World Start Commands

# Overview #
**This Mod/Datapack can execute any command on starting a world**

The default way of the world counting as “started” is, when a player picks up any wooden log.

Once all players have done so, the commands get executed and you’re ready to play!

# Usage

This pack is intended to use for modpacks or other projects where a special setup has to be done before being able to properly play.
All commands which you want to have executed have to be written in the “setup.mcfunction” under data/world_start/functions. (Copy the file onto desktop, edit it, replace old one)

## Why two versions ##

I’ve decided to make two seperate versions of this pack. One, which is very simple and easy to use and another, fancier version. The fancy version keeps track of who has already “started” and once all players did, it will count down and then “start” the world. The two function identically, it’s just for personal preferrence if you like it simple or fancy.

## How to customize ##
You will have to edit the pack/mod to write the commands into it. Here is a detailed step by step guide for this:

**Mod version:**
1. Rename the mod file from .jar to .zip.
2. Follow instructions for datapack version.
3. Once you’re done, rename it back to .jar

**Datapack version:**
1. Open the .zip file and find the “setup.mcfunction” under data/world_start/functions .
2. Copy the file onto your desktop (out of the .zip archive).
3. Open the file with any text editor.
4. You should find the command “say setup complete”. This is the default example command.
5. For the fancy version, it has two more commands, which just clear a few displays. (Do not remove)
6. Delete the default command and add the commands you need to the file. Don’t include the slash. Command execution order is the top command first and bottom one last. All happen at the same time though.
7. Once all commands are written down, save it and place it back in the .zip folder. It will ask to if you wish to replace the old file which you do.
8. The pack is done! Now you just have to load it into Minecraft and you’re ready to go!
9. If the world is already running, you will have to do /reload to apply the changes to the game.

### Setting a different start
The way of detecting if a player has started to play is by an invisible advancement. It detects if the player has obtained any wooden log and gives a function if they have. This is of course also customizable. I recommend reading the wiki page about advancement triggers if you want to change the way the world starts. Just replace the “world_start” advancement in the pack.

### Other
Of course you can use this in your modpack. Feel free to edit this to your liking and include it. I just dont want you to publish this exact version with one tiny change and claim it as your own.

The datapack is marked as incompatible for some versions, but it should still work fine.

WorldManager

# WorldManager
WorldManager is a simple plugin allowing worlds to be automatically reset on demand.

**NOTE:** The plugin is currently in beta, so please check out here to suggest features you’d like!

## Commands
### /worldmanager
This is the main command of the plugin, allows to have a list of the commands.

### /worlds
This command allows you to have information on worlds handled by WorldManager.

### /loadworld
This command allows you to load a world handled by WorldManager.

### /unloadworld
This command allows you to unload a world handled by WorldManager.

### /createworld
This command allows you to create a world reset option for the specified world.

## Permissions & Messages
WorldManager allows its users to modify the required permissions and messages to whatever they’d like. In order to do so, please head to the config

## API
WorldManager comes with an API allows you to use its features without the plugin.

[World Generator] Superflat++ World Generator

# Features as of Minecraft version 1.19:

* The overworld is unchanged compared to previous versions. Everything is working fine.
* The nether won’t generate many stuff if I flatten it so the best I could do was to remove the bedrock ceiling thus you can easily dig up to the flat surface of the world this way traversing the nether and getting flat surface for builds is still a viable thing.
* The end is untouched.
* Two editions: Regular, that only flattens the overworld and Plus that removes the bedrock ceiling in the nether too

# Features as of Minecraft version 1.18:

* Redone the data pack so now achieving flatness with different methods
* Now aquatic biomes spawn too!
* Jungle and desert pyramids are added back!
* Everything seem to be working in order in the overworld
* Mountainous biomes are obviously flat so there isn’t too much to them
* In plus version the nether and the end are both quite flattened, at least the top of them
* In achieving that I accidentally made the ender dragon easier to beat since there are no obsidian monoliths and crystals… Sorry?
* The nether is relatively safe to walk around but don’t go diving deep in lava while using the plus version. For some reason where there is lava lake there isn’t any bedrock. You might just… you know. Fall out of the world?

# Features up to Minecraft version 1.17.1:

* The world surface generates in only one plane, highly resembling to Mojang’s original superflat mode, except for it is not but tries to achieve it by sticking to a given height
* The world is still very ideal for both survival and creative modes for the majority of the world space is still empty as seen in the very first picture in the description
* With the exception of oceans, ocean monuments and desert pyramids everything works
* Ruined portals and stronghold still generate so you can “complete” the game if you wished so
* Two editions. One that makes the overworld superflat, the other makes the nether and the end superflat too
In the plus edition end biomes are a bit modified so chorus trees generate everywhere, giving the landscape a more dense look

[World Generator] Ocean Only Water World!

# Introduction:
So after 10 years of playing me and my friend wanted to spice up things a bit and play in an ocean only world where the whole gameplay would be different since the different available resources. We didn’t want to choose between all the available ocean biomes like frozen deep ocean or warm ocean since some of them are very different in terms of default blocks such as coral or ice.

# Changes since 1.21.5 release:
– Reverted back to stock world generation: Added back top layer of ice in most snowy/frozen biomes to make it easier for the player to navigate
– Added Underwater Potion to most village chests that grants the player 30 minutes of water breathing upon drinking
– Corals, budding amethyst, ice variants, mushroom blocks can be mined with simple tools without silk touch enchantment
– Reverse crafting ice, corals, mushroom blocks via crafting table or stonecutter is now possible
– Safe world spawn is still risky. Since I’m still horrible at coding and couldn’t come up with a fix platform generation during the first time the player spawns in the world, I’ll give you pre-tested seeds that have safe world spawn:
– Spawn on ice: 906182347964544722
– Spawn on abandoned ship: 6696165159819216322
– Spawn on a floating nether portal: 2589681248334255595
![Mushroom block crafting in 1.21.5](https://cdn.modrinth.com/data/cached_images/d393d8819e8348d8ed4f821a9f09cf515d216f91.gif)

![Reverse ice crafting in 1.21.5](https://cdn.modrinth.com/data/cached_images/09c4d94ccc7c1a1996775612b278bd9aca156069.gif)

![Crafting Coral in 1.21.5](https://cdn.modrinth.com/data/cached_images/283c99ff33476a1b629ea8045311a062e0d80f8a.gif)

# Changes since 1.21 release:
– Set water limit to 208 as well as generated terrain.
– Most structures will generate in the world just fine, including villages, outposts, mansions, swamp huts, igloos, strongholds etc. but for some reason jungle and desert pyramids won’t?
– Dimensions were left untouched, only noise settings and the biomes were modified.
– Removed ice layer on top from all biomes to remove way too much free, flat surface from a water themed survival world to avoid too easy gameplay. I’ll add different editions for enhanced gameplay, such as modified villages, mansions and outposts to fit a water themed world.

# Changes since version 1.18 release:
Mojang/Microsoft drastically changed world generation and while there are more options for fine-tuning the vanilla gameplay they removed/altered several stuff so making custom world generators is still an unknown field. Also they’ve removed custom structure and structure start support so you cannot just tell the game to generate 10 biomes but put all sorts of structures such as villages, strongholds, mansions etc. on top of it. Meaning, structures are now hard-coded and will only generate in their respective biome. Dark oak forest->Mansion. Villages cannot generate in ocean biomes. I had to solve this issue and there weren’t many options for me. I increased sea level from 63 to 284. Telling the world to generate ocean biomes only was no longer an option for you’d be missing almost all and every structure including villages, outposts, swamp huts, buried treasures, mansions etc. Imagine it this way: The world is normal, every biome is there it’s just that they’re submerged like in the movie called Water World. According to my knowledge only desert and jungle pyramids are unable to generate this way and I’m unable to solve that. There are a few issues with this sudden increase of sea level and submerging biomes though. For some reason the player won’t care anymore if it’s a safe place to spawn or not. You can get lucky and the world will put your default spawn at an iceberg on top of the ocean or mansion, village, outposts etc. but you can also get buried in a cave suffocating or at the bottom of the sea 200 meters below… This needs fixing but at the current world generator settings I cannot do anything to fix this… So there are a few workarounds for this and I’ll talk about them in the features section.

# As of 1.18:
– Every biome generates now. They’re just submerged. 
– Sea level increased from 63 to 284.
– You can play with sea level by modifying /data/minecraft/worldgen/noise_settings/overworld.json file in the data pack before generating the world and editing “sea_level”: 284″ to your desired value.
– Safe spawn in no longer an option. You can spawn on the bottom of the ocean or in a stone wall or a cave or if you’re lucky on the top of an iceberg, village, mansion, outpost etc. Thank Mojang for this.
– Most structures still spawn with the exception of desert and jungle pyramid and thankfully they’re still above the sea so you can find them relatively easily.

# Workarounds of getting default player spawn to a safe place:

– Enter the world in creative and find a safe place then use /setworldspawn command to place your default spawn to a safe location.
– Keep generating new worlds with the data pack until you get a safe spawn location. If you’re patient this could be best for you if you really don’t want to use creative mode.

# Up to 1.17.1:

– The world only generates ocean biomes such as: Ocean, Deep Ocean, Frozen Ocean, Deep Frozen Ocean, Cold Ocean, Deep Cold Ocean, Lukewarm Ocean, Deep Lukewarm Ocean, Warm Ocean, Deep Warm Ocean
– Villages as of 1.0.1 plus edition generate in their respective ocean biomes. Plains village in ocean, savannna in lukewarm, desert in warm, taiga in frozen ocean.
– The world still generates most structures (if allowed to) such as: ocean monuments, desert pyramids, villages, pillager outposts, ruined nether portals, shipwrecks, igloos
– Sadly strongholds and mansions don’t generate and I’m not good enough to make them do so
– Now that I rebuilt the data pack from scratch, not based on other sources strongholds, mansions, jungle temples, buried treasures and all sorts of villages can generate too!
– The player can set the wanted ocean depth before starting a new game by modifying sea_level line in overworld.json in the extracted zip files dataminecraftworldgennoise_settings location (default is 67 blocks. 222 is a very deep sea…

# Different versions:

Based the work on slicedlime Mojang developer’s vanilla worldgen and nate101thebattler’s Water World Datapack. (the old one, which you can silll download from the files. Beware, that version doesn’t generate strongholds so the end is unavailable)

Remade from scratch with the help of misode’s data pack editor.

# Older versions:
Here on Modrinth you can download the basic edition which only generates oceans with strongholds, buried treasures and ruined portals. More challenging and recommended gameplay.
There is the plus edition which generates all sorts of structures such as various villages, depending on the ocean type, mansions, jungle temples, pillager outposts, desert pyramids.
I’ve also made a resource pack that replaces the standard Minecraft overworld as well as the main menu music with more sailor like. You can download it in the files too.

World Color TAB

# WorldColor Teams
Overview
WorldColor Teams is a lightweight and vanilla-friendly datapack that automatically changes a player’s name color based on the dimension they are currently in. Perfect for RPG servers, SMPs, or just adding a touch of immersion to your world!

## Features
Automatic Synchronization: Your name color updates instantly as you pass through portals.

## Unique Colors for Each Dimension:
Overworld: Vibrant Green
The Nether: Fiery Red
The End: Mystical Purple

No Commands Needed: Once installed, everything works automatically in the background.

Vanilla System: Uses the native Minecraft /team system, ensuring compatibility with the Tab list and nameplates above heads.

# How it Works
The datapack creates three teams (overworld, nether, and end) and continuously checks the player’s location. As soon as you switch dimensions, the pack seamlessly moves you to the corresponding team.

## Installation
Download the datapack.

Place the .zip file (or folder) into your world’s datapacks folder.

Use /reload in-game or restart your server.

Enjoy your new dynamic identity!

Workstations Cubed

This is a silly resource pack that edits the Stonecutter and Grindstone to use full-block models, sort of like a lot of other older workstations did. The Stonecutter uses the textures from the older scrapped Stonecutter block, while the Grindstone textures are “custom” (edited from the furnace textures lol). It’s intended to be used with a resource pack like Golden Days, otherwise these will stick out like a sore thumb.

Note that while the have different models, the hitboxes aren’t changed, as such would be impossible for a resource pack. If you want to fix this, Nostalgic Tweaks has options in the Eye Candy > Block Candy > Custom Hitbox section that lets you *mostly* convert them to actual full blocks (aside from a LITTLE jank).

Woolifyed

This texture pack makes everything in Minecraft wool while it is still in alpha I love this concept of everything being made or looking like it is made from wool it was inspired by the fake Minecraft videos. This texture pack is obviously themed to Minecraft wool I will work on it a lot and update it on Sundays!

Completion: 6/7/2025 882/3279 textures

You can support my other projects and builds/schematics on my Patreon

Terms of Use:

By downloading and using this texture pack, you agree to use it for personal purposes only. You may showcase or feature it in videos or social media content (such as YouTube, Instagram, etc.) only if you provide clear credit to me rockninja32. Redistribution of this texture pack on any other website, marketplace, or platform is strictly prohibited—if you wish to share it, please link directly to the official download page. Personal modifications are allowed, but any modified versions must not be publicly shared. Failure to comply with these terms may result in necessary actions to protect the content. Thank you for respecting these terms and supporting my work!
I wont change text,gui or anything that impacts navigateing menus or chat for ease of use

Wool Burner

# Wool Burner

**Allows you to delete (burn) all wool in contact like a chain reaction by using a blaze powder item. (Like in bedwars)**

**Usage**

Right click a wool block (of any colour) with a blaze rod item to burn all of the wool in contact with it.

Each world should be first toggled on. Worlds are not enabled by default.

The speed of the burning of wool can be changed. Go to
.//plugins/WoolBurner/config.yml and change the value in _blocks-per-tick_ to any integer. It is the number of blocks deleted each tick. Defaults to 5 if there is no integer present there. DO NOT KEEP THE VALUE VERY HIGH, IT CAN CAUSE LAG.

**Commands**

/wb (alias: /woolburner): Get the plugin’s information

/woolburnertoggle [world] (alias: /wbtoggle [world]): Toggle woolburner in a specific world.

**Permissions**

– woolburner.info : Use the /wb command

– woolburner.toggle: Use /wbtoggle command

**Issues and potential new features**:

You can reach out to me in my discord server. [Discord ID – armyfury]

![WoolBurner usage](https://bstats.org/signatures/bukkit/woolburner.svg)

**Other Projects:**
– Summon Friendly Mobs
– WildLife

Wool Revamped

# **Wool Revamped** by Lvminosity

**Wool Revamped** is a 16x resource pack with simple and cool wool textures, mainly for Bedwars / FPS Boost

Note: this pack is generally intended to be used as an overlay for many other bedwars texture packs, however it is still compatible with other packs

Wool Recipes

# WoolRecipes-Datapack
![](https://raw.githubusercontent.com/Mango-Minecraft-Project/WoolRecipes-Datapack/main//img/icon/new_icon.png)

## Description

Inspiration comes from Serilum’s Wool Tweaks

This datapack adds various dyeing recipes for wool and its products, so you can dye the dyed products again.
Recipes for making wool into thread have also been added.

**Supported blocks:**
| TAG | Name |
|————————-|———|
| `wool_tweaks:wt_wool` | Wools |
| `wool_tweaks:wt_carpet` | Carpets |
| `wool_tweaks:wt_bed` | Beds |

## Icon Source

> Thank you **Hexakon#6724** for authorizing the use of
> ![./img/icon/new_icon_license.png](https://raw.githubusercontent.com/Mango-Minecraft-Project/WoolRecipes-Datapack/main//img/icon/new_icon_license.png)