World of Warcraft Custom Items

![WoW Custom Items](https://i.imgur.com/l0xcpjm.png)
# World of Warcraft Custom Items

A resource pack inspired by the famous video game, ***World of Warcraft!*** This resource pack aims to add most of the iconic weapons from the **Warcraft** universe to **Minecraft**.

### (Requires: OptiFine 1.13+)

## You can:

– Showcase the resource pack in any format if you credit me.
– Share the resource pack with the Modrinth link.
– Use the resource pack on any server.
– Modify the resource pack for private use only!

## You can’t:

– Claim the resource pack as your own.
– Modify the resource pack for public use.
– Reupload any contents of the resource pack anywhere.
– Showcase or share the resource pack without properly crediting the author.

### WARNING: If you disregard ANY of the above statements, measures will be taken to prevent any kind of theft! Thank you for understanding.

## Features

This is a Custom Items (CIT) resource pack that replaces specific items’ appearances when the nbt.display.Name property of an item is changed. Specifically, this means that if you rename items using an anvil in-game (see the How to acquire the weapons part of this description), it replaces diamond or netherite items like swords or axes, and even shields. Both the model and texture(s) of an item will be replaced, resulting in a completely new look for your weapon. It is purely cosmetic and doesn’t give you any other benefits!

## How to acquire the weapons:

– **Ashbringer**: Rename a diamond / netherite sword to ***”Ashbringer”***.
– **Corrupted Ashbringer**: Rename a *diamond / netherite sword* to ***”Corrupted Ashbringer”***.
– **Ashbringer, Greatsword of the Righteous**: Rename a *diamond / netherite sword* to a name including the text ***”righteous”***.
– **Ashbringer, Shattered Reckoning**: Rename a *diamond / netherite sword* to a name including the text ***”shattered reckoning”***.

### Requirements: OptiFine (or OptiFabric with working OptiFine) 1.13+!

## Installation & Check your settings!
-Move the “.zip” file to the “….minecraftresourcepacks” folder. In the game, activate the resource pack and you’re good to go!
-In Options -> Video Settings -> Quality, set the Custom Items to “On” in order for the resource pack to work properly!

## Extra & Credits

– The skin used in the images is made by **XSSheep**.
– The celshade-like outline method used on the Greatsword of the Righteous weapon is inspired by **Hobbeswyn’s Lightsabers**. This was shown to me by **TenebrisD90**.

## THANK YOU!

If you would like to support me, make sure to check out my YouTube channel and consider subscribing! You also have the option to support me on PayPal!

### I really hope you’ll enjoy the resource pack! *Have fun*!

Worse Apples

![Worse Apples](https://cdn.modrinth.com/data/EQrEMtJO/images/fe8207d009b6c2c03efc2bf7dce6dd2d1a57af39.png)

Have you ever looked for a Bad Apple animated item pack, not found one, and wondered why? Have you ever wanted to cut down a tree, remove the leaves, and have anime silhouettes fall on you? Have you ever felt the urge to turn a full music video into a 16*105,152 image and put it in a video game, just for the memes? No? Well, tough beans, pal, I made this real anyway.

Replaces apples and golden apples with Bad Apple.

Worn Armor Enchantments 3D

Texture pack that displays combinations of armor enchantments in 3D! Texture pack is inspired by Visual Enchantments and Traben’s 3D armor models. Also, depending on the level of the protection enchantment (1-3, 4, 5-255), the color of the texture changes.

To use 3D, you should INSTALL [[EMF] Entity Model Features](https://modrinth.com/mod/entity-model-features) 2.1 +.
For texture combinations install CIT Resewn or use OptiFine

Wormhole (Portals)

![Wormhole Logo](https://imgur.com/IahF6MC.png)

**Wormhole** allows you to construct **portals** with the use of **wormhole stabilizer technology!** Constructed portals can **teleport** you to **any defined location!** Portals can be of **any shape and size!** Portals can also be **colored using dyes!**

![Separator](https://imgur.com/RBvdVok.png)

### Content:

#### Portal Stabilizer Portal Stabilizer
– The Portal Stabilizer creates a wormhole to your target!
– Right-click a with a Target Definition Device to open a portal’s gui
– Every portal needs at least one Portal Stabilizer
– Can store 1 target

Recipe

Recipe for the Portal Stabilizer

#### Portal Frame Portal Frame
– The Portal Frame is used to create the frame of a portal

Recipe

Recipe for the Portal Frame

#### Basic Energy Cell Basic Energy Cell
– Stores energy for use by the portal
– Can be added as part of the portal frame

#### Advanced Energy Cell Advanced Energy Cell
– Stores energy for use by the portal
– Can be added as part of the portal frame

#### Basic Target Cell Basic Target Cell
– Stores targets which can be selected in the portal’s gui
– Can be added as part of the portal frame

#### Advanced Target Cell Advanced Target Cell
– Stores targets which can be selected in the portal’s gui
– Can be added as part of the portal frame

#### Coal Generator Coal Generator
– The Coal Generator generates energy by burning items
– Energy is given to blocks in a 5x5x5 area

#### Target Definition Device Target Definition Device
– The Target Definition Device can define a target!
– Right-click the Portal Stabilizer to set its target

Recipe

Recipe for the Target Definition Device

#### Advanced Target Definition Device Advanced Target Definition Device
– The Advanced Target Definition Device can define targets!
– Right-click the Portal Stabilizer to set its target
– Can hold up to 5 targets

![Separator](https://imgur.com/RBvdVok.png)

### Step-by-step Guide:

#### Constructing a portal
1. Craft Portal Frames and at least one Portal Stabilizer
2. Place the Portal Frames in the desired shape
3. Make sure all the corners are also filled in
4. Replace one of the Portal Frames with a Portal Stabilizer

Construction of a portal

#### Setting a target
1. Right-Click with the Target Definition Device at the desired location
2. Right-Click on the Portal Stabilizer with the Target Definition Device

Activation and deactivation of a portal

#### Clearing a target
1. Shift-Right-Click the Portal Stabilizer with an empty hand
2. Shift-Right-Click while holding the Target Definition device

#### Coloring a portal
1. Set a target for the portal
2. Grab the dye corresponding to the desired color
3. Right-Click a portal with the dye

Coloring of a portal

![Separator](https://imgur.com/RBvdVok.png)

### FAQ
**Is there a maximum portal size?**
Yes, the inner area of the portal can be 400 blocks at most
**Is there a distance limit?**
No, their is no limit on the distance between a portal and its target
**Does it work interdimensionally?**
Yes, it does work interdimensionally
**Are their any restrictions on the portal’s shape?**
No, their are no restrictions on the shape of the portal
**Can portals be placed horizontally?**
Yes, portals can also be placed horizontally
**Can I use your mod in my modpack?**
Yes, feel free to use my mod in your modpack

![Separator](https://imgur.com/RBvdVok.png)

### Discord
For future content, upcoming mods, and discussion, feel free to join the SuperMartijn642 discord server!

![Separator](https://imgur.com/RBvdVok.png)

WorldwideChat

![Fullscreen Logo](https://raw.githubusercontent.com/dominicfeliton/WorldwideChat/refs/tags/v1.19.2/resources/wwc-clean.png)
### What is WorldwideChat?

WorldwideChat is a plugin that lets you communicate with people who may not speak your language. It utilizes various translation APIs to translate different parts of Minecraft on the fly.

This was made in response to the lack of existing translation plugins, and as a former server owner myself this would have come in handy at times.

_If you want to support my work, please feel free to donate at the link above 🙂 Anything is much appreciated!_

**_(Note that you MUST have at least JDK 11 installed for this plugin to function. Additionally, if you are on 1.13-1.15, please always use WorldwideChat-spigot.jar REGARDLESS of if you are actually using paper or not.)_**

**Feel free to try the plugin for yourself at the following IP address:**

Test Server IP

152.67.252.19 (New and Improved)

![Features](https://raw.githubusercontent.com/dominicfeliton/WorldwideChat/refs/tags/v1.19.2/resources/Features.png)

Features

– Amazon Translate, Azure Translate, ChatGPT, DeepL Translate, Google Translate, Libre Translate, Ollama, and Systran Translate support.
– Translate chat, signs, entities, items, and written books with an interactive GUI.
– Translation globally, for other players, or just you.
– The plugin itself has been translated into more than 30 languages.
– A cache that stores the most used phrases by players on your server, improving speed and reliability in the event of slow API response times.
– A blacklist to avoid translating certain phrases/words.
– Rate limits so your players don’t fill up a quota too quickly.
– Persistent translation options saved per player across server reboots and reloads.
– Stat tracker to keep track of how your players use this plugin.
– A configuration GUI to easily change config.yml.
– MySQL/MariaDB, PostgreSQL, and MongoDB support.
– Citizens (NPC Dialogue) + DecentHolograms Support.

![Permissions & Commands](https://raw.githubusercontent.com/dominicfeliton/WorldwideChat/refs/tags/v1.19.2/resources/Perms%26Commands.png)

Github Wiki

https://github.com/dominicfeliton/WorldwideChat/wiki/Commands-&-Permissions

![Screenshots](https://raw.githubusercontent.com/dominicfeliton/WorldwideChat/refs/tags/v1.19.2/resources/Screenshots.png)

YouTube Tutorial

![bStats Report](https://bstats.org/signatures/bukkit/WorldwideChat.svg)

Please avoid posting bad ratings before asking questions. If you have problems or bugs with the plugin you can either file an issue on Github, or post on the plugin discussion page. Enjoy!

WorldsMH Fast-smelter

![The logo of worldsmh fast smelter, using the minecraft font, on the bottom there is a green text (in minecraft font) saying fast-smelter then ontop there is a minecraft font text with the cobblestone texture saying “worldsmh”](https://cdn.modrinth.com/data/cached_images/0e2fecaf9908fe89736472049d6e7498b97662f9.png)Simple fast smelter — instantly smelt ores placed above a furnace, with optional auto pickup & XP in v2

🏗️ Overview

WorldsMH Fast-Smelter is a lightweight datapack / mod that accelerates vanilla furnace smelting operations.
Place smeltable items above a furnace and it will convert them immediately, bypassing the normal smelting time. It’s ideal for automation, factory setups, or just speeding up your gameplay.

🔧 Features
v1 – Core fast smelting (stable)

Instantly smelts any valid furnace input placed above the furnace.

No automatic insertion into inventory — you still pick up the output manually.

No XP gain from smelting in this version.

Works reliably across multiple versions of Minecraft.

v2 (Beta) – Enhanced usability

In addition to instant smelting, v2 adds auto pickup: the smelted output is placed directly into your inventory, and the actionbar notifies you which item was added.

Grants XP gain from smelted items, mimicking vanilla smelting rewards.

Because of those features, v2 may have compatibility limitations and may sometimes lose some ores during conversion (especially with precarious setups).

Tailored for versions where v2 support is viable.

⚠️ Important Notes & Limitations

V1 is more stable and compatible across many Minecraft versions; v2 is experimental and may not work in all worlds or with all modpacks.

The datapack may lose items in edge cases (especially in v1, but v2 also has some risk).

Because v2 performs inventory insertion, it can conflict with other mods/datapacks handling inventory.

You may not receive XP when using v1, and in v2 the XP mechanics attempt to mimic vanilla smelting but may differ slightly.

📦 Compatibility

Supports Minecraft Java Edition 1.20.x, 1.19.x, 1.18.x, 1.17, 1.16, and 1.15.
Modrinth

Functions as a datapack and in some setups as a mod, depending on version.
Modrinth

Licensed All Rights Reserved (ARR).
Modrinth

✅ Why Use It?

Great for speeding up ore processing in survival or factory worlds

Automates part of smelting runs, especially useful in bulk processing

Minimal overhead — drop it in and it works

V2 adds convenience features (XP, auto pickup) for smoother gameplay

WorldSaveBroadcast

# WorldSaveBroadcast
WorldSaveBroadcast is a plugin for Bukkit, Spigot or Paper that broadcasts a message to all players when the server is saving the world.

# About
This is a very simple plugin for your Minecraft server.
It sends a message to all players when the server saves a world.
It creates a configuration file with a default message that you can change.

The message also supports the placeholder `%name%`, which is replaced by the name of the world.

Please note that this plugin sends a message for each world / dimension that is saved.
This means, if you have `world`, `world_nether` and `world_the_end`, the message will be sent 3 times.

# Features
* Lightweight
* Easy to use
* Plug and play
* Customizable message
* Placeholder support
* Supports color codes and formatting codes
* Supports multiple worlds / dimensions
* Supports Bukkit, Spigot and Paper
* Works on pretty much all versions of Minecraft
* Open source and free

# How to use
* Download the plugin
* Put the plugin in your plugins folder
* (Re)start your server
* Open the config file to edit the message
* (Re)start or reload your server

# Config
“`yaml
message: “&o[Server: Saved the world %name%]”
“`

WorldRulesManage

# WorldRulesManage Plugin Overview

**WorldRulesManage** is a professional plugin for managing world rules. It allows you to freely configure player behavior (e.g., blocking block breaking, block triggering, block interaction, etc.) and world behaviors (e.g., blocking fire spread, liquid flow, etc.) in specific worlds. You can also define radius-based rules using coordinates to restrict player or world actions within a certain area.
**Use cases:** Server lobbies, spawn protection, and controlled world zones.
> English README.md

> 中文简体 CN-README.md

## 📦 Plugin Features
– Supports global and radius-based world rules: prevent fire spread, prevent leaf decay, prevent block ignition (non-player), prevent entity block destruction, and block liquid flow (e.g., lava and water).
– Supports global and radius-based player rules: custom permission control, prevent block ignition, block breaking, block placing, item pickup/drop, bucket usage (e.g., collect water), hunger,
auto-restore hunger to full, prevent player damage, block all portals (overrides Nether/End), block Nether portal, block End portal, block specific item usage (configured by you),
block interaction with specific entities/blocks, block triggering of specific blocks.
– Radius rule shapes (for world and player): 2D Circle (ignores Y), 3D Sphere (includes Y), 2D Square (ignores Y), 3D Cube (includes Y), custom origin and radius values.
– Supports blacklist/whitelist configuration
– Supports multiple worlds
– Supports auto-hot-reload of configuration files

# ⚙️ WorldRulesManage Configuration Guide
> config.yml

> world.yml

> radius.yml

> message.yml

### ✅ `worldName: ` # Name of the world (e.g., world)
### ✅ `globalRules:` # Rules applied to the world, regardless of player permissions
– `flameSpread: true` # Prevent fire from spreading
– `leavesDecay: true` # Prevent leaf decay
– `blockIgnite: true` # Prevent block ignition
– `entityBlockBreak: true` # Prevent entities from breaking blocks
– `liquidFlow: true` # Prevent liquid flow

### ✅ `playerRules:` # Rules applied to players without permission
– `permission: “wm.world”` # Permission node
– `blockIgnite: true` # Prevent players from igniting blocks
– `blockBreak: true` # Prevent players from breaking blocks
– `blockPlace: true` # Prevent players from placing blocks
– `itemPickup: false` # Prevent players from picking up items
– `itemDrop: false` # Prevent players from dropping items
– `usePail: true` # Prevent players from using buckets (e.g., to collect water)
– `food: true` # Prevent hunger
– `foodSatiety: true` # Restore hunger to full
– `playerDamage: true` # Prevent player damage
– `portalAll: false` # Prevent all portal access (overrides portalNether and portalEnder)
– `portalNether: false` # Prevent Nether portal access
– `portalEnder: false` # Prevent End portal access

######
– `🎯playerUseItem:` # Block item usage
– `type:` `BLACKLIST` / `WHITELIST`
– `list:`
– “EGG” # Egg
– “FLINT_AND_STEEL” # Flint and Steel

######
– `🧍PlayerInteractEntity:` # Block entity interaction
– `type:` `BLACKLIST` / `WHITELIST`
– `list:`
– “ITEM_FRAME” # Item Frame
– “PAINTING” # Painting
– “ARMOR_STAND” # Armor Stand

######
– `🧱PlayerInteractBlock:` # Block block interaction
– `type:` `BLACKLIST` / `WHITELIST`
– `list:`
– “LEVER” # Lever
– “FURNACE” # Furnace

######
– `🎛️PlayerTriggerBlock:` # Block block triggering
– `type:` `BLACKLIST` / `WHITELIST`
– `list:`
– “SOIL” # Farmland
– “TRIPWIRE” # Tripwire

### `This option only takes effect in radius.yml`
– `✅settingsRadius:`
– `type:` `2DRange`, `3DRange`, `2DCube`, `3DCube`
– `xyz:` # Starting coordinates (e.g., 0 0 0)
– `radius:` # Radius in blocks

## 📌 Case Sensitivity Warning

> ⚠️ **Important:** All configuration keys are case-sensitive. Misuse of uppercase/lowercase may result in errors or ignored settings.

## 🛠 Recommended Practices
– When using TNT near the radius edge, explosions may affect blocks just outside the protected area. To avoid this, expand the radius by 7 blocks for edge safety.
– Remove or comment out unused configuration sections to keep your setup clean and readable.

WorldResourcepacks

###### ![https://i.imgur.com/O6LAUDf.png](https://i.imgur.com/O6LAUDf.png) Made in Germany with love (and beer)

######

![World Resourcepacks Logo](https://i.phoenix616.dev/htpqO5BI.png)

_Did you ever want to set a different server resource pack for your each of your worlds? Or switch your current resource pack with just one command? Then you came to the right place!
_

This plugin lets you set one Server Resource Pack for each of your worlds or event your whole server! It also allows you to specify packs that should be usable on multiple worlds!

It is also compatible with my Bungee Resourcepacks and Velocity Resourcepacks plugin and will not make the player redownload a resource pack after server switching if it got already applied by Bungee/Velocity Resourcepacks on another server!

**Please check if there are newer development builds before reporting issues!**

> Please note that the Vanilla Minecraft client only applies server resource packs that are smaller than **250MiB**! (50MiB before 1.15, 100MiB before in 1.18)
>
> Also certain new **SSL certificates** for URLs (like Let’s Encrypt) do not work with the old Java version shipped with Minecraft (Java 1.8.0_51, a bug report regarding that has been filed with Mojang) so you’ll have to either use a different certificate or a non encrypted download (not recommended!)

**Note:** This plugin does not work with older Minecraft versions above 1.8 that do not support server resourcepacks!

### **Features**

* Set different server resourcepacks per world or whole server
* Match world names with regex!
* Commands to configure the plugin ingame
* Language system with messages depending on the locale of the client
* Simplified compoment/json message formatting syntax (MineDown)
* Configurable delay before sending the pack to a player
* Remembers which pack a user has currently applied and doesn’t resend on world switch
* Let the user set the pack himself. The pack can be re-applied on each login and will be used for resets on servers that don’t have the pack
* Inform the user which pack the server send them if it was done automatically
* ResourcePackSendEvent and ResourcePackSelectEvent for developers to react on the sending or selecting of a pack in their own plugins
* Send the correct pack format depending on the client’s version (requires ViaVersion or ProtocolSupport) with pack-variants either via the version, protocol number or pack format id.
* Automatically generates the sha1 hashes!
* Compatible with AuthMe Reloaded, OpenLogin, NLogin, LibrePremium, JPremium.
Do you need it to be compatible with more plugins? Contact me!

### **Statistics**

* McStats.org
* bStats.org

### **Commands**
To execute every /wrp command you need the `worldresourcepacks.command` permission!

**/wrp reload [resend]** – `worldresourcepacks.command.reload` – Reloads the config file; resends the packs to every online player if the 2nd argument is “resend”

**/wrp version** – `worldresourcepacks.command.version` – Shows the version of this plugin

**/wrp generatehashes** – `worldresourcepacks.command.generatehashes` – Manually generate the resource pack hashes

**/wrp addpack ** – `worldresourcepacks.command.addpack` – Add a new pack

**/wrp pack ** – `worldresourcepacks.command.pack` – View and edit an existing pack

**/wrp listassignments** – `worldresourcepacks.command.listassignments` – View all world assignments

**/wrp deleteassignment ** – `worldresourcepacks.command.deleteassignment` – Delete a world assignment

**/wrp assignment ** – `worldresourcepacks.command.assignment` – View and edit a world assignment

**/wrp globalassignment** – `worldresourcepacks.command.globalassignment` – View and edit the global assignment

**/resetpack [] []** – `worldresourcepacks.command.resetpack` – Reset the pack (of a player) to the empty one or the stored pack. (Like what would happen if you joined a server without any pack) If is set to false the stored pack of the player is reset too.

To execute every /usepack command you need the `worldresourcepacks.command.usepack` permission!

To execute it for other players you need `worldresourcepacks.command.usepack.others`!

To have access to a specific pack a player needs the `worldresourcepacks.pack.` permission or the one defined for the pack in it’s config section!

**/usepack** – List all packs available to you

**/usepack []** – Send a specific pack to yourself or another player

### **Config**

The config.yml allows you to configure everything you can do set up via the commands and a lot more, take a look at the commands in the file on GitHub for an explanation on all options! (Some might only be available on the latest development builds!

### **About the client freeze**
> **This should no longer be an issue starting with 1.20.3!**

When a server resource pack is send to a client it will shortly freeze after the download is complete. (Same as manually applying a local pack) This happens because the client has to reload all resources, check which resources overlap and do some other calculation and manipulation with them. (Like stitching all the textures together to a single image like they were in the first texture pack format) It’s not a download issue as the client will locally cache the pack files and not re-download them if their hash didn’t change.

How long this takes generally depends on the PC’s performance and the size of the textures (HD packs take longer) that are used in all resource packs that the player has applied. (So even if the server resource pack doesn’t contain any HD textures or textures at all the client will still completely reload all locally applied resource packs) This is something that has to be fixed in the client by Mojang for example by only reloading resources that changed.

**1.14, 1.15 and 1.16 have some major improvements there and 1.20.3 basically fixed it all so suggest players to use these if they have issues with your server resourcepack!**

### **Dev-Resources**
The source is available on GitHub and licensed under the GPLv3.
Development builds can be found on the Minebench.de Jenkins.
There are also some Javadocs if you intend to develop plugins based on mine.

### **Support**
You can receive support in the resource discussion thread on SpigotMC, the GitHub issue tracker, my IRC channel, or my Discord.

### **Metrics**
This resource includes bstats.org metrics. If you don’t want bstats to collect info on your server then you can disable it in the *bStats/config.yml* file. The license the used bStats-lite class is under can be found here.

#####

*This resource is distributed without any warranty or liability by the author. Read more about it here*

WorldResetPlugin

![AshCraft](https://www.ashcraft.cz/)

WorldResetPlugin is a powerful yet straightforward tool that allows server administrators to quickly reset and regenerate worlds directly from in-game or the console. Instead of manually deleting world folders and restarting the server, this plugin automates the entire process with a single command.

Using /resetworld , admins can instantly remove the specified world. The plugin will unload all players from the world, delete its folder from the server, and trigger a server restart, ensuring the world is regenerated cleanly on the next startup.

Key features include:

Simple command /resetworld to remove worlds.

Automatic player handling – all players in the world are safely teleported to the default spawn before deletion.

Permission-based access (worldreset.use) to prevent abuse.

Safe unloading of the target world before deletion.

Server restart integration to ensure clean regeneration.

Lightweight and efficient, with no unnecessary dependencies.

This plugin is perfect for survival servers, minigames, or any environment where worlds need to be reset regularly. With just one command, WorldResetPlugin ensures your server stays fresh, clean, and ready for new adventures.