Enhanced Moon

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A Resource Pack That Makes Minecraft’s Iconic Square Moon Into A Circle! It manages to keep the same colors, and almost the same texture, as the regular moon, just like Enhanced Sun! And it even includes moon phases!
I strongly recommend using this with my other resource pack Enhanced Sun.
Shader Support:
– BSL Shaders
– Complementary Shaders
– Sildurs Vibrant Shaders
– Sora Shaders
– Rethinking Voxels
– Seus Renewed
– Sildurs Vibrant
– Seus PTGI HRR 3
(I Might Have Missed Some Shaders)
Energized Redstone
# Energized Redstone

Harness the power of lightning to extend the length of redstone wire!

NEW IN VERSION 2.0.0:
Energized Repeaters, and extended potions!


End Poem Extension
# End Poem Extension
Briefly, this is a mod that enables loading alternative, multilingual
versions of End Poem.
In addition, the mod enables you to customize your End Poem, inserting text
before/after the End Poem, and append your mod / resource pack credits after
Mojang.
We have provided a **recommended resource pack** that includes several custom splashes, as well as random translations of the Poem in a few languages. You can either:
– **Install Remote Resource Pack Mod** (so that the contents will be **auto-updated**), or
– Manually download the pack (and you may re-download it after a few days to see what’s new/different)
Currently, Simplified Chinese (`zh_cn`), Cantonese (`zh_hk`), Traditional Chinese (`zh_tw`) and Literal Chinese (`lzh`) versions of End Poem are available.
Contribute translations in your own language!
### Customizable files
Here’s a list of files that you can customize:
+ **Localized End Poem**: `assets/end_poem_extension/texts/end_poem/xx_xx.txt` where
`xx_xx` is replaced with language code.
+ Format: same as vanilla _End Poem_ in `assets/minecraft/texts/end.txt`.
+ **Localized PostCredits**: `assets/end_poem_extension/texts/postcredits/xx_xx.txt` where
`xx_xx` is replaced with language code.
+ Format: same as above.
+ **Mod / Resource Pack Credits**: `assets/*/texts/mod_credits.json` where `*`
can be any namespace you like.
+ Format: same as Mojang credits in `assets/minecraft/texts/credits.json`.
+ **Splash texts**: `assets/minecraft/texts/splash_modify.json`.
+ Format:
“`json
{
“add”: [
“Thanks Julian!”,
“Never Gonna Give You Up!”,
“You’re Rickroll’d!”,
“…”
],
“remove”: [
“…!”,
“Scary!”
]
}
“`
+ Text before/after the *End Poem*: `assets/end_poem_extension/poem_pre.json`,
`assets/end_poem_extension/poem_post.json`.
+ Format: just list the files. The following example indicates loaded files are:
+ `assets/example/path/to/file1.txt`
+ `assets/example/path/to/file2.txt`
+ `assets/example/path/to/dir3/xx_xx.txt` where `xx_xx` is current language code,
and `default_suffix` property can be omitted (defaulting to `txt`).
+ The index files will __not__ be overwritten by other resource packs.
+ This format will be used in the following JSON index files.
“`json
[
“example:path/to/file1.txt”,
“example:path/to/file2.txt”,
{
“is_i18n”: true,
“path”: “example:path/to/dir3”,
“default_suffix”: “txt”
}
]
“`
+ Inserting texts before/after `postcredits.txt`: `assets/end_poem_extension/pre_postcredits.json`,
`assets/end_poem_extension/post_postcredits.json`
+ Format: See above
+ Inserting credits before Mojang (**not recommended**): `assets/end_poem_extension/pre_mojang_credits.json`
+ Format: See above (default value of `default_suffix` is here `json` instead)
Enjoy Mining!
Enchantment Level Language Patch
**For Forge 1.14.x users:** MixinBootstrap
(or any alternative Mixin loader) is required.
**For Forge 1.13.x users:** ModernMixins
(or any alternative Mixin loader) is required.
**Telemetry Settings:** You can adjust the telemetry level by creating/editing `config/enchlevel-langpatch-telemetry.txt`.
See our Privacy Policy for more information.
Without the patch:

With the patch:

## Common alternative formats
* Want pure arabic numerals (e.g. Sharpness 5)? Download Stub Mod
* Want roman numerals (e.g. Sharpness XXV)? Download Stub Mod
These stub mods should be loaded *with* LangPatch itself.
## I18n API
This mod supports a limited configuration of enchantment level and potion effect level formatting through language files.
### Template Keys
* **`enchantment.level.x`** & **`potion.potency.x`**:
Modify the templates for enchantment levels and potion effect levels, respectively.
* **Default value:** `”%s”`
### Format Types
* **`langpatch.conf.enchantment.default.type`** & **`langpatch.conf.potion.default.type`**:
Modify the format of enchantment levels and potion effect levels, respectively.
| Value | Format | Example |
| :— | :— | :— |
| `simplified`, `chinese`, `zh_normal` | Lowercase Chinese numerals | 一百二十三 |
| `traditional`, `zh_upper` | Uppercase Chinese numerals (traditional) | 壹佰貳拾叄 |
| `numeral`, `number`, `numeric`, `arabic`, `default` | Arabic numerals (default) | 123 |
| `roman` | Roman numerals | CXXIII |
| `skip`, `ignore` | No change (e.g., for only replacing other text) | — |
### Override
* **`langpatch.conf.enchantment.override`** & **`langpatch.conf.potion.override`**:
Whether to override existing translations. Acceptable values are `”true”` or `”false”`.
* If set to `”true”`, existing translations will be replaced. See the implementation of the “pure arabic numeral” pack above.
## For Developers
LangPatch, as is named, allows developers to make dynamic changes to in-game translations without directly modifying lang files.
To introduce LangPatch API as a dependency:
“`groovy
repositories {
// Our new maven
maven { url ‘https://mvn.7c7.icu’ }
}
dependencies {
compileOnly “xland.mcmod:enchlevel-langpatch:3.1.0”
}
“`
Online javadoc can be found here.
EnchantLang
# EnchantLang

This is a simple resource pack that changes all of the text, including signs and chat, to use the Standard Galactic Alphabet (Enchantment Table alphabet) font.
The reason on why to do this is simple:
Why not? When life gives you lemons ~~don’t~~ make lemonade
## Screenshots

## 🏳️🌈-Pridecraft
Have you ever thought that your game is too boring and straight? Well, that’s no more! Get Pridepack *(or it’s variations)* today!

Enchant Icons Reforged
# **Enchant Icons Reforged**
Bring your enchantments to life with **Enchant Icons Reforged** — a complete visual overhaul of Minecraft’s enchantment system.
Every enchantment now has its own **unique icon**, **colored name**, and **level icon**, making your enchanted gear and books instantly recognizable and beautifully immersive.

## ✨ Features
– Custom **enchantment icons** for all enchants
– Distinct **level icons** for enchantment tiers
– **Color-coded names** for quick readability
– Works with **enchanted books, tools, and armor**
– Fully **vanilla-friendly** — no mods required
Perfect for players who love clean visuals, magical flair, and improved clarity in every enchantment.
EMP’s Bushier Leaves
# Do you ever wish that Minecraft’s leaves looked nicer? Maybe bushier or fuller? Well, this pack is the answer to your question!
## What? 👂
Makes vanilla leaves look bushier. 🌿
## How 🤨
By applying a **different model** to leaves through a resource pack.
## Help! My leaves aren’t bushier! 😫
You may have made one of two mistakes.
> 1. You didn’t install the pack correctly, watch this video on how if you don’t understand – https://www.youtube.com/watch?v=X3idBsCTNio
>
> 2. You may need to **reload** your game or you have a pack **overriding** this one, to reload the game while in a world, press `F3 +` `T`, and make sure that this pack is at the **top** of your resource pack list.
## Help! Only some leaves are bushier! 😩
If you have a mod that **culls** the models of leaves in the **distance**, they may *appear* wrong.
## HeLP mY gaMe iS dyInG!1!11 😵
This pack makes leaves a *little* more complex to render, and leaves **already** are **harder** to render, these in **combination** may create a *little* lag on **lower-end** systems. One fix is to **lower** your render distance and/or install a **leaf culling mod**.
Leaf Culling Mods: (From most aggressive to least)
> 1. https://modrinth.com/mod/cull-leaves
> 2. https://modrinth.com/mod/cull-less-leaves
> 3. https://optifine.net/home
Elmo Totem of Undying
Hey there! If you’re a fan of Minecraft and Sesame Street, then you’re going to love this texture pack! This pack replaces the texture of the totem of undying with everyone’s favorite furry red monster – Elmo! Once you’ve installed the texture pack, you’ll notice that every time you use the totem of undying, it will now be replaced by Elmo’s smiling face. It’s a fun and quirky addition to the game that adds a bit of personality to your Minecraft experience. The Elmo totem of undying texture pack is perfect for players who want to add a bit of whimsy to their Minecraft world. It’s a great way to inject some lightheartedness into a game that can sometimes feel a bit intense. So why not give it a try? Install the texture pack and see what it’s like to have Elmo on your side in Minecraft!
NOTE: Does not need Optifine or CIT Resewn
Ellen Joe ZZZ Tittle Background
Replaces the default Minecraft main menu background with Ellen Joe from Zenless Zone Zero.
This resource pack changes the vanilla panorama background to a high-resolution Ellen Joe image, giving the main menu a more modern and stylized look while keeping the original UI fully intact and readable.
It’s a simple visual-only change, designed for players who want a different start screen without modifying gameplay or interface elements.
Includes:
* Custom main menu panorama background
* High-resolution Ellen Joe artwork
* Seamless integration with the default UI
* No mods required (standard resource pack)
No other textures or features are changed.
eeeeeeeeee
Let me show it with one pic:
