No F3/Debug Screen
This simple mod removes game-related information from the Debug Menu. Since its also a datapack, its server side so players don’t have to install it!
It also supports playing in single player.
Reasoning
I’ve always felt that the Debug menu was unnecessary. It took away from actual features in the game, like maps and compasses with coordinates, rendering them useless. Things like the pie chart and the ability to randomly find buried treasure by going to 9,9 in a chunk on a beach were too much for me, so I removed it.
Without Mod:

With Mod:

No Armour Armor HUD Hotbar
Removes the Armor Icons from the HUD, for a cleaner GUI. Protection still works!
v1.20.2 (latest) and above is compatible with every other resourcepack.
Just select and put this resourcepack above others in order to work.
New Hearts, classic colors
# **New Hearts, classic colors**
**Not a fan of the pastel hearts in the [New Hearts](https://modrinth.com/resourcepack/new-hearts) texture pack?**
**This texture pack is for you.**
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New Hearts
# **New Hearts**
**Don’t like the bright colors of the hearts?**
**This texture pack is for you.**
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## **Description**
**Pastel-colored hearts with softer color transitions.**
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**Texture pack in classic colors: [New Hearts, classic colors](https://modrinth.com/resourcepack/new-hearts-classic-colors)**
New end stone
# **New end stone**
**Like pink and pastel colors?**
**This texture pack is for you.**
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## **Description**
**This pack slightly modifies end stone, giving it a softer, pastel pink tone.**
Nether Structure Highlighter
Spot Nether structures instantly! This pack highlights bastions and nether fortresses by subtly enhancing key blocks, making survival exploration faster and easier without cheating. It makes nether fortresses green and bastions and bastion remnants yellow. I personally tried it myself and it saves 10x more time than manually finding one.
credits:**PlanetGuy_122**
nerdPVP
# NerdPVP – A Clean & Competitive PVP Resource Pack
### WARNING : This pack is still in alpha and NOT complete
## Overview
Nerd PVP is a streamlined resource pack designed for competitive Minecraft PVP. It enhances visibility, reduces distractions, and optimizes key elements to give you a tactical edge in combat. Whether you’re playing Bedwars, SkyWars, or Faction PVP, this pack keeps your focus sharp and your performance crisp.
## Key Features
– ✔ Clear & Minimalist Textures – Removes visual clutter for better enemy tracking.
– ✔ Optimized Sword & Tool Designs – Clean, high-visibility models for fast-paced combat.
– ✔ Low Fire – Less obstruction during fights.
– ✔ 16x Resolution – Balanced performance for smooth gameplay.
## Compatibility
Works on Minecraft [version (1.16.x, 1.17.x, 1.18.x,1.19.x, etc) ]
Supports OptiFine (connected textures, custom skies).
FPS-friendly (compatible with Sodium, Iris, etc.).
## Installation
Download the .zip file.
Place it in your resourcepacks folder.
Activate in-game via Options > Resource Packs.
## Feedback & Updates
Suggestions or bug reports? Say it in the discord server or DM me directly. Updates focus on community-driven improvements!
## Developer note
You can use textures from this pack, just credit the pack maker “membercatcousin”
Navy Blue Shield
# Navy Blue Shield
This resource pack replaces the default shield with a custom 3D model.
The design uses a navy blue theme.
No OptiFine required. Vanilla compatible.
## More Shield Themes
– [Black](https://modrinth.com/project/noire-shield)
– [Blue](https://modrinth.com/project/blue-shield)
– [Creeper](https://modrinth.com/project/creeper-shield)
– [Dark Red](https://modrinth.com/project/dark-red-shield)
– [Mirror](https://modrinth.com/project/mirror-shield)
– [Rabbit](https://modrinth.com/project/rabbit-shield)
– [Red](https://modrinth.com/project/red-shield)
Name Tag Backport
## Description
This datapack/mod backports the name tag recipe added to the game in 26.1 Snapshot 2.

## Dependencies
– Fabric loader requires [Fabric API](https://modrinth.com/mod/fabric-api)
myLoot








Description
myLoot replaces world-generated loot containers such as loot chests and barrels with a special myLoot container variant that has instanced loot per player. This means each player can loot whatever they want out of any loot chest and other players will still have access to the original loot – providing a better looting experience!
No more logging onto a multiplayer server to find chunks within a 5000 block radius have already been looted by your friends. Loot for all
myLoot is useful in singleplayer servers as well – you can visually see which loot chests you have already opened so you don’t end up getting lost and re-looting areas
Features
All replacement works in modded structures as well as vanilla (dungeons, villages, strongholds, dimensions, etc.)
- Replaces loot chests (works for double chests!)
- Replaces loot barrels
- Replaces chest Minecarts
- Replaces Shulker Boxes
- myLoot containers will change in appearance to the player if they have opened it. This is client-side so other players will still see the unopened textures if they have not opened it.
- myLoot containers will warn the player that breaking it can affect other players. A player can still break myLoot containers by holding Sneak while breaking. Note: breaking a myLoot container by default will only drop the instanced loot of the player who broke it (plus the loot container item). This can be changed via the “dropBehavior” config to instead drop ALL players’ loot
- This should work with modded items in the myLoot containers as well and with modded loot containers
- myLoot Chest is craftable with a regular Minecraft chest surrounded by enchanted apples (see images above)
- myLoot Chest can be combined into a double chest
- myLoot Chest Minecart is craftable with a myLoot chest and minecart
- myLoot Shulker Box when broken will drop a special myLoot Shulker Box Item that persists instanced inventories, so players can still access their instanced loot from the shulker box when it is placed back down. Essentially, it’s a portable instanced shulker box!
Dependencies
This mod requires:

FAQ
1. How does inserters/extractors such as hoppers/pipes affect the myLoot containers?
Modifying a myLoot container’s inventory before player opening – such as using hoppers to add/remove items – should not affect the player’s instanced inventory. The original rolled loot will persist so any player opening a myLoot container for the first time will still get the original loot.
Also, myLoot containers essentially have an invisible inventory that contains the original non-player instanced inventory. Modifying that inventory via inserters/extractors such as hoppers/pipes will work, but when a player breaks the myLoot container, only additions to the original rolled loot will drop (plus the player’s instanced inventory who broke the myLoot container if applicable). This is to prevent mass duplication of loot (however duplication of the original loot one time is still possible… I haven’t yet found a way to prevent this without being invasive i.e. I don’t want to break any code, vanilla or modded, that has logic around a loot container’s inventory so I can’t just delete the original invisible inventory).
Credits
The mechanics of myLoot containers changing appearance when opened by a player, and the stylish glowing texture design are heavily inspired by the Forge Lootr mod – but everything else was originally made from scratch. myLoot is not a direct port of Lootr, and features will be different. An official port of Lootr to Fabric is in the works. Please see https://github.com/spoorn/myLoot/issues/1
Need a Server?
