This data pack/mod is designed to be as unintrusive as possible. Hidden entities including their worn armor and tools will only be invisible and silent.
Spawn Animations is completely server-side!
[-> For available settings and customization, take a look at the wiki <-](https://github.com/Tschipcraft/spawnanimations/wiki)
More sophisticated animations with Animated Java are planned for v2.0!
## Installation
Install either as:
* **Data Pack [DP]** ➜ Place `.zip` in your world's `datapacks` folder
* **Mod [Mod]** ➜ Drop into your `mods` folder and optionally install [MidnightLib](https://modrinth.com/project/codAaoxh) for a global config file and UI
For hiding entities with emissive layers in 1.20.4 or below, and generally smoother animations, you may additionally install [Pehkui](https://modrinth.com/project/t5W7Jfwy).
To manage settings, reset, or uninstall the pack, use the command `/trigger tschipcraft.menu` or `/function #tschipcraft:menu`.
## Demo GIFs
Click here to expand
## Compatibility
**Forge** is only natively supported until Minecraft 1.21.5.
For Minecraft 1.14, 1.15 or 1.16, you can use [a legacy version](https://github.com/Tschipcraft/spawnanimations/tree/master/other_editions).
For mod support, check out [Spawn Animations Compats by Fyoncle](https://modrinth.com/datapack/spawn-animations-compats).
## External Links
## Partner Offers
Want to buy **Hytale** or upgrade your edition? Use creator code `Tschipcraft` upon checkout for me to receive a commission! (The price for you stays the same)
SpASM
Straightforward, pure ASM (SpASM)
Allows registering class transformers that process all classes, without specifying the class’s names like in FabricASM.
**hello!
this is a crystal and modern and mace pvp resource pack (with some survival features)**
🖼️Vanilla Minecraft textures like blocks and items have a width and height of 16 pixelsbut Some textures make the resolution of textures smaller than the default, such as 8x, and some bigger, such as 32x.
# 🌟main features
– 3d crystal item
– pvp crosshair
– glassed boats bottems
– BrewingStand Guide
– smaller totem and shield and mace
– very low fire effect
– Transparent GUI
– custom texture for items with some enchants
– show loading level of bow
– smal totem pop
– no explosion particle
– smoth water
– numbered redstone dusts
– A11 totem! (SobhanA11 logo)
– rounded edge hotbar gui
– smal foods
– unrandom textures
# 💠 Why Use This Pack?
Whether you are dueling in Crystal PvP, trying out the new mace mechanics, or just enjoying a survival world, this pack gives you:
– Better visibility during fights
– Cleaner UI & particles
– A mix of performance-friendly textures and modern style
add biome blending to moss block, donesnt work with moss carpet unfortunatly.
/! NEEDS either continuity OR optifine to work as it use theyre CTM feature /!
smoothing also need continuity or optiphine as it was not intentional at firs, i will have to remake the texture in the plain for everyone one day but for now, everything in this pack need continuity or optifine
Small Shield & Totem
# Small Shield & Totem

### Features
– Small shield
– Small totem
– Small totem pop
– Small totem pop particles
– No mods needed
### Compatibility
The pack works on all version from **1.9** to the **Newest**
⚠️ Versions 1.19.4 and below will tell you “the pack is for a newer version”, but it will work just fine
### Notice
Totem of undying will be extra small when placed in an item frame. This is unfortunately a side effect of the small totem pop effect
⠀
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Truly Small Items
### Features
– Smallified equipment and miscellaneous items.
– Fixes multiple texture issues, such as the end crystal offset.
– Blends in well with vanilla textures.
– Fully compatible with other smallifying resource packs!
– Fully functional in any version from 1.5!
### Questions?
Be sure to make suggestions and report bugs or inconsistencies to the [Jotform](https://form.jotform.com/260524716060046)!
### What Version?
If you are using the Modrinth loader, it should automatically select the resource pack for your version!
In case you are not using the Modrinth loader, the letter determines which pack to install:
* P: 1.5 – 18w43a
* T: 18w43a – Latest
SKN’s Loopy Ores
Summary
Vanilla ore textures have always seemed very “contained” in their blocks. You could draw a grid using the blocks themselves. This texture pack connects all those lonely ores together, albeit in a pretty rugged way.
This also functions as a more awesome version of all the “ore outline” resource packs.
I didn’t touch gilded blackstone or ancient debris because they’ve all been pretty cool textures already, and I wouldn’t be changing much. I included them in screenshots in the gallery, but I did not change them.
Images
All Ores Affected
1.19-Latest
1.6-1.8.9
Ingame Screenshots
Shader Preview
Solas
Complementary Reimagined
None
All shaders used are linked in the gallery with their corresponding images.
If you have any questions, comments, or ideas, please check out the wiki link and post them there.
Simple Shulker Preview is a small fabric mod that displays an icon indicating the contents of a shulker. This icon appears on top of the shulker icon in inventory slots.

For other download pages, please see [CurseForge](https://www.curseforge.com/minecraft/mc-mods/simple-shulker-preview) or [Modrinth](https://modrinth.com/mod/simple-shulker-preview).
## Dependencies
This mod requires [ModMenu](https://www.curseforge.com/minecraft/mc-mods/modmenu) to adjust the configs. The [Cloth Config API](https://www.curseforge.com/minecraft/mc-mods/cloth-config) mod is embedded – you don’t need to download it yourself.
## Configs
I won’t go through all the configs, since they’ve increased over time. A brief overview is as follows:
| **Option** | **Description** |
|———————|————————————————————————————–|
| `Display Item` | Decides which item in the shulker should be displayed based on position or quantity. |
| `Custom Name` | Provides options to display an icon based on custom named shulkers |
| `Icon Positions` | Modify the x and y offsets of the icon, as well as scale. |
| `Capacity Bar` | Display a capacity bar, indicating how full the shulker box is |
| `Bar Position` | Set the position, size, and _direction_ the capacity bar is drawn. |
| `Stack Limits` | Set minimum limits for the number of items required to display an icon |
| `Enable …` | Option to enable additional features, such as bundles or recursive shulker support |
| `Disable Mod` | Disables the mod so that overlay icons are not displayed. |
When using custom named shulkers, you need to name it using the same conventions required for spawning in items. For example, naming a shulker `minecraft:grass_block` will display a grass block. If an invalid name has been given, it will continue to follow the ‘Display Item’ configuration (unless ‘Custom Name’ has been set to ‘ALWAYS’, of course).
## Contributing
Contributions and suggestions are always welcome! Please limit all issues to only one feature at a time – feel free to open multiple at once if you have many ideas. Similarly, please limit pull requests to a single feature at a time and try to follow the existing code style.
To further discuss or get notifications of new updates, check out my [Discord](https://discord.gg/gyTa5v7kKk). If you like what I do, consider supporting me on Ko-Fi! [](https://ko-fi.com/C0C7DZ3FB)
Simple Datapacks
## 📂 Simple Datapacks
The purpose of this mod is to simplify the ways of adding datapacks to the game. To do this, the mod creates a folder in the root directory of Minecraft called datapacks. In my opinion, the capabilities of datapacks are underestimated by players, mostly because not everyone understands how to install datapacks into the game. This is more difficult to do than to install a mod or resource pack, although many datapacks bring a lot of content to the game.
My goal is to make a mod that will help players with installing datapacks into the game so that they can get a new portion of unforgettable impressions.
In order to launch a world with datapacks, you need to download any datapack that is compatible with the selected version of Minecraft, open and place the datapack in the datapacks folder, start creating a world and select the desired datapack from the list. However, when using Cloth Config, the mod settings specify the path to the downloads folder, so to use datapacks, you only need to download them, then simply open the datapack selection menu and enable the desired one.
## ✨ Features
Whenever possible, I added the most basic features for the mod that I could imagine.
Click to open
* Since the main thing for me is that as many players as possible start using datapacks, I made the mod available on 4 different loaders so that it can be launched from almost any modpack.
* The mod has a configuration. The values used by the mod can be changed in the mod menu (Fabric requires ModMenu), and can also be changed in the configuration file, which is available using the Cloth Config API.
* The mod allows players to add and load datapacks from different folders. To change the sources of these packs, you need to configure them in the mod settings. If you want to specify a folder in the game’s root directory, for example, “`my_datapacks“` instead of the full path “`C:Users{USERNAME}AppDataRoaming.minecraftmy_datapacks“`, simply enter the folder name in the field in the mod settings menu.
* By default, datapacks are loaded from the datapacks folder in the root directory and the downloads folder, allowing them to appear in the game immediately after installation (provided Cloth Config API is loaded; otherwise, only the datapacks folder will be used).
* The mod settings have two lists: one for required and one for optional datapacks. The first list specifies the paths to datapacks that are automatically applied when entering a world. The second list contains datapacks that remain inactive but can be enabled at any time using the “`/datapack enable“` command.
* The Simple Datapacks mod runs on the server. Since the mod settings are not accessible on the server, it automatically uses all datapacks from the datapacks folder.
* It’s possible to disable feature packs (experimental datapacks). If you don’t use feature packs, you can disable them to save space on the datapack selection screen. In the mod settings, function packages can be set to required, and then they will be applied when the world starts.
* Unlike similar mods, datapacks will continue to work in the world, even if you disable the mod. In the mod settings, you can enable copying datapacks to the world folder. In this case, the datapack will work without the mod, because the game will read it from the world.
## 🤝 Support
Silent Horns
**Are you tired of hearing goat horns again and again?
Does your SMP friend annoy you with spamming goat horns while flying around you like a bug?**
This resourcepack will help you! 🤝
❌ There is currently no way to lower the volume of goat horn sounds exclusively, the only way is to lower the master game volume.
🔇 In this pack all goat horn sounds are replaced with silence, so you can enjoy peace without lowering your overall game volume all the way down.
### Troubleshooting
❓ If the horn sounds aren’t silenced after enabling resourcepack, you can try to rejoin the world/server or just relaunch the game entirely.