Do you want smooth FPS and a potato-friendly Minecraft? 🍟
PotatoCraft 8x is a lightweight, simplified resource pack designed for Minecraft Java Edition.
🔥 8×8 textures (down from the default 16×16)
⚡ Huge FPS boost on low-end devices
🎮 Perfect for PvP and survival gameplay
🌍 Works on all the latest Minecraft Java versions
💻 Tested on both mobile and PC
Whether you’re on a low-end phone, old laptop, or a beast PC, this pack makes the game feel faster, cleaner, and smoother.
💡 Why PotatoCraft?
Because even the weakest potato deserves to play Minecraft without lag! 🥔
📥 Download now and turn your Minecraft into a lag-free experience!
Pixel Twemoji 9x
# Pixel perfect Twemoji (9×9 version)
This resource pack adds **all** of Twemoji, redrawn by hand as pixel art
at 9×9 pixels, to the default font in Minecraft: Java Edition
version 1.16 or later. Twemoji is the emoji set used by Discord and Twitter.

*Just some of the emoji in the pack*
## Installation
Please download the .zip file from the Versions section, put it in your
resource packs folder and select it for use in-game.
You can also embed this pack into another pack,
for use on a server or custom world for example.
Please remember to credit the project as it is
one of the requirements of the project license.
Most standard emoji characters will just work if you copy and paste them in or
use some kind of emoji input. For example, try copying emoji from
[this site](https://emojifinder.com/) or using the Windows emoji picker (Win+.).
However, emoji that consist of sequences of multiple character are not supported
by vanilla and will show up as multiple, separate characters. Sorry.
See below for ways to develop around this.
Also, check out the [18x version](https://modrinth.com/resourcepack/pixel-twemoji-18x) with more detail!
## Supported mods
### [Symbol Chat](https://modrinth.com/mod/symbol-chat)
Easy to use emoji and symbol picker

## Remapped characters (for developers)
In order to have any support for emoji consisting of sequences they have been
remapped to unused single characters. An index of these can be found in
/assets/emoji_remappings/lang/en_us.json.
For example, `ud83dudc69u200dud83dudd2c` (👩+🔬=👩🔬)
is mapped to `udb80udf30` using this translation snippet:
**Please note that vanilla has no mechanism to
automatically convert to the remapped form.**
A custom emoji picker or some kind of mod/plugin is
required to make using these a smooth experience.
Because the index acts as a language file, a server side chat listener
could detect emoji sequences and turn them into translations like this one:
Any client with the pack installed can then perform the remapping for the server.
If the pack is not installed or the sequence is not found then it will just
fall back to displaying the sequence. This means that the server doesn’t need a
complete list of emoji sequences, just a way to detect potential ones.
(The [Unicode website](https://unicode.org/Public/emoji/latest/)
contains data files describing what is an emoji.)
## Shortcodes (for developers)
Shortcodes are a popular way to insert emoji by name. An index of shortcodes
can be found in /assets/emoji_shortcodes/lang/en_us.json.
For example, `:thinking:` is mapped to `ud83eudd14` (🤔):
“`json
“thinking”: “ud83eudd14”
“`
Emoji that need remapping already map to the remapped version.
**Please note that vanilla has no mechanism to
automatically convert shortcodes into emoji.**
Some kind of mod/plugin is required.
Because the index acts as a language file, a server side chat listener could
detect shortcodes and turn them into translations like this one:
“`json
{“translate”: “:thinking:”}
“`
Any client with the pack installed can then convert it for the server. If the
pack is not installed or the shortcode is not found then it will just fall back
to displaying the shortcode. This means that the server doesn’t need a complete
list of shortcodes, just a way to detect potential ones by finding substrings
beginning and ending with a colon `:`.
### Custom emoji?
Custom emoji could be created in a similar way by adding them to unused code
points of the default font and adding a translation with a shortcode.
For example, this translation snippet adds the shortcode `:pog:` for the
character `uE502`:
“`json
“:pog:”: “uE502”
“`
## Reverse shortcodes (for developers)
Maybe you want to display a name for each emoji, in some hover text for example.
That is where reverse shortcodes come in. An index of these can be found in
/assets/emoji_shortcodes_reverse/lang/en_us.json.
For example, `u200cud83eudd14` (`` + 🤔) is mapped to `:thinking:` using
this translation snippet:
“`json
“u200cud83eudd14”: “:thinking:”
“`
`u200c` is added to each entry to allow the index to be used as a language file
without conflicting with the other indexes. If the pack is not installed or the
emoji is not found then it will just fall back to displaying the characters,
including the invisible `u200c`.
A server side chat listener could detect shortcodes and
turn them into emoji with tooltips like this one:
“`json
{“translate”: “:thinking:”, “hoverEvent”: {“action”: “show_text”, “contents”: “:thinking:”}}
“`
With reverse shortcodes, it could also detect emoji and
emoji sequences and also give them tooltips like this one:
“`json
{“translate”:”ud83eudd14″,”hoverEvent”:{“action”:”show_text”,”contents”:{“translate”:”u200cud83eudd14″}}}
“`
## License
Graphics based on Twemoji Copyright (c) 2018 Twitter, Inc and other contributors, licensed under Creative Commons Attribution 4.0 International
Pixel art and resource pack adaptation Copyright (c) 2020 AmberW, licensed under Creative Commons Attribution 4.0 International
Pixel Twemoji 18x
# Pixel perfect Twemoji (18×18 version)
This resource pack adds **all** of Twemoji, redrawn by hand as pixel art
at 18×18 pixels, to the default font in Minecraft: Java Edition
version 1.16 or later. Twemoji is the emoji set used by Discord and Twitter.

*Just some of the emoji in the pack*
## Installation
Please download the .zip file from the Versions section, put it in your
resource packs folder and select it for use in-game.
You can also embed this pack into another pack,
for use on a server or custom world for example.
Please remember to credit the project as it is
one of the requirements of the project license.
Most standard emoji characters will just work if you copy and paste them in or
use some kind of emoji input. For example, try copying emoji from
[this site](https://emojifinder.com/) or using the Windows emoji picker (Win+.).
However, emoji that consist of sequences of multiple character are not supported
by vanilla and will show up as multiple, separate characters. Sorry.
See below for ways to develop around this.
Also, check out the [9x version](https://modrinth.com/resourcepack/pixel-twemoji-9x) that blends right into the default font!
## Supported mods
### [Symbol Chat](https://modrinth.com/mod/symbol-chat)
Easy to use emoji and symbol picker

## Remapped characters (for developers)
In order to have any support for emoji consisting of sequences they have been
remapped to unused single characters. An index of these can be found in
/assets/emoji_remappings/lang/en_us.json.
For example, `ud83dudc69u200dud83dudd2c` (👩+🔬=👩🔬)
is mapped to `udb80udf30` using this translation snippet:
**Please note that vanilla has no mechanism to
automatically convert to the remapped form.**
A custom emoji picker or some kind of mod/plugin is
required to make using these a smooth experience.
Because the index acts as a language file, a server side chat listener
could detect emoji sequences and turn them into translations like this one:
Any client with the pack installed can then perform the remapping for the server.
If the pack is not installed or the sequence is not found then it will just
fall back to displaying the sequence. This means that the server doesn’t need a
complete list of emoji sequences, just a way to detect potential ones.
(The [Unicode website](https://unicode.org/Public/emoji/latest/)
contains data files describing what is an emoji.)
## Shortcodes (for developers)
Shortcodes are a popular way to insert emoji by name. An index of shortcodes
can be found in /assets/emoji_shortcodes/lang/en_us.json.
For example, `:thinking:` is mapped to `ud83eudd14` (🤔):
“`json
“thinking”: “ud83eudd14”
“`
Emoji that need remapping already map to the remapped version.
**Please note that vanilla has no mechanism to
automatically convert shortcodes into emoji.**
Some kind of mod/plugin is required.
Because the index acts as a language file, a server side chat listener could
detect shortcodes and turn them into translations like this one:
“`json
{“translate”: “:thinking:”}
“`
Any client with the pack installed can then convert it for the server. If the
pack is not installed or the shortcode is not found then it will just fall back
to displaying the shortcode. This means that the server doesn’t need a complete
list of shortcodes, just a way to detect potential ones by finding substrings
beginning and ending with a colon `:`.
### Custom emoji?
Custom emoji could be created in a similar way by adding them to unused code
points of the default font and adding a translation with a shortcode.
For example, this translation snippet adds the shortcode `:pog:` for the
character `uE502`:
“`json
“:pog:”: “uE502”
“`
## Reverse shortcodes (for developers)
Maybe you want to display a name for each emoji, in some hover text for example.
That is where reverse shortcodes come in. An index of these can be found in
/assets/emoji_shortcodes_reverse/lang/en_us.json.
For example, `u200cud83eudd14` (`` + 🤔) is mapped to `:thinking:` using
this translation snippet:
“`json
“u200cud83eudd14”: “:thinking:”
“`
`u200c` is added to each entry to allow the index to be used as a language file
without conflicting with the other indexes. If the pack is not installed or the
emoji is not found then it will just fall back to displaying the characters,
including the invisible `u200c`.
A server side chat listener could detect shortcodes and
turn them into emoji with tooltips like this one:
“`json
{“translate”: “:thinking:”, “hoverEvent”: {“action”: “show_text”, “contents”: “:thinking:”}}
“`
With reverse shortcodes, it could also detect emoji and
emoji sequences and also give them tooltips like this one:
“`json
{“translate”:”ud83eudd14″,”hoverEvent”:{“action”:”show_text”,”contents”:{“translate”:”u200cud83eudd14″}}}
“`
## License
Graphics based on Twemoji Copyright (c) 2018 Twitter, Inc and other contributors, licensed under Creative Commons Attribution 4.0 International
Pixel art and resource pack adaptation Copyright (c) 2020 AmberW, licensed under Creative Commons Attribution 4.0 International
Pettable
A mod that fixes Minecraft’s huge issue of not being able to pet animals. It allows you to pet most passive mobs, as well as some others.
**How to pet:** Press Y (or your preferred petting button) to pet. Petting your own tamed mob, such as a wolf, cat, or parrot, heals both you and the mob.
All vanilla pettable mobs (a little outdated):
**Configuration:**
* “Heal when petting a tamed mob” (defaults to true) – Set whether to heal you and your pet when petting it.
* “Allow petting players” (defaults to true) – Set whether you can pet other players
* “Petting cooldown (ticks)” (defaults to 30) – Set the cooldown in ticks for petting something. The default cooldown of 30 ticks corresponds to 1.5 seconds.
**Entity tags:**
There are three tags that you can use to change the mobs that are available to pet:
* `not_pettable` (default is empty) – Entities that can never be pet.
* `not_pettable_adult` (default contains polar bears and hoglins) – Entities that can only be pet as babies.
* `pettable_anyway` (default is empty) – Entities that can be pet even though they normally are not pettable. Overwritten by `not_pettable`.
**Modpack usage:** Feel free, no need to ask.
[](https://modrinth.com/mod/fabric-api)
Peace Of Mind Music Disc
This texture pack replaces the music disc “13” and replaces it with the song “Purity” by A$AP Rocky ft. Frank Ocean. This makes it so that the name of the music disc is changed, and the music from that song is played. This music is from the album “Testing,” featuring many different artists, but for Purity, it features Frank Ocean.
Outlined Wool
Simple and clean resource pack to add outlines to Wool blocks making them easier to see when building with wool
And Prophet – Firch plays in the nether (On Warped Forest Biomes)
Vanilla music plays as always.
It works on the client but if you want it to react to structures, you need to have it installed on the server as well. (don’t worry about this if you’re gonna play singleplayer)
PLEASE NOTE THAT THE MUSIC FEATURED IN THIS MOD DOES NOT COME WITH THE LICENSE THAT THE MOD USES, IF YOU WANT TO USE THEM OUTSIDE OF THIS MOD, CONTACT THE COMPOSERS!
Also I will make it data-driven when I have the time
Origins: Umbrellas
Origins: Umbrellas is a add-on for the Origins mod.
When holding the umbrella Enderians become immune to rain and Phatoms become immune to sunlight.
Umbrellas loose durability when held up in rain and stop working once they hit 1 durability. the umbrellas will slowly dry out when not in use and will dry out faster when your in the desert / nether.
Umbrellas are also dyeable like leather armor so you can have an umbrella with whatever color you please!
Umbrella Recipe
Community:
Check out my other mods!
[ORB] OresRBack
## What does this mod/ datapack do?
This simple mod/ datapack makes it possible to mine ores like in versions before 1.17 again. That means that ores drop ores again and not raw ores. [Read more here.](https://github.com/orbmcmod/orb/wiki#what-is-this-mod-about)
## But whyy??
My friends and I noticed after playing the newer versions of Minecraft that the new ore logic is a bit overpowered and makes it much easier to get resources (especially Copper Ore)
## More Minecraft Versions???
I will support more Minecraft versions if it is requested. So if someone opens an issue on GitHub, or send me an mail to [this address](mailto:[email protected]), that they want another version of Minecraft for this mod/ datapack, I will create it!
## Create Extension
I’ve also created a mod for Create’s zinc ore, see: [ORBC](https://modrinth.com/mod/orb-create)
## BYG Extension
As well for Oh the biomes you’ll go! See: [ORBB](https://github.com/orbmcmod/orbb/releases)
## Disclaimer
This is not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.
Optimum Realism
# **Optimum Realism**
**The realistic Minecraft resource pack with PBR, POM, and custom 3D models. 3M+ downloads across all platforms. Actively updated monthly.**
—
## **What is Optimum Realism?**
Optimum Realism replaces Minecraft’s blocks, items, and mobs with their real-world counterparts. It’s built with a focus on visual depth, shader compatibility, and consistent performance. The goal is a pack for players who want their world to feel grounded and tactile without the framerate cost that usually comes with realistic textures.
Over 650+ blocks reworked. Custom 3D mob models. PBR maps, parallax occlusion mapping, emissive textures, and depth-write POM, all in a single pack that runs on a GTX 1050.
—
## **Features**
– **650+ blocks reworked** with realistic PBR textures
– **Custom 3D models** for mobs and items (spiders, chickens, and more added monthly)
– **Parallax Occlusion Mapping, depth-write POM, emissive blocks, and full PBR support**
– **Compatible with Minecraft 1.21.x** and earlier versions back to 1.16
– **Works with all major shaders**: Kappa, BSL, SEUS PTGI, Complementary, and more
– **Java + Bedrock support**, with a dedicated **Bedrock RTX edition** launching soon
– **Performance-first design**. 64x runs smoothly on mid-range hardware
– **Actively updated monthly** with new textures, models, and features
– **3M+ total downloads** across CurseForge, Modrinth, and direct distribution
—
## **How Optimum Realism is different**
– **Real 3D models, not just retextures.** Mobs and blocks have actual geometry, not painted-on detail.
– **Depth-write POM.** Textures genuinely interact with each other. Sand fills the crevices between planks instead of sitting flat on top.
– **Performance balance.** Most realistic packs sacrifice framerate. Optimum Realism is built to run on hardware that other realistic packs choke on.
– **Consistent monthly updates.**
– **64x edition: Free.** Fully featured, available here on Modrinth. Updated monthly.
– **128x edition: Patreon.** Higher-resolution textures, early access to monthly updates, and exclusive previews. **[Subscribe on Patreon](https://www.patreon.com/optimumrealism)** (preferred)
– **Alternative :** Available at **[store.optimumrealism.com](http://store.optimumrealism.com/)**
**Playing with Iris / Sodium?** You’ll need additional mods to run Optimum Realism properly. Two easy options:
– **[Full installation guide](https://www.optimumrealism.com/installation)**: step by step, with all required mods listed
– **[Ultimate PBR Essentials modpack](https://modrinth.com/modpack/ultimate-pbr-essentials)**: one-click install of everything you need
– **[Join the Discord](https://discord.gg/optimum-realism-862970144049725490)**: WIP previews, monthly polls on what gets reworked next, screenshot showcases, and direct support from the dev
– **[Visit the wiki](https://www.optimumrealism.com/)**: installation guides, troubleshooting, and feature breakdowns
– **[Instagram @optimum_realism](https://www.instagram.com/optimum_realism/)**: behind-the-scenes block previews and dev updates