MelonPack
# Welcome to Melonpack
Do you like Melons? Do you like Minecraft texture packs? If so, this pack is for you!
This pack makes most things melon! Melons? MELON! tools? MELON! hotbar? MELON!
FEATURES INCLUDED ARE
- Watermelon tools
- Watermelon Armor
- Easy Brewing
- Melon Particles
- Melon Health
- AND MUCH MORE
# Info/Contact
Click here for discord!
Contact me at “[email protected]” OR “abstractmelon#0115”
We hope you enjoy the Pack:)
Waterlogged Beds
# Waterlogged Beds
You like building underwater but always felt like something was missing because there was that nasty pocket of air around your bed?
This mod solves the issue by allowing beds to be waterlogged.
### Usage
This mod is required on both the client & server to function correctly. Just add it to
both mods folders and you’re good to go, no dependencies are required. However we target Java 17 with this mod so you will need at least that.
As Fabric does not provide intermediaries for versions before 1.14 this mod works with Ornithe instead.
### License
This mod is licensed under the GNU Lesser General Public License (LGPL), version 3.0 or (at your opinion) any later version.
See the LICENSE file for more information.
Waterfall Particles
## What does it do
The waterfall particles are being displayed every 0.5 seconds on a 20 blocks radius around every players!
## Is it advised on servers?
If your server has a good processor and doesn’t use too many datapacks it should be ok!
It could only causes client lag if several players are in the same area near a waterfall (waterfall at spawn for example) because each players would display particles to each others repeatidly in a similar area causing a massive amount of particles.
## Can I use it on a singleplayer world?
It shouldn’t be an issue if you have a not too old processor.
When used in singleplayer, you may have a performance impact depending on how recent your computer is, because the main function has 18000 commands, but the lag comes from the task of running commands, not from the particles. The timer prevents lag from particles in singleplayer. FPS aren’t impacted, only processor usage.
### Possible console error
If you get error in the console regarding max commands allowed per tick, run /gamerule max_command_sequence_length 100000 or more (default to 65536).
You will only get this error if you use other datapacks.
WaterBobbu
A cartoony water resprite! Pairs well with other resource packs that tweak terrain blocks and worldgen overhauls!
Made with love by us, The Bobbus, in Aseprite and with some assistance from our dear friend Kayla_the_Bee!
Water Sounds pack
**This is an underwater acoustic themed sound package designed around a 1.9+combat system.**
**The current version (0.3a) has been modified:**
– Bow and Arrow sound Effects
– Crossbow sound effects
– Strike sound effects
**FAQ:**
– Q:Will it be ported to an old version?
– A:No plan.
*Using machine translation
中文翻译:
**这是一个围绕 1.9+战斗系统 所制作的水声主题音效包**
**当前版本(0.3a)修改了**
– 弓箭音效
– 弩箭音效
– 打击音效
**常见问题:**
– 将会移植到旧版本吗?
– 目前没有计划
Water Firefly Bush

Using CTM, this resource pack replaces seagrass only at Y=62 so that it looks like a tall firefly bush. Any seagrass placed above or found below this level will appear normal.

Continuity
Water Caustics

**Water Caustics** is an **experimental** resource pack that gives blocks animated textures using Continuity to simulate water caustics. These animations appear only on the top faces of blocks between Y-levels 55 and 62, and using Polytone, only applies to ocean biomes and rivers.

Current Blocks
Every block that can be found natrually in water biomes between Y-levels 55 and 62 by default, have animations.
– Log Types
– Plank Types
– Andesite
– Diorite
– Granite
– Polished Granite
– Stone
– Stone Brick Types
– Coral Block Types
– Clay
– Terracotta
– Dirt
– Sand
– Gravel
– Sandstone Types
– Prismarine
– Prismarine Bricks
– Netherrack
– Obsidian
– Packed Ice
– Blue Ice
– Dripstone Block
Slabs, stairs, trapdoors and fences included.
Affected Biomes
– Ocean
– Cold Ocean
– Lukewarm Ocean
– Warm Ocean
– Frozen Ocean
– Deep Ocean
– Deep Cold ocean
– Deep Lukewarm ocean
– Deep Frozen ocean
– River
CTM can’t detect water or fluid states, so blocks can’t connect directly to water. Instead, the texture is determined by Y-level and biomes. If any other biomes were added to the list, caustics could appear on blocks that aren’t actually underwater, such as beaches or any land biomes bordering the ocean.
For creative uses, a workaround for this, is making caustics appear next to land biomes that border oceans and rivers, by using Axiom (?) or WorldEdit (?) to change the water’s biome to one of the ocean biomes.

Natrual Textures
For the best results, use Natrual Textures to give blocks rotations, which rotate the water caustics with it, to look more natrual, as shown in screenshots.

– Continuity
– Polytone
Watch of Undying
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This resource pack replaces the Totem of Undying with a watch that your character wears. It also makes it invisible in first person. Doesn’t require Optifine or any other mods.


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Watch of Fireworks
# Description
**Watch of Fireworks** is inspired by the Watch of Undying, a resource pack that transforms the Totem of Undying into a stylish watch. Similarly, the **Watch of Fireworks** gives fireworks a fresh look by turning them into a watch. And it doesn’t require optifine or any other mods!


This pack uses the same module created by the original creator of the Watch of Undying, with modifications to the watch’s color and design to suit fireworks. I hope you enjoy the design! Don’t forget to check out the amazing Watch of Undying too! <3
WasteLand Emeralds
# WasteLand Emeralds

### This resource pack changes the texture of an emerald so that it looks like money