Wolf Backport

A backport for Minecraft’s wolf textures in 24w10a. **Entity Texture Features or Optifine required**. All assets are by Mojang/Microsoft. (Not endorsed/associated with them). You can choose the biome-dependant wolves version or the random wolves version of the resource pack.

– Entity Texture Features: https://modrinth.com/mod/entitytexturefeatures
– Optifine: https://www.optifine.net/home

The resource pack screen might prompt you that this resource pack is made for newer versions, **you can continue and equip it regardless**.

Check out the wolf textures in the gallery or in:
[https://minecraft.wiki/w/Wolf#Variants](https://minecraft.wiki/w/Wolf#Variants)

This does not alter any wolf mechanics in older versions, this is simply a resource pack to change the textures.

WobblyHearts

[![OTHER PROJECTS](https://img.shields.io/badge/DATAPACK%20ONLY-00af5c?style=for-the-badge&logo=modrinth&labelColor=gray)](https://modrinth.com/user/Kyrianow) [![DISCORD](https://img.shields.io/badge/MORE%20HELP/BUG%20OR%20OTHERS-5865f2?style=for-the-badge&logo=discord&labelColor=gray)](https://discord.gg/qabbadeptc)

# WobblyHearts

**WobblyHearts** is a **datapack** based on hearts management with a simple concept:
– You **lose** a **heart** on **death**, and **get one** upon eating an **Enchanted Golden Apple**.
– Once you have no more hearts, you get **banned**.

Example video


## Craft

There is a **custom craft** for the **Enchanted Golden Apple** as seen below.
> Also shown in the recipe book in-game.

![Enchanted Golden Apple craft](https://github.com/Kyrianow/WobblyHearts/assets/140896938/bf005321-260a-49a9-a80c-e06d16b258dd)

## How to update

Simply **delete** the **WobblyHearts.zip** and **replace** it with the **new** one!

MTR Windowless Lift

# MTR Windowless Lift
This pack adds a windowless lift for MTR mod.
![interior](https://cdn.modrinth.com/data/cached_images/c719397405c96bf575dbd5bb37522cae702efc9d_0.webp)

WLIB


WLIB

Static utility library built for dynamic bukkit plugins

WLIB is a utility library for bukkit servers that simplifies common plugin development tasks and reduces repetitive boilerplate code.

Features include:

* Dynamic command registration
* Static event management
* Plugin management APIs
* Debug and development tools
* Reflection and compatibility helpers
* Cross-platform Bukkit/Paper/Folia support
* General-purpose utility classes for plugin development

WLIB is intended as a lightweight developer library and is primarily used across projects from WebMC Development.

Without Ore

 

This resource pack will change the textures of ores to stone! This will add hardcore to the game! 
With it, you can try your luck, as well as troll your friends by installing it on the server! 


Screenshots:

 

Official video:

 

More videos:

 Russian: by “Phantom Way

 

WitherSpawn

# Features
* Completely disable or enable Wither spawning with ‘/ws toggle’ command
* Keep track of all Withers in your server with uuid, location, and time info stored using SQLite database
* Disable Wither damage, explosions, or status effect
* Armor, armor toughness, attack damage, follow range, knock back resistance, movement speed, & max health of Wither now configurable!
* Optimized and lightweight
* Disable Wither spawning in worlds by listing them in configuration file
* Wither will spawn if a server operator or player with bypass permission is within bypassRadius range in configuration file
* Config option to prevent anvil damage to Wither
* Config options to cancel dropping of Nether Star item or XP if Wither died from listed death reasons – https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
* Config option to set minimum/maximum y-coordinates Wither can spawn within
* New scan feature that will add or update database with currently loaded Wither information
* Command ‘/ws list’ will now list all Withers with uuid, last location, and time found in database
* Set maximum amount of Withers allowed to be alive and loaded in the server when spawning new Withers
* Setting maxWithers to 0 will disable Wither spawns unless player has op or witherspawn.bypass permission
* Kill all Withers loaded in the server with command ‘/ws killall’
* Kill all Withers within default or specified radius of player who issued command
* Withers that are killed with commands do not drop anything
* Notification option with location for when players try to spawn Wither but is disabled or prevented
* Notification option with location for when players successfully spawn Wither
* Config option to disable Wither spawning above sea level in Overworld
* Config option to send messages to server console, admins, or players
* Customizable messages in config!

# Commands
**/ws toggle** — Completely disable or enable Wither spawning
**/ws killall** — Kill all Withers loaded in the server
**/ws list** — List uuid, location, and time of all Withers found in database
**/ws radiuskill** — Kill all Withers within killRadius set in configuration file
**/ws radiuskill #** — Replace # with an integer above 0 to kill Withers within specified radius
**/ws reload** — Reload configuration file

# Permissions
**witherspawn.admin** — Allows use of commands
**witherspawn.bypass** — Completely bypass restrictions and allow Wither spawning
**witherspawn.deny** — Completely deny Wither spawning unless player has witherspawn.bypass permission or op
**witherspawn.notify** — Receive message when players attempt to spawn Wither but is disabled/prevented or when successfully spawned

# Config File
* Config file automatically updates to latest version when updating plugin jar file!
* Config regeneration still recommended for updated comments!

![](https://bstats.org/signatures/bukkit/Wither%20Spawn.svg)

withered hearts reimagined

a texture change of the withering hearts so that you can see if it is a wither heart or an empty heart slot

this is also a helpful mod for all of the people that died because you couldnt see that you had low health…

Wither Star

# Wither Star + Beacon
I don’t know, it just makes sense to me for the star to be some kind of core that gives the Wither it’s power. So I made this, replacing the “Nether Star” for a “Wither Star”.

With the new star done, it made sense to change the only thing that it is used for: The Beacon.
So I made a darker version and also changed its glass frame (it doesn’t change actual glass, only the beacon one)

## Preview
![A dark star with a white dot on its center, dropped on top of netherrack with fire nearby.](https://cdn.modrinth.com/data/yYWkZMxQ/images/2a5040df9c69468d9f8ca6e988527afe92678b5c.png)
![A full beacon made of netherite placed on a nether wasted biome.](https://cdn.modrinth.com/data/yYWkZMxQ/images/56933e0cbf5e072800fc991bd537d4a2bc85723a.png)
##### *Screenshots taken with [Complementary Shaders](https://modrinth.com/shader/complementary-reimagined)

Wither Skeleton Archers in Fortresses

Using commands, wither skeletons are capable of wielding bows, and even inflict fire damage on a hit with them. This datapack/server-side mod replaces the skeletons that spawn in nether fortresses with such wither skeletons, making these structures more difficult. __Regular sword-wielding wither skeletons are unaffected.__

**Original:** The [original datapack](https://www.planetminecraft.com/data-pack/wither-skeleton-archers-in-nether-fortresses/) my datapack is based off of was abandoned three years ago, and performs the replacement whenever a skeleton spawns in the nether on nether bricks (or related blocks). It also wouldn’t work in newer versions, as it did this nether check using `Dimension:-1` instead of the newer format `Dimension:the_nether`. My datapack instead uses a predicate to detect whether a skeleton is in a nether fortress.

**Versions:** The only differences between the legacy version (1.15 – 1.18.2), the 1.19.x version (1.19 – 1.19.4), and the modern version (1.20+) are syntax-based in the code; each one works the same way. This is necessary because the `feature` field in `location` predicates was renamed to `structure` in 1.19.3, and the `alternative` predicate type was renamed to `any_of` in 1.20.

**Mod Compatibility:** It is currently impossible to detect whether an entity is in any structure that has a given tag, so instead I used `any_of`/`alternative` to allow for modded fortresses, such as:
– Apocalyptic Fortress (`hexfortress:nether_fortress`)
– Dungeons and Taverns (`minecraft:nether_keep`)
– YUNG’s Better Fortresses (`betterfortresses:fortress`)

This mod is also compatible with any fortress mod that keeps the `minecraft:fortress` namespace. If you have a modded structure that isn’t on this list that you’d like this datapack to be compatible with, you can edit the file `data/wsaif/predicates/in_fortress.json` and follow the format there to add it.

**Uninstalling:** This datapack is safe to remove from your world, but doing so won’t revert any existing wither skeleton archers back to skeletons.

Wither Rose

# WitherRose shader
A lightweight and efficient stylized shader

### with multiple color palettes:
WitherRose(Pixelation)
![520221546](https://cdn.modrinth.com/data/cached_images/799e38b1b008af7578b240807f4c8b424dca2bac.jpeg)
Retro(Cel Shading)
![506235140](https://cdn.modrinth.com/data/cached_images/2a887340920a1758b7bba67747c8a9103c968a6d.jpeg)
Original
![520221820](https://cdn.modrinth.com/data/cached_images/3a3653043181ed80a0a8d75efc41c94bac55a3d1.jpeg)
WitherRose(Pixelation)
![520224547](https://cdn.modrinth.com/data/cached_images/8e50298da984dd6fa8853615651ce0053dbe4ccb.jpeg)

### System Requirements:
Minimum: Intel HD530
Recommended: GTX960m or better