No F3/Debug Screen
This simple mod removes game-related information from the Debug Menu. Since its also a datapack, its server side so players don’t have to install it!
It also supports playing in single player.
Reasoning
I’ve always felt that the Debug menu was unnecessary. It took away from actual features in the game, like maps and compasses with coordinates, rendering them useless. Things like the pie chart and the ability to randomly find buried treasure by going to 9,9 in a chunk on a beach were too much for me, so I removed it.
Without Mod:

With Mod:

No Armour Armor HUD Hotbar
Removes the Armor Icons from the HUD, for a cleaner GUI. Protection still works!
v1.20.2 (latest) and above is compatible with every other resourcepack.
Just select and put this resourcepack above others in order to work.
New Hearts, classic colors
# **New Hearts, classic colors**
**Not a fan of the pastel hearts in the [New Hearts](https://modrinth.com/resourcepack/new-hearts) texture pack?**
**This texture pack is for you.**
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New Hearts
# **New Hearts**
**Don’t like the bright colors of the hearts?**
**This texture pack is for you.**
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## **Description**
**Pastel-colored hearts with softer color transitions.**
—
**Texture pack in classic colors: [New Hearts, classic colors](https://modrinth.com/resourcepack/new-hearts-classic-colors)**
New end stone
# **New end stone**
**Like pink and pastel colors?**
**This texture pack is for you.**
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## **Description**
**This pack slightly modifies end stone, giving it a softer, pastel pink tone.**
Navy Blue Shield
# Navy Blue Shield
This resource pack replaces the default shield with a custom 3D model.
The design uses a navy blue theme.
No OptiFine required. Vanilla compatible.
## More Shield Themes
– [Black](https://modrinth.com/project/noire-shield)
– [Blue](https://modrinth.com/project/blue-shield)
– [Creeper](https://modrinth.com/project/creeper-shield)
– [Dark Red](https://modrinth.com/project/dark-red-shield)
– [Mirror](https://modrinth.com/project/mirror-shield)
– [Rabbit](https://modrinth.com/project/rabbit-shield)
– [Red](https://modrinth.com/project/red-shield)
Name Tag Backport
## Description
This datapack/mod backports the name tag recipe added to the game in 26.1 Snapshot 2.

## Dependencies
– Fabric loader requires [Fabric API](https://modrinth.com/mod/fabric-api)
Mojang Black Background
# Mojang Black Background
Changes white background in mojang loading screen to black
Minecraft 1.14 and newer
OptiFine is required to work! [optifine.net](https://optifine.net/home)
## Minecraft 1.16+

## Minecraft 1.14 – 1.15

The resurcepack is also available on [CurseForge](https://www.curseforge.com/minecraft/texture-packs/mojang-black-background)
Mod Remapping API
# Mod Remapping API
Remaps non-Fabric mods made for a different environment (by default obfuscated) to the current runtime mappings.
Provides hooks to expand the remapping process from other mods.
This mod doesn’t depend on a specific Minecraft version and should work on any version that Fabric Loader can launch.
### Mods depending on this API:
– [Fabricated Legacy Forge](https://modrinth.com/mod/fabricated-forge)
– [Apron](https://modrinth.com/mod/Apron)
– [Fabricated-Rift](https://modrinth.com/mod/fabricated-rift)
## Credits
### Most of the original code of the mod remapper
– paulevsGitch’s mod BetaLoader
Mod Loading Screen
# Mod Loading Screen
An advanced loading screen with the loading progress of mods. It works on all Minecraft versions, as it doesn’t even require Minecraft. Its only requirement is Fabric Loader 0.12.0 or later or Quilt Loader (specific versions of Quilt support are unknown). Do note that if you run this mod on a game other than Minecraft, the loading screen may not close itself.
## Agent
Mod Loading Screen provides a Java agent, which allows opening the loading screen before even the mod loader itself loads. This feature is primarily targeted at modpack developers who want to make a seamless loading experience. The agent can be used by passing `-javaagent:mod-loading-screen-1.0.4.jar` as a JVM argument. If the agent is used, the loading screen should *not* be installed as a mod.
## API
To depend on the API, use the Modrinth Maven. The API should be JiJed, and doing so will not include Mod Loading Screen inside your mod (it will only include the API, which is only a few kilobytes). The API is designed to have both forwards and backwards binary compatibility with future Mod Loading Screen versions. An API is provided for checking which API calls will return stubs and which ones are real.
“`gradle
repositories {
exclusiveContent {
forRepository {
maven {
name = “Modrinth”
url = “https://api.modrinth.com/maven”
}
}
filter {
includeGroup(“maven.modrinth”)
}
}
}
dependencies {
// implementation, not modImplementation!
include(implementation(“maven.modrinth:mod-loading-screen:1.0.4:api”))
}
“`
The API has two top-level classes: `LoadingScreenApi` and `AvailableFeatures`. Full javadocs are available for both classes.