World Start Commands

# Overview #
**This Mod/Datapack can execute any command on starting a world**

The default way of the world counting as “started” is, when a player picks up any wooden log.

Once all players have done so, the commands get executed and you’re ready to play!

# Usage

This pack is intended to use for modpacks or other projects where a special setup has to be done before being able to properly play.
All commands which you want to have executed have to be written in the “setup.mcfunction” under data/world_start/functions. (Copy the file onto desktop, edit it, replace old one)

## Why two versions ##

I’ve decided to make two seperate versions of this pack. One, which is very simple and easy to use and another, fancier version. The fancy version keeps track of who has already “started” and once all players did, it will count down and then “start” the world. The two function identically, it’s just for personal preferrence if you like it simple or fancy.

## How to customize ##
You will have to edit the pack/mod to write the commands into it. Here is a detailed step by step guide for this:

**Mod version:**
1. Rename the mod file from .jar to .zip.
2. Follow instructions for datapack version.
3. Once you’re done, rename it back to .jar

**Datapack version:**
1. Open the .zip file and find the “setup.mcfunction” under data/world_start/functions .
2. Copy the file onto your desktop (out of the .zip archive).
3. Open the file with any text editor.
4. You should find the command “say setup complete”. This is the default example command.
5. For the fancy version, it has two more commands, which just clear a few displays. (Do not remove)
6. Delete the default command and add the commands you need to the file. Don’t include the slash. Command execution order is the top command first and bottom one last. All happen at the same time though.
7. Once all commands are written down, save it and place it back in the .zip folder. It will ask to if you wish to replace the old file which you do.
8. The pack is done! Now you just have to load it into Minecraft and you’re ready to go!
9. If the world is already running, you will have to do /reload to apply the changes to the game.

### Setting a different start
The way of detecting if a player has started to play is by an invisible advancement. It detects if the player has obtained any wooden log and gives a function if they have. This is of course also customizable. I recommend reading the wiki page about advancement triggers if you want to change the way the world starts. Just replace the “world_start” advancement in the pack.

### Other
Of course you can use this in your modpack. Feel free to edit this to your liking and include it. I just dont want you to publish this exact version with one tiny change and claim it as your own.

The datapack is marked as incompatible for some versions, but it should still work fine.

WorldManager

# WorldManager
WorldManager is a simple plugin allowing worlds to be automatically reset on demand.

**NOTE:** The plugin is currently in beta, so please check out here to suggest features you’d like!

## Commands
### /worldmanager
This is the main command of the plugin, allows to have a list of the commands.

### /worlds
This command allows you to have information on worlds handled by WorldManager.

### /loadworld
This command allows you to load a world handled by WorldManager.

### /unloadworld
This command allows you to unload a world handled by WorldManager.

### /createworld
This command allows you to create a world reset option for the specified world.

## Permissions & Messages
WorldManager allows its users to modify the required permissions and messages to whatever they’d like. In order to do so, please head to the config

## API
WorldManager comes with an API allows you to use its features without the plugin.

World Color TAB

# WorldColor Teams
Overview
WorldColor Teams is a lightweight and vanilla-friendly datapack that automatically changes a player’s name color based on the dimension they are currently in. Perfect for RPG servers, SMPs, or just adding a touch of immersion to your world!

## Features
Automatic Synchronization: Your name color updates instantly as you pass through portals.

## Unique Colors for Each Dimension:
Overworld: Vibrant Green
The Nether: Fiery Red
The End: Mystical Purple

No Commands Needed: Once installed, everything works automatically in the background.

Vanilla System: Uses the native Minecraft /team system, ensuring compatibility with the Tab list and nameplates above heads.

# How it Works
The datapack creates three teams (overworld, nether, and end) and continuously checks the player’s location. As soon as you switch dimensions, the pack seamlessly moves you to the corresponding team.

## Installation
Download the datapack.

Place the .zip file (or folder) into your world’s datapacks folder.

Use /reload in-game or restart your server.

Enjoy your new dynamic identity!

Workstations Cubed

This is a silly resource pack that edits the Stonecutter and Grindstone to use full-block models, sort of like a lot of other older workstations did. The Stonecutter uses the textures from the older scrapped Stonecutter block, while the Grindstone textures are “custom” (edited from the furnace textures lol). It’s intended to be used with a resource pack like Golden Days, otherwise these will stick out like a sore thumb.

Note that while the have different models, the hitboxes aren’t changed, as such would be impossible for a resource pack. If you want to fix this, Nostalgic Tweaks has options in the Eye Candy > Block Candy > Custom Hitbox section that lets you *mostly* convert them to actual full blocks (aside from a LITTLE jank).

Woolifyed

This texture pack makes everything in Minecraft wool while it is still in alpha I love this concept of everything being made or looking like it is made from wool it was inspired by the fake Minecraft videos. This texture pack is obviously themed to Minecraft wool I will work on it a lot and update it on Sundays!

Completion: 6/7/2025 882/3279 textures

You can support my other projects and builds/schematics on my Patreon

Terms of Use:

By downloading and using this texture pack, you agree to use it for personal purposes only. You may showcase or feature it in videos or social media content (such as YouTube, Instagram, etc.) only if you provide clear credit to me rockninja32. Redistribution of this texture pack on any other website, marketplace, or platform is strictly prohibited—if you wish to share it, please link directly to the official download page. Personal modifications are allowed, but any modified versions must not be publicly shared. Failure to comply with these terms may result in necessary actions to protect the content. Thank you for respecting these terms and supporting my work!
I wont change text,gui or anything that impacts navigateing menus or chat for ease of use

Wool Burner

# Wool Burner

**Allows you to delete (burn) all wool in contact like a chain reaction by using a blaze powder item. (Like in bedwars)**

**Usage**

Right click a wool block (of any colour) with a blaze rod item to burn all of the wool in contact with it.

Each world should be first toggled on. Worlds are not enabled by default.

The speed of the burning of wool can be changed. Go to
.//plugins/WoolBurner/config.yml and change the value in _blocks-per-tick_ to any integer. It is the number of blocks deleted each tick. Defaults to 5 if there is no integer present there. DO NOT KEEP THE VALUE VERY HIGH, IT CAN CAUSE LAG.

**Commands**

/wb (alias: /woolburner): Get the plugin’s information

/woolburnertoggle [world] (alias: /wbtoggle [world]): Toggle woolburner in a specific world.

**Permissions**

– woolburner.info : Use the /wb command

– woolburner.toggle: Use /wbtoggle command

**Issues and potential new features**:

You can reach out to me in my discord server. [Discord ID – armyfury]

![WoolBurner usage](https://bstats.org/signatures/bukkit/woolburner.svg)

**Other Projects:**
– Summon Friendly Mobs
– WildLife

Wool Revamped

# **Wool Revamped** by Lvminosity

**Wool Revamped** is a 16x resource pack with simple and cool wool textures, mainly for Bedwars / FPS Boost

Note: this pack is generally intended to be used as an overlay for many other bedwars texture packs, however it is still compatible with other packs

Wool Recipes

# WoolRecipes-Datapack
![](https://raw.githubusercontent.com/Mango-Minecraft-Project/WoolRecipes-Datapack/main//img/icon/new_icon.png)

## Description

Inspiration comes from Serilum’s Wool Tweaks

This datapack adds various dyeing recipes for wool and its products, so you can dye the dyed products again.
Recipes for making wool into thread have also been added.

**Supported blocks:**
| TAG | Name |
|————————-|———|
| `wool_tweaks:wt_wool` | Wools |
| `wool_tweaks:wt_carpet` | Carpets |
| `wool_tweaks:wt_bed` | Beds |

## Icon Source

> Thank you **Hexakon#6724** for authorizing the use of
> ![./img/icon/new_icon_license.png](https://raw.githubusercontent.com/Mango-Minecraft-Project/WoolRecipes-Datapack/main//img/icon/new_icon_license.png)

Woodtype Shields

![banner](https://cdn.modrinth.com/data/cached_images/d2bad7152180756660c6e9f7b70add7837a88955.png)

## Description
Woodtype Shields is a texture pack that retextures the shield to make it possible to have all wood variants just by renaming it on the anvil.

## Important notes
– This package does not require CIT Resewn or Optifine in 1.21.5 and above
– Regular shield was renamed to “Oak Shield”
– The shield position has been lowered to increase vision in first person view
– Command to get a renamed item in creative mode: /give @p shield[custom_name=’Example’]
– Go to the gallery to see examples

## How it works
Rename the shield with the respective names:

ITEMS

– Acacia Shield
– Bamboo Shield
– Birch Shield
– Cherry Shield
– Crimson Shield
– Dark Oak Shield
– Jungle Shield
– Mangrove Shield
– Pale Oak Shield
– Spruce Shield
– Warped Shield

## See More:
CURSEFORGE

PLANET MINECRAFT

Wooden to Flint Tools

![The textures of the flint tools](https://cdn.modrinth.com/data/cached_images/942b9179e441fc6ca747c1d50b3a46ab278c2ee1.png)

ℹ️ This data pack aims to extend the early game by just a bit by **removing** wooden tools and replacing them with flint ones instead. **Flint tools** are functionally identical to their wooden counterparts except for their textures and recipes.

💡 Tip: Look for flint in rivers and oceans – especially in the early game.

🔗 Fully compatible with Stone to Copper Tools, a similar data pack that works well along this one.

🖼️ The data pack versions **require** their resource pack (Click on the desired version and download **both files**)

🌐 **Supported languages:** English, Czech, Toki Pona

If you wish to contribute a translation, feel free to contact me on discord at **@shvarra**.