Red Shield
# Red Shield
This resource pack replaces the default shield with a custom 3D model.
The design uses a red theme.
No OptiFine required. Vanilla compatible.
## More Shield Themes
– [Black](https://modrinth.com/project/noire-shield)
– [Blue](https://modrinth.com/project/blue-shield)
– [Creeper](https://modrinth.com/project/creeper-shield)
– [Dark Red](https://modrinth.com/project/dark-red-shield)
– [Mirror](https://modrinth.com/project/mirror-shield)
– [Navy Blue](https://modrinth.com/project/navy-blue-shield)
– [Rabbit](https://modrinth.com/project/rabbit-shield)
Red Creepers
Are you tired of not seeing a creeper in the middle of a grass field? Just use this pack for more contrast between the creeper and the blocks around it.
– This [version](https://modrinth.com/resourcepack/red-creepers/version/1.0.0) is for [Fresh Animations](https://modrinth.com/project/50dA9Sha) and is not suitable for Vanilla Minecraft.
– This [version](https://modrinth.com/resourcepack/red-creepers/version/1.0.1) is for Vanilla Minecraft and is not suitable for [Fresh Animations](https://modrinth.com/project/50dA9Sha).
Raw Blocks | Smeltery and Blasting
# Description
“Raw Blocks | Smeltery and Blasting” or for short “Smeltery” is a light weight datapack with a simple goal, to make smelting raw iron in to iron a whole lot faster, with the edition of Raw Blocks Smelting!
Rabbit Shield
# Rabbit Shield
This resource pack replaces the default shield with a custom 3D model.
The design uses a rabbit theme.
No OptiFine required. Vanilla compatible.
## More Shield Themes
– [Black](https://modrinth.com/project/noire-shield)
– [Blue](https://modrinth.com/project/blue-shield)
– [Creeper](https://modrinth.com/project/creeper-shield)
– [Dark Red](https://modrinth.com/project/dark-red-shield)
– [Mirror](https://modrinth.com/project/mirror-shield)
– [Navy Blue](https://modrinth.com/project/navy-blue-shield)
– [Red](https://modrinth.com/project/red-shield)
🗿QuiltGoSlightlyFasterLol🗿
Replaces KnotClassDelegate.getRawClassByteArray with a version that uses libdeflate so it goes slightly faster lmao.
Supported platforms:
* aarch64-linux-gnu
* aarch64-macos-none
* i386-linux-gnu
* i386-windows-gnu
* powerpc64le-linux-gnu
* x86_64-linux-gnu
* x86_64-macos-none
* x86_64-windows-gnu
Qube Pack
This resource pack gives some blocks more volume, while maintaining the original texture of the block.
QDAA
Implements really simple antialiasing via *super-sampling*, also known as SSAA.
## Huh?
Antialiasing is often implemented via “FXAA”, “TAA”, “MSAA”, etc. All of these methods are approximations, but they’re very fast. FXAA and TAA are basically just really fancy blurs, and MSAA can only smooth polygon edges; pixelated textures are totally missed out on, which is most of what Minecraft is.
Super-sampling is the most pure, accurate, and expensive form of antialiasing. The entire scene is rendered at a higher resolution, and then downscaled for presentation. It’s also the easiest to implement.

For example, if you’re playing in a 1280×720 window, then QDAA will render the game at *2560×1440* instead, and then resize it to 1280×720 before it’s drawn to the screen.
This mod reuses functionality in Minecraft that handles macOS Retina displays, so it should be quite compatible, except with other mods that modify how the framebuffer is drawn to the screen. It also technically optimizes the final render step, replacing a normal quad render with a blit.
Notably, due to how this works, **QDAA can even antialias GUIs**, improving readability of rotated text and smoothing the edges of 3D item models. Shaders only work on the world.
## Versions
2.0 is an xplat redesign of QDAA based on the old “Simple” version, which works on 1.21.1+. Historically, QDAA is available in both “Simple” and “Configurable” versions, which are v1.1 and v1.2 due to having no foresight.
### Simple
Really basic implementation of just the AA. ~~Works on any version with Blaze3D, pinky promise. Will likely never need updating. Remind me if I forget to tag new versions.~~ Mojang refactored how their framebuffer code works, so it broke. Yay. 2.0 exists to fix this.
**Note**: 1.16 and earlier only [*sorta*](https://blob.jortage.com/blobs/7/3d4/73d4a6b5e2bb3172856992ccddbdf281b17105075ad07be9f4919d75dea913d9a4f7249196e40ef061a653354dd617942f9897668e07dad5bd497f65c3bcceb9) work. Only 1.18 and higher is supported.
### Configurable
More “full-fledged” mod with a config screen and runtime toggling. Potentially useful to ship in modpacks off-by-default. Highly version-dependent due to usage of GUIs. Likely won’t receive updates, I regret it.
PvP particles
Most particles will have a yellow background. The only exceptions are :
– Strength (orange)
– Slowness (greenish)
– Regeneration (red)
– Weakness (dark greenish)
– Luck (green)
– Fire resistance (orange)
– Water breathing (green)
– Swiftness (flashy green)
– Poison (greenish)
Every other potion effect are yellow tints.
PvP Crosshair
[

](https://modrinth.com/resourcepack/pvp-crosshair-bba)
[
](https://discord.gg/FVH3GaMHJz)
[](https://modrinth.com/resourcepack/pvp-crosshair-bba)
[](https://ko-fi.com/titan1um)

**This resource pack improves the current crosshair and the block breaking animation for PvP!**
# 📥Installation:
This ressource pack improves the current crosshair and the block breaking animation for PvP! The pack is *made for* **all versions and snapshots between 1.6 and 26.1.1**.

# ✨Features:
Improves the current crosshair and the block breaking animation for PvP -> replaces them with a super assistive and useful crosshair and a loading bar block breaking animation!

# 🛠️Versioning:
This ressource pack uses the following versioning system:
– **Base pack:** standard versioning + Minecraft version
– -> *e.g.* **v1.0-1.21.8, v2.4-v1.21.11,…**

Credits:
Thanks to all the resource packs and their authors, who either licensed their projects under the MIT license or allowed me to use their resource packs!
– [PvP Crosshair](https://modrinth.com/resourcepack/pvp-crosshair)
– [Loading Bar Breaking Animation Pack](https://modrinth.com/resourcepack/loading-bar-breaking-animation-1.8.9-version)
Without these projects and their authors, PvP Crosshair & BBA Pack would not have been possible to make. **Special thanks!**
# 💘 Support me!
To help me and make me develop more fascinating projects, share and recommend this resourcepack. Thank you so much!!!
You can also try my other projects [here](https://modrinth.com/user/Titan1um) or the projects me and Polr made [here](https://modrinth.com/organization/titan1um-x-polr)! 😀

Proxy Protocol Support
# Proxy Protocol Support
Proxy Protocol Support is a [Fabric](https://fabricmc.net/) and [Quilt](https://quiltmc.org/) mod which adds support for [Proxy Protocol (HAProxy)](https://www.haproxy.com/blog/haproxy/proxy-protocol/ “Proxy Protocol (HAProxy)”) for your Minecraft server. It allows to accept both proxied and direct connections simultaneously.
For example you can use [TCPShield](https://tcpshield.com/ “TCPShield”) or other software ([Nginx](https://nginx.org/en/docs/stream/ngx_stream_proxy_module.html#proxy_protocol “Nginx”), [FRP](https://gofrp.org/)) to forward traffic, and hide your server’s IP address. Without Proxy Protocol, your console will only show the proxy’s IP address. By reading the Proxy Protocol packet, this mod makes showing the player’s real IP address possible.
**This is a Server-Side only mod; it does nothing when installed on a client.**
Supports Minecraft versions 1.14-26.1 and probably later (untested).
—
## Secure Hybrid Mode
This mod allows your Minecraft server to simultaneously accept connections from a **trusted proxy** (using the PROXY protocol) and from **trusted direct-access IPs**. This is perfect for setups where you want to hide your server’s IP behind a proxy, while still allowing admins or local players to connect directly.
The mod operates on a secure **”Default Deny”** principle. If an incoming connection’s IP address is not explicitly whitelisted in one of the lists below, it will be **rejected**. This prevents unauthorized users from bypassing your proxy and connecting directly to your server’s real IP address.
—
## Configuration
Configuration is handled in `config/proxy_protocol_support.json`.
### `enableProxyProtocol`
Set to `true` to enable the mod’s functionality.
– **Default**: `true`
### `proxyServerIPs`
A list of IP addresses that are your trusted proxy servers. Connections from these IPs **must** send a PROXY Protocol header.
– **Default**: `[“127.0.0.1”]`
### `directAccessIPs`
A list of IPs or CIDR ranges that are allowed to connect directly **without** a PROXY Protocol header. This is ideal for admins, local network players, and server-side tools.
– **Default**: `[“127.0.0.1”, “192.168.0.0/16”]`
### `whitelistTCPShieldServers`
When `true`, the mod automatically fetches TCPShield’s official proxy IPs and adds them to the trusted `proxyServerIPs` list.
– **Default**: `false`
—
## Example Scenarios
#### Scenario 1: Server behind FRP on the same machine
You run `frpc` on the same machine as the Minecraft server. Players from the internet connect through the proxy. You want to connect directly from your gaming PC on the same LAN (`192.168.1.100`).
“`toml
proxyServerIPs = [“127.0.0.1”]
directAccessIPs = [“127.0.0.1”, “192.168.1.100”]
“`
#### Scenario 2: Server protected by a remote proxy service
Your server is at home, and you use a VPS with the IP 203.0.113.10 as a proxy. You want your entire home network (192.168.0.0/24) to have direct access.
“`toml
proxyServerIPs = [“203.0.113.10”]
directAccessIPs = [“127.0.0.1”, “192.168.0.0/24”]
“`
#### Scenario 3: Maximum Security (Proxy Only)
You only want to allow connections through your proxies and nothing else (not even from the local machine).
“`toml
proxyServerIPs = [“1.2.3.4”, “5.6.7.8”] # Your proxy IPs
directAccessIPs = [] # Leave empty
“`
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