Brrrrock (aka Yeeterite)

# The Brrrrock Mod
This was a custom made Mod for StellaGaming in order to break Bedrock in a ‘Vanilla’ way.

This Mod is more of a meme and for fun. Yeeterite tools are considerably OP

# Major Breaking Update
As of v3.0.0. A breaking update was released, this version no longer contains extra items outside the original idea. You must add Yeeterite Extras in order to keep everything!

The Mod now only contains
– Yeeterite Pickaxe
– Yeeterite Ingot
– Yeeterite Upgrade Template
– Yeeterite Block
– Yeeterite Bonder

All Tools and Items have custom textures and animated with a smooth rainbow effect.

### Requirements (1.20 & above)

Requires Fabric API + oωo (owo-lib)
Mod Menu for easy Config editing

### Requirements (1.19.4 & below)

Requires Fabric API + CompleteConfig

Requirement for Configuration Screen: Mod Menu + Cloth Config

## Other stuff

*Feel free to use this mod in other modpacks but keep the download within the Modrinth Ecosystem and do not reupload*

## Other Mods

Totem Party Popper
Modern Advancement Screen
Area Sign Alerts
Yeeterite
Yeeterite Extras
Adventure Loot Bags
Hopper the Hedgehog
Smelter the Hedgehog
Note Block Tuner
Stonecutter Remastered
Loom Remastered
Glass Carpets
Explosive Party
Stacks Are Stacks
FOV Toggle
SpongeSucc
Where Water Go
Party Spores
Party Cacti
Party Flames
Superflat Plus
CottageCraft Blocks
CottageCraft Axolotls
CottageCraft Festive Eggs

YEETem Potions

![GIF](https://thumbs.gfycat.com/SoftThreadbareHairstreakbutterfly-size_restricted.gif “Demonstration GIF”)

Link to better quality GIF

This mini-mod makes the player actually throw splash potions and lingering potions. They become properly usable on distance now. Only players affected, Witches did not change.

![discord.gg/3zXwr2atcY](https://discord.gg/3zXwr2atcY)

https://discord.gg/3zXwr2atcY

Yeet Spooky Cave Sounds!

Yeet Spooky Cave Sounds is a very simple resource pack that removes all the spooky cave sounds, so you can mine in peace.
Feel free to use this anywhere, but give me credit.
Be sure to report bugs, give feedback or anything on the official Planet Minecraft page!

YeeeesMOTD

Customized server motd and random icon, it can use player’s head as server icon,like this:

![img](https://cdn.modrinth.com/data/D7t9479f/images/7f3084e29fe638a018c9c8b3f0b5bbdafca46387.png))

also use player’s name as motd description, and random icon

everything is up to you

for more information please go to github: https://github.com/RTAkland/YeeeesMOTD

YearCalendar

### ⚠️ This plugin is no longer being updated.

# YearCalendar

**Original Calendar plugin.**
*Let your players check the date!*

## Features
– GUI: Keep it simple with only `/calendar` command
– Edit: Edit months, days, colors in config.yml

## Commands & Permissions

| Command | Alias | Description | Permission |
|—————|——-|———————|——————–|
| `/calendar` | – | Opens main gui | `calendar365.use` |

## Images / Screenshots

Section “**Gallery**”

## Files

config.yml

“`yaml
messages:
no-permission: “§cYou don’t have permission to use this command!”
player-only: “§cThis command can only be used by players!”

gui:
month-selector-title: “§7§lCalendar 365”
back-button-name: “§c« Back to Months”

months:
– name: January
days: 31
title: “§7Days: §f31”
– name: February
days: 28
title: “§7Days: §f28”
– name: March
days: 31
title: “§7Days: §f31”
– name: April
days: 30
title: “§7Days: §f30”
– name: May
days: 31
title: “§7Days: §f31”
– name: June
days: 30
title: “§7Days: §f30”
– name: July
days: 31
title: “§7Days: §f31”
– name: August
days: 31
title: “§7Days: §f31”
– name: September
days: 30
title: “§7Days: §f30”
– name: October
days: 31
title: “§7Days: §f31”
– name: November
days: 30
title: “§7Days: §f30”
– name: December
days: 31
title: “§7Days: §f31”

date-display:
today-status: “§f§lTODAY”
past-status: “§a§lPast”
future-status: “§c§lFuture”
day-format: “§e{month} {day}, {year}”
status-prefix: “§7Status: ”
click-to-view: “§7Click to view!”
“`

Documents

YDM’s MobHealthBar

### Mob Health Bar Mod
#### Forge, Fabric and Neoforge

This mod adds a health bar above the mob.

There are 13 type of bars available that are positionable.

You can open the selector by pushing the “H” button.
Other changeable options for the bars are:
– Render distance
– scale size
– name display
– health points display (if the selected bar type supports hp display).
– make a bar only appear when the mob is aggressive, damaged or when you hover over it

– texture visibility

– show only damaged mobs
– blacklist mobs in config
– If you use forge then:
(type after blacklist = minecraft:cow,minecraft:pig and like this these mobs will be blacklisted)

– If you use fabric then:
(type after blacklist = cow,pig and like this these mobs will be blacklisted)

Hope you like it.
Please let me know if you find any bugs.
Thanks for downloading this mod!

YDM’s Glare

### YDM’s Glare for FORGE/FABRIC
Get the Glare to your game!

It will show you areas that are dark enough for monsters to spawn.

It does so by flying to dangerously dark areas and then throwing a hissy fit.

With the glare by your side, you’ll know that each tantrum might lead to monsters too!

– can be tamed and breed with glow berries.
– it glares at you
– if you want a mob to spawn in another mods biome:
You have to change the biome_name line to:

biome_name = “modid:name_of_the_biome”

For example with Biomes O’ Plenty:

biome_name = “biomesoplenty:cherry_blossom_grove”

To let it spawn in more biomes you have to put a comma (,) between the biome names like this:
biome_name = “modid:name_of_the_biome,minecraft:desert,minecraft:forest”

In the fabric version you dont have to write the modid.

(You have to restart the game to let the config changes happen)

 

In 1.19 the config for spawn settings was replaced with biome tag and biome modifier json files.

These can be found under the data folder in the jar.

If you find any errors please let me know.

Thanks for downloading my mod!

YDM’s Fennec Fox

This mod adds the Fennec Fox to the game.

It can be tempted and tamed with rabbit meat items and you can bred them with rabbit foot, sweet berries and glow berries.

They have the same behavior as the vanilla fox in the game.

So it will hunt chicken, rabbits and fishes.

If you tamed it, then it will follow you, but when it starts to hunt it will mind its own business.

You can find them in the desert.

Spawn settings can be changed in the biome modifier and biome tag.

Yaysa 8x

![banner](https://i.imgur.com/SD6CxzT.png)

Yaysa 8x is a resource pack created to bring a fun, cute, and modern style to Minecraft with a palette of only 89 total colors! Wow!

This pack is good for many different building styles.
Perhaps it can also help you reduce lag?

• Please note that this pack has many unfinished textures currently, but is continually being worked on

Also available on:
CurseForge
PlanetMinecraft

❤️ Support ❤️
https://ko-fi.com/poiqzy

#### Please include either one where it makes sense and is appropriate! 🙂

“Yaysa 8x” by poiqzy is licensed under CC BY 4.0

**or**

“Yaysa 8x” by poiqzy is licensed under CC BY 4.0
https://modrinth.com/resourcepack/yaysa-8x
https://creativecommons.org/licenses/by/4.0/

Yet Another World Protector

# Yet Another World Protector

Yet Another World Protector (YAWP) is _the_ admin tool to protect your minecraft server (dedicated or LAN as well as single-player!). It’s available for (Neo-) Forge and Fabric.

YAWP designed to be used on dedicated servers, but can also be used in single player worlds and worlds opened to LAN.
It allows admins (and players with assigned permission) to protect their creations against various events/actions of
players, mobs and
the environment.

Create regions for your builds and apply region flags to protect them.
Assign players or vanilla teams to regions, so they can manage their own regions.

YAWP was inspired by the forge mod WorldProtector and
the WorldGuard plugin.

Join our discord if you have any questions or suggestions: YAWP Discord

***

| Discord | Paypal | Patreon | Github | Wiki | Issues | Curseforge | Modrinth |
|:—————————————-:|:———————————————————————–:|:—————————————–:|:—————————————————————:|:——————————————————————:|:———————————————————————-:|:—————————————————————:|:—————————————–:|

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-01.png)

***The mod is currently in its beta state, with many features not yet implemented but to come. These features will
include most of the things you know from WorldProtector and WorldGuard.***

This mod will be released for Minecraft versions 1.16.5+. If you are living in the past and are looking for a version for Minecraft 1.12.2, I suggest looking into using WorldDefender.

Starting with Minecraft **1.20.4**, YAWP will no longer be available for Forge and adapt **NeoForge** instead.

***
![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-03.png “Region types”)

In YAWP there are three different kinds of regions to protect your server:

## *The* Global Region

The Global Region is… well global. Flags set in the Global Region, apply to all dimensions of the server and thus all
Local Regions.

## Dimensional Regions

Dimensional Regions are special regions which are tied to one dimension – like gamerule-flags for different dimensions.

Dimensional Regions have no spatial restrictions in the corresponding dimension. Dimensional Regions work like normal
regions, but are tied to a dimension.

They can’t be created manually. They are in fact automatically generated with each new dimension. The first Dimensional
Region for the overworld is created when the server is created.

The following Dimensional Regions are created whenever a player travels to a new dimension, thus creating the new
dimension with their respective Dimensional Region. Modded dimensions are supported as well.

## Local Regions

Local Regions are the regions you most likely now from WorldGuard or WorldProtector. They have a defined area in which
they work in and which they are limited to.

With Local Regions you are able to create areas in your world, which you want to protect from certain actions/events
which are caused by players, other entities or the environment.

To create a Local Regions you will need to have the permission of the parent region or permission from the config.

Local Regions can be created
by marking the area with a RegionMarker and executing the corresponding command or by just using a command without the
RegionMarker.

For now the area of a region can be defined as in a cuboid or spherical shape, but I am planning to add more shapes for
region areas in future updates.

***

## Properties of regions

The properties of regions, flags, groups, etc. can all be managed through
an interactive CLI.

The colored text indicates interactive shortcuts commands or command suggestions. All colored text have a tooltip hint
which explains shortly what clicking on the corresponding link does.

Clicking on them gives the player a suggestion for executing a command or sometimes straight execute the command which
is hinted by the hover text.

Regions can only be managed by their owners, or by players which have the required OP level or have an entry in the
configuration. For more information, visit the wiki.

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-04.png “Region hierarchy”)

Whenever a new Local Region is created without supplying a parent region, the parent is set to the Dimensional Region
which the new Local Region is created in.

Local Regions can also have child regions. The children of a Local Regions need to be contained in the area of the
parent region. The region hierarchy also defines the region priorities. Child regions always must have a higher priority
than their parent.

Dimensional Regions always have the Global Region as a parent, and thus the Global Region all Dimensional Regions as
child regions.

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-05.png “Region groups”)

Regions have owners and normal members. Owners are allowed to manage the region and bypass the flags, members are
only allowed to bypass the flags set in the region.

Owners and Members can be individual players or a team.

Groups allow you assign specific region permissions to different players and teams. Currently, there are only two
default groups: **owners** and **members**.

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-06.png “”)

– **Owners** can manage their region themselves and add other players/teams to the region. They can also create their
own sub-regions within their region, manage flags, ect. and of course owners bypass flags.

– **Members** are only allowed to bypass flags only.

I am planning on adding a LuckPerms integration with a future
update, so you can define your own groups and permissions.

If you have trouble with setting up regions, visit the discord for help.

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-07.png “”)

Flags are the core of the region protection system. They define which actions are allowed or denied in a region. Flags
can be set to

– **Allowed**, to allow the corresponding action,
– **Denied**, to deny the corresponding action,
– **Disabled**, to disable the specific flag for flag checks.

Child regions inherit the flags from their parent regions. It is further possible to override the flag state for child
regions by setting the **override** property of the flag of the parent region accordingly.

See the Flags page for more details about the
different flags.

I am planning to add more flag in the future. A list of suggested flags which I’ll slowly add to the mod can be found
here: Flag suggestions

There will also be more complex flags in the future. Like *ListFlag* which will allow you to define a list of allowed
blocks/entities/.. which are forbidden in the context of a flag.

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-02.png “Interactive CLI”)

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/cli-region-info-global.png)

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/cli-region-info-dim.png)

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/cli-region-info-local.png)

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/cli-region-info-flags.png)

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-08.png)

The commands of mod are also designed to be used by the server console and can be executed by command blocks.

This allows you to automate region setups, add/remove players, enable or disable regions, etc.
***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-09.png)

YAWP provides a growing mod integration API for easier mod and modpack integration. Currently, the API allows other mods
to listen for events for region creation, changes and deletion and cancel these events to prevent them from happening.

Additionally, there are events for flag checks and their results, which can be used to manipulate the outcome of the
flag check.

***

![YAWP Wiki](https://github.com/Z0rdak/Yet-Another-World-Protector/wiki)
The client side installation of the mod provides language support (I18n) in form of a resource pack. Currently, english,
german and russian language is supported.

Starting with mod version 0.0.2.9-beta2 and Minecraft Version 1.19.4, YAWP provides a default english translation.

If your language is not yet supported, feel free to reach out to me via discord or issue a pull request via github! 🙂

***

![](https://raw.githubusercontent.com/Z0rdak/Yet-Another-World-Protector/online-pages/img/yawp-feature-11.png)

The configuration of the mod allows you to control which is allowed to use the mod, sets default flags for Local and
Dimension Regions, command line interface options, etc.

The configuration is split in different files, covering different topics.

– `yawp-common.toml` – config for command permissions
– `yawp-flags.toml` – config for flags, custom flag messages, etc
– `yawp-region-defaults.toml` – config for default region properties

Since YAWP is a server-side mod, the config for it is found in the directory `/serverconfig` in your minecraft world
directory.

***

![YAWP Wiki](https://github.com/Z0rdak/Yet-Another-World-Protector/wiki)

The documentation of the mod is small but growing. I am trying to keep up with the content. You can find the
documentation << here >>.

The documentation covers

* descriptions of different regions
* getting started & FAQ
* available commands & flags
* configuration
* and more …

If something is not covered feel free to hop on our discord server and ask your question there. 🙂
___

## Roadmap

There are many more features to come. The mod is in active development!
The following list is not comprehensive.

* Different flag types (List, Effect, …) for more granular control
* Data pack driven flag configuration
* Region boundary visualization
* Define your own region groups for more granular management of regions (LuckPerms)
* More granular permission system (combined with the more granular group features)
* Region templates for easier managing same regions with different spatial properties
* Region triggers for entering/leaving a region (for displaying messages, executing commands, etc)*
* Regions with different shapes (Cylinder, Prism, 3DPolygon)*
*