Wisp’s Better Lanterns

[![Twitter](https://i.postimg.cc/K8KGTMJW/Twitter.png ‘Twitter’)](https://twitter.com/2DWisp) [![Ko-Fi](https://i.postimg.cc/GhLJbcqt/Ko-Fi.png ‘Ko-Fi’)](https://ko-fi.com/jamiecubed) [![Modrinth](https://i.postimg.cc/44SgqRb5/Modrinth.png ‘Modrinth’)](https://modrinth.com/user/JamieCubed)

## 💡 Introduction:

A small pack that changes the Lantern and Soul Lantern model to be a little fancier without breaking the Vanilla style (aka adding way too many cubes…).

## 🎨 All of my Creations:

– [Wisp’s Reworked Vanilla](https://modrinth.com/resourcepack/artisanal-default)
– [Wisp’s Colourful Wildflowers](https://modrinth.com/resourcepack/wisps-colourful-wildflowers)
– [Simple Grass Flowers](https://modrinth.com/resourcepack/simple-grass-flowers)
– [Bare Bones Grass Flowers](https://modrinth.com/resourcepack/bare-bones-grass-flowers)
– [Simple Lower Grass Sides](https://modrinth.com/resourcepack/simple-lower-grass-sides)
– [Fancy Full Block Grass](https://modrinth.com/resourcepack/fancy-full-block-grass)
– [Artisanal Nether Bricks](https://modrinth.com/resourcepack/artisanal-nether-bricks)
– [Simple Rustic Glass](https://modrinth.com/resourcepack/simple-rustic-glass)
– [Raven Phantoms](https://modrinth.com/resourcepack/raven-phantoms)
– [Better Breeze Rods](https://modrinth.com/resourcepack/better-breeze-rod)

## 🤔 Frequently Asked Questions:

**Q: How do I install the pack?**
A: Follow [this guide](https://www.planetminecraft.com/blog/how-to-install-minecraft-texture-packs-4615399/).

**Q: Can you port this to Bedrock?**
A: I currently have no plans to port this to Bedrock.

**Q: Can someone else port this to Bedrock?**
A: No, I do not allow third-party ports of my packs.

**Q: Can you add this feature?**
A: Maybe! Comment any suggestions and we can see what happens.

**Q: I found a bug!**
A: Comment all bugs and I will fix them as soon as possible.

**Q: Does this pack work on X version?**
A: The pack is confirmed to work as far as **1.15**. It is unlikely to work on any earlier version due to changes to filenames.

**Q: Can I add this to my modpack?**
A: Of course! You must give credit and can not claim any of my work as your own.

[![Bisect Hosting](https://www.bisecthosting.com/partners/custom-banners/7c463234-3d14-4a86-9788-f3a6d45a2488.png ‘BisectHosting’)](https://bisecthosting.com/jamie)

Wireless Redstone


Wireless Redstone

Wireless Redstone adds Redstone components to Minecraft, allowing Redstone components to be controlled remotely. The concept works like any transceiver functionality.

Transmitter and receiver blocks behave in a lazy-loaded manner with respect to redstone updates in unloaded chunks. This means that unloaded chunks will not be actively loaded to make the redstone update, but as soon as the receiver is loaded, its redstone state will be updated to match that of its corresponding transmitter.

**New**:

– P2P Transmitters and Receivers, added with version 1.2.0

Currently wireless redstone is dimensional but this might change in the future.

## Content

### Redstone Transmitter & Receiver




The **Redstone Transmitter** transmits a signal to the Redstone Network when it is turned on by a Redstone signal and sets all receivers on the same frequency to high as well. If there is more than one transmitter transmitting on the same frequency, all receivers on that frequency will be high as long as at least one transmitter on that frequency is on. This block can be right-clicked to set the frequency.

The **Redstone Receiver** will output a Redstone signal of 15 as long as there is at least one active transmitter on the same frequency. This block can be right-clicked to set the frequency.

### P2P Transmitter & Receiver




In addition to the classic frequency based transmitter and receiver pair, there are now P2P transmitters and receivers. Instead of “connecting” them via a frequency, they are **directly** connected with the help of the [Linker](#Linker), thus the name P2P (point to point). This means that there *cannot* be any frequency clashes with other players. But you can only connect one transmitter to one receiver and vice versa.

These components have two block states:

– `powered`: Indicating whether the block is being powered (transmitter) or powers something (receiver)
– `linked`: Indicating if the block is linked with its counterpart. This property can be tested for by using a comparator. It will output redstone power of 15 if linked, and 0 otherwise.

Once the link between a transmitter and receiver pair is established, the `linked` property changes accordingly and redstone changes on the transmitter are reflected by the connected receiver. In case one of the two blocks gets destroyed or relinked to another block, the link of its counterpart is terminated.

There is however a unique catch to the `linked` property. Once a linked p2p block gets unloaded it will visually be unlinked from its counterpart. The redstone state stays the same and the actual link between them is still stored and re-established once they are both loaded again. In case the other block gets destroyed or re-linked in the meantime the block will unlink completely as soon as it tries to connect to the other block again (meaning both must be loaded). This behavior can for example be used detect if certain chunks are loaded or unloaded. I’d like to see what you can come
up with using this feature.

### Remote


Remote off/on

The **Remote** is the item form of the Transmitter, while holding right-click the remote signal goes high. But it comes with the addition of being able to copy the frequency of a Transmitter or a Receiver by sneaking and right-clicking it. By sneaking and right-clicking the remote (not on a transmitter/receiver), you can set the frequency through the GUI.

### Frequency Tool


Frequency Tool

The **Frequency Tool** is a handy tool that makes it easy for you to take a frequency and set multiple transmitters and/or receivers to the same frequency. When holding it in your hand you can copy a frequency into the Frequency Tool by sneaking and right-clicking on a transmitter or receivers. To copy the now-stored frequency, simply right-click either a transmitter or receiver. By sneaking and right-clicking the frequency tool (not on a transmitter/receiver), you can set the frequency through the GUI.

### Frequency Sniffer


Frequency Sniffer

The **Frequency Sniffer** can be used as a tool to find active transmitters on a given frequency. As with other frequency tools too you can set the frequency either manually over the gui or copying it from a transmitter/receiver. When you right-click the sniffer tool all active transmitters on the set frequency within range are highlighted with a wireframe around the transmitter block. There is also a chat message that tells you where all the active transmitters are located at by showing the block position. If you are an admin/op, you can also click on the block position to teleport there. See example in the screenshot section. You can also change the highlight color in the configs!

### Linker


Linker

You use the **Linker** to link a **P2P Transmitter** and a **P2P Receiver** together. By sneaking and right-clicking on a block you select this block for linkage. The selected block is highlighted and can be seen through other blocks, the position of it can also be seen in the tooltip of the Linker item. The color of this highlight can be adjusted in the configs. To complete the link, simply right-click the blocks counterpart and you are done.

### Circuit


Circuit

The **Circuit** is for crafting purposes only.

## GUIs

**Note**: If you press `Shift` in the Frequency GUI, all values to change the frequency will be multiplied by 100 (so you can add/subtract 100 and 1000) or you can just type in your desired frequency manually. You can also change the color of the frequency display on a receiver/transmitter in the Configs. The same goes for highlighting with the Frequency Sniffer!

## Version & Loader Compatibility

In general Wireless Redstone *should* always be compatible between mod loaders. Meaning you can enter a world you began with **Forge** and later switch to **Fabric** and everything *should* still work with Wireless Redstone. The same is true for Minecraft versions. Newer versions of Minecraft and the mod *should* always be backwards compatible with older ones. That being said, always make a backup of your world before switching loaders or versions and [open an issue](https://github.com/Razzokk/wireless-redstone/issues) if something of Wireless Redstone isn’t working anymore.

Wireless Chargers

![Wireless Chargers](https://imgur.com/IcSE2zA.png)

**Wireless Chargers** adds chargers which can **charge nearby blocks** and **players!** A charger’s **effective area can be highlighted** with a toggle.

![Separator](https://imgur.com/dxTTsPC.png)

### Basic Wireless Player Charger Basic Wireless Player Charger
– Charges players’ items in a 9x9x9 area
– Charges at 50 FE/t per player

### Advanced Wireless Player Charger Advanced Wireless Player Charger
– Charges players’ items in a 13x13x13 area
– Charges at 200 FE/t per player

### Basic Wireless Block Charger Basic Wireless Block Charger
– Charges blocks in a 5x5x5 area
– Charges at 50 FE/t per block

### Advanced Wireless Block Charger Advanced Wireless Block Charger
– Charges blocks in a 7x7x7 area
– Charges at 200 FE/t per block

![Separator](https://imgur.com/dxTTsPC.png)

### FAQ
**Can I use your mod in my modpack?**
Yes, feel free to use my mod in your modpack

![Separator](https://imgur.com/dxTTsPC.png)

### Discord
For future content, upcoming mods, and discussion, feel free to join the SuperMartijn642 discord server!
[](https://discord.gg/QEbGyUYB2e)

![Separator](https://imgur.com/dxTTsPC.png)

[MTR] BB22200

This addon adds three French liveries for the BB 22200 electric locomotive in Minecraft Transit Railway (MTR).

**The pack includes the following skins:**

– BETON livery, inspired by the classic SNCF freight and regional era

– PACA livery, based on the Provence-Alpes-Côte d’Azur regional design

– OUIGO livery, inspired by the modern low-cost SNCF branding

– Bourgogne livery, based on the Bourgogne-franche-compté regional design

– Infra livery, based on the maintenance locomotive from the SNCF

– Old livery, based on the OCEM age

– Gray livery, The Phantom version

– Fret livery, Today HexaFret but this is the SNCF version

– En Voyage livery, the classic livery of the en voyage series

– Proto livery, the old prototype of the BB22200

In rhe V2, we have added the interior of the locomotive. the 2 cabin

The locomotive uses pantographs created by two different authors, both credited in the project.

Requirements:
Minecraft, Minecraft Transit Railway (MTR), and a compatible mod loader (Fabric if required).

Winter 2017 Panorama

# Winter 2017 Panorama
This panorama was used in Bedrock Edition during the 2017 winter holiday season (1.2.7 to 1.2.8)

### Features:
Adds the Panorama from the Bedrock 2017 winter holiday season [(Gallery)](https://modrinth.com/resourcepack/winter-2017-panorama/gallery)
![Gallery image](https://cdn.modrinth.com/data/sxyOJwgs/images/b3a216565025edabe21f547d604d272c735f23fa.jpeg)

### Credits
The images were taken from the Minecraft Wiki [(Check it out!)](https://minecraft.wiki/w/Historical_panoramas#Holiday_2017)

Wingman from TF&AL

This resource pack replaces crossbow with Wingman from games Titanfall, Titanfall 2, Apex Legends.

You can change emblem (creeper by default). Just create “emblem.png” and made your own emblem [​way: “assetsminecrafttextureswindman”].

Display shows what loaded in the weapon (arrow/firework/nothing).

In inventory/HUD you can see load or empty your weapon. If it “watching up” – empty.

No Optifine needed.

Made with Blockbench.

Wingdings Enchants

**”Wingdings is a series of dingbat fonts that render letters as a variety of symbols. They were originally developed in 1990 by Microsoft by combining glyphs from Lucida Icons, Arrows, and Stars licensed from Charles Bigelow and Kris Holmes.”**
~ Wikipedia.org

**Wingdings Enchants** is a resourcepack that replaces the “Standard Galactic Alphabet”, seen in Minecraft in enchanting tables, to the mysterious font “Wingdings”, seen in works such as “UNDERTALE” and… “Saturday Night Live”.

The font was redrawn entirely by me, to fit in with the pixelart-y style of Minecraft.

**Note:** The font in the resourcepack uses lowercase Wingdings characters for both upper and lowercase, as it is impossible to see uppercase SGA in Minecraft by normal means, and because SGA doesen’t even have upper or lowercase letters.

WingAuth

![Wingauth logo banner](https://cdn.modrinth.com/data/cached_images/028acecb41557cc7aecd2982b5a2d88831b910a6.png)
[![Forked from Elytrium](https://cdn.modrinth.com/data/cached_images/3e4ea30c8d6482de67d1ed4525a1d29a08c075ed.png)
](https://github.com/Elytrium)![Important! This plugin is split between an API and a Login plugin.
For it to work you need to download both of the plugins from the latest version (Click on the latest version’s title and scroll down)](https://cdn.modrinth.com/data/cached_images/e3d2adfb22030d118cc846b4d5c95292ef15a95c.png)

# WingAuth

WingAuth is a modern Velocity authentication plugin for offline/hybrid networks.

## How it works

It runs login/register protection before players reach backend servers, using a Limbo-based auth flow.
Designed for server admins who want strong account protection with flexible setup.

## Key features

– Velocity-only architecture (runs the login on a virtual world)
– Session handling and brute-force protection
– Premium/hybrid and Floodgate-compatible scenarios (Bedrock support)
– Configurable messages and behavior
– Database-backed account storage (legacy-compatible migration path)

Windowlogging

A port of Creates glasslogging feature from 1.14.4

This mod adds the option to add glass panes to slabs and stairs (and depending on config other blocks too). It can be used to create some amazing looking intricate structures.

Which blocks can accept glass panes is configureable in a block tag.

Have fun building with this mod, and feel free to put it in packs as you want.

 

Special thanks to Simibubi and the Create team. Simi gave me an introduction to modding in the first place, and helped me out with this mod when i had questions about rendering.

WINDOW DOOR

![Doors](https://cdn.modrinth.com/data/cached_images/0607a7fe92d34c50ecbd9f8bd9f27a911b287f3d.png)
This is a very small resource pack; future versions will continue to resource other editions.

**_The new version might be marked as incompatible, but it can actually display correctly._**

Feedback:[https://forms.gle/vfNMyg4HZgxZsgFe9](https://forms.gle/vfNMyg4HZgxZsgFe9)
##

在原本中空的門中央加入一些美觀的窗戶造型。(意味著實心的門將不會有任何改變:杉木門…)

這是一個很小的資源包,未來將繼續支援其他版本

**_新版本可能標示不相容,但實際上可以正常顯示。_**

反饋:[https://forms.gle/vfNMyg4HZgxZsgFe9](https://forms.gle/vfNMyg4HZgxZsgFe9)