Zilmori’s pink chests

English:

Changes the texture of the chest and its graphical interface

Русский:

Меняет текстуру сундука и его инвентарь

Zilibobka (Зилибобка) Totem of Undying

– EN: **Zilibobka** is a popular Russian meme, which was also stimulated during post-ironic memes in 2017 on the social network VKontakte and Tiktok. Texture pack replaces Totem of Immortality with this meme

– RU: **Zilibobka (Зилибобка)** – популярный российский мем который также был зафоршен во времена постироничных мемов в 2017 году в соц сети ВКонтакте и Тиктоке. Текстурпак заменяет тотем бессмертия на этот мем

[ALL RESOURCEPACKS COLLECTION: MEMES + STREAMERS](https://modrinth.com/collection/sfDcDGAi)

ZickZack Light Blue

# ZickZack Light Blue

![HUD preview of light blue hotbar](https://cdn.modrinth.com/data/cached_images/0e19f695ce086bf8f193cdcda137a5abdaebfa10.png)

![requires polytone, configure with respackopts](https://cdn.modrinth.com/data/cached_images/1bc5762cd1ba3bff1cca641ef510ffbb74f07e20.png)

This is a resourcepack that mimics the texturepack used by BastiGHG in early 2026. The pack comes with custom skyboxes, updated hud & hotbar, custom XP Level color [Requires [Polytone](https://modrinth.com/mod/polytone)] and everything is made configurable using [ResPackOpts](https://modrinth.com/mod/respackopts)

## Texture changes

– GUI hearts and armour are light blue
– Golden carrots as food bar
– Optifine/Skyboxify Custom Sky (light blue night sky, blue day sky (double sun & artifacts fixed)

> **NOTE about custom SkyBoxes:** You need to install a mod in order to make the custom skyboxes work, I recommend [Skyboxify](https://modrinth.com/mod/skyboxify) for this. If you are using Optifine, the pack should just also work fine!

> **NOTE about the configuration Screen:** You need to install a mod in order to make configuration screen work, the mod is called [ResPackOpts](https://modrinth.com/mod/respackopts)!

___

### Resourcepack Support

For any questions or problems with the resource pack, please contact me on Discord!
**PLEASE** do not ask for support in the BastiGHG Discord or in his Twitch Chat!

[![Discord Link](https://cdn.modrinth.com/data/cached_images/3665f56469b6ecf5227ef253d0c03368ec178baa.png)](https://discord.gg/CE3rzSnzzw)

___

## **DISCLAIMER:**

> I am not BastiGHG, this is a community made resourcepack! This resourcepack is not approved by or associated with BastiGHG in any way! Some textures are not available to me, so I can’t include them!

zHomes

![zHomes Banner](https://cdn.modrinth.com/data/cached_images/390b76823fb5785189aa005591a5a7cbc4a0beb8.png)


Modrinth


Hangar


SpigotMC


bStats

Discord
Build Status
Latest Release

![About the Project](https://cdn.modrinth.com/data/cached_images/2939adae27590da621f6332a61d92a12bd474204.png)
zHomes is a modern, fast and fully-configurable homes plugin for Spigot/Paper/Purpur/PufferFish servers. It focuses on simplicity, speed and customization so server owners can give players a familiar — but powerful — teleportation experience.

Some features:
– Create, delete and list homes
– Admin tools for managing and converting homes
– PlaceholderAPI support for message placeholders
– MiniPlaceholders support for minimessage placeholders
– Vault support for economy/command-costs
– GriefPrevention and WorldGuard integration for region checks
– Teleport warmup and safe-teleport checks
– Configurable commands, messages and permissions
– 100% configurable menus
– Uses SQL (H2/SQLite/MariaDB/MySQL) for storage (no local data/ directory)

Maintained by [yL3oft](https://github.com/yL3oft). This project is free and open-source.


![Quick Setup](https://cdn.modrinth.com/data/cached_images/a77fd7e63c0e306eb91827be8bc8ba55d6cb147c.png)

Requirements
– Java 17+ (check release notes for exact JDK requirement)
– Paper, Spigot or a compatible fork

Installation
1. Download the latest JAR from Releases / Modrinth / Hangar / Spigot.
2. Place the JAR in your server’s `plugins/` folder.
3. Start the server once to generate config files (src/main/resources/config.yml defaults).
4. You’re done!

Quick test
– As a player: `/sethome home1` then `/home home1`
– As an admin: `/zhomes reload`


![Commands](https://cdn.modrinth.com/data/cached_images/cb455c702cf3974b3c5394e22cc3e709f7dd0761.png)

Admin
– `/zhomes info` — Shows plugin info and stats.
– `/zhomes reload` — Reloads plugin configuration and messages.
– `/zhomes version ` — Checks the plugin version and updates if `` is specified.
– `/zhomes nearhomes [radius] <-u -h >` — Check for homes near a location (your location by default). Admins can specify a user and home to check near that home.
– `/zhomes parse ` – Parse a string with Plugin Placeholders & PlaceholderAPI placeholders for a specific player.
– `/zhomes export` — Export all homes to a .json.gz file in the plugin folder.
– `/zhomes import ` — Import homes from a .json.gz file exported by `/zhomes export`.
– `/zhomes converter ` — Inline converter tool to import homes from other plugins (example: `/zhomes converter ultimatehomes`). See detailed converter docs: https://docs.yleoft.me/zhomes/commands-and-permissions/zhomes-converter-less-than-type-greater-than

Player / Home commands
– `/sethome [name]` — Create a home (default name if omitted).
– `/delhome [name]` — Delete a home. Admins can use `/delhome `.
– `/home [name]` — Teleport to a home. Admins can use `/home `.
– `/homes [player]` — List homes. Admins can use `/homes `.
– `/home rename [oldName] [newName]` — Rename a home

Notes
– Command costs and vault integration require Vault to be installed.
– Some commands have admin-only variants (see Permissions below).

Full command list and usage: https://docs.yleoft.me/zhomes/commands-and-permissions


![Permissions](https://cdn.modrinth.com/data/cached_images/40bf4619a4b6ccf117f9ddc579aa2697a6ea37ec.png)

Below are the permission nodes and their default intent as defined in the plugin configuration (zHomes/config.yml). Use your permissions plugin to grant or deny these.

Command permissions
– zhomes.command.main — Main command (True by default)
– zhomes.command.main.help — Help SubCommand (Only OP by default)
– zhomes.command.main.version — Version SubCommand (True by default)
– zhomes.command.main.info — Info SubCommand (Only OP by default)
– zhomes.command.main.reload — Reload SubCommand (Only OP by default)
– zhomes.command.main.nearhomes – Nearhomes SubCommand (Only OP by default)
– zhomes.command.main.parse — Parse SubCommand (Only OP by default)
– zhomes.command.main.converter — Converter SubCommand (Only OP by default)
– zhomes.command.main.importexport — Import & Export SubCommand (Only OP by default)
– zhomes.command.sethome — `/sethome` (True by default)
– zhomes.command.delhome — `/delhome` (True by default)
– zhomes.command.delhome.others — `/delhome ` (Only OP by default)
– zhomes.command.homes — `/homes` (True by default)
– zhomes.command.homes.others — `/homes ` (Only OP by default)
– zhomes.command.home — `/home` (True by default)
– zhomes.command.home.others — `/home ` (Only OP by default)
– zhomes.command.home.rename — `/home rename` (True by default)

Bypass / misc permissions (as defined in config.yml)
– zhomes.bypass.limit — Bypass home limits (Only OP by default)
– zhomes.bypass.dimensionalteleportation — Bypass dimension restriction (Only OP by default)
– zhomes.bypass.safeteleport — Bypass safe-teleport checking (False by default)
– zhomes.bypass.warmup — Bypass teleport warmup (Only OP by default)
– %command_permission%.bypass.command-cost — Bypass command-cost (Only OP by default). Command-specific bypass permission is generated from the command permission string (see config.yml)
– %command_permission%.bypass.command-cooldown — Bypass commands cooldown (Only OP by default). Command-specific bypass permission is generated from the command permission string (see config.yml)

If you want to see the authoritative defaults and change them, open src/main/resources/config.yml in the repo or check the live docs: https://docs.yleoft.me/zhomes/commands-and-permissions


![Migration](https://cdn.modrinth.com/data/cached_images/7afe5e3f8cd9ab1810a6995fd3642ff2a86f2e51.png)

zHomes contains an inline converter to import homes from well-known plugins. The converter runs in-chat (not a GUI). See full converter details here: https://docs.yleoft.me/zhomes/commands-and-permissions/zhomes-converter-less-than-type-greater-than


![Integrations](https://cdn.modrinth.com/data/cached_images/8364276160b1c02ff9531cda26955dce593eea92.png)

Supported integrations:
– PlaceholderAPI — Message placeholders supported & custom [placeholders provided by zHomes](https://docs.yleoft.me/zhomes/hooks/placeholderapi).
– MiniPlaceholders – MiniMessage placeholders supported for advanced message formatting & custom [placeholders provided by zHomes](https://docs.yleoft.me/zhomes/hooks/miniplaceholders).
– Vault — for economy-based command-costs.
– GriefPrevention — region checks integration.
– WorldGuard — region and flag checks.
– MiniMessage — advanced message formatting.
– bStats — anonymous metrics (configurable).

Enable or disable integrations from config and ensure the third-party plugins are installed on the server when you expect integration behavior.


![Support & Community](https://cdn.modrinth.com/data/cached_images/9998e313cf239213862c4c6dbf0fe3bfdb63564e.png)

If you find zHomes helpful or need assistance:
– Discord: https://discord.gg/yCdhVDgn4K
– Issues: https://github.com/yL3oft/zHomes/issues
– Docs: https://docs.yleoft.me/zhomes

Support the project by starring the repo and joining the Discord!

bStats Graph

zHead

[![MineStrator Code](https://cdn.modrinth.com/data/cached_images/715b4a8ffa9ed90dacb64c4847174bf651889809_0.webp)](https://minestrator.com/a/GROUPEZ)
zHead is a swift and intuitive plugin enabling you to access thousands of custom Minecraft skulls with distinctive designs. This user-friendly skulls plugin opens the door to creative design possibilities, significantly improving your builds’ quality and offering creative liberty to both you and your players.

Should you seek additional methods to make your builds stand out with ease, zHead is the perfect solution!

Credit: [https://minecraft-heads.com/](https://minecraft-heads.com/)

## Commands:
– **/zhead** (aliases: /head, /zhd) – `zhead.use` – Display commands
– **/zhead reload** – `zhead.reload` – Reload configuration files
– **/zhead info** – `zhead.info` – Get head information
– **/zhead give [] []** – `zhead.give` – Give a head
– **/zhead search ** – `zhead.search` – Search heads
– **/zhead random [] []** – `zhead.random` – Give a random head
– **/playerhead ** – `zhead.player.head` – Give a player’s head

## Inventory Permissions:
– `zhead.miscellaneous`
– `zhead.plants`
– `zhead.monsters`
– `zhead.humanoid`
– `zhead.humans`
– `zhead.food.drinks`
– `zhead.decoration`
– `zhead.blocks`
– `zhead.animals`
– `zhead.alphabet`
– `zhead.refresh`

## Placeholders:
– **%zhead_count%** – Displays the total number of heads
– **%zhead_count_format%** – Displays the total number of heads with a format
– **%zhead_category_count_%** – Displays the total number of heads for a category
– **%zhead_category_count_format_%** – Displays the total number of heads for a category with a format

**API**: [https://github.com/Maxlego08/zHead?tab=readme-ov-file#api](https://github.com/Maxlego08/zHead?tab=readme-ov-file#api)

[![bStats](https://bstats.org/signatures/bukkit/zHead.svg)](https://bstats.org/plugin/bukkit/zHead/21364)

## We would like to extend our heartfelt thanks to [Minecraft-Heads.com](https://minecraft-heads.com/) for providing their API, which has been an invaluable source of all the data used in our project.

Zet’s Grace: Recraft Equipment

# Zet’s Grace: Recraft Equipment

## Notice
Part of [Zet’s Grace Collection](https://modrinth.com/collection/4Hmh13Uh).

## Description
Recipes for repairing equipment, added item data is lost.

_(Added item data means components such as Enchantments, Dyed Color, and Item Name.)_

### Details
– Equipment is replaced with new one.

## Features
Adds recraft recipe for each equimpment with durability.

## Usage
any **Equipment** with durability
**+** its main **Ingredient**
**=** recrafted **Equipmemt**

Zet’s Grace: Craft Equipment

# Zet’s Grace: Craft Equipment

## Notice
Part of [Zet’s Grace Collection](https://modrinth.com/collection/4Hmh13Uh).

## Description
Recipes for uncraftable items, mostly equipment.

## Features
Adds recipes for:
– **Name Tag**
– **Enchanted Golden Apple**
– **Totem of Undying**
– **Elytra**
– **Trident**
– **Heavy Core** _(Since 24w18a ~ 1.21)_
– **Chainmail Armor**
– **Saddle** _(Before 25w20a ~ 1.21.6)_
– **Horse Armor** _(Except Leather one.)_

Zet’s Grace: Beneficial Effects

# Zet’s Grace: Beneficial Effects
_Data Pack 1.13–1.14.4 unavailable due to lack of predicates._

## Notice
Part of [Zet’s Grace Collection](https://modrinth.com/collection/4Hmh13Uh).

## Description
Commands for endless status effects.

### Details
– Each command triggers within 1-15 ticks ~ 0.375s.
– Given effects have reasonable duration time.
– Lost effects are restored within 1-15 ticks ~ 0.375s.
– Effects immunity clears effect the same tick it was gained.
– Effects concealment hides effect the same tick it was exposed.
– Stronger/other effects are untouched.

## Features
Adds 3 trigger commands with 4 inputs.

## Commands
“`
trigger activity set 10
trigger activity set 11
trigger activity set 12
trigger activity set 0
“`
“`
trigger mobility set 10
trigger mobility set 11
trigger mobility set 12
trigger mobility set 0
“`
“`
trigger security set 10
trigger security set 11
trigger security set 12
trigger security set 0
“`

## Effects

activity

### activity 10-12
– **Mining Fatigue** _(Immunity)_
– **Weakness** _(Immunity)_
– **Darkness** _(Immunity)_
– **Night Vision** _(8m)_
– **Water Breathing** _(8m)_

### activity 11
– **Haste I** _(8m)_
– **Strenght I** _(8m)_

### activity 12
– **Haste II** _(4m)_
– **Strenght II** _(4m)_

mobility

### mobility 10-12
– **Slowness** _(Immunity)_
– **Levitation** _(Immunity)_
– **Slow Falling** _(Immunity)_

### mobility 11
– **Speed I** _(8m)_
– **Jump Boost I** _(8m)_

### mobility 12
– **Speed II** _(4m)_
– **Jump Boost II** _(4m)_

security

### security 10-12
– **Hunger** _(Immunity)_
– **Poison** _(Immunity)_
– **Wither** _(Immunity)_
– **Saturation** _(8m)_
– **Fire Resistance** _(8m)_

### security 11
– **Resistance I** _(2m)_
– **Regeneration I** _(2m)_

### security 12
– **Resistance II** _(1m)_
– **Regeneration II** _(1m)_

Fast Noise

[Keep Android Open | Contact Regulators to stop Google’s lockdown of Android](https://keepandroidopen.org/)

Fast Noise is a modern optimization mod to improve world generation times. I regularly update the mod to latest minecraft versions, bring improvements to the mod, and provide stable releases.

**Does the mod change world generation?** The mod maintains **vanilla parity**, including with any datapacks. Do keep in mind, [Vanilla non-determinism](https://bugs.mojang.com/browse/MC-55596).

**Can I use custom worldgen mods with this?** Yes, I try my best to maintain mod compatibility, and only modify safe code. Specific optimizations that may affect mod compatibility are disabled by default.

**Forge / Neoforge?** Versions for minecraft 1.19.x – 1.21.8 are compatible with sinytra connector.

[![Available on codeberg](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/codeberg_vector.svg)](https://codeberg.org/ZenXArch/FastNoise) [![Available on curseforge](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/curseforge_vector.svg)](https://www.curseforge.com/minecraft/mc-mods/zfastnoise) [![Available on modrinth](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/available/modrinth_vector.svg)](https://modrinth.com/mod/zfastnoise) [![Support me on Ko-Fi](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/donate/kofi-singular_vector.svg)](https://ko-fi.com/I2I31KW58I)

## How does this mod work?

Fast noise optimizes storing block and biome data into chunks for the duration of worldgen.

Technical Details

Fast noise replaces populateNoise,populateBiomes in NoiseChunkGenerator and surfaceBuilder in SurfaceBuilder.

Fast noise optimizes world generation by making several strong assumptions about how world generation works. By replacing vanilla’s generic and debug code for world storage with faster, more packed calculations, fast noise achieves faster throughput.

Some key methods used to achieve that are, **reducing allocations**, **avoiding palette resizing**, **delaying/packing block counting**, **precalculating data**,
**caching block state information** and more.

## How fast is it?

About 10-18% improvement to overall worldgen in overworld in 1.21.11 on latest versions.
Much higher improvement in nether, end
Here is a [Jmh Benchmark Software](https://codeberg.org/ZenXArch/FastNoise/src/branch/performance/perf/src/main/java/org/codeberg/zenxarch/fastnoise/PerfTest.java).

Chunky benchmark

12 threads w/ mod
“`
[12:39:32] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:37
“`

W/o mod
“`
[12:43:08] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:47
“`

4 threads w/ mod
“`
[12:56:23] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:10
“`
W/o mod
“`
[13:01:11] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:23
“`

With higher distance
W/o mod
“`
[13:11:01] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:43
“`
W/ mod
“`
[13:16:03] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:21
“`

Jmh Benchmark

“`
Mods used: Fast Noise 1.0.15+26.1 on 26.1 snapshot-6
ChunkPos: -16,-16 -> 16,16
End ChunkPos: 112,112 -> 144,144
Chunks: 1089
Mods used: (c2me)

With mod:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 11.786 ± 0.168 ms/op
BiomesBenchmark.biomegen nether avgt 5 174.833 ± 1.166 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2401.797 ± 31.629 ms/op
NoiseBenchmark.noisegen end avgt 5 3052.242 ± 12.358 ms/op
NoiseBenchmark.noisegen nether avgt 5 1039.086 ± 6.467 ms/op
NoiseBenchmark.noisegen overworld avgt 5 8441.811 ± 41.396 ms/op

With only c2me:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 26.058 ± 0.245 ms/op
BiomesBenchmark.biomegen nether avgt 5 185.957 ± 2.203 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2464.937 ± 29.007 ms/op
NoiseBenchmark.noisegen end avgt 5 3925.059 ± 14.292 ms/op
NoiseBenchmark.noisegen nether avgt 5 1920.705 ± 9.864 ms/op
NoiseBenchmark.noisegen overworld avgt 5 11552.674 ± 54.112 ms/op

Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 27.051 ± 0.118 ms/op
BiomesBenchmark.biomegen nether avgt 5 239.634 ± 1.702 ms/op
BiomesBenchmark.biomegen overworld avgt 5 4589.322 ± 80.331 ms/op
NoiseBenchmark.noisegen end avgt 5 4477.113 ± 36.133 ms/op
NoiseBenchmark.noisegen nether avgt 5 1951.438 ± 5.748 ms/op
NoiseBenchmark.noisegen overworld avgt 5 14249.612 ± 57.388 ms/op

Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 5982.828 ± 17.992 ms/op
SurfaceBenchmark.surface nether avgt 5 2677.115 ± 9.293 ms/op
SurfaceBenchmark.surface end avgt 5 924.604 ± 5.376 ms/op

With Mod:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 4820.672 ± 24.669 ms/op
SurfaceBenchmark.surface nether avgt 5 1914.289 ± 644.099 ms/op
SurfaceBenchmark.surface end avgt 5 0.014 ± 0.003 ms/op

Speedup
Overworld: Biome: 1.026x Noise: 1.368x Surface: 1.241x
Nether: Biome: 1.063x Noise: 1.847x Surface: 1.398x
End: Biome: 2.21x Noise: 1.285x Surface: 66357x
“`

The benchmarks may have some inaccuracies.

## Socials

[![Chat with us on discord](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/discord-plural_vector.svg)](https://discord.gg/RFSmd7debX) [![Chat with me on mastodon](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/mastodon-singular_vector.svg)](https://mastodon.social/@ZenXArch) [![Chat with us on Gitter](https://raw.githubusercontent.com/offbeat-stuff/devins-badges/refs/heads/v3/assets/cozy/social/gitter_vector.svg)](https://matrix.to/#/#zenxarchs-modding-server:gitter.im)

## FAQ and Help

Q- What Minecraft versions will the mod be supporting?
A- I’ll try to support the latest minecraft version.

Q- Are backports planned?
A- No backports are planned, current backports were a one time thing.

Q- What other mods/dependencies do I need?
A- No dependencies are required.

Q- Will there be a neoforge version?
A- Yes, a NeoForge variant is planned post 26.1.

Versions for 1.19.x,1.20.x,1.21 – 1.21.8 works with sinytra connector

![Works with Sinytra Connector](https://raw.githubusercontent.com/Sinytra/.github/main/badges/connector/cozy.svg)

Q- XYZ mod crashes, or generates incorrectly with Fast Noise?
A- Report the issue on codeberg or my socials.

## Incompatible mods
Moonrise is incompatible, as It changes minecraft internals drastically
Noisium is incompatible, as Fast Noise is intended as a replacement for noisium.
Anti-Xray is incompatible for now, as it needs to put extra data in minecraft block storage, which breaks fastnoise

## Credits
– Stevenplays, for developing noisium mod, I started developing fast noise while trying to port noisium to latest minecraft.
– Ishland, for helping with mod, and modern-yarn and neo-loom

zEssentials

[![MineStrator Code](https://cdn.modrinth.com/data/cached_images/715b4a8ffa9ed90dacb64c4847174bf651889809_0.webp)](https://minestrator.com/a/GROUPEZ)
**Attention, this is a free version of zEssentials, you can use it but you must buy the paid version to get help!**

[![zEssentials](https://img.groupez.dev/zessentials/zess-info.png)](https://zessentials.groupez.dev/)

[![GitHub](https://img.groupez.dev/zessentials/git.png)](https://github.com/Maxlego08/zEssentials/)
[![bStats](https://img.groupez.dev/zessentials/stats.png)](https://bstats.org/plugin/bukkit/zEssential/21703)
[![Discord](https://img.groupez.dev/zessentials/discord.png)](https://discord.groupez.dev/)
[![Website](https://img.groupez.dev/zessentials/wiki.png)](https://zessentials.groupez.dev/)

## **Plugin Required:**
– **zMenu**: [zMenu Ultra Complete Menu Plugin](https://www.spigotmc.org/resources/zmenu-ultra-complete-menu-plugin.110402/)
– **PlaceholdersAPI**: [PlaceholderAPI](https://www.spigotmc.org/resources/placeholderapi.6245/)

You can also install **Vault**, the plugin is intended to work with.

If you are on Folia, you must be careful to take the right version of the plugins. zMenu automatically supports Folia. For PlaceholderAPI, use [this version](https://github.com/Anon8281/PlaceholderAPI/releases/tag/1.1). For Vault, use [This version](https://github.com/Geolykt/Vault/releases).

Download the latest zMenu DEV version on my Discord: [Discord Link](https://discord.gg/ZaHrgZCfh4)

## **Convert from other plugins:**
– [CMI](https://zessentials.groupez.dev/getting-started/convert#cmi) **/zess convert CMI**

## [**Features:**](https://zessentials.groupez.dev/)
### ✅ **Economies**
### ✅ **Teleportation**
### ✅ **Confirmation Inventories** (for /pay and /tpa)
### ✅ **Join** and **Quit** messages
### ✅ **JSON** and **MYSQL** storage
### ✅ **Open Source**
### ✅ Support for multiple languages: **French**, **English**, and **Italian**
### ✅ All messages are configurable
### ✅ **Folia** Support
### ✅ **MiniMessage** Support
### ✅ **Module** system
### ✅ **Warp** (with GUI)
### ✅ **Spawn**
### ✅ Ability to **disable each command**
### ✅ **Random Tp**
### ✅ **Home** (4 display types)
### ✅ **Sanction** (ban, mute, kick, kickall)
### ✅ More than **130 commands**
### ✅ **Redis**
### ✅ **Chat Format**
### ✅ **Chat Histories**
### ✅ **Kits**
### ✅ **Holograms**
### ✅ **Scoreboard**
### ✅ **Mailbox** for items
### ✅ **Rules**
### ✅ More than **35 placeholders**
### ✅ **Alignment placeholder** (like MCC Island)
### ✅ **Replace placeholder** (replaces the result of a placeholder with another thanks to various conditions)
### ✅ Ultra complete **documentation** and **default configuration**, everything is explained correctly!
### ✅ **Baltop**
### ✅ **Developer API**
### ✅ **Offline EnderSee and InvSee**
### ✅ Create **custom items**
### ✅ **Multiple message types**: ACTION, CHAT, TITLE, CENTER, NONE, CHAT_AND_ACTION, WITHOUT_PREFIX

## [**Chat Module**](https://zessentials.groupez.dev/modules/chat)
### ✅ Different rules of chat protection (alphanumeric, links, ItemsAdder font, same message, etc.)
### ✅ Dynamic cooldown: The faster the player writes, the longer the cooldown
### ✅ Clear and Toggle chat commands
### ✅ Chat format by permission
### ✅ Permission for mini message or color in chat
### ✅ Moderator actions on messages
### ✅ Chat placeholders: [pos], [item], [playtime], and custom placeholders!
### ✅ Command placeholders: Replace **./** with a clickable command!

Images

![Chat Placeholders](https://img.groupez.dev/zessentials/chat-placeholders.png)
![Chat Item](https://img.groupez.dev/zessentials/chat-item.png)
![Chat Command](https://img.groupez.dev/zessentials/chat-command.png)
![Chat Action](https://img.groupez.dev/zessentials/chat-action.png)
![Chat Information](https://img.groupez.dev/zessentials/chat-information.png)
![Chat Punish](https://img.groupez.dev/zessentials/chat-punish.png)
![Chat Report](https://img.groupez.dev/zessentials/chat-report.png)
![Chat Config Placeholder](https://img.groupez.dev/zessentials/chat-config-placeholder.png)

## [**Discord Module**](https://zessentials.groupez.dev/modules/discord)
### ✅ **Chat Message**
### ✅ **Join Message**
### ✅ **Quit Message**
### ✅ **First Join Message**

Images

![Discord Webhook](https://img.groupez.dev/zessentials/discord-webhook.png)

## [**Economy Module**](https://zessentials.groupez.dev/modules/economy)
### ✅ Create multiple virtual **economies**
### ✅ **Vault** support
### ✅ **Baltop** (inventory and message)
### ✅ Several ways to **display numbers**

![Baltop Refresh](https://img.groupez.dev/zessentials/baltop-refresh.gif)

## [**Hologram Module**](https://zessentials.groupez.dev/modules/hologram)
### ✅ **Display Entities**, Text, Item, and Block
### ✅ **Packet-Based**: All holograms are client-side (zEssentials takes care of everything, no other plugins needed)
### ✅ **In-game editor**: +20 commands to modify each element of your holograms
### ✅ [**Event System**](https://zessentials.groupez.dev/modules/hologram#events): Updates your holograms with events, no more lagging tasks
### ✅ PlaceholderAPI Support
### ✅ **Damage Indicator**

![Hologram Create](https://img.groupez.dev/zessentials/holo-create.gif)
![Hologram Add Line](https://img.groupez.dev/zessentials/holo-addline.gif)
![Hologram Insert](https://img.groupez.dev/zessentials/holo-insert.gif)
![Hologram Scale](https://img.groupez.dev/zessentials/holo-scale2.gif)

## [**Homes Module**](https://zessentials.groupez.dev/modules/home)
### ✅ 4 ways to display homes: inventory, like donutsmp inventory, inline message, multiline message
### ✅ Offline Support
### ✅ Homes Per Rank: Set the number of homes by permission

Images

![Home Inventory](https://img.groupez.dev/zessentials/home_inventory.png)
![Home Donut](https://img.groupez.dev/zessentials/home_donut.png)
![Home Simple](https://img.groupez.dev/zessentials/home_simple.png)
![Homes](https://img.groupez.dev/zessentials/homes.png)
![Set Home](https://img.groupez.dev/zessentials/sethome.png)

## [**Items Module**](https://zessentials.groupez.dev/modules/items)
### ✅ Create custom items: Use the /give or /giveall command for accessions

Images

![Master Sword](https://img.groupez.dev/zessentials/master_sword.png)
![Master Sword Give](https://img.groupez.dev/zessentials/master_sword_give.png)

## [**Kit Module**](https://zessentials.groupez.dev/modules/kits)
### ✅ **Cooldowns**: Set a time between each kit recovery
### ✅ [**Execute actions**](https://docs.zmenu.dev/configurations/buttons/actions): Perform actions when a player gets the kit (commands, message, sound, etc.)
### ✅ **GUI Driven**: Edit, preview, and obtain kits via customizable inventories
### ✅ **Cooldown management**: Use commands to manually add or remove cooldowns (not just for kits)

![Kits](https://img.groupez.dev/zessentials/kits.gif)
![Cooldown Delete](https://img.groupez.dev/zessentials/cooldown-delete.gif)

Images

![Kit Preview](https://img.groupez.dev/zessentials/kit-preview.png)
![Kit Editor](https://img.groupez.dev/zessentials/kit-editor.png)

## [**Mailbox Module**](https://zessentials.groupez.dev/modules/mailbox)
### ✅ Allows to **store items**; the player cannot add items to it, they can only remove them
### ✅ If the player’s inventory is **full**, the items will end up in the mailbox
### ✅ A complete **API** for anyone to add items to the mailbox

![Mailbox](https://img.groupez.dev/zessentials/mailbox.gif)

## [**Messages**](https://zessentials.groupez.dev/messages)
### ✅ **7 message types**: chat, action, without_prefix, none, center, bossbar, title
### ✅ **Translated into multiple languages**: English, French, Italian, German
### ✅ Send [**multiple messages**](https://zessentials.groupez.dev/messages#multi-messages) at the same time
### ✅ **MiniMessage** support
### ✅ **Custom placeholders**: Define a placeholder list for your messages, such as `` and ``

## [**Rules Module**](https://zessentials.groupez.dev/modules/rules)
### ✅ Displays server rules either by message or in an inventory

Images

![Rules Inventory](https://img.groupez.dev/zessentials/rules_inventory.png)
![Rules Messages](https://img.groupez.dev/zessentials/rules_messages.png)

## [**Sanction Module**](https://zessentials.groupez.dev/modules/sanction)
### ✅ 3 Punishment Types: Ban, Mute, and Kick
### ✅ **Immune**: A list of players immune to sanctions!
### ✅ **Sanctions history**
### ✅ **Inventories**: An inventory to display the player’s profile with active sanctions, an inventory to display the player’s sanctions history, and an inventory to apply a predefined sanction to the player

![Sanction](https://img.groupez.dev/zessentials/sanction.gif)

Images

![Ban](https://img.groupez.dev/zessentials/ban.png)
![Sanction](https://img.groupez.dev/zessentials/sanction.png)

## [**Scoreboard Module**](https://zessentials.groupez.dev/modules/scoreboard)
### ✅ **Packet-Based**: All scoreboards are client-side (no other plugins required, zEssentials handles everything)
### ✅ [**Event System**](https://zessentials.groupez.dev/modules/scoreboard#events): Updates your scoreboard with events, no more lagging tasks
### ✅ **Animation**: Create animations for your scoreboard
### ✅ **Unlimited Length**: Use as many characters per line as you want
### ✅ [**MiniMessage Support**](https://docs.advntr.dev/minimessage/index.html): Works perfectly with mini message formats
### ✅ **Scoreboard Commands**: Player command to toggle scoreboard display
### ✅ **Custom board**: Create unlimited scoreboards using [zMenu requirements](https://docs.zmenu.dev/configurations/buttons/requirements#requirements-type) (permission, placeholder, regex, LuckPerms, etc.)
### ✅ PlaceholderAPI Support

![Scoreboard Animation](https://img.groupez.dev/zessentials/scoreboard-animation.gif)

## [**Player Vault Module**](https://zessentials.groupez.dev/modules/vault)
### ✅ **Unlimited** player vaults
### ✅ Set the number of **slots** for each player
### ✅ **Rename** and custom **icon**

![Player Vault](https://img.groupez.dev/zessentials/player-vault.gif)
![Player Vault Admin](https://img.groupez.dev/zessentials/player-vault-admin.gif)

## [**Vote Module**](https://zessentials.groupez.dev/modules/vote)
### ✅ (I’m too lazy for the vote description now, sorry, but it’s a very good module, I swear!)

## [**Warp Module**](https://zessentials.groupez.dev/modules/warp)
### ✅ Displays warps in an inventory or message
### ✅ **Permission per warps**

Images

![Warps](https://img.groupez.dev/zessentials/warps.png)
![Warps Inventory](https://img.groupez.dev/zessentials/warps_inventory.png)

**Documentation**: [https://zessentials.groupez.dev/](https://zessentials.groupez.dev/)