Zoom

# Zoom

This datapack allows players in a server or singleplayer-world to zoom in by sneaking after activating the “Zoom Mode” with a “`/trigger zoom“` command.

## Datapack Video:

With a lot of Settings you can customize how the players from your server can zoom in:
_____________________________________________________
Use: “`/function zoom:config“` to open this menu:

### –Config–
###
### Scroll Zoom: [True] [False]
### Zoom Strength: [25%] [50%] [75%] [100%]
### Appearance Mode: [Header] [Middle] [Bottom] [Off]
### Notification: [True] [False]

______________________________________________________

## Copy Rules:
_You are allowed to download and modify this datapack,
You are NOT allowed to upload it anywhere except for the link to this page!_

Zombify

## Zombify

**Prevents villagers from dying when converting to zombie villagers on any difficulty**

Normally, on easy or normal difficulty, villagers may die when converting to zombie villagers, Zombify makes it so your villagers will never die during conversion!

### Chance of villager successfully converting to a zombie villager

| Difficulty | Chance (without the mod) | Chance (with the mod) |
|————|————————–|————————–|
| Easy | 0% | 100% |
| Normal | 50% | 100% |
| Hard | 100% | 100% |

Zombification

This mod contains 1 new potion that changes mobs into their zombie counterparts. These are the conversions that are currently possible.

Villager -> Zombie Villager

Horse -> Zombie Horse

Piglin -> Zombified Piglin

Hoglin -> Zoglin

This potion can be brewed by using a rotten flesh and potion of Poison.

ZombiesInfection

# ZombiesInfection
The plugin adds an infection to your server, if a player is attacked by a zombie, then after a while the player receives the effects that are specified in the config.

## Commands
– `/zombiesinfection reload` – Reload the plugin
## Permissions
– `zombiesinfection.reload` – Gives the player the right to reload your plugin. (default: op)
– `zombiesinfection.effect` – If you want the player not to receive any effects, then remove this permission from him. (default: true)

`n * 20` – means that the entered number will be multiplied by 20.

– The list of sounds can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html) (latest version)
– The list of effects can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html) (latest version)

## **Important clarification, the effects are given 1 time!!**

config.yml

“`yaml
config_version: 2

# Enable debug mode (output additional messages to the console)
debug: false

# Settings for messages and sounds when a player is infected
if-player-infected:
# Enable displaying the infection message
message: false
# Enable playing the sound when infected
play-sound: false
# Update the timer when infected
update-timer: true

# Number of times the effect will be applied
effect-will-applied-after: 5

# Delay in server ticks before executing the first repeat (n * 20)
delay: 5

# Period in server ticks for task repetition (n * 20)
period: 5

# Enable a random time range for effect application
random_time_from_range:
# Enable a random time range
enable: true
# Lower limit of the time range in seconds
range_from: 5
# Upper limit of the time range in seconds
range_to: 10

# Settings for potions that will be given
potion-gived:
# Settings for poison potion
POISON:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 60
# Settings for blindness potion
BLINDNESS:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 5
# Settings for hunger potion
HUNGER:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 30

# Settings for sounds that will be played
sound-played:
# Enable the sound when attacked
sound-in-attack:
# Enable the attack sound
enable: true
# Sound name from Minecraft resources
sound: “AMBIENT_CAVE”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0
# Enable the sound when the effect is given
sound-in-effect-gived:
# Enable the effect sound
enable: true
# Sound name from Minecraft resources
sound: “ENTITY_ENDERMEN_DEATH”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0

# Messages for different events
messages:
# Plugin reload success message
plugin_reload: “§2Plugin successfully reloaded”
# Insufficient permissions message
no_permission: “§cYou do not have permission”
# Missing subcommand message
no_command_args: “§cUsage: /%s
# Invalid command message
no_found_command: “§cThe command was not found”
# Infection message
you_infected: “§4§lYOU ARE INFECTED!!”
# Effect applied message
effect-gived: “§c§lTHE INFECTION IS SPREADING”
“`

Zombies Variant

Zombies Variant

This texture pack adds the new default skins (Sunny, Efe, Zuri, Noor, Ari, Makena, and Kai) but for zombies !

Installation

Showcase

Update?

This pack should be compatible for every versions, i’ll update it if i have time

Zombies Reworked

⚜️ Description:

![clockworklib](https://cdn.modrinth.com/data/cached_images/a3d62208ac74c87aebd3d79a6453eacb4d55fc00.png)

Requires Clockwork -> [https://www.curseforge.com/minecraft/mc-mods/clockworklib](https://www.curseforge.com/minecraft/mc-mods/clockworklib)

Zombies Reworked is a mod that overhauls and changes the zombies in a better way! Ranging from small features to better AI system and better mechanics to make the mod a must need for apocalyptic minecraft modpacks. This mod has some code that our other mod, Rotted has, but better! This mod is pretty lightweight but also heavy configurable as it does not add that much content!

Now drowned zombies can be captured when…fishing?? Not only that, but players can turn into zombies now just as villagers can turn into zombie villagers! Zombies are smart enough to use items and perform certain actions? Yes! Everything in one place, put it all together in this particular mod!

🎬 Credits:

Many thanks to some github repositories and their authors that made it easier for us to make such a mod.

Mod made by us, Team Abyssal. Any acts of copying / stealing the work of us can result in a DMCA claim or something similar. Code can be shared freely when taking a look at our github repositories.

💫 Features:

– Zombies can now spot you from further away, meaning that they will come to ur house from anywhere.

– If u hurt a zombie, it will alert all other close ones, giving them your location.

– Zombies can now stay in groups, following each other around.

– Zombies can perform small leaps at the player to be more unpredictable and dangerous.

– Zombies have improved attack range and visuals for that.

– Zombies can spawn with better armor and better equipment and more commonly. These tools greatly improve their abilities.

– Zombies can now perform small sprints when close to the player.

– Zombies will be faster at night.

– Zombies are smart enough to use items now. They can use shields to partially block attacks and they can use flint and steels to light the player on fire whenever they attack.

– When fishing, you have a chance to capture a drowned zombie.

– Players can now turn into zombies when a zombie kills them, taking their name and sometimes their equipment.

Zombies Revamped

If you’ve been looking for a way to make Minecraft’s zombies scarier, **Zombies ReWamped** is the ultimate resource pack for you! This isn’t just another zombie texture pack—it’s a **fully remastered version of the classic TZP (The Zombie Pack)**, designed to bring a more immersive and terrifying undead experience to the game.

## **What is Zombies ReWamped?**
Zombies ReWamped takes everything great about **TZP** and pushes it to the next level. Expect:

✔️ **New HD Zombie Textures** – Multiple variations with decayed flesh, exposed bones, and eerie glowing eyes.
✔️ **Creepy Zombie Sounds** – Guttural growls, blood-curdling moans, and spine-chilling shrieks.
✔️ **Biome-Specific Zombies** – Different undead creatures based on their environment, adding more variety and realism.
✔️ **Villager and Drowned Zombie Overhauls** – No more boring green villagers—infected villagers now look horrifyingly detailed!

## **A Proper Remake of TZP**
For long-time Minecraft players, **TZP was a fan-favorite** when it came to enhancing zombies. However, it eventually became outdated, missing modern Minecraft features and lacking updates. **Zombies ReWamped fixes that** by remaking it from the ground up, ensuring compatibility with the latest versions of Minecraft while introducing new features never seen before.

## **Why Download Zombies ReWamped?**
If you want a **darker, more atmospheric survival experience**, this pack is a must-have. Whether you’re playing hardcore mode or just want your nights to feel more dangerous, **Zombies ReWamped** will change the way you see (and hear) zombies forever.

Zombies Remade

![The Zombie](https://cdn.modrinth.com/data/cached_images/98753ad11d28dea9137093cbf37d88950707d92f_0.webp)

Zombies Remade Remakes the Texture of the Zombie to a more Modren one
and with more Actions and more Stuff with what the Zombie can be

Discamer This does not Change the other Zombie textures like Husk and Drowned only the Normal Zombie for now i remove this Discamer if i do end up adding them

Also dont worry about the Pack saying it Might not Work Because it should Work

also i made this because no one else did

Zombies Improve Over Time

# Zombies Improve Over Time
This datapack increases zombies’s stats over time. The changes are made to be gradual, increasing very slightly each minecraft day up to day 100. Difficulty is calculated for each player separately. New players will start with weak zombies while players who have been playing for a while will have stronger zombies.

## NOTICE: This datapack is discontinued, instead use the Hostile Mobs Improve Over Time datapack: https://modrinth.com/datapack/hostile-mobs-improve-over-time

### Stat increase
Stats that change include:
– Health
– Damage
– Reinforcement chance
– Knockback resistance
– Movement speed
– Armor and armor toughness

Day 50 enables all zombies to break doors
Day 70~ – enables all zombies to pick up loot
Day 80 – some zombies change to baby/or have leather armor
Day 95 – Zombies might gain strenght and speed when near player
some other stuff

### Commands
If you wish to test out how hard the zombies are, use functions diff:day25, diff:day50, diff:day75, diff:100 or use command “scoreboard players set Timeroo . To reset your score use diff:reset, or diff:resetall to reset all of players difficulty.
### Timers
Timer for difficulty is per player, and increases every minecraft day (20 minutes). sleeping does NOT forward this timer. Max difficulty is day 100+ and difficulty does not increase after that.
### Installing
like your ordinary datapack, put zip file in your datapacks folder of your world
### Unistalling
use function diff:unistall and then remove your datapack from your datapacks folder
### Other
I am planning on making a version of this datapack for each common mob, then making a datapack consisting of all of them

### There is now Hostile mobs improve over time datapack which includes this + many more hostile mobs, you can download it here – https://modrinth.com/datapack/hostile-mobs-improve-over-time – but if you wish to play with only some of them, links are below.

Here are all the datapacks “X improve over time” I made:

https://modrinth.com/datapack/zombies-improve-overtime – Zombies

https://modrinth.com/datapack/creepers-improve-over-time – Creepers

https://modrinth.com/datapack/spiders-improve-over-time – Spiders

https://modrinth.com/datapack/skeletons-improve-over-time – Skeletons

https://modrinth.com/datapack/witches-improve-over-time – Witches

https://modrinth.com/datapack/drowned-improve-over-time – Drowned

https://modrinth.com/datapack/silverfish-improve-over-time – Silverfish

https://modrinth.com/datapack/pillagers-improve-over-time – Pillagers

https://modrinth.com/datapack/vindicators-improve-over-time – Vindicators

https://modrinth.com/mod/strays-improve-over-time – Strays

https://modrinth.com/datapack/wither-skeletons-improve-over-time – Wither Skeletons

https://modrinth.com/datapack/endermites-improve-over-time – Endermites

https://modrinth.com/datapack/ravagers-improve-over-time – Ravagers

https://modrinth.com/datapack/cave-spiders-improve-over-time – Cave Spiders

https://modrinth.com/datapack/zombified-piglins-improve-over-time – Zombified Piglins

https://modrinth.com/datapack/guardians-improve-over-time/ – Guardians

All of them are compatible with eachother, and I recommend you play with all of them for the best experience.

Zombie Girls

This tpack changes the sex of the zombies and the model, in its 3 versions.