[MTR] BB22200

This addon adds three French liveries for the BB 22200 electric locomotive in Minecraft Transit Railway (MTR).

**The pack includes the following skins:**

– BETON livery, inspired by the classic SNCF freight and regional era

– PACA livery, based on the Provence-Alpes-Côte d’Azur regional design

– OUIGO livery, inspired by the modern low-cost SNCF branding

– Bourgogne livery, based on the Bourgogne-franche-compté regional design

– Infra livery, based on the maintenance locomotive from the SNCF

– Old livery, based on the OCEM age

– Gray livery, The Phantom version

– Fret livery, Today HexaFret but this is the SNCF version

– En Voyage livery, the classic livery of the en voyage series

– Proto livery, the old prototype of the BB22200

In rhe V2, we have added the interior of the locomotive. the 2 cabin

The locomotive uses pantographs created by two different authors, both credited in the project.

Requirements:
Minecraft, Minecraft Transit Railway (MTR), and a compatible mod loader (Fabric if required).

Winter 2017 Panorama

# Winter 2017 Panorama
This panorama was used in Bedrock Edition during the 2017 winter holiday season (1.2.7 to 1.2.8)

### Features:
Adds the Panorama from the Bedrock 2017 winter holiday season (Gallery)
![Gallery image](https://cdn.modrinth.com/data/sxyOJwgs/images/b3a216565025edabe21f547d604d272c735f23fa.jpeg)

### Credits
The images were taken from the Minecraft Wiki (Check it out!)

Wingman from TF&AL

This resource pack replaces crossbow with Wingman from games Titanfall, Titanfall 2, Apex Legends.

You can change emblem (creeper by default). Just create “emblem.png” and made your own emblem [​way: “assetsminecrafttextureswindman”].

Display shows what loaded in the weapon (arrow/firework/nothing).

In inventory/HUD you can see load or empty your weapon. If it “watching up” – empty.

No Optifine needed.

Made with Blockbench.

Wingdings Enchants

**”Wingdings is a series of dingbat fonts that render letters as a variety of symbols. They were originally developed in 1990 by Microsoft by combining glyphs from Lucida Icons, Arrows, and Stars licensed from Charles Bigelow and Kris Holmes.”**
~ Wikipedia.org

**Wingdings Enchants** is a resourcepack that replaces the “Standard Galactic Alphabet”, seen in Minecraft in enchanting tables, to the mysterious font “Wingdings”, seen in works such as “UNDERTALE” and… “Saturday Night Live”.

The font was redrawn entirely by me, to fit in with the pixelart-y style of Minecraft.

**Note:** The font in the resourcepack uses lowercase Wingdings characters for both upper and lowercase, as it is impossible to see uppercase SGA in Minecraft by normal means, and because SGA doesen’t even have upper or lowercase letters.

WingAuth

![Wingauth logo banner](https://cdn.modrinth.com/data/cached_images/028acecb41557cc7aecd2982b5a2d88831b910a6.png)
![Forked from Elytrium
](https://github.com/Elytrium)![Important! This plugin is split between an API and a Login plugin.
For it to work you need to download both of the plugins from the latest version (Click on the latest version’s title and scroll down)](https://cdn.modrinth.com/data/cached_images/e3d2adfb22030d118cc846b4d5c95292ef15a95c.png)

# WingAuth

WingAuth is a modern Velocity authentication plugin for offline/hybrid networks.

## How it works

It runs login/register protection before players reach backend servers, using a Limbo-based auth flow.
Designed for server admins who want strong account protection with flexible setup.

## Key features

– Velocity-only architecture (runs the login on a virtual world)
– Session handling and brute-force protection
– Premium/hybrid and Floodgate-compatible scenarios (Bedrock support)
– Configurable messages and behavior
– Database-backed account storage (legacy-compatible migration path)

WINDOW DOOR

![Doors](https://cdn.modrinth.com/data/cached_images/0607a7fe92d34c50ecbd9f8bd9f27a911b287f3d.png)
This is a very small resource pack; future versions will continue to resource other editions.

**_The new version might be marked as incompatible, but it can actually display correctly._**

Feedback:https://forms.gle/vfNMyg4HZgxZsgFe9
##

在原本中空的門中央加入一些美觀的窗戶造型。(意味著實心的門將不會有任何改變:杉木門…)

這是一個很小的資源包,未來將繼續支援其他版本

**_新版本可能標示不相容,但實際上可以正常顯示。_**

反饋:https://forms.gle/vfNMyg4HZgxZsgFe9

Wild Wolves

Make tamed wolves use the wild wolf texture. Download the “No Collars” version to remove collars on tamed dogs as well!

Supports all Minecraft versions from Beta 1.4 (when wolves were added!)

Includes all wolf variants from 1.20.5.

Compatible with Fresh Animations!
Must be loaded _above_ Fresh Animations resource pack.

**Note:** For versions before 1.6.1, this pack must be placed in the texturepacks folder, rather than the resourcepacks folder.

**Another Note:** In 1.8, the default colour of collars was changed to orange. This was reverted in 1.9. This is _not_ accounted for in this resource pack.

WildRTP

# WildRTP
– Algorithms CIRCLE & SQUARE
– Adjust teleport settings
– Multi Worlds Support
– Cooldown
– MoveTimer
– CustomRTP
– AutoRTP

### Please let me know if you have any issues

## Commands
– /wild – Teleport to a random location

Aliases: [/rtp /randomtp /randomteleport /wildrtp]
– /wild reload – Reloads the config
– /wild info – Display plugin information
– /wild updates – Checks for plugin updates
– /wild help – Display help message
– /customrtp [params…]

Note **<>** are **required arguments**, **[]** are only **optional arguments** and can be omitted.
%player% is a placeholder for the player that executed the command (only in /customrtp).

## Permissions
– wildrtp.rtp – Allows you to run /wild – Default
– wildrtp.reload – Allows you to run /wild reload
– wildrtp.updates – Allows you to run /wild updates
– wildrtp.custom – Allows you to run /customrtp
– wildrtp.cooldown.bypass – Bypass the cooldown, if enabled
– wildrtp.movetimer.bypass – Bypass the movetimer, if enabled
– wildrtp.list.bypass – Bypass the list of disallowed worlds
– wildrtp.list.bypass.world_name – Bypass a specific world from the list of disallowed worlds
(blacklist or whitelist, whichever is enabled)
– wildrtp.help – Allows you to run /wild help
– wildrtp.admin – Grants all WildRTP permissions

## Config

Show config

“`
# __ ___ _ _ _____ _______ _____
# / (_) | | | __ __ __| __
# / / / _| | __| | |__) | | | | |__) |
# / / / | | |/ _` | _ / | | | ___/
# / / | | | (_| | | | | | |
# / / |_|_|__,_|_| _ |_| |_|
#
# by Joni – Thank you for using this plugin

# Language setting
# Available: [en, de, ru]
# You can add/edit languages in the plugin folder (/lang)
lang: “en”

# Global RTP settings
# This section defines the main settings for random teleportation
# Custom settings per world can be defined in the custom section
# If ‘something: null’ is present, and you want to use that feature, remove null and add your settings
global:
# Min & max teleportation range
min: 1000
max: 2500

# Shape of the teleportation area [CIRCLE/SQUARE]
shape: CIRCLE

# Teleportation center
center:
player: false # If true, teleportation is centered on the player
x: 0 # X coordinate of center
z: 0 # Z coordinate of center

# Cooldown settings
cooldown:
enabled: true # Enable cooldown between RTP uses
time: 5 # Cooldown time in seconds

# Move timer settings
movetimer:
enabled: true # If true, no movement allowed before teleportation
time: 5 # Time in seconds
sound-canceled: ENTITY_VILLAGER_NO # Set to ‘false’ to disable.

# Message settings
messages:
start: false # Show message when RTP starts
end: true # Show message when RTP ends

# Title messages displayed when RTP starts/ends
titles:
start:
enabled: false
fadeIn: 0.5
stay: 2
fadeOut: 0.5
end:
enabled: true
fadeIn: 0.5
stay: 2
fadeOut: 0.5

# Sound settings
sound:
start: false # Play a sound when teleport starts. Set to ‘false’ to disable.
end: ENTITY_PLAYER_LEVELUP # Use any valid Bukkit Sound enum, e.g., ENTITY_PLAYER_LEVELUP.

# Blocks to avoid when teleporting
blocks:
– LAVA
– WATER
– AIR

# Y-limits for teleporting
y-min: null
y-max: null

# Biomes to avoid when teleporting
# Example: biomes: [OCEAN, DESERT, PLAINS, FOREST, TAIGA, MUSHROOM_FIELDS, JUNGLE]
# Set to ‘null’ to disable.
biomes: null

# Teleport to another world
# If set to a valid world name, players will be teleported to that world instead of their current one.
# Set to ‘false’ to teleport within the same world.
tp-in-other-world: false

# RTP generation strategy used to determine how safe locations are found.
# This controls the algorithm used to pick valid teleport positions.
#
# Available strategies:
# AUTO – Automatically chooses the best strategy based on world environment.
# HIGHEST_BLOCK – Uses the highest non-air block. Extremely fast. Perfect for normal Overworld and The End.
# BOTTOM_UP – Scans from minY upwards for a solid block with space above it. Essential for the Nether or Cave worlds.
# TOP_DOWN – Scans from maxY downward.
#
# Recommended: AUTO (handles most worlds correctly without configuration)
strategy: AUTO

# Auto-RTP settings
# Should the plugin teleport players automatically?
auto-rtp:
onfirstjoin: false # When a player first joins the server
onjoin: false # Every time a player joins the server
ondeath: false # After a player dies

# List mode: use ‘blacklist’ or ‘whitelist’
list: blacklist
# Set to ‘null’ to disable the blacklist.
blacklist: null # Add blocked worlds here
# – my_blacklisted_world
# Set to ‘null’ to disable the whitelist.
whitelist: null # Add allowed worlds here
# – my_whitelisted_world

# Uncomment and modify to customize settings for specific worlds
# YOU CAN remove any fields you don’t want to customize,
# BUT missing values will be set to the global values
# (e.g. max in global is 1000 and if not set here it will be 1000 as well)
# An example is shown below:
custom: null
# custom_world_name:
# min: 1000
# max: 2500
# shape: CIRCLE
# center:
# player: false
# x: 0
# z: 0
# cooldown:
# enabled: true
# time: 30
# movetimer:
# enabled: true
# time: 5
# sound-canceled: ENTITY_VILLAGER_NO
# messages:
# start: false
# end: true
# titles:
# start:
# enabled: false
# fadeIn: 0.5
# stay: 2
# fadeOut: 0.5
# end:
# enabled: true
# fadeIn: 0.5
# stay: 2
# fadeOut: 0.5
# sound:
# start: false
# end: ENTITY_PLAYER_LEVELUP
# blocks:
# – LAVA
# – WATER
# – AIR
# y-min: null
# y-max: null
# biomes: null
# tp-in-other-world: false
# strategy: AUTO

# Maximum attempts to find a safe location before failing
max-tries: 25

# If you want to change the prefix, you can do it here
prefix: “[&2WildRTP&f] &6”

# Hook settings for third-party plugins
hooks:
worldguard:
enabled: false # When enabled, checks if a location is inside any protected region and skips it if so
protectionstones:
enabled: false # When enabled, checks if a location is inside any protected region and skips it if so
towny:
enabled: false # When enabled, checks if a location is claimed and skips it if so
residence:
enabled: false # When enabled, checks if a location is claimed and skips it if so

# Check for updates
check-updates: true

# Notify admins about plugin updates when they join
notify-updates-on-join: true

# If I am allowed to collect anonymous data about your server and this plugin. So I can see how many servers are using this plugin 🙂
# Learn more https://bstats.org/
# And you can see the data as well here https://bstats.org/plugin/bukkit/WildRTP/17799
metrics: true

# Advanced settings
force-close-inventories: true
per-world-cooldowns: false

# Debug mode
debug: false

# Config version (do not change)
config-version: 10
“`

## Placeholders
To view both internal **placeholders** and **external placeholders**, please visit the wiki.

## Integrations
– WorldGuard
– ProtectionStones
– Towny
– Residence

## Performance
Using async chunk loading on paper servers should have no impact on the performance besides the time it takes to load a chunk async. You can use Chunky to pre-generate chunks, which makes the teleporting maybe a bit faster.

## Need help?
If you need any help, feel free to join my discord support server, or if you have found a bug, you can also use the github issue system. If you have a feature request, you can also make a request via discord or github.

## bStats

![Loading…](https://bstats.org/plugin/bukkit/WildRTP/17799)

Wild Warden Panorama

# Warden is Wilding!
Ancient cities are dangerous. Few return after delving too deep, too greedily for their treasures…

Why? Wardens, the ancient horrors of the deep wait for all adventurers unlucky enough to meet them.

But this one is harmless. And he will decorate your main menu. Pinky promise. He won’t bite.

![Wild Warden Panorama](https://cdn.modrinth.com/data/cached_images/7487418d34abbcc428daa998b2919fef2dc347d1.webp)

# Features
– Single prerendered panorama of the warden in an ancient city scene for your main menu

# Not your cup of tea?
Feel free to check out other panoramas that I made for you!

Wild Update Panorama

# Wild Wardens… Wild World… Wilding You!
The Wild Update brought both the joy of exploration as well as sense of dread back from Minecraft Beta.

Nothing is the same after the Wardens came to the game. Caves are scary again. Wardens give us no quarter.

Luckily we tamed a single one. And we captured its majesty. Just for you & your main menu.

![Wild Update Panorama](https://cdn.modrinth.com/data/cached_images/b1a2a6f4135bc6633a4c523919f62181798bf9aa.webp)

# Features
– Single prerendered panorama of a warden encounter scene for your main menu

# Not your cup of tea?
Feel free to check out other panoramas that I made for you!