Zoro katanas
**In this resource pack I changed model of netherite sword, netherite axe and carwed pumpkin to Zoro katanas.**
[my linktree](https://linktr.ee/morkvyanka)

ZoomLens
🔍 Zoomify – The Ultimate Zoom Mod for Minecraft! 🔍
Previously known as Zoomify!
🌍Experience distant structures, mesmerizing landscapes, and stunning views with exceptional clarity! Whether you’re a traveler, a creator, or a scenery enthusiast, Zoomify’s adjustable zoom feature enhances every moment!🌍
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🖱️ Easy to Use:
Hold C + scroll the middle mouse button to adjust the zoom level.
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🎥 Video Showcase:
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Zoomglass
A Fabric mod that quickly puts a spyglass into your hand with a press of a button.
Made for people who prefer roleplaying aspects of a spyglass but don’t want to miss out on convenience!
Additionally, you can use a fake spyglass while in Spectator gamemode, or in Creative when you don’t have
it in your inventory.
The default keybind is `z`, and you can find it under the “Inventory” section in keybinding settings.
Requires Fabric API
Zoom
# Zoom
This datapack allows players in a server or singleplayer-world to zoom in by sneaking after activating the “Zoom Mode” with a “`/trigger zoom“` command.
## Datapack Video:
With a lot of Settings you can customize how the players from your server can zoom in:
_____________________________________________________
Use: “`/function zoom:config“` to open this menu:
### –Config–
###
### Scroll Zoom: [True] [False]
### Zoom Strength: [25%] [50%] [75%] [100%]
### Appearance Mode: [Header] [Middle] [Bottom] [Off]
### Notification: [True] [False]
______________________________________________________
## Copy Rules:
_You are allowed to download and modify this datapack,
You are NOT allowed to upload it anywhere except for the link to this page!_
Zombie Nightmare Expansions – Undead Horror Monsters

**Welcome to Zombie Nightmare Expansions, a new horror mod centred on adding new undead monsters with unique nightmarish mechanics.**
Discord server https://discord.gg/arphex
These mobs appear rarely in any overworld biomes and their spawn rates can be configured individually (including disabling specific mobs if required). All modpack inclusions welcome. More mobs planned in future!
Current mobs:
DISEMBOWELER

Large, monstrous zombie with entrails hanging out, seeking blood and vengeance. Lumbers around looking for players and cows to consume, with attacks packing a heavy punch. Drops “corrupted heart” items on death.
TORMENTED STEVE

A hideous monstrosity disguising itself as a regular player (eight player skin variants). When stationary, it resembles the normal skin, but as soon as it moves, the true nightmarish form comes out. Sometimes found hanging from ceilings ready to drop on your head. A very strong and vicious opponent, dropping enchanted golden apples on death.
BLOOD EAGLE

A huge demon/dragon-like zombie with appendages made entirely from stretched out flesh, and sporting a set of razor-sharp teeth. Capable of both flying and walking, sometimes attacking from the air with spit projectiles or from the ground with melee – Eats pigs. Very strong, plus tameable and rideable (tamed with 10 corrupted hearts, configurable to disable taming).
BRUTALISER

MINIBOSS. A huge, strong zombie that can smash the ground to create block shockwaves dealing devastating damage and knockback on impact. You can jump over shockwaves or evade them – whenever you move close to attack, be sure to evade quickly before it gets the chance to strike! Attacks sheep and drops a “Deathly Onyx” on death, used for crafting a special staff item that lets you repulse nearby undead mobs (right click hold) and even summon crawling minions (ground left click ability, charges up to 5 stored summons by killing undead while it is in your inventory).
SKIN CRAWLER

The weakest enemy in the mod, but more relentless than any other. Capable of camouflaging itself by changing colour to match the blocks around it, and breaking through stone, deepslate, tuff, granite, diorite, andesite, and netherrack to get to you (this can be disabled in config). Moreover, it can climb walls and crawl through tight spaces, making it hard to avoid fully. Also attacks chickens.
SPINE WRENCHER

A tall, thin entity with tendril-like arms and a related appearance to the blood eagle, perhaps coming from a similar origin. This entity has to be close to spot you, unless you look directly at it. If you do so, then it will notice and come running towards your location. Given how thin it is, it has become fragile, so if you block its attacks with a shield, it will take damage whenever it tries to attack, providing a strong way of countering it. It is more than two blocks tall, but can crouch down to get through smaller gaps. Drops “Distorted Vertebrae” on death, used for crafting a powerful whip item.
Staff of the Undead crafting recipe includes both the Deathly Onyx and two Deathly Heart items, along with some vanilla components:

Whiplasher – crafting recipe includes a netherite ingot surrounded by eight “distorted vertebrae” dropped by Spine Wrencher mobs.

Zombify
## Zombify
**Prevents villagers from dying when converting to zombie villagers on any difficulty**
Normally, on easy or normal difficulty, villagers may die when converting to zombie villagers, Zombify makes it so your villagers will never die during conversion!
### Chance of villager successfully converting to a zombie villager
| Difficulty | Chance (without the mod) | Chance (with the mod) |
|————|————————–|————————–|
| Easy | 0% | 100% |
| Normal | 50% | 100% |
| Hard | 100% | 100% |
Zombified Player – Kill Your Inner Zombie
[](https://www.curseforge.com/minecraft/mc-mods/zombified-player) [](https://modrinth.com/mod/zombified-player) [.svg)](https://www.curseforge.com/minecraft/mc-mods/zombified-player) [](https://discord.gg/rSVp3nCpPx) [](https://ko-fi.com/D1D71EVQVC)
# Zombified Player
This Mod **spawns a zombified version of the player after death**.
**Beta Version!** Please report any problems you find under: [issues](https://github.com/MC-Mods-Pete/ZombifiedPlayer/issues)
## Features
– spawns a zombified version of the player after death
– uses the players actuall skin (uses the steve skin as fallback)
– applies a zombified overlay to the skin
– the dead players inventory can be tranfered to his zombified version
The zombified player mob will use the same skin as the player (with a zombify overlay). Besides that the mob behaves like a regular zombie, but it will not burn in sunlight and it will not despawn.

With a config option it is possible to **transfer the players inventory to the zombified player**. The player will have to fight and defeat the zombified version of himself to get back the items he lost after dying.

Needed Mods:
– Fabric API
– Cloth Config
Optional Mods:
– Mod Menu
Zombification
This mod contains 1 new potion that changes mobs into their zombie counterparts. These are the conversions that are currently possible.
Villager -> Zombie Villager
Horse -> Zombie Horse
Piglin -> Zombified Piglin
Hoglin -> Zoglin
This potion can be brewed by using a rotten flesh and potion of Poison.
ZombiesInfection
# ZombiesInfection
The plugin adds an infection to your server, if a player is attacked by a zombie, then after a while the player receives the effects that are specified in the config.
## Commands
– `/zombiesinfection reload` – Reload the plugin
## Permissions
– `zombiesinfection.reload` – Gives the player the right to reload your plugin. (default: op)
– `zombiesinfection.effect` – If you want the player not to receive any effects, then remove this permission from him. (default: true)
`n * 20` – means that the entered number will be multiplied by 20.
– The list of sounds can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html) (latest version)
– The list of effects can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html) (latest version)
## **Important clarification, the effects are given 1 time!!**
config.yml
“`yaml
config_version: 2
# Enable debug mode (output additional messages to the console)
debug: false
# Settings for messages and sounds when a player is infected
if-player-infected:
# Enable displaying the infection message
message: false
# Enable playing the sound when infected
play-sound: false
# Update the timer when infected
update-timer: true
# Number of times the effect will be applied
effect-will-applied-after: 5
# Delay in server ticks before executing the first repeat (n * 20)
delay: 5
# Period in server ticks for task repetition (n * 20)
period: 5
# Enable a random time range for effect application
random_time_from_range:
# Enable a random time range
enable: true
# Lower limit of the time range in seconds
range_from: 5
# Upper limit of the time range in seconds
range_to: 10
# Settings for potions that will be given
potion-gived:
# Settings for poison potion
POISON:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 60
# Settings for blindness potion
BLINDNESS:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 5
# Settings for hunger potion
HUNGER:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 30
# Settings for sounds that will be played
sound-played:
# Enable the sound when attacked
sound-in-attack:
# Enable the attack sound
enable: true
# Sound name from Minecraft resources
sound: “AMBIENT_CAVE”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0
# Enable the sound when the effect is given
sound-in-effect-gived:
# Enable the effect sound
enable: true
# Sound name from Minecraft resources
sound: “ENTITY_ENDERMEN_DEATH”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0
# Messages for different events
messages:
# Plugin reload success message
plugin_reload: “§2Plugin successfully reloaded”
# Insufficient permissions message
no_permission: “§cYou do not have permission”
# Missing subcommand message
no_command_args: “§cUsage: /%s ”
# Invalid command message
no_found_command: “§cThe command was not found”
# Infection message
you_infected: “§4§lYOU ARE INFECTED!!”
# Effect applied message
effect-gived: “§c§lTHE INFECTION IS SPREADING”
“`
Zombies Variant
Zombies Variant
This texture pack adds the new default skins (Sunny, Efe, Zuri, Noor, Ari, Makena, and Kai) but for zombies !
Installation
- This texture pack require Optifine or a mod like Entity Texture Features to allow randomized textures
- Place the .zip file in your resource pack folder of your minecraft installation
Showcase

Update?
This pack should be compatible for every versions, i’ll update it if i have time