XPVault

🛡️ XPVault Plugin – Comprehensive Technical Guide

What is XPVault?

XPVault is an advanced plugin for Minecraft that allows players to securely manage their experience points (XP).
It introduces a personal XP vault system where players can save, retrieve, and transfer XP, while also giving server administrators full control over XP distribution through administrative commands. XPVault enhances multiplayer gameplay by offering reliability and customization.

✅ Key Features

Secure XP vault system to store XP.

Recover saved XP anytime — especially after death.

Send and receive XP between players.

Full administrative control over XP balances.

Full message customization via messages.yml.

Built-in support for PlaceholderAPI integration.

🧭 Available Commands

/savexp

Function: Save XP to your personal vault.

Alias: /sxp

Permission: Open to all players

Example: /savexp 100

/givexp

Function: Give XP to another player.

Alias: /gxp

Permission: Open to all players

Example: /givexp Steve 500

/retrievexp [amount]

Function: Retrieve XP from your vault.

Alias: /rxp

Permission: Open to all players

Example: /retrievexp or /retrievexp 200

/adminxp [player] [amount]

Function: Administrative XP controls (reset, set, add, remove).

Permission: xpvault.admin required

Example: /adminxp set Player1 1000

/checkxp

Function: Display current and stored XP and levels.

Alias: /cxp

Permission: Open to all players

🔗 PlaceholderAPI Integration

Available Placeholder:

%xpvault_saved_xp%: Displays the amount of XP saved in a player’s vault.

Example Usage (Scoreboard):

lines:
– “&aStored XP: &f%xpvault_saved_xp%”

💬 Message Customization

Supported Placeholders:

Placeholder Description

%player% Target player name
%amount% XP amount
%current_xp% Player’s current XP
%saved_xp% Player’s saved XP
%sender% Player who sent the XP
%action% Action taken (set, add, remove)
%new_xp% New XP value after the action

Example Messages (messages.yml):

plugin_enabled: “&aXPVault has been enabled!”
xp_saved: “&aYour XP has been saved!”
xp_given: “&aSuccessfully gave %amount% XP to %player%!”
xp_retrieved: “&aYou retrieved %amount% XP from your vault.”
adminxp_player_success: “&a%action% %amount% XP for %player%. New saved XP: %new_xp%”

XPTransactions

With the Plugin you can:

– have unlimited night vision (if you want)
– transfer experience between players
– teleport wherever you want with Exp
– send items to other players
– convert your Exp into potions
– play lotto

Commands:

Command Description
/nightvision gives you night vision, if the plugin fails to do it automatically
/givexp transfers the given amount of levels to the targeted player
/tpe teleports you to the given coords for the cost of (by default) 1 level
/send sends the item(s) that you are holding in your hand to the targeted player (by default) for free
/lotto (if enabled) takes a configurable amount of levels (by default 2) to play and randomly gives you either nothing or one of the prizes configured, with the configured probabilities. Default prizes: 5 levels: 20%, 10 levels: 3%, 30 levels: 1%
/convert <optional amount> converts all (or the given amount) of your levels into a potion that you can drink to get the levels back

Config:

allowConversion: true enables or disables the convert command (Already converted bottles can still be used)
autoNightVision: true enables or disables night vision
ItemSendCost: 0 sets the cost in levels for the sending of items
enableExpTeleportation: true enables or disables the tpe command
ExpTeleportationCost: 1 sets the cost of the tpe command
enableExpLotto: false enables or disables the lotto command
lottoCooldown: 600 set the cooldown between uses of lotto in seconds
lottoPrizes: – ‘: define how many levels can be won with what probability. You can have multiple prizes with different probabilities. The probabilities have to add up to less then 100%, else buggy behaviour will occur. You can use fractions of percents with a . as decimal separator. The default values are balanced to have an expected value of -0.4, so on average you lose 0.4 levels each time you’re playing.

Contact:

If you have any questions, problems, ideas or bugs to report, you can send me an E-Mail at:
[email protected]

xPsMenu

🛡️ xPsMenu – Premium ProtectionStones GUI

The most advanced, interactive, and fully customizable GUI menu for ProtectionStones.

![Version]()
![bStats]()
![PlaceholderAPI]()

![Banner](https://cdn.modrinth.com/data/cached_images/0f3f55b3b3cce9c4734b0755e5f1c22e4a2d3f26.jpeg)

## ✨ Features
**xPsMenu** takes the classic ProtectionStones experience and transforms it into a modern, visual, and premium system for your players.

* 🎨 **100% Customizable:** Every single menu, item, lore, and message is fully editable (`gui.yml`, `flags.yml`, `selector.yml`, `config.yml`).
* 🌈 **Hex Colors & MiniMessage:** Full support for modern Hex color codes (`&#FFFFFF`) to make your menus pop out.
* 📋 **Dynamic Region Selector:** A live, auto-updating GUI showing all player regions with an interactive filter (View ALL, OWNERS, or MEMBERS).
* 👤 **Advanced Player Management:** View members and owners using real Player Heads! Kick players directly via Shift + Right-Click.
* ✨ **0-Lag Particle System:** When a protection block is hidden, only the owner will see beautiful magical particles indicating its location (highly optimized, 0 server lag).
* 🚀 **OP / VIP Bypass:** Instantly teleport to your region without the 3-second cooldown using a permission node.
* 🛠️ **Admin Tools:** Nuke all regions from the server database with a single safety-confirmed command.
* 🔌 **Developer API:** Easily hook into the plugin to open menus from other custom plugins or NPCs.

# 🎢 Examples:
![foto3](https://cdn.modrinth.com/data/cached_images/64923da0dc8b1c5f8bf373e9c944603a7bf679f7.png)
![foto2](https://cdn.modrinth.com/data/cached_images/95ef835f06d7e9ad0fc4db5dfd634d11a1acb2fb.png)
![foto1](https://cdn.modrinth.com/data/cached_images/78a5b931bf4831e47375df772082aa07617f8ba9.png)

Do you want to acquire the best ES/EN configuration?
– ¡Enter the discord!
– It helps us a lot.

## 📥 Installation
1. Stop your server.
2. Download the `xPsMenu-v1.0.0.jar` and place it in your `/plugins/` folder.
3. Ensure you have the required dependencies:
* **ProtectionStones** (2.10+)
* **WorldGuard** & **WorldEdit**
* **PlaceholderAPI** (Optional, but highly recommended)
4. Start the server.
5. Customize the configuration files inside `/plugins/xPsMenu/` and type `/psmenu reload`.

## ⌨️ Commands & Permissions

### Player Commands
* `Shift + Right Click` (on a protection block) – Opens the main management GUI for that specific region.
* `/psmenu` – Opens the dynamic Region Selector (Shows all your active regions).
* `/psmenu help` – Shows the help menu.

### Admin Commands
* `/psmenu reload` – Reloads all configuration files seamlessly.
* **Permission:** `psmenu.admin`
* `/psmenu clearall confirm` – ⚠️ *DANGER!* Wipes every single ProtectionStones region from the server database.
* **Permission:** `psmenu.admin`

### Extra Permissions
* `psmenu.bypass` – Bypasses the 3-second teleportation delay. Instant teleport!

## 📊 Placeholders

### Internal Menu Variables
Use these exclusively inside your `gui.yml` and `flags.yml` to display dynamic data:
* `%region%` – Displays the ID of the region currently being edited.
* `%hidden_status%` – Displays the current state of the block (e.g., Hidden ✘ or Visible ✔ – editable in config).
* *Note: You can also use any global PlaceholderAPI variable inside the menus (like `%player_name%`).*

### PlaceholderAPI Variables (Global)
You can use these variables anywhere on your server (Scoreboards, Holograms, Chat, etc.):
* `%xpsmenu_version%` – Displays the current plugin version.
* `%xpsmenu_player%` – Displays the player’s name.

## 💻 Developer API
Building a custom core or an NPC script? You can easily hook into **xPsMenu** to open interfaces for your players using our static API.

### Add to your build.gradle:
“`gradle
dependencies {
compileOnly fileTree(dir: ‘libs’, include: ‘xPsMenu-v1.0.0.jar’)
}
Example Usage:
Java
import jn.willfrydev.xPsMenuAPI;
import org.bukkit.entity.Player;

public class MyCustomPlugin {

public void openMenuForPlayer(Player player, String regionId) {
// Opens the main Editor GUI for a specific region
xPsMenuAPI.openMainMenu(player, “ps10x64y5z”);
}

public void openListForPlayer(Player player) {
// Opens the Dynamic Region Selector GUI for the player
xPsMenuAPI.openSelector(player);
}
}
“`

Developed with ❤️ by xPlugins

XPlosives

# 🧨 XPlosives

**XPlosives** is a datapack for Minecraft 1.16 and above.
It adds many new explosives to the game and a detonator to trigger them from a distance.
![home image](https://github.com/AnCarsenat/XPlosives/blob/main/assets/v1.1/home.png?raw=true)

## 🎨 Obtaining Items in Creative
Use the functions:
“`
function xplosives:explosives/{item-name}/give
“`

Instant TNT

getting_instant_tnt

Detonator

getting_detonator

## 🛠️ Using the Items
TNTs function like default TNT but create more interesting explosions.

### Using the Transmitter/Receiver (aka Detonator):

1. **Set Your Channel**
“`
/trigger xplosives.s.chnl set {channel}
“`

Setting a channel

setting_your_channel

2. **Place Detonators**
Place like normal blocks

Placing detonator

![placing_detonator](https://github.com/user-attachments/assets/146ebce3-47c9-424d-892c-f148a886347e)

3. **Trigger Detonators**
“`
/trigger xplosives.s.send
“`

Triggering detonator

![triggering_detonator](https://github.com/user-attachments/assets/e3eceadd-db0f-458e-92ef-2d8b0798d774)

## 📦 Current Versions
|game_version|datapack_version|patches|added|removed|
|—|—|—|—|—|
|1.16-1.20x|1.0||||
|1.16-1.20x|1.1|multiplayer|text info|nerfed tp tnt|

## 🛠️ Filing Issues / Merging
Xplosives
File an issue

## ⚖️ License
Under Creative Commons Attribution 4.0 International

XPlayerKits

banner

It’s a plugin that allows you to create kits for your players.
This plugin was created due to the lack of an optimized solution for this feature.
It uses very little RAM and is highly customizable.

| XPlayerKits | XLeaderboards | StellarProtect |
| — | — | — |

feature

**Unlike other plugins that load the data of every single player registered on your server (wasting precious resources), XPlayerKits takes a smarter approach.**
It only loads player data when they actually join, and keeps just the essential information cached. This means **significantly lower RAM usage** without sacrificing performance.

On top of that, XPlayerKits comes with **built-in SQLite support right out of the box**, giving you a reliable and lightweight database solution. No more dealing with the limitations and issues of storing player data in messy YML files.

features

### Features
– **Migration:** Migrate data and kits from another plugin to save resources and avoid inventory exploits.
– **Kit placeholder requirements:** Use a system to check placeholder conditions.
– **Fully editable inventory:** Customize the kit inventory with an item name system for icons.
– **Claim/Deny actions:** Set actions when claiming or denying a kit, such as commands or sounds.
– **In-game GUI:** Edit kits directly in-game, including properties, icons, and content.
– **One-Time Kits:** Create kits that can only be claimed once, stored in player data.
– **First Join Kit:** Deliver a kit to players the first time they join your server.
– **Database support:** MongoDB, MySQL, and SQLite are supported (Recommended: MongoDB).

commands

### Commands
– `/xkits editor` – Opens the editor for quick kit creation.
– `/xkits kits` – Opens the kit selection menu.
– `/xkits open [rotation/category]` – Opens the kit selection with category or rotation kits.
– `/xkits preview [player]` – Opens preview menu.
– `/xkits give ` – Give kits directly to players without checks.
– `/xkits claim ` – Give kits to players with checks.
– `/xkits reset ` – Reset a player’s data for a specific kit.
– `/xkits resetall ` – Reset all data for a player.
– `/xkits delete ` – Delete a kit.
– `/xkits migrate playerkits2_yml/playerkits2_mysql` – Migrate data from other plugins.
– `/xkits migratekits playerkits2` – Migrate kits from other plugins.

permissions

### Permissions
– `xkits.admin` – Allows players to use the `/xkits editor` and `/xkits slots` commands.
– `xkits.preview` – Allows players to use `/xkits preview`.
– `xkits.countdown.bypass` – Allows players to bypass kit countdowns.
– `xkits.onetime.bypass` – Allows players to bypass one-time restrictions.

placeholders

### Placeholders
– `%xplayerkits_cooldown_%` – Show the time to next claim.
– `%xplayerkits_claimed_onetime_%` – Return yes or no if the kit of player is claimed.
– `%xplayerkits_claimed_cooldown_%` – Return yes or no if the kit of player is in cooldown.

actions

### Actions
| Action | Description | Example |
|————————-|———————————————–|———————————————————–|
| console | Executes a command from the console. | `console:say test` |
| command | Executes a command as the player. | `command:dm open main` |
| sound | Plays a sound to the player. | `sound:ENTITY_ENDERMAN_TELEPORT;1.0f;1.0f` |
| playsound_resource_pack | Plays a sound from a resource pack. | `playsound_resource_pack:ENTITY_ENDERMAN_TELEPORT;1.0f;1.0f` |
| message | Sends a chat message to the player. | `message:You can’t claim this kit.` |
| center_message | Sends a centered message to the player. | `center_message:You can’t claim this kit.` |
| mini_message | Sends a MiniMessage formatted message. | `mini_message:You can’t claim this kit.` |
| broadcast | Sends a message to all players. | `broadcast:You can’t claim this kit.` |
| titles | Sends a title and subtitle to the player. | `titles:Kit Claimed!;<subtitle>Enjoy your rewards!`|<br /> | wait_ticks | Waits before executing the next action. | `wait_ticks:40` |</p> <p align="center"> <img decoding="async" src="https://i.imgur.com/OosO7SC.jpeg" alt="links"> </p> <p>| <img decoding="async" src="https://i.imgur.com/5mATCrI.jpeg" alt="Discord" /> | <img decoding="async" src="https://i.imgur.com/G31oZIG.jpeg" alt="Patreon" /> | <img decoding="async" src="https://i.imgur.com/zdRGBIY.jpeg" alt="Wiki" /> |<br /> | — | — | — |</p> </article> <article> <h1>xPickup</h1> <p># 💎 xPickup – The Ultimate Auto-Pickup Solution</p> <p>![Downloads](https://img.shields.io/modrinth/dt/xpickup?label=Downloads&color=blue) ![Version](https://img.shields.io/modrinth/v/xpickup?label=Version&color=green)</p> <p>**Stop picking up items manually.** xPickup automatically places mined blocks and mob drops directly into your inventory with zero lag. Designed for modern servers, RPGs, and prisons.</p> <p>![banner](https://cdn.modrinth.com/data/cached_images/72b300b0f4aa0dfcb62a5c72ff29f1fcb3fc270b.jpeg)</p> <p>—</p> <p>> ### ✨ Key Features</p> <p>* 🚀 **Instant Collection:** Items go straight to the inventory. No more items on the ground causing lag.<br /> * 🧩 **Advanced Compatibility:** **New!** Fully compatible with **CataMines**, MMOItems, and other custom item plugins. It detects custom drops instantly.<br /> * 💰 **Vault Integration:** Optional economy support. Charge money for auto-pickup or handle full inventories smartly.<br /> * ✨ **Visual & Sound Effects:** Customizable particles and sounds when picking up items.<br /> * 🌎 **World Management:** Enable or disable the plugin in specific worlds (Whitelist/Blacklist modes).<br /> * 🎒 **Full Inventory Logic:** Handles full inventories gracefully with customizable messages and titles.</p> <p>—</p> <p>> ### 🔧 Commands & Permissions</p> <p>| Command | Permission | Description |<br /> | :— | :— | :— |<br /> | **Auto Pickup** | `xpickup.use` | Allows the player to auto-pickup items (Custom). |<br /> | `/xpickup reload` | `xpickup.admin` | Reloads the configuration file. |<br /> | **Update Check** | `xpickup.admin` | See update notifications on join. |</p> <p>—</p> <p>> ### ⚙️ Configuration (Preview)</p> <p>Everything is configurable in `config.yml`:</p> <p>“`yaml<br /> #<br /> # ▐▄• ▄ ▄▄▄·▪ ▄▄· ▄ •▄ ▄• ▄▌ ▄▄▄·<br /> # █▌█▌▪▐█ ▄███ ▐█ ▌▪█▌▄▌▪█▪██▌▐█ ▄█<br /> # ·██· ██▀·▐█·██ ▄▄▐▀▀▄·█▌▐█▌ ██▀·<br /> # ▪▐█·█▌▐█▪·•▐█▌▐███▌▐█.█▌▐█▄█▌▐█<br /> # •▀▀ ▀▀.▀ ▀▀▀·▀▀▀ ·▀ ▀ ▀▀▀ .▀<br /> # If you liked the plugin, leave us a heart on Modrinth : )</p> <p># Compatible with HEX, & and Legacy colors.<br /> # Wiki: https://xplugins.es/plugins/xpickup</p> <p>update: true</p> <p># World control.<br /> worlds-control:<br /> enabled: true</p> <p> # Operation mode (only works if ‘enabled’ is true):<br /> # “WHITELIST”: The plugin will only work in the worlds listed in ‘list’.<br /> # “BLACKLIST”: The plugin will work in all worlds EXCEPT those in the ‘list’.<br /> mode: “WHITELIST”</p> <p> # List of world names (case sensitive).<br /> list:<br /> – “world”<br /> – “world_nether”<br /> – “world_the_end”</p> <p># Should players have auto-pickup enabled by default when joining?<br /> auto-pickup-on-by-default: true</p> <p># Sound settings when picking up an item.<br /> # Sound list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html<br /> pickup-sound:<br /> enabled: true<br /> sound: “ENTITY_ITEM_PICKUP”<br /> volume: 1.0<br /> pitch: 1.5</p> <p># Particle settings when picking up an item.<br /> # Particle list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html<br /> pickup-particles:<br /> enabled: true<br /> particle: “CRIT”<br /> count: 8</p> <p># Message settings when inventory is full.<br /> inventory-full-message:<br /> chat: true<br /> actionbar: true<br /> title:<br /> enabled: true<br /> # You can use color codes like &c, &l, and also &#RRGGBB for HEX.<br /> title: “&#FF5555&l¡Inventory Full!”<br /> subtitle: “&#AAAAAASome items dropped on the ground.”<br /> # Times in ticks (20 ticks = 1 second)<br /> fade-in: 10<br /> stay: 40<br /> fade-out: 10</p> <p># Vault integration to charge per picked-up item<br /> vault:<br /> # Set to ‘true’ to enable charging per item.<br /> enabled: false<br /> # Cost per individual item picked up.<br /> # If set to 0.0, it will be free but Vault will still be required.<br /> cost-per-item: 0.01</p> <p># NO CHANGE<br /> version: 1.0.6</p> <p>“`</p> <p>## 🐞 Support & feedback</p> <p>> Found a bug? Have a suggestion? Please leave a review or report issues on our tracker. We are constantly updating xPickup to be the most reliable solution on the market.</p> <div align="center"> <p>Developed with ❤️ by <strong>xPlugins</strong></p> </p></div> </article> <article> <h1>xPickaxes</h1> <p># ⛏️ xPickaxes</p> <p>**xPickaxes** is a professional Spigot/Paper plugin that adds fully customizable pickaxes with area mining, an intuitive GUI, permission-based access, and special effects — all configurable without touching a single line of Java.</p> <p>> Compatible with **Minecraft 1.19 – 1.21+** (Paper & Spigot)</p> <p>—</p> <p>## ✨ Features</p> <p>– **Area Mining** — Mine 3×3, 5×5, 7×7, or 9×9 areas with a single block break<br /> – **In-game GUI** — Right-click any custom pickaxe to open a clean configuration menu<br /> – **Special Effects**<br /> – 🔥 **Auto-Smelting** — Ores are smelted directly into ingots<br /> – ✨ **Fortune Boost** — Increased drops on all mined blocks<br /> – ⛏ **Vein Miner** — Mines entire connected ore veins at once (up to 64 blocks)<br /> – 🔍 **Ore Highlight** — Visual glow effect on nearby ores *(framework ready)*<br /> – **Per-player Settings** — Each player can toggle area mining and effects individually<br /> – **Permission System** — Fine-grained control over which players access which pickaxes and effects<br /> – **Custom Area Sizes** — Players can choose their preferred area size from the GUI<br /> – **Blacklist Support** — Prevent area mining on specific blocks (bedrock, command blocks, etc.)<br /> – **WorldGuard Compatible** — Respects protected regions<br /> – **Sound & Particle Effects** — Satisfying feedback on area mines (toggleable)<br /> – **Fully Config-Driven** — Add or edit pickaxe types entirely from `config.yml`</p> <p>—</p> <p>## 📦 Pickaxe Tiers</p> <p>| Tier | Area | Material | Effects | Permission |<br /> |——|——|———-|———|————|<br /> | **Novice** | 3×3 | Iron Pickaxe | — | `xpickaxes.pickaxe.novice` |<br /> | **Adept** | 5×5 | Golden Pickaxe | Fortune Boost | `xpickaxes.pickaxe.adept` |<br /> | **Master** | 7×7 | Diamond Pickaxe | Fortune + Auto-Smelting | `xpickaxes.pickaxe.master` |<br /> | **Titan** | 9×9 | Netherite Pickaxe | Fortune + Auto-Smelting + Vein Miner | `xpickaxes.pickaxe.titan` |</p> <p>All tiers are fully editable or removable in `config.yml`. You can also add your own!</p> <p>—</p> <p>## 🎮 Commands</p> <p>| Command | Description | Permission |<br /> |———|————-|————|<br /> | `/xpickaxe give <type> [player]` | Give a custom pickaxe | `xpickaxes.give` |<br /> | `/xpickaxe list` | List all available pickaxe types | `xpickaxes.use` |<br /> | `/xpickaxe menu` | Open the GUI for your held pickaxe | `xpickaxes.use` |<br /> | `/xpickaxe reload` | Reload the plugin config | `xpickaxes.reload` |<br /> | `/xpickaxe help` | Show help | — |</p> <p>**Aliases:** `/xpick`, `/xp`</p> <p>—</p> <p>## 🔑 Permissions</p> <p>| Permission | Default | Description |<br /> |————|———|————-|<br /> | `xpickaxes.use` | Everyone | Use custom pickaxes |<br /> | `xpickaxes.give` | OP | Give custom pickaxes |<br /> | `xpickaxes.reload` | OP | Reload the plugin |<br /> | `xpickaxes.admin` | OP | Full admin access (includes give + reload) |<br /> | `xpickaxes.pickaxe.novice` | Everyone | Access to Novice pickaxe |<br /> | `xpickaxes.pickaxe.adept` | OP | Access to Adept pickaxe |<br /> | `xpickaxes.pickaxe.master` | OP | Access to Master pickaxe |<br /> | `xpickaxes.pickaxe.titan` | OP | Access to Titan pickaxe |<br /> | `xpickaxes.effect.autosmelting` | OP | Use Auto-Smelting effect |<br /> | `xpickaxes.effect.veinminer` | OP | Use Vein Miner effect |<br /> | `xpickaxes.effect.fortune` | OP | Use Fortune Boost effect |<br /> | `xpickaxes.effect.xray` | OP | Use Ore Highlight effect |</p> <p>—</p> <p>## 🖥️ GUI Overview</p> <p>**Right-click** any xPickaxes custom pickaxe (or run `/xpickaxe menu`) to open the configuration panel:</p> <p>“`<br /> ┌─────────────────────────────────────────────────────┐<br /> │ [Pickaxe] [Pickaxe Configuration] │<br /> │ │<br /> │ [Toggle Area] [Compass] [3×3][5×5][7×7][9×9][✗]│<br /> │ │<br /> │ [★] [Effect1] [Effect2] [Effect3] [Effect4] │<br /> │ │<br /> │ [ℹ Info] │<br /> │ [✖ Close] │<br /> └─────────────────────────────────────────────────────┘<br /> “`</p> <p>– **Toggle Area Mining** — Enable/disable area mining for this session<br /> – **Area Size** — Select 3×3, 5×5, 7×7, or 9×9 (or reset to pickaxe default)<br /> – **Effects** — Toggle each special effect independently (respects permissions)</p> <p>—</p> <p>## ⚙️ Configuration</p> <p>All pickaxe types, effects, messages, and behavior is defined in `config.yml`. Here’s an example of adding a custom pickaxe:</p> <p>“`yaml<br /> pickaxes:<br /> my_custom_pick:<br /> enabled: true<br /> display-name: “&5✦ Void Pickaxe”<br /> lore:<br /> – “&7Area Mining: &e11x11”<br /> – “”<br /> – “&8▸ Right-click to configure”<br /> material: NETHERITE_PICKAXE<br /> area-size: 11<br /> durability-multiplier: 4.0<br /> enchantments:<br /> EFFICIENCY: 5<br /> UNBREAKING: 3<br /> FORTUNE: 3<br /> effects:<br /> – FORTUNE<br /> – AUTOSMELTING<br /> – VEINMINER<br /> permission: myplugin.voidpickaxe<br /> give-command-enabled: true<br /> custom-model-data: 0<br /> “`</p> <p>### Auto-Smelt Mappings</p> <p>Add custom smelting recipes in `config.yml`:</p> <p>“`yaml<br /> smelt-map:<br /> IRON_ORE: IRON_INGOT<br /> GOLD_ORE: GOLD_INGOT<br /> SAND: GLASS<br /> # Add your own!<br /> “`</p> <p>—</p> <p>## 🔧 Installation</p> <p>1. Download `xPickaxes-1.0.0.jar`<br /> 2. Drop it into your `plugins/` folder<br /> 3. Restart or reload your server<br /> 4. Edit `plugins/xPickaxes/config.yml` to customize<br /> 5. Run `/xpickaxe reload` to apply changes live</p> <p>**Requirements:**<br /> – Java 17+<br /> – Paper or Spigot 1.19+</p> </article> <article> <h1>XPHearts</h1> <p># **About**</p> <p>![Modrinth Downloads](https://modrinth.com/plugin/xphearts) ![CurseForge Downloads](https://www.curseforge.com/minecraft/bukkit-plugins/xphearts)<br /> ![ko-fi](https://ko-fi.com/J3J71G0IUZ)</p> <p>XPHearts is a plugin that automatically adjust maximum hearts/health depending on your experience level. You can configure the amount of experience level needed in the configuration file.</p> <p>![Level 100 with 50 hearts](https://cdn.modrinth.com/data/cached_images/73debbc3ca33f90989cb882af629e320c9f52f76.png)<br /> </p> <p>### Features</p> <p>– Automatically adjust the player’s maximum hearts/health when they reach the experience level specified in the configuration.<br /> – Easy to understand config.<br /> – Lightweight.</p> <p></p> <p>### Commands<br /> | Command | Description | Permission |<br /> |—————-|————————————-|—————–|<br /> | `/xh` | Get the information about the plugin. | `xh.use` |<br /> | `/xh reload` | Reloads the config file. | `xh.admin` |<br /> | Command aliases| **xh, xpheart, xphearts** |</p> <p></p> <p>### Issues and Suggestions<br /> Suggest and report issues on Github.</p> </article> <article> <h1>XPDispenser</h1> <p># XPDispenser</p> <p>A Minecraft Bukkit plugin to throw your XP at yourself (e.g. to repair your mending tools).</p> <p>![](screenshot.jpg)</p> <p>![actions status](https://github.com/Programie/XPDispenser/actions/workflows/build.yml)<br /> ![download from GitHub](https://github.com/Programie/XPDispenser/releases/latest)<br /> ![download from Modrinth](https://modrinth.com/plugin/xpdispenser)<br /> ![download from CurseForge](https://www.curseforge.com/minecraft/bukkit-plugins/xpdispenser)</p> <p>## What is it?</p> <p>XPDispenser allows you to throw XP orbs at yourself by using your currently collected XP points.</p> <p>The collected XP points can be used to repair tools and armor enchanted with the mending enchantment. In that way, you are able to reuse your already collected XP points to repair your tools and armor.</p> <p>## Permissions</p> <p>Currently, there is only one permission available which controls whether a player is allowed to use this plugin: `xpdispenser` (Default: everyone)</p> <p>## How to use it?</p> <p>Simply place a sign at any location with the text `[XPDispenser]` at the first line.</p> <p>Optionally, the second line contains the amount of XP points to be thrown in a single time (defaults to 10, if not given on the sign).</p> <p>So, if you want to get 50 XP points, you can place a sign with the following content:</p> <p>* First line: `[XPDispenser]`<br /> * Second line: `50`</p> <p>After correctly placing the sign, the color of the first line will change to blue.</p> <p>To use the sign, simply interact with it (i.e. right click on it) while having the tool and/or armor to repair equipped.</p> <p>### Why use a sign instead of a command?</p> <p>It’s simple: I just don’t like to execute commands as a normal player, but I like to interact with the environment just like you would do in real life.</p> <p>In case of this plugin, you could see the sign as some type of machine which will dispense some XP orbs.</p> <p>## Build</p> <p>You can build the project in the following 2 steps:</p> <p> * Check out the repository<br /> * Build the jar file using maven: *mvn clean package*</p> <p>**Note:** JDK 1.8 and Maven is required to build the project!</p> <p>## My other plugins</p> <p>You can find them on my website.</p> </article> <article> <h1>Experience Coins</h1> <p>## Showcase<br /> ![Spinning Experience Coins](https://cdn.modrinth.com/data/51IsCyp8/images/d6aa69fa59e3eb6f33a1e1255daa8b29b1a89594.gif)<br /> For more showcase images, head to the gallery</p> <p>## Description<br /> For the best experience, use version 1.21.4 or above. Below that, the enchantment glint will be present on the xp bottle. This pack was tested on version 1.21.9. This pack is incompatible with shaders.</p> <p>This is a pack that changes experience points into coins. It retextures the experience bar, experience bottle, the orbs themselves with an animation, it adds new sounds, recolors some text, and uses the language file to change some names of things.</p> <p>This pack was made for the One Texture at a Time ranked texture pack jam. I chose to retexture the experience orb, which itself is displayed in the experience bar ui and also has a corresponding item texture (the experience bottle). Since it’s impossible to animate entity textures with a texture pack, I had to use core shaders to shrink the uv and snap it to different points in the textures based off the GameTime variable. I also wanted to make the experience bottle into a sack of coins, but it felt off with the forced crashing sound the game makes. I also had to use core shaders to remove the enchantment glint on the bottle, remove the particles from the bottle when it hits the ground, recolor the text in different uis to match the coins, and remove the green tint from the experience orbs.</p> <p>Thanks to girlthatbites for creating the textures and the icon, as well as P4ncake for creating the sounds.</p> <p>## Support<br /> **Join My Discord**<br /> – Report bugs<br /> – Create suggestions<br /> – Vote on future packs<br /> – Interact with the community<br /> – Ask for help with texture packs<br /> – This is the place to ask if you can use this pack in your own pack</p> <p>**Check out The Repository**<br /> – Report bugs<br /> – Create suggestions<br /> – Contribute by creating a pull request</p> <p>https://www.alphaleo.li/resourcepacks</p> </article> </main> <script type="speculationrules"> {"prefetch":[{"source":"document","where":{"and":[{"href_matches":"/*"},{"not":{"href_matches":["/wp-*.php","/wp-admin/*","/wp-content/uploads/*","/wp-content/*","/wp-content/plugins/*","/wp-content/themes/minecraft/*","/*\\?(.+)"]}},{"not":{"selector_matches":"a[rel~=\"nofollow\"]"}},{"not":{"selector_matches":".no-prefetch, .no-prefetch a"}}]},"eagerness":"conservative"}]} </script> <div class="gtranslate_wrapper" id="gt-wrapper-61542203"></div><script id="gt_widget_script_61542203-js-before"> window.gtranslateSettings = /* document.write */ window.gtranslateSettings || {};window.gtranslateSettings['61542203'] = {"default_language":"en","languages":["ar","az","bn","bg","hr","cs","da","nl","en","fi","fr","de","el","iw","hu","id","it","ja","kk","ko","fa","pl","pt","ro","ru","sl","es","sv","th","uk","uz","vi"],"url_structure":"sub_directory","flag_style":"2d","wrapper_selector":"#gt-wrapper-61542203","alt_flags":[],"custom_domains":{"ru":"minecraft.vpesports.games"},"float_switcher_open_direction":"top","switcher_horizontal_position":"left","switcher_vertical_position":"bottom","flags_location":"\/wp-content\/plugins\/gtranslate\/flags\/"}; //# sourceURL=gt_widget_script_61542203-js-before </script><script src="https://minecraft.vpesports.com/wp-content/plugins/gtranslate/js/float.js?ver=3.1.1" data-no-optimize="1" data-no-minify="1" data-gt-orig-url="/minecraft-version/1-19-3/page/21/" data-gt-orig-domain="minecraft.vpesports.com" data-gt-widget-id="61542203" defer></script><script id="wp-emoji-settings" type="application/json"> {"baseUrl":"https://s.w.org/images/core/emoji/17.0.2/72x72/","ext":".png","svgUrl":"https://s.w.org/images/core/emoji/17.0.2/svg/","svgExt":".svg","source":{"concatemoji":"https://minecraft.vpesports.com/wp-includes/js/wp-emoji-release.min.js?ver=7.0"}} </script> <script type="module"> /*! 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