The Steve Series Pack

**The texture pack has:**
– _6 invisible items (Pottery Sherds)_
– _A Darkness entity (that uses a Piglin as the base)_
– _Darkness Blockset (stairs, slabs, blocks and walls) [granite]_
– _5 colored light blocks (one for each base colored steve)_
– _Rainbow Stone_
– _A custom iron door texture_

**How to make the best Darkness entity:**

summon piglin ~ ~ ~ {IsImmuneToZombification:1,active_effects:[{id:regeneration,duration:200,amplifier:10,show_particles:0b}],HandItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],ArmorItems:[{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1},{id:angler_pottery_sherd,count:1}],HandDropChances:[0f,0f],ArmorDropChances:[0f,0f,0f,0f]}
**[Must be used inside of a command block.]**

Steak of Undying

Super simple texture pack that changes your Totem of Undying texture to a steak! For the time being, this works in any version of 1.21, and generally, this should work in any version from 1.14 to 1.21 (because in 1.14 they changed the item textures, and I’m not really sure if this the steak texture matches the one before 1.14). This pack is actually heavily inspired by Beppo’s Totem of Undying texture, so I decided to make that into an accessible for everyone pack! The translations for it are currently available in 30 of the most popular/common Minecraft languages.

Steak = Cooked Beef

Makes steak called cooked beef because it makes more sense and it will make a friend of mine happy because he likes beef!

It’s very simple, does nothing else, just this!

(And maybe a little easter egg, try to find it 😀 )

Stacker

# Stacker
Minecraft mod to change the stack size of all items. For Fabric 1.17, 1.18, 1.18.2, and 1.19!

![Stacker Mod Cover Image](https://imgur.com/C0I2Z2p.png)

This mod has a config that defaults to 64. Change it to be whatever you like (below int_max), but I do not recommend anything too far over 1 Billion (No support will be given for stacks larger than 1,073,741,823).

Requires Stacc API and Cloth Config API. Stacc API is an embedded library, so don’t worry about downloading it. I recommend installing with Mod Menu (for in-game access to the configs), but it is not needed to run.

Squared Shadow

This is a Texture Pack, originally designed for “[Better Than Adventure!](https://www.betterthanadventure.net/)”, and consequentially Beta 1.7.3 (although it will work with ANY version of Minecraft that has a Shadow, since the location and filename has never changed, despite the outdated Resource Pack version warning), that gives the Entities a squared Shadow, instead of a circular one. Consistency, my beloved.

![My Character’s Feet, Featuring a Blocky Shadow](https://cdn.modrinth.com/data/cached_images/72dd28be362e85b04d61b69cb37d451b4a65d68a_0.webp)

# CREDITS

– Shadow texture and “pack.png” made by AndreWharn.
– Do not use the assets without permission, please!

# Thanks for using this pack! 😀

SpoornPacks

https://media.forgecdn.net/avatars/thumbnails/522/685/64/64/637844029316522114.pnghttps://media.forgecdn.net/avatars/thumbnails/482/657/64/64/637781533186272139.pnghttps://media.forgecdn.net/avatars/thumbnails/357/686/64/64/637517355068764931.png

 

https://img.shields.io/static/v1?label=%20&message=other%20projects&color=4b5966&labelColor=658f79&logo=curseforge&logoColor=white&style=for-the-badge 
https://tinyurl.com/spoorndiscordbadge 
https://img.shields.io/github/stars/spoorn/SpoornPacks?color=4b5966&labelColor=658f79&label=github%20&logo=github&logoColor=white&style=for-the-badge 
https://img.shields.io/github/issues-raw/spoorn/SpoornPacks?color=4b5966&labelColor=658f79&label=issues%20&logo=github&logoColor=white&style=for-the-badge

Description

 

SpoornPacks is an API Library mod for the Minecraft Fabric mod loader that adds simple-to-use APIs for automagically generating resource asset and data files, and injects them into the game as a mock Resource Pack. This allows mod creators to create their resources entirely in code with very succinct APIs, while still allowing overriding via your own Resource files.

 

The goal of this mod is to simplify resource creation (i.e. blocks, items, structures, features, etc.) as much as possible for the majority of use cases, while being extensible to more complex ones.  The typical process for adding a block or item involves several Json files with oftentimes rather cryptic contents, and injecting into various Minecraft registries, methods, classes, etc.  This API Library removes all that overhead for the mod creator and turns it into a single one-line Java call, simple datagen

 

I’m using this library myself for my own mod! https://www.curseforge.com/minecraft/mc-mods/pink

 

For more details, please see the Wiki

 

Dependencies

This mod requires:

 

requires fabric

 

Need a Server?

https://bisecthosting.com/spoorn

Spice of Fabric

## About

Recent Minecraft versions added new methods of automating your food productions. But:

* Isn’t it too easy to eat industrial Dried Kelp all the time?
* Aren’t Hoglin farms just blatantly broken?
* Doesn’t the game get boring if you only munch villager-traded Golden Carrots?

The solution is well known by now:

As you eat food, the nutrition value of the different kinds of food will decrease, so you’re forced to have a diverse diet.

By default, the last 20 meals are considered when calculating the nutrition values and the drop in the nutrition will be pretty rapid.

If you’re not a friend of that, then rest assured,
_all used formulas are totally configurable._
You can either edit the config file manually or use ModMenu to access the config screen.

## Carrot Mode

There’s also the so-called “Carrot Mode” which is highly inspired by [Spice Of Life: Carrot Edition](https://minecraft.curseforge.com/projects/spice-of-life-carrot-edition)

For everyone who doesn’t know the concept:

One starts with a lower than regular amount of hearts and through eating diverse foods you unlock more hearts.

_This too, is highly configurable._

## Food containers

Food containers are items that can hold multiple foods at once like a shulker, bundle or backpack.

They allow you to directly eat from the foods by right-clicking just like you would normally eat.

You can enable the following containers in the config:
– **Paper bag**: Is made from just paper and can store up to five stacks of food.
– **Lunch box**: Is made from planks and gold and can store up to nine stacks of food.
– **Picnic basket**: Is made from bamboo and can store up to nine stacks of food.

**Server-side-only installations can enable them by installing Polymer on the server and enabling the `use-polymer` configuration.**

## Translation status

[![Translation status](https://weblate.siphalor.de/widgets/spice-of-fabric/-/multi-auto.svg)](https://weblate.siphalor.de/engage/spice-of-fabric/)

Contribute or improve translations [here](https://weblate.siphalor.de/engage/spice-of-fabric).

## Dependencies

**This mod requires [Fabric API](https://modrinth.com/mod/fabric-api) to be installed separately.**
If you want to use Food containers

Contains Tweed API. Tweed redistributes [hjson-java](https://github.com/hjson/hjson-java) which is under the [MIT License](https://github.com/hjson/hjson-java/blob/master/LICENSE) currently copyrighted by Christian Zangl. This mod uses the [fork](https://github.com/PersonTheCat/hjson-java) made by [PersonTheCat](https://github.com/PersonTheCat).

This mod redistributes [exp4j](https://www.objecthunter.net/exp4j/) under the [Apache License 2.0](https://github.com/fasseg/exp4j/blob/master/LICENSE).

## License

This mod and its source code are available under the MIT license.
Feel free to learn from it and incorporate it in your own projects as long as you attribute me.

Spawn Eggs Backported

# 25w08a Spawn Egg Textures – Backported!

This resource pack brings the **spawn egg textures** introduced in **Minecraft Snapshot 25w08a** to **all versions from Minecraft 1.14 snapshots up to 25w07a**! If you love the new spawn egg textures but prefer playing on older versions, this pack is perfect for you.

### ✨ **Features:**
– Backports **25w08a spawn egg textures** to **all versions from Minecraft 1.14 snapshots up to 25w07a**.
– Faithful to the vanilla aesthetic.
– Perfect for those who want the latest textures on older versions.

Enjoy and let me know if you find any issues! 🥚🎨

Spawn Animations

# Tschipcraft’s Spawn Animations


> A server-side data pack/mod for 1.14x-26.1x

🧟‍♂️ ‌‌ Features

Hostile mobs dig out of the ground or poof into existence when they spawn.

**Works with:**
Zombies, Husks, Drowned, Skeletons, Strays, Bogged, Wither Skeletons, Spiders, Cave Spiders, Creepers, Endermen, Slimes, Magma Cubes, Zombified Piglins, Striders and Giants.

This data pack/mod is designed to be as unintrusive as possible. Hidden entities including their worn armor and tools will only be invisible and silent.

Spawn Animations is completely server-side!

[-> For available settings and customization, take a look at the wiki <-](https://github.com/Tschipcraft/spawnanimations/wiki) More sophisticated animations with Animated Java are planned for v2.0! ## Installation Install either as: * **Data Pack [DP]** ➜ Place `.zip` in your world's `datapacks` folder * **Mod [Mod]** ➜ Drop into your `mods` folder and optionally install [MidnightLib](https://modrinth.com/project/codAaoxh) for a global config file and UI For hiding entities with emissive layers in 1.20.4 or below, and generally smoother animations, you may additionally install [Pehkui](https://modrinth.com/project/t5W7Jfwy). To manage settings, reset, or uninstall the pack, use the command `/trigger tschipcraft.menu` or `/function #tschipcraft:menu`. ## Demo GIFs

Click here to expand

Stray digging up
Enderman digging up

## Compatibility

**Forge** is only natively supported until Minecraft 1.21.5.

For Minecraft 1.14, 1.15 or 1.16, you can use [a legacy version](https://github.com/Tschipcraft/spawnanimations/tree/master/other_editions).

For mod support, check out [Spawn Animations Compats by Fyoncle](https://modrinth.com/datapack/spawn-animations-compats).

## External Links


CurseForge


PlanetMinecraft



## Partner Offers

Want to buy **Hytale** or upgrade your edition? Use creator code `Tschipcraft` upon checkout for me to receive a commission! (The price for you stays the same)



SpASM

Straightforward, pure ASM (SpASM)

Allows registering class transformers that process all classes, without specifying the class’s names like in FabricASM.

Entrypoint – `spasm:transformer`

Interface – `net.mine_diver.spasm.api.transform.ClassTransformer`