backs up game configurations
– Backs up mod configurations
– Backs up shader configurations
– Compression of backups
– Removes old backups
## Configuration
The configuration file is located at `config/config-backuper.json`.
– `includeGameConfigs` – add game configurations to the backup
– `includeModConfigs` – add mod configurations to the backup
– `includeShaderPackConfigs` – add shader configurations to the backup
– `maxBackups` – maximum number of stored backups (`-1` disables deletion of old backups, default `10`)
– `compressionEnabled` – use compression for backups (enabling compression reduces the size of the backup, but slows down its creation a bit)
– `backupFolder` – directory for backups (`./` – current game directory)
– `backupFilePrefix` – prefix for backup file names
– `backupFileSuffix` – suffix for backup file names
## Modpacks
You can use this mod in modpacks without requesting permission.