XItemsRemover

Demo

⁣⁣⁣
XItemsRemover – is a small plugin that automatically removes dropped items with a timer displayed on these items until they are removed. The time until deletion is configured in the plugin configuration.

IMPORTANT

If you have items with displayed name ‘AIR‘ – specify ‘api-version’ in plugin.yml with version of your server!
For example, if your server version is 1.16.5, add the following line to plugin.yml of XItemsRemover:
api-version: 1.16

### Configuration
“`
Items:
# Format:
# ‘‘: “
# Available placeholders:
# {time} – time remaining before remove (in seconds)
# {display_name} – display name of itemstack (if empty – used localized material name}
# {amount} – itemstack amount
Display-name-formats:
‘1’: “§c⚠ {time} §7| §f{display_name} §a{amount}x”
’10’: “§c{time}”
Remove-timer:
# Timer for removing an item in seconds
Default: 30
After-player-death: 180
Async: true
# Section for specifying a unique timer or display name
# for certain materials
# Format:
# :
# : 15
# :
# :
#: false
# If you only need to edit one parameter
# (name or time) you can just delete the line with the second.
# If you need the plugin not to track a certain type of materials, then set ‘tracked: false’
Custom-materials:
COBBLESTONE:
Timer: 15
Display-name-formats:
’15’: “Cobblestone :D”
STONE:
Timer: 10
GRASS:
Display-name-formats:
’30’: “Grazz”
SAND:
Tracked: false

# Worlds in which plugin does not work
Restricted-worlds:
– “restricted_world”
“`

### Commands and permissions
Command | Permission
————- | ————-
‘**/itemsremover**’ [Alias: ‘**/ir**’] – prints all plugin commands. | items.remover.commands.help
‘**/itemsremover help**’ – prints all plugin commands. | items.remover.commands.help
‘**/itemsremover reload**’ – reloads plugin configurations. | items.remover.commands.reload

XItemsRemover usage stats

XinXinBotApi

## 兼容核心
插件只在下列核心进行测试,正常使用,其它服务端核心未知,请自行测试。
1.8.8版本:Paper、Spigot
1.12.2版本:CatServer、spigot
1.16.5版本:CatServer、spigot
1.19.2版本:paper、Spigot
1.20.2版本:mohist、arclight

## 插件简介
此插件可以通过WebSocket对接 OneBot 以及 Mirai 机器人框架
对接 Mirai 机器人请自行安装 mirai-api-http 插件
推荐使用 Mirai 机器人框架,若实在不会搭建可以使用 OneBot标准 的机器人

此插件因只作为一个前置Api使用所以只有一个绑定功能且默认关闭

为什么是对接而不是把机器人直接写入插件?
如果是直接将机器人写入插件可能会导致多服服主或多端服主头疼
因为这样你可能需要准备更多的QQ号
但如果是直接接入框架本身的话
首先你也能正常使用框架本身的插件并且还能对接服务器

## 插件功能
此插件使用 WebSocket 进行QQ消息操作
所以必须通过指令连接一次 WebSocket 才能正常使用
在配置文件中可以开启自动连接,但需要提前开启 OneBot 或 Mirai 机器人
绑定信息支持 MySQL 储存,若不开启则为本地文件储存

此插件作为单独使用的话只有一个绑定玩家功能
而这个绑定功能也没有任何实质性作用
但是可以通过其他附属插件达到想要的作用

## 指令权限&介绍
管理员指令介绍(所需权限:`XinxinBotApi.admin`)
`/xbot bind <玩家ID>` —— 手动绑定一个QQ
`/xbot unbind ` —— 删除一个QQ的绑定账号
`/xbot connect` —— 连接WebSocket
`/xbot close` —— 断开WebSocket
`/xbot reload` —— 重载插件


## 图片展示
Api自带绑定功能(需要在配置文件手动开启SetBind项)

![1711706528727.png](https://bbs.mc9y.net/attachments/8458/)

## 开发文档 & 安装教程
若将此插件作为开发前置即可让MC充满各种可能性
或许在这之前你开发群服互联插件会去找各种Api
现在你只需要把本插件添加为你的依赖
使用本插件作为前置开发请在 `Plugin.yml` 里加入 `depend: XinxinBotApi`
从而让本插件在你插件之前加载
[![1.png](http://img.mcxin.cn/images/2024/02/19/1.png)](http://wiki.mcxin.cn/zh/%E6%96%B0%E9%91%AB%E6%8F%92%E4%BB%B6%E6%95%99%E7%A8%8B/XinxinBotApi)

## 附属插件
绑定礼包 | 查询信息 | 进服验证 | 图片信息 | 群服注册 | 互联指令 | 我的精灵
(一个一个改链接太麻烦了,在[新鑫论坛](https://bbs.mcxin.cn/)搜索XinxinBot则可以浏览所有附属)
! 附属插件统计可能并不完全,更多附属插件自行开发或找他人定制

## 版权声明
本插件所用所有代码均为原创,不存在借用/抄袭等行为
本插件为非盈利性插件,免费发布,严禁销售和转卖
若需要开发任何与此插件相关的附属插件可以联系作者

### 转载声明
转载至[https://bbs.mcxin.cn/archives/216](https://bbs.mcxin.cn/archives/216)
已得到原作者授权
![屏幕截图 2024-08-17 154930.png](https://pic.imge.cc/2024/08/17/66c05ff7ae88b.png)

欢迎加入新鑫咕咕交流群:1124109145​
[![2.png](http://img.mcxin.cn/images/2024/02/19/2.png)](http://bbs.mcxin.cn/?golink=aHR0cHM6Ly9naXRodWIuY29tL1hpbnhpbi1lbnQvWGlueGluQm90QXBp)
![XinxinBotApi.svg](https://bstats.org/signatures/bukkit/XinxinBotApi.svg)

Xibao Plus Plus / 喜报++

[prosperity – Forge] (https://www.mcmod.cn/class/7186.html) Fabric transplantation.

** In addition to the new 3 happy music and 1 sad ditty, will be released in the happy or sad news at the same time playing **

You can switch between good news and bad news.

You can configure the file xibao_plus_plus.properties in the directory

playMusic: Whether to play music. Enabled by default.

showPicture: displays happy news picture, enabled by default;

displaySnow: scatter flowers. This parameter is disabled by default.

type: (xibao | beibao) “happy news” or “sad news”, the default is happy news;

[喜报-Forge](https://www.mcmod.cn/class/7186.html) 的 Fabric 移植版。

**除此之外新增了3首喜庆的音乐以及1首悲伤的小曲,会在放出喜报或悲报的同时播放**

可以切换喜报或悲报。

可在目录下配置文件:`xibao_plus_plus.properties`

playMusic:是否播放音乐,默认开启;

showPicture:显示喜报图,默认开启;

displaySnow:撒花,默认关闭;

type:(xibao | beibao) “喜报”或“悲报”,默认为喜报;

![Effect](https://cdn.modrinth.com/data/cached_images/9b8f4eed28965c5061070c0c9a90aec2bd92d6ed.webp)

小赖字体 / 小賴字體 / シャオライ / Xiaolai Font

# 1
此资源包将小赖字体应用于 Minecraft,提供更为舒适的简体中文字体,并兼容所有语言。这款字体可以与任何资源包一起使用,只需置于顶部即可。需要注意的是,该字体需 Minecraft 1.13 及以上版本方可使用,无需进行任何修改。

小赖字体(/小賴字體/シャオライ/Xiaolai Font)是一款免费开源字体,其设计风格十分舒适,具有广泛的应用范围和开源特性。我仅根据许可重新分发该字体,并非其所有者。如需了解更多有关该字体的信息,[请访问其官方网站。](https://github.com/lxgw/kose-font?tab=readme-ov-file)

# 2

This resource pack applies Xiaolai font to Minecraft, providing a more comfortable simplified Chinese font and compatibility with all languages. This font can be used with any resource pack, just put it on top. Please note that this font requires Minecraft version 1.13 and above, without any modifications needed.

Xiaolai Font (/小賴字體/シャオライ/Xiaolai Font) is a free and open-source font with a very comfortable design style and wide range of applications and open-source features. I only re-distribute this font according to the license, I am not the owner. If you want to learn more about this font, [please visit its official website.](https://github.com/lxgw/kose-font?tab=readme-ov-file)

xHubBlocks

# 🧱 xHubBlocks V2
### The Ultimate Lobby Practice Plugin
**Infinite blocks. Auto-despawn. Database support.**

![Version](https://img.shields.io/badge/Version-2.0.0-blue?style=for-the-badge) ![Support](https://img.shields.io/badge/Minecraft-1.8.8%2B-green?style=for-the-badge) ![Storage](https://img.shields.io/badge/Storage-H2%20%7C%20MySQL-orange?style=for-the-badge)

__UPDATE COMING SOON!__

## 👋 Overview
**xHubBlocks** is a lightweight but powerful plugin designed for Hubs and Lobbies. It gives your players an infinite stack of blocks to practice bridging, clutching, or building while waiting in the lobby.

The best part? **The blocks disappear automatically** after a configurable time, keeping your lobby clean and lag-free.

### 🔥 What’s New in V2?
We have completely rewritten the core to include professional features:
* **Persistent Data:** Blocks placed statistics are now saved forever.
* **Database Support:** Built-in support for **H2** (local, no setup) and **MySQL** (for networks).
* **Developer API:** Hook your own plugins into xHubBlocks.
* **High Performance:** Powered by HikariCP for database connections.

## ✨ Features
* **♾️ Infinite Items:** Players get a stack of blocks that never runs out.
* **✨ Auto-Despawn:** Blocks vanish after X seconds with a satisfying particle effect.
* **🔒 Secure:** Prevents players from dropping the block or moving it in their inventory.
* **🎨 Fully Configurable:** Customize the material, name, lore, slot, and messages.
* **📊 PlaceholderAPI:** Display stats on scoreboards or holograms.
* **⚡ Legacy Support:** Works flawlessly from **1.8.8** up to the latest versions.

## 💾 Database & Storage

xHubBlocks V2 supports two storage types defined in `config.yml`:

1. **H2 (Default):** Zero configuration required. Stores data in a local file. Perfect for single servers.
2. **MySQL:** Connect to an external database. Ideal for networks or if you want to display stats on a website.

“`yaml
storage:
type: H2 # Or MYSQL
mysql:
host: “localhost”
port: 3306
database: “xhubblocks”
# …
“`

## 🏀Images
![imagen1](https://cdn.modrinth.com/data/cached_images/3972395f3d9668faad9007f5efc7a08253cde970_0.webp)
![imagen2](https://cdn.modrinth.com/data/cached_images/6d47fe68dd224937901ca1748e3a8c9dbe87c37d.png)
![imagen3](https://cdn.modrinth.com/data/cached_images/da50f9588ac8f7219c1eb34759146fd7b31506ca.png)

## 🚀 Commands & Permissions
*The commands are editable.*

| Command | Permission | Description |
| :— | :— | :— |
| `/xhubblocks` | `xhubblocks.admin` | View plugin info and help. |
| `/xhubblocks reload` | `xhubblocks.reload` | Reload the configuration file. |
| `/blocks shop` | `editable` | Block store. |

## 📊 Placeholders
Requires **PlaceholderAPI**.

* `%xhubblocks_placed_player%` – Total blocks placed by the player (Saved in DB).
* `%xhubblocks_placed_session%` – Blocks placed in the current session.
* `%xhubblocks_placed_total%` – Total blocks placed by everyone on the server.

## 👨‍💻 Developer API
Want to use xHubBlocks stats in your own plugin? It’s easy.

**1. Get the instance:**
“`java
if (Bukkit.getPluginManager().getPlugin(“xHubBlocks”) != null) {
xHubBlocksAPI api = xHubBlocksAPI.getApi();

// Get stats
int total = api.getPlayerTotalPlaced(player.getUniqueId());
}
“`

**2. Maven/Gradle:**
You can add the plugin as a dependency to your project.

## 📥 Installation
1. Download `xHubBlocks.jar`.
2. Drop it into your server’s `plugins` folder.
3. Restart your server.
4. (Optional) Edit `config.yml` to change the block style or database settings.
5. Enjoy!

![Banner](https://cdn.modrinth.com/data/cached_images/108319d581434f2a2c3f01f2e6139bdba5b54200_0.webp)

Created with ❤️ by xPlugins

xHeadTurns

# 💀 xHeadTurns
### Advanced Floating Heads, Holograms & Animations
![example](https://cdn.modrinth.com/data/cached_images/3901cf199b98fc1ce3b00a8f10d97528ee82fba6.png)

[![Discord](https://img.shields.io/discord/1234567890?label=Discord&logo=discord&style=for-the-badge&color=5865F2)](https://discord.gg/mNdxNVx6cU)
[![Download](https://img.shields.io/badge/Download-Latest-green?style=for-the-badge)](https://modrinth.com/plugin/xheadturns)
[![Version](https://img.shields.io/badge/Version-1.0.6-blue?style=for-the-badge)]()

## 📝 Overview

**xHeadTurns** is the ultimate solution for decorating your server lobbies, hubs, and spawn areas. Bring your server to life with fully interactive **Floating Heads** that support custom textures, real-time rotation, scaling, and dynamic holographic displays.

Now with a **Full In-Game Editor**, you can modify every property of your heads without ever touching a configuration file.

## ✨ Key Features

* **🎮 Full In-Game Editor:** Modify scale, speed, textures, and hologram lines in real-time with `/xhte`.
* **🎨 Custom Textures:** Support for **Base64** values (Minecraft-Heads) and **Player Names**.
* **🔄 Dynamic Rotation:** Fully customizable rotation speed and manual angle (Yaw/Pitch) control.
* **💬 Advanced Holograms:**
* Multi-line support with **HEX Colors** (e.g., `&#a7c7e7`).
* **PlaceholderAPI** support (updates based on the nearest player).
* Customizable backgrounds (RGB + Opacity), billboards, and shadows.
* **✨ Particle Animations:** Styles like `HELIX` and `SPHERE` with custom particle types.
* **⚡ Interactivity:** Execute **Console** or **Player** commands on click with per-head cooldowns.
* **🌍 Multi-Language:** 100% translatable (English and Spanish included).

## 🛠️ Commands & Permissions

| Command | Description | Permission |
| :— | :— | :— |
| `/xht help` | Shows the help menu with all commands. | `xheadturns.help` |
| `/xht list` | Opens a GUI with all active floating heads. | `xheadturns.list` |
| `/xhtc ` | Spawns a head at your target location. | `xheadturns.create` |
| `/xhtd ` | Deletes a specific floating head. | `xheadturns.delete` |
| `/xhtm ` | Moves a head to your current target location. | `xheadturns.move` |
| `/xhte ` | **Advanced Editor:** Edit any property in-game. | `xheadturns.edit` |
| `/xht reload` | Reloads configurations and head data. | `xheadturns.reload` |

## ⚙️ Advanced Editing Examples

Using the new **Editor System**, you can customize your heads on the fly:

“`bash
# Change the scale of a head
/xhte MyHead head scale 2.0

# Add a new line to a hologram
/xhte MyHead hologram add &fVisit our &b/store

# Change hologram background to a semi-transparent blue
/xhte MyHead hologram background 0,0,255 100

# Update head texture to a player’s skin
/xhte MyHead head texture Dream
“`

> ## 🚀 Installation
1. Download the xHeadTurns .jar.
2. Upload it to your /plugins/ folder.
3. Requirement: Ensure you have PlaceholderAPI installed for dynamic names.
– Restart the server.

> Use /xhtc to start creating your first floating heads!

> ## 🤝 Support & Community
Need help? Found a bug? Join our Discord server!

Join Discord Server

Plugin developed with ❤️ by xPlugins x WillfryDev

Copyright © 2026 xPlugins. All rights reserved.

XGamemode

![XGamemode Logo](https://cdn.modrinth.com/data/cached_images/1dcaf5510526bbd1af3e3b907fea79d40735b3eb.png)
### “*You’re not switching modes, you’re switching dimensions.*”

~~*2000 Downloads?! Thanks!*~~

# 1 Feature

## 1.1 Offline Player

You can change the gamemode of a player, **even he (or she) was offline**.

## 1.2 Permissions

Allow permission group plugins (_like Luckperms_) to manage **which gamemodes can be switched to** and **which gamemodes cannot be switched to**.

_e.g. Allow to switch to survival mode but not to any other mode._

## 1.3 Alias

**/gamemode** is simplified to **/gm** and **/g**.

_(of course you can still use /gamemode)_

## 1.4 Cross-Server Storage

Support **MySQL** and **SQLite** storage backends. Player gamemodes are saved and synchronized across multiple servers in a network.

## 1.5 Folia Support

**Fully compatible with Folia servers** — using region-based scheduling for optimal performance.

## 1.6 Lightweight

The Plugin size is only **~25 KB** and has **almost no impact** on server performance!

# 2 Caution

## 2.1 Shortcut Keys

If you need to use shortcut keys such as **F3+F4**, please install another plugin **F3NPerm**.

## 2.2 Versions

**1.8.X +**

**All Bukkit based server** (Paper, Spigot, Purpur, Folia, etc.)

# 3 Commands

“`markdown
– /xgamemode
– /xgamemode reload
– /gm
– /gm – /gm -all
– /gm -online
– /gm -offline

/g = /gm = /gamemode
/xg = /xgm = /xgamemode
“`

# 4 Permission Node

“`markdown
– xgamemode.survival
– xgamemode.creative
– xgamemode.adventure
– xgamemode.spectator
– xgamemode.others.survival
– xgamemode.others.creative
– xgamemode.others.adventure
– xgamemode.others.spectator
– xgamemode.reload
– xgamemode.admin
“`

# 5 Custom Config

## 5.1 Basic Settings

“`yaml
lang: en-US
“`

**Language** setting

“`yaml
default_gamemode: survival
“`

If a **new player joined your server**, **which gamemode should he (she) be**?

**survival**, **creative**, **adventure**, **spectator**

“`yaml
show_logo: true
“`

Show logo or not when plugin enabled.

**true**, **false**

“`yaml
debug: false
“`

Enable debug logging for troubleshooting.

**true**, **false**

## 5.2 Storage Configuration

“`yaml
storage:
type: yaml
“`

**Storage backend type**: **yaml**, **sqlite**, **mysql**

### SQLite Example

“`yaml
storage:
type: sqlite
# No additional config needed — data.db will be created automatically
“`

### MySQL Example

“`yaml
storage:
type: mysql
mysql:
host: localhost
port: 3306
database: minecraft
username: root
password: your_password
“`

## 5.3 Custom Messages

“`yaml
messages:
en-US: # Original en-US Language by Wind_Blood
reloaded: “&aXGamemode Reloaded!”
# ……
custom_lang: # Add Your Custom Language!
reloaded: “Thank you for using XGamemode!”
# ……
“`

**Customizable Messages**. You can add **your own new language** here!

## 5.4 An Example config.yml

“`yaml
lang: msgForMyServer
default_gamemode: survival
show_logo: false
debug: false
storage:
type: yaml
messages:
msgForMyServer:
reloaded: “很明显作者是中国人 会说中文很正常 然后我也不知道为什么我要在一堆英文里写一段中文 挺好笑的 哈哈哈 对了 看到我就是缘分 XGamemode 官方 QQ 反馈交流群:点击链接加入群聊【XGamemode 反馈群】:https://qm.qq.com/q/rpTk5LK7w4 欢迎加”
usage: “&cUsage: /gm [player/-all/-online/-offline]”
console_usage: “&cUsage: /gm
invalid_gamemode: “&cInvalid Gamemode!”
invalid_player: “&cInvalid Player!”
gamemode_self: “&aYour Gamemode Changed to {mode}!”
gamemode_all: “&aChanged All Player’s Gamemode to {mode}!”
gamemode_online: “&aAll Online Player’s Gamemode Changed to {mode}!”
gamemode_offline: “&aAll Offline Player’s Gamemode Changed to {mode}!”
no_permission: “&cYOU ARE NOT ALLOWED TO DO THAT!”
gamemode_other: “&a{player}’s Gamemode Changed to {mode}!”
gamemode_other_offline: “&a{player} (Offline)’s Gamemode Changed to {mode}!”
“`

# 6 Developer API (Async)

## Get Instance

“`java
Main plugin = Main.getInstance();
“`

## Get Player Gamemode

“`java
plugin.getPlayerMode(playerUUID).thenAccept(mode -> {
if (mode != null) {
// mode is GameMode.SURVIVAL, CREATIVE, ADVENTURE, or SPECTATOR
// Player is online or has saved data
} else {
// Player not found or no saved gamemode yet
}
});
“`

## Set Player Gamemode

“`java
plugin.setPlayerMode(playerUUID, GameMode.SURVIVAL).thenAccept(success -> {
if (success) {
// Gamemode changed and saved successfully
// Works for both online and offline players
} else {
// Failed to save (database error, etc.)
}
});
“`

## Listen to Gamemode Changes

“`java
@EventHandler
public void onGamemodeChange(GamemodeChangeEvent event) {
Player player = event.getPlayer(); // Online player only
GameMode oldMode = event.getOldMode();
GameMode newMode = event.getNewMode();
}
“`

> **Note:** All APIs are **fully async** and thread-safe. The `GamemodeChangeEvent` is only fired for **online players** when their mode is actually changed. The `getPlayerMode()` method returns `null` if the player has no saved gamemode data.

# 7 Reprint Post

www.minebbs.com/resources/xgamemode.11041

hangar.papermc.io/Wind_Blood/XGamemode

modrinth.com/plugin/xgamemode

# 8 Feedback

Just e-mail me with **[email protected]**. Thanks!

XGlow

![gif](https://github.com/Xezard/XGlow/blob/master/gif/19f2f70f-53aa-48fb-8eaa-04b5377f2071.gif?raw=true)

**Works with Java 8 and above.**

(I noticed that the **GlowAPI** from the **inventivetalent** has been abandoned, has not been updated for a long time, has bad reviews and bugs, as well as a rather low-quality code – so I decided to make and publish my own version of the api for the glow)

**XGlow** – is a simple, easy-to-use API to create glow on your entities. The plugin requires [ProtocolLib](https://github.com/dmulloy2/ProtocolLib) to work.

### Usage

First you need to create a Glow object:
(You can use a builder for this)
“`java
Glow glow = Glow.builder()
.сolor(ChatColor.GREEN)
.name(“test”)
.build();
“`
You can add entity to glow object holders,
to make this entity glow with glow object colors.
The glow of the entity will be seen by all viewers
which the glow object contains:
`glow.addHolders(entity);`

To remove the glow of an entity,
you can remove it from the glow object holders.
The entity’s glow will disappear for all viewers of the glow object:
`glow.removeHolders(entity);`
⁣⁣

You can add a viewer to the glow object so that he immediately sees the glow of all holders of the glow object:
`glow.display(player);`

When the viewer is removed from the glow object,
all holders of the glow object will
no longer glow for removed viewer:
`glow.hideFrom(player);`

⁣For more features check out XGlow wiki page on github: https://github.com/Xezard/XGlow/wiki

XG7Lobby

# I’ll record it again…

# This plugin depends on a core! Download it below:
https://modrinth.com/plugin/xg7plugins

# XG7Lobby – Complete Lobby/Hub System

## 📖 What is XG7Lobby?

**XG7Lobby** is a powerful lobby/hub management plugin designed to revolutionize the server join experience. With a wide range of configurable options, the plugin offers **more than 20 customizable features**, including: **Global PVP**, **interactive menus**, **animated scoreboard/tablist**, **custom forms for Geyser**, and much more!

## ⚡ Main Features

### 🏰 Multi-Lobby System

Configure **as many lobbies as you want**, including cross-server locations with SQL database support! Players can easily teleport using the `/lobby` command, with a configurable cooldown system and the option to teleport to a specific lobby ID.

### 🎨 Advanced Menu System

Improve your lobby experience with XG7Lobby’s menu system. You can use custom Geyser forms, personalized GUIs, and configurable hotbars — all adjustable to your liking!

### 📊 Scoreboard, Tablist, Bossbar & More

Bring your server to life with **fully animated** scoreboards, tablists, and bossbars. Display useful information such as player statistics, server status, or events in a visually appealing and dynamic way.

### 🎉 Join, Quit & First Join Events

Customize what happens when players join or leave the server, and make a great first impression on new players with a special welcome. Add messages, sounds, effects, or even rewards to make joining and leaving more memorable.

### ⚔️ Global PVP System

Does the lobby sometimes feel boring? With the global PVP system, that won’t be a problem anymore! Let players fight each other in the lobby with the powerful system provided by XG7Lobby, including full statistics for kills, deaths, and KDR.

### 🦘 Multi-Jump System

Go beyond the classic double jump! Configure triple jumps, infinite jumps, or unique jump effects to add fun mechanics to your server.

### 🚀 LaunchPad

Add excitement with customizable launchpads that throw players into the air. Perfect for hubs, lobbies, or minigame arenas with a fun and interactive touch.

### 🛡️ Complete Moderation System

Keep your server safe with robust moderation tools, including warning systems, mute, kick, ban, IP-ban, and automatic punishments based on configurable infraction levels.

### 💬 Advanced Chat Protection

A complete protection system including anti-swearing, anti-spam, and blocking unwanted commands. Keep your chat clean and organized automatically.

### 🔧 Build System

Control who can build in the lobby using the `/build` command, with full protection against block breaking and placing.

### 👻 Vanish System

Allows staff members to become invisible to other players using the `/vanish` command.

### ⚙️ Custom Commands

Add your own commands to fit your server’s style. Customize shortcuts, actions, and utilities without needing extra plugins.

### 👤 NPC & Hologram System

Create user interaction by taking advantage of the new NPC and hologram creation features!
![Preview](https://i.imgur.com/5rp3oKQ.png)

## 📋 Full Feature List

* Fully configurable
* Multiple lobbies
* Global PVP system
* Custom menus (GUI, forms, and hotbar)
* Animated scoreboard, tablist, and bossbar
* Multi-jump system
* Launchpad
* Moderation system
* World-based lobby
* Join and quit events
* First join events
* Repeating events
* Auto broadcast
* Customizable MOTD
* Build system
* Custom commands
* Vanish system
* Anti-swearing
* Anti-spam
* NPCs and holograms
* Action queue system
* Preferences menu
* Hide chat

XfeaturesRPGMoney

# 💰 XfeaturesRPGMoney

![Version](https://img.shields.io/badge/version-1.1.2-blue.svg)
![Minecraft](https://img.shields.io/badge/minecraft-1.13%2B-brightgreen.svg)
![Java](https://img.shields.io/badge/Java-21-orange.svg)
![API](https://img.shields.io/badge/API-available-informational)
![Vault](https://img.shields.io/badge/Vault-required-critical)
![License](https://img.shields.io/badge/license-MIT-yellow.svg)
![Discord](https://img.shields.io/discord/1252242781775335505?color=7289da&label=discord&logo=discord&logoColor=white)
## 📝 Description

**XfeaturesRPGMoney** is an innovative economic plugin for Minecraft servers that adds RPG elements to your server’s economy. The plugin provides players with a variety of ways to earn in-game currency:

– 💀 **Mob hunting**: earn money for killing various creatures
– 🎣 **Fishing**: earn money by catching different types of fish
– ⛏️ **Block mining**: get a chance to earn money when mining certain blocks
– 🔍 **Archaeology**: get rewards for mining archaeological treasures

The plugin is fully integrated with the Vault API, ensuring compatibility with most economic systems.

## ✨ Key features

– **Flexible reward system**: customizable minimum and maximum amounts for each source of income
– **Luck and loot multipliers**: Fortune and Looting enchantments increase the reward received
– **Player statistics**: track money earned and create a ranking of the best players
– **Visual effects**: animated appearance of coins in the game world
– **Full message customization**: all notifications can be changed in the configuration
– **Easy management**: intuitive commands for players and administrators

## 📋 Requirements

– Spigot/Paper 1.13+
– Vault
– Any economic plugin compatible with Vault (e.g., EssentialsX, CMI)

## 🔧 Installation

1. Download the latest version of the plugin from the [Releases](https://github.com/XfeaturesGroup/XfeaturesRPGMoney/releases) section
2. Place the JAR file in the `plugins` folder of your server
3. Restart the server
4. Configure the configuration files as you see fit
5. Reload the plugin with the command `/rpgmoney reload`

## 🌍 Supported Languages

XfeaturesRPGMoney supports multiple languages for users from around the world. You can change the plugin language using the command `/rpgmoney language `.

### Available Languages:

– English (en)
– Russian (ru)
– German (de)
– Polish (pl)
– Italian (it)
– Portuguese (pt)
– Turkish (tr)
– French (fr)
– Spanish (es)
– Lithuanian (lt)
– Latvian (lv)
– Estonian (et)
– Arabic (ar)
– Hindi (hi)
– Chinese (Simplified) (cn)

### Adding a New Language

If you want to add a new language or improve an existing translation:

1. Copy the `messages-en.yml` file from the `resources/messages/` folder
2. Rename it to `messages-XX.yml`, where XX is your language code
3. Translate all strings to your language
4. Submit the translation via Pull Request or contact the developers

We always welcome new translations and improvements to existing ones!

## ⚙️ Configuration

After the first launch, the plugin will create the following configuration files:

### config.yml
Basic plugin settings, including multipliers for enchantments:

“`yaml
# All available languages can be found here:
# https://github.com/XfeaturesGroup/XfeaturesRPGMoney/tree/master/examples/messages
# Language settings for the plugin
language: “en”

# Coin drop rate from mobs spawned by spawners
spawner-multiplier: 0.6

# Main plugin settings
drop-chance: 0.75 # Probability of coins dropping when mining blocks and killing mobs
show-action-bar-messages: true # Show messages when picking up coins in the Action Bar
player-death-drop-percentage: 0.07 # Coin drop rate from killed players
max-money-drop: 1000.0 # Maximum amount of money in a single coin

# Settings for combining nearby drops
combine-nearby-drops: true
combine-radius: 1.5

# Messages about multipliers
show-fortune-multiplier-messages: false
show-looting-multiplier-messages: false

# Multipliers for the “Fortune” enchantment
fortune-multipliers:
1: 1.25 # Fortune I – increases coin drop rate by 25%
2: 1.5 # Fortune II – increases coin drop rate by 50%
3: 1.75 # Fortune III – increases coin drop rate by 75%

# Multipliers for “Looting” enchantments
looting-multipliers:
1: 1.25 # Looting I – increases coin drop rate by 25%
2: 1.5 # Looting II – increases coin drop rate by 50%
3: 1.75 # Looting III – increases coin drop rate by 75%
“`

### mobs.yml
Setting killing mobs rewards:

“`yaml
# ENTITY: [min, max]
ALLAY: [5, 30]
ARMADILLO: [4, 12]
AXOLOTL: [5, 30]
BAT: [5, 30]
BEE: [5, 30]
BLAZE: [5, 25]
BREEZE: [15, 30]
BOGGED: [10, 20]
CAMEL: [4, 12]
CAT: [5, 30]
CAVE_SPIDER: [2.5, 20]
CHICKEN: [4, 12]
COPPER_GOLEM: [15, 30]
COD: [4, 12]
COW: [4, 12]
CREEPER: [10, 15]
DOLPHIN: [4, 22]
DONKEY: [4, 12]
DROWNED: [10, 20]
ELDER_GUARDIAN: [50, 125]
ENDER_DRAGON: [100, 250]
ENDERMAN: [3, 20]
ENDERMITE: [10, 20]
EVOKER: [50, 100]
FOX: [4, 12]
FROG: [5, 12]
GHAST: [20, 35]
GLOW_SQUID: [4, 20]
GOAT: [4, 20]
GUARDIAN: [10, 25]
HOGLIN: [10, 25]
HORSE: [4, 12]
HUSK: [5, 15]
IRON_GOLEM: [25, 40]
LLAMA: [4, 12]
MAGMA_CUBE: [2, 7]
MOOSHROOM: [4, 14]
MULE: [4, 12]
OCELOT: [4, 12]
PANDA: [4, 12]
PARROT: [4, 12]
PHANTOM: [15, 20]
PIG: [4, 12]
PIGLIN: [4, 15]
PIGLIN_BRUTE: [4, 15]
PILLAGER: [7, 15]
POLAR_BEAR: [4, 12]
PUFFERFISH: [4, 12]
RABBIT: [4, 20]
RAVAGER: [50, 70]
SALMON: [4, 20]
SHEEP: [4, 20]
SHULKER: [10, 20]
SILVERFISH: [10, 20]
SKELETON: [10, 15]
SKELETON_HORSE: [10, 15]
SLIME: [4, 6]
SNIFFER: [10, 25]
SNOW_GOLEM: [10, 15]
SPIDER: [10, 15]
SQUID: [4, 12]
STRAY: [10, 15]
STRIDER: [10, 25]
TADPOLE: [10, 25]
TRADER_LLAMA: [10, 25]
TROPICAL_FISH: [10, 15]
TURTLE: [10, 15]
VEX: [10, 25]
VILLAGER: [10, 55]
VINDICATOR: [10, 25]
WANDERING_TRADER: [10, 25]
WARDEN: [10, 55]
WITCH: [10, 25]
WITHER: [10, 55]
WITHER_SKELETON: [10, 25]
WOLF: [4, 12]
ZOGLIN: [10, 25]
ZOMBIE: [10, 15]
ZOMBIE_HORSE: [10, 15]
ZOMBIE_VILLAGER: [10, 15]
ZOMBIFIED_PIGLIN: [5, 12]
“`

### fishes.yml
Setting fishing rewards:

“`yaml
# LOOT: [min, max]
COD: [10, 30]
SALMON: [10, 30]
PUFFERFISH: [15, 25]
TROPICAL_FISH: [10, 25]
ENCHANTED_BOOK: [25, 45]
LEATHER: [15, 35]
TRIPWIRE_HOOK: [15, 35]
ROTTEN_FLESH: [15, 35]
FISHING_ROD: [15, 35]
NAME_TAG: [15, 55]
NAUTILUS_SHELL: [55, 200]
SADDLE: [15, 35]
“`

### blocks.yml
Setting block mining rewards:

“`yaml
# BLOCK: [min, max]
CROPS: [3.5, 21]
WHEAT: [3.5, 21]
POTATOES: [3.5, 8.75]
CARROTS: [3.5, 8.75]
BEETROOTS: [7, 42]
NETHER_WART: [5.25, 35]
MELON: [8.75, 52.5]
PUMPKIN: [8.75, 52.5]
CACTUS: [1.75, 8.75]
SUGAR_CANE: [1.75, 35]
GLOW_BERRIES: [1.75, 35]
SWEET_BERRIES: [1.75, 35]
COCOA_BEANS: [1.75, 35]
COAL_ORE: [5.25, 10.5]
DEEPSLATE_COAL_ORE: [8.75, 26.25]
IRON_ORE: [8.75, 17.5]
DEEPSLATE_IRON_ORE: [14, 35]
COPPER_ORE: [12.25, 22.75]
DEEPSLATE_COPPER_ORE: [8.75, 21]
GOLD_ORE: [17.5, 21]
DEEPSLATE_GOLD_ORE: [17.5, 35]
NETHER_GOLD_ORE: [8.75, 14]
REDSTONE_ORE: [8.75, 21]
DEEPSLATE_REDSTONE_ORE: [8.75, 22.75]
LAPIS_ORE: [8.75, 14]
DEEPSLATE_LAPIS_ORE: [8.75, 22.75]
DIAMOND_ORE: [17.5, 70]
DEEPSLATE_DIAMOND_ORE: [70, 140]
EMERALD_ORE: [52.5, 105]
DEEPSLATE_EMERALD_ORE: [52.5, 105]
NETHER_QUARTZ_ORE: [8.75, 14]
ANCIENT_DEBRIS: [87.5, 262.5]
“`
### archeology.yml
Setting archaeology rewards:

“`yaml
# DROP: [min, max]
BROWN_CANDLE: [25, 40]
GREEN_CANDLE: [25, 40]
PURPLE_CANDLE: [25, 40]
RED_CANDLE: [25, 40]
LIGHT_BLUE_DYE: [15, 35]
ORANGE_DYE: [15, 35]
BLUE_DYE: [15, 35]
YELLOW_DYE: [15, 35]
WHITE_DYE: [15, 35]
BRICK: [10, 15]
EMERALD: [50, 75]
WHEAT: [20, 30]
WOODEN_HOE: [15, 20]
BLUE_STAINED_GLASS_PANE: [20, 35]
LIGHT_BLUE_STAINED_GLASS_PANE: [20, 35]
MAGENTA_STAINED_GLASS_PANE: [20, 35]
PINK_STAINED_GLASS_PANE: [20, 35]
PURPLE_STAINED_GLASS_PANE: [20, 35]
RED_STAINED_GLASS_PANE: [20, 35]
YELLOW_STAINED_GLASS_PANE: [20, 35]
BEETROOT_SEEDS: [25, 30]
WHEAT_SEEDS: [25, 30]
OAK_HANGING_SIGN: [25, 30]
SPRUCE_HANGING_SIGN: [25, 30]
DEAD_BUSH: [30, 35]
FLOWER_POT: [15, 30]
LEAD: [15, 30]
STRING: [15, 30]
GOLD_NUGGET: [35, 45]
COAL: [30, 35]
MUSIC_DISC_RELIC: [150, 175]
TRIM_PATTERN: [100, 125]
“`

### messages.yml
Configuring all plugin messages:

“`yaml
prefix: “&c[XfeaturesRPGMoney]&r”

# Command messages
no-permission: “&cYou don’t have permission to use this command.”
player-only: “&cThis command is only available for players.”
config-reloaded: “&aConfiguration successfully reloaded.”
invalid-page-format: “&cInvalid page format. Please use a number.”
no-data-for-page: “&cThere is no data for this page.”

# Stats messages
stats-header: “&7===== &cYour Statistics &7=====”
stats-collected: “&eMoney collected: &6%amount%”

# Top players messages
top-header: “&7===== &cPlayer Rankings (Page %page%) &7=====”
top-player-entry: “&7#%rank% &c%player% &7- &7%amount%”
top-next-page: “&7Use &c/rpgmoney top %page% &7for the next page”

# Plugin info messages
info-header: “&7===== &cPlugin Information &7=====”
info-version: “&cVersion: &7%version%”
info-author: “&cAuthors: &7%authors%”
info-fortune-header: “&cFortune Multipliers:”
info-fortune-entry: “&cLevel %level%: &7+%percent%% money”
info-looting-header: “&cLooting Multipliers:”
info-looting-entry: “&cLevel %level%: &7+%percent%% money”

# Help messages
help-header: “&7===== &cXfeaturesRPGMoney Help &7=====”
help-reload: “&c/rpgmoney reload &7- Reload configuration”
help-stats: “&c/rpgmoney stats &7- Display your statistics”
help-top: “&c/rpgmoney top [page] &7- Display player rankings”
help-info: “&c/rpgmoney info &7- Plugin information”
help-language: “&c/rpgmoney language &7- Change plugin language”

# Money collection messages
currency-name: Money
pickup: “&eYou picked up %amount%!”
currency-pickup: “&eYou picked up %amount%!”
money-item-name: “&e%amount%”
money-drop: “&eYou dropped %amount%!”
fishing-reward: “&eYou fished %amount%!”
mining-reward: “&eYou mined %amount%!”
entity-kill-reward: “&eYou received %amount% for this kill!”
player-kill-reward: “&eYou received %amount% for killing a player!”
player-death-drop: “&cYou lost %amount% by dying!”
currency-format: “%amount%”
currency-singular: money
currency-plural: money
currency-few: money

# Language messages
language-usage: “&cUsage: /rpgmoney language
language-not-found: “&cLanguage %language% not found.”
language-changed: “&aLanguage changed to %language%.”
“`

## 📜 Commands
| Command | Description | Permissions |
|———|———-|——-|
| `/rpgmoney reload` | Reload configuration | `xfeatures.rpgmoney.reload` |
| `/rpgmoney stats` | Show your stats | – |
| `/rpgmoney top [page]` | Show top players | `xfeatures.rpgmoney.top` |
| `/rpgmoney info` | Plugin information | – |
| `/rpgmoney language ` | Change plugin language | `xfeatures.rpgmoney.language` |

## 🔒 Permissions
– xfeatures.rpgmoney.reload – Access to the reload command
– xfeatures.rpgmoney.top – Access to view the top players
– xfeatures.rpgmoney.admin – Full access to all plugin features
– xfeatures.rpgmoney.language – Access to change the plugin language

## 🛠️ API for developers
The plugin provides an API for integration with other plugins:

“`java
// Getting a plugin instance
XfeaturesRPGMoney plugin = (XfeaturesRPGMoney) Bukkit.getPluginManager().getPlugin(“XfeaturesRPGMoney”);

// Working with mob configuration
MobConfig mobConfig = plugin.mobConfig;
List zombieReward = mobConfig.getReward(“zombie”);
double min = zombieReward.get(0);
double max = zombieReward.get(1);

// Working with the plugin API
RPGMoneyAPI api = plugin.getAPI();
// Get a random value in the range
double amount = api.getRandomInRange(10.0, 20.0);
// Drop money in the world
api.dropMoney(location, amount);
// Check if the block was placed by the player
boolean isPlayerPlaced = api.isPlayerPlacedBlock(location);
“`

## 📊 Performance
### The plugin is optimized for minimal impact on server performance:
– Asynchronous data saving
– Optimized reward calculation algorithms
– Minimal memory usage

## 📝 Future plans
– ✅ More refined configurations **(Implemented)**
– ✅ Support for more languages **(Implemented)**
– Integration with PlaceholderAPI
– Graphical interface for managing settings
– Adding rewards for Archaeology, Research, Creation

## 🤝 Contributing to the project
### Contributions are welcome! If you have ideas for improving the plugin:
1. Fork the repository
2. Create a branch for your feature (git checkout -b feature/amazing-feature)
3. Commit your changes (git commit -m ‘Add some amazing feature’)
4. Push the changes to your fork (git push origin feature/amazing-feature)
5. Open a Pull Request

## 📊 Statistics
### The plugin collects anonymous statistics via bStats to improve functionality:
You can view the plugin statistics on the [bStats](https://bstats.org/plugin/bukkit/XfeaturesRPGMoney/26636) page.

![bStats](https://img.shields.io/bstats/servers/26636?label=servers)
![bStats](https://img.shields.io/bstats/players/26636?label=players)

### Data collected:
– Total amount of money in the economy
– Number of players with money records
– Use of messages in the action bar
– Use of Fortune and Looting multipliers
– Number of players and servers
– Online mode status
– Server, plugin, and Java versions

### Disabling statistics
If you want to disable statistics collection, you can do so in the `plugins/bStats/config.yml` file by setting `enabled: false`. Disabling statistics does not affect the functionality of the plugin.

## 📞 Support
### If you encounter any problems or have any questions:
– Create an issue in the repository
– Contact us via [Discord](https://discord.gg/KJU4DjGkeH)

![Downloads](https://img.shields.io/github/downloads/XfeaturesGroup/XfeaturesRPGMoney/total?color=orange)
![Issues](https://img.shields.io/github/issues/XfeaturesGroup/XfeaturesRPGMoney?color=red)
![Last Commit](https://img.shields.io/github/last-commit/XfeaturesGroup/XfeaturesRPGMoney?color=blueviolet)

Made with ❤️ by the XfeaturesGroup team