New Hearts
# **New Hearts**
**Don’t like the bright colors of the hearts?**
**This texture pack is for you.**
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## **Description**
**Pastel-colored hearts with softer color transitions.**
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**Texture pack in classic colors: [New Hearts, classic colors](https://modrinth.com/resourcepack/new-hearts-classic-colors)**
New end stone
# **New end stone**
**Like pink and pastel colors?**
**This texture pack is for you.**
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## **Description**
**This pack slightly modifies end stone, giving it a softer, pastel pink tone.**
Nether Structure Highlighter
Spot Nether structures instantly! This pack highlights bastions and nether fortresses by subtly enhancing key blocks, making survival exploration faster and easier without cheating. It makes nether fortresses green and bastions and bastion remnants yellow. I personally tried it myself and it saves 10x more time than manually finding one.
credits:**PlanetGuy_122**
nerdPVP
# NerdPVP – A Clean & Competitive PVP Resource Pack
### WARNING : This pack is still in alpha and NOT complete
## Overview
Nerd PVP is a streamlined resource pack designed for competitive Minecraft PVP. It enhances visibility, reduces distractions, and optimizes key elements to give you a tactical edge in combat. Whether you’re playing Bedwars, SkyWars, or Faction PVP, this pack keeps your focus sharp and your performance crisp.
## Key Features
– ✔ Clear & Minimalist Textures – Removes visual clutter for better enemy tracking.
– ✔ Optimized Sword & Tool Designs – Clean, high-visibility models for fast-paced combat.
– ✔ Low Fire – Less obstruction during fights.
– ✔ 16x Resolution – Balanced performance for smooth gameplay.
## Compatibility
Works on Minecraft [version (1.16.x, 1.17.x, 1.18.x,1.19.x, etc) ]
Supports OptiFine (connected textures, custom skies).
FPS-friendly (compatible with Sodium, Iris, etc.).
## Installation
Download the .zip file.
Place it in your resourcepacks folder.
Activate in-game via Options > Resource Packs.
## Feedback & Updates
Suggestions or bug reports? Say it in the discord server or DM me directly. Updates focus on community-driven improvements!
## Developer note
You can use textures from this pack, just credit the pack maker “membercatcousin”
Navy Blue Shield
# Navy Blue Shield
This resource pack replaces the default shield with a custom 3D model.
The design uses a navy blue theme.
No OptiFine required. Vanilla compatible.
## More Shield Themes
– [Black](https://modrinth.com/project/noire-shield)
– [Blue](https://modrinth.com/project/blue-shield)
– [Creeper](https://modrinth.com/project/creeper-shield)
– [Dark Red](https://modrinth.com/project/dark-red-shield)
– [Mirror](https://modrinth.com/project/mirror-shield)
– [Rabbit](https://modrinth.com/project/rabbit-shield)
– [Red](https://modrinth.com/project/red-shield)
Name Tag Backport
## Description
This datapack/mod backports the name tag recipe added to the game in 26.1 Snapshot 2.

## Dependencies
– Fabric loader requires [Fabric API](https://modrinth.com/mod/fabric-api)
myLoot








Description
myLoot replaces world-generated loot containers such as loot chests and barrels with a special myLoot container variant that has instanced loot per player. This means each player can loot whatever they want out of any loot chest and other players will still have access to the original loot – providing a better looting experience!
No more logging onto a multiplayer server to find chunks within a 5000 block radius have already been looted by your friends. Loot for all
myLoot is useful in singleplayer servers as well – you can visually see which loot chests you have already opened so you don’t end up getting lost and re-looting areas
Features
All replacement works in modded structures as well as vanilla (dungeons, villages, strongholds, dimensions, etc.)
- Replaces loot chests (works for double chests!)
- Replaces loot barrels
- Replaces chest Minecarts
- Replaces Shulker Boxes
- myLoot containers will change in appearance to the player if they have opened it. This is client-side so other players will still see the unopened textures if they have not opened it.
- myLoot containers will warn the player that breaking it can affect other players. A player can still break myLoot containers by holding Sneak while breaking. Note: breaking a myLoot container by default will only drop the instanced loot of the player who broke it (plus the loot container item). This can be changed via the “dropBehavior” config to instead drop ALL players’ loot
- This should work with modded items in the myLoot containers as well and with modded loot containers
- myLoot Chest is craftable with a regular Minecraft chest surrounded by enchanted apples (see images above)
- myLoot Chest can be combined into a double chest
- myLoot Chest Minecart is craftable with a myLoot chest and minecart
- myLoot Shulker Box when broken will drop a special myLoot Shulker Box Item that persists instanced inventories, so players can still access their instanced loot from the shulker box when it is placed back down. Essentially, it’s a portable instanced shulker box!
Dependencies
This mod requires:

FAQ
1. How does inserters/extractors such as hoppers/pipes affect the myLoot containers?
Modifying a myLoot container’s inventory before player opening – such as using hoppers to add/remove items – should not affect the player’s instanced inventory. The original rolled loot will persist so any player opening a myLoot container for the first time will still get the original loot.
Also, myLoot containers essentially have an invisible inventory that contains the original non-player instanced inventory. Modifying that inventory via inserters/extractors such as hoppers/pipes will work, but when a player breaks the myLoot container, only additions to the original rolled loot will drop (plus the player’s instanced inventory who broke the myLoot container if applicable). This is to prevent mass duplication of loot (however duplication of the original loot one time is still possible… I haven’t yet found a way to prevent this without being invasive i.e. I don’t want to break any code, vanilla or modded, that has logic around a loot container’s inventory so I can’t just delete the original invisible inventory).
Credits
The mechanics of myLoot containers changing appearance when opened by a player, and the stylish glowing texture design are heavily inspired by the Forge Lootr mod – but everything else was originally made from scratch. myLoot is not a direct port of Lootr, and features will be different. An official port of Lootr to Fabric is in the works. Please see https://github.com/spoorn/myLoot/issues/1
Need a Server?

Mouse Wheelie
“Small” Minecraft Fabric mod featuring inventory utilities like scrolling, sorting and auto refilling of items.
_No mouses were harmed in the making of this mod._
## Main Features
| Feature | Description | How? | Availability |
|———————–|—————————————————————————-|———————————————–|———————————————————-|
| Inventory scrolling | Scroll over stacks in inventories to move them around | Scroll over stacks | Everywhere |
| Depositing/Restocking | Move all items that already exist in another inventory | Hold space and left click | Everywhere |
| Inventory sorting | Sort items in inventories by name, quantity or creative order | Press middle mouse button | Everywhere (faster if on server¹, creative since 1.19.3) |
| Scroll through tabs | Scroll through tabs and pages in the creative inventory or recipe book | Scroll over tabs/pages | Everywhere |
| Auto refill | Automatically refills used up tools, foods and the like from the inventory | Use something up | Everywhere |
| Tool picking | Pick the correct tools for the focused block | Press middle mouse button when holding a tool | Everywhere |
| Quick crafing/trading | Right click on recipes in the recipe book or trades to instant trade | Read to the left 🙂 | Everywhere |
| Armor swapping | Quickly swap equivalent armor pieces | Right-click while having the item in hotbar | Up to 1.19.4, later built in to Vanilla |
Additionally, clicks and scrolling in the inventory will change behavior when pressing the following modifier keys:
– Shift: Applies the action to the full stack instead of single items
– Ctrl: Applies the action to all items of the same type
– Alt: Drops the item instead of moving it
Basically all the actions are rebindable in the controls menu.
¹: Works on singleplayer or on servers if the mod is installed on the server as well.
## Configuration
Lots of stuff is configurable.
To open the config screen you’ll need to install [Mod Menu](https://modrinth.com/project/mOgUt4GM).
Alternatively, you can edit the config file `mousewheelie.hjson` in the config folder after the first launch.
Changes will only be applied after a restart when editing the config file.
## Translation status
[](https://weblate.siphalor.de/engage/mouse-wheelie/)
Contribute or improve translations [here](https://weblate.siphalor.de/engage/mouse-wheelie).
## Notes for Server Operators
A bunch of the features in this mod are rightfully considered cheating.
See [here](https://github.com/Siphalor/mouse-wheelie/blob/master/SERVER_OPERATORS.md) for information on how to prevent this.
MoreTotems
# MoreTotems



**MoreTotems** is a simple Paper plugin which adds some minor tweaks to Totems of Undying.
## 🚀 Quick Start
### 📥 Installation:
> #### ⚠️ Warning!
>
> Please, do not download versions from range:
> [0.1.0-data-1.20.5](https://modrinth.com/datapack/moretotems/version/0.1.0-data-1.20.5)..[0.1.0-1.20.5+mod](https://modrinth.com/datapack/moretotems/version/0.1.0-1.20.5+mod)!
> They are not loading because of [#11](https://github.com/JustHm228/MoreTotems/issues/11) (Data pack is not loading on >=1.20.5) and
> [#13](https://github.com/JustHm228/MoreTotems/issues/13) (Data pack never registers objectives).
>
> So, it is recommended not to use experimental data pack versions of the plugin.


Please ensure that you have the following software installed:
– [Java]() (≥ 11 LTS)
– [Minecraft]() (≥ 1.19.4)
– [Paper]() (≥ 1.19.2 build
[#191]())
To install the plugin on your Minecraft server, you should:
1. Download the latest version.
2. Place it to the “plugins“ directory in the root of the server.
3. Restart the server.
### ⚠️ Experimental versions:




> #### ⚠️ Disclaimer:
>
> I am currently developing some experimental alpha versions of this plugin,
> which can be loaded as vanilla data packs. I recommend not to use them because
> of many bugs. So, if you download such experimental version and load it to
> your world, please be ready for many serious errors.
### 💡 Features:
– **”Unbreakable” Totems of Undying.** A Totem of Undying with the
[“Unbreakable“ tag]() set will not
disappear when used. To get such totem you can use one of the following commands:
– ≤ 1.20.4: “/minecraft:give @s minecraft:totem_of_undying{Unbreakable:1b} 1“
– ≥ 1.20.5: “/minecraft:give @s minecraft:totem_of_undying[minecraft:unbreakable={}] 1“
– **Enchantments for Totems of Undying:**
– **[Unbreaking](https://minecraft.wiki/w/Unbreaking).** Every Totem of Undying enchanted with
Unbreaking of “n“th level has a “100/(n+1)“% chance that it will disappear when used.
Otherwise, it will not. So, the Totem of Undying enchanted with Unbreaking of 3 level has a
75% chance that it will not disappear when used.
### 🔧 Configuration:
Coming soon!
## 📭 Contact me:



## 📖 License
This project and its sources are licensed under the [MIT License](https://github.com/JustHm228/MoreTotems/blob/main/LICENSE):
“`text
MIT License
Copyright (c) 2025 JustHuman228
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the “Software”), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
“`
More Culling

### A mod that changes how multiple types of culling are handled in order to improve performance
Culling is when you don’t render things that the player can’t see, to improve performance
Requires Cloth Config!
**Make sure to report any bugs [here](https://github.com/fxmorin/moreculling/issues)!**
**Discord Server:** [https://discord.gg/SGFDrvA](https://discord.gg/SGFDrvA)
**Head over to the [wiki](https://github.com/fxmorin/MoreCulling/wiki) for information on:**
What’s Culled, Performance, Compatibility, Bug Fixes, and more!
Check out [MoreCullingExtra](https://modrinth.com/mod/morecullingextra) for extra culling features
## My other optimizations/fixes
* [MemoryLeakFix](https://modrinth.com/mod/memoryleakfix) – Fixes multiple memory leaks for both the client and server
* [Carpet-Fixes](https://modrinth.com/mod/carpet-fixes) – Largest Server-Side bug fixing mod
* [Blanket](https://modrinth.com/mod/blanket) – Client-side tweaks/fixes
* [RailOptimization](https://modrinth.com/mod/rail-optimization) – Make powered rails less laggy
## More Info
Feel free to contribute to the project!
I’m also fine if you use this mod in your modpacks, just make sure to mention it.
However I don’t allow clients or other mods to merge this mod without permission, if you would like to use this mod in your client or another mod please contact me.
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