Wolf Backport

A backport for Minecraft’s wolf textures in 24w10a. **Entity Texture Features or Optifine required**. All assets are by Mojang/Microsoft. (Not endorsed/associated with them). You can choose the biome-dependant wolves version or the random wolves version of the resource pack.

– Entity Texture Features: https://modrinth.com/mod/entitytexturefeatures
– Optifine: https://www.optifine.net/home

The resource pack screen might prompt you that this resource pack is made for newer versions, **you can continue and equip it regardless**.

Check out the wolf textures in the gallery or in:
[https://minecraft.wiki/w/Wolf#Variants](https://minecraft.wiki/w/Wolf#Variants)

This does not alter any wolf mechanics in older versions, this is simply a resource pack to change the textures.

WobblyHearts

[![OTHER PROJECTS](https://img.shields.io/badge/DATAPACK%20ONLY-00af5c?style=for-the-badge&logo=modrinth&labelColor=gray)](https://modrinth.com/user/Kyrianow) [![DISCORD](https://img.shields.io/badge/MORE%20HELP/BUG%20OR%20OTHERS-5865f2?style=for-the-badge&logo=discord&labelColor=gray)](https://discord.gg/qabbadeptc)

# WobblyHearts

**WobblyHearts** is a **datapack** based on hearts management with a simple concept:
– You **lose** a **heart** on **death**, and **get one** upon eating an **Enchanted Golden Apple**.
– Once you have no more hearts, you get **banned**.

Example video


## Craft

There is a **custom craft** for the **Enchanted Golden Apple** as seen below.
> Also shown in the recipe book in-game.

![Enchanted Golden Apple craft](https://github.com/Kyrianow/WobblyHearts/assets/140896938/bf005321-260a-49a9-a80c-e06d16b258dd)

## How to update

Simply **delete** the **WobblyHearts.zip** and **replace** it with the **new** one!

WLIB


WLIB

Static utility library built for dynamic bukkit plugins

WLIB is a utility library for bukkit servers that simplifies common plugin development tasks and reduces repetitive boilerplate code.

Features include:

* Dynamic command registration
* Static event management
* Plugin management APIs
* Debug and development tools
* Reflection and compatibility helpers
* Cross-platform Bukkit/Paper/Folia support
* General-purpose utility classes for plugin development

WLIB is intended as a lightweight developer library and is primarily used across projects from WebMC Development.

Without Ore

 

This resource pack will change the textures of ores to stone! This will add hardcore to the game! 
With it, you can try your luck, as well as troll your friends by installing it on the server! 


Screenshots:

 

Official video:

 

More videos:

 Russian: by “Phantom Way

 

WitherSpawn

# Features
* Completely disable or enable Wither spawning with ‘/ws toggle’ command
* Keep track of all Withers in your server with uuid, location, and time info stored using SQLite database
* Disable Wither damage, explosions, or status effect
* Armor, armor toughness, attack damage, follow range, knock back resistance, movement speed, & max health of Wither now configurable!
* Optimized and lightweight
* Disable Wither spawning in worlds by listing them in configuration file
* Wither will spawn if a server operator or player with bypass permission is within bypassRadius range in configuration file
* Config option to prevent anvil damage to Wither
* Config options to cancel dropping of Nether Star item or XP if Wither died from listed death reasons – https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
* Config option to set minimum/maximum y-coordinates Wither can spawn within
* New scan feature that will add or update database with currently loaded Wither information
* Command ‘/ws list’ will now list all Withers with uuid, last location, and time found in database
* Set maximum amount of Withers allowed to be alive and loaded in the server when spawning new Withers
* Setting maxWithers to 0 will disable Wither spawns unless player has op or witherspawn.bypass permission
* Kill all Withers loaded in the server with command ‘/ws killall’
* Kill all Withers within default or specified radius of player who issued command
* Withers that are killed with commands do not drop anything
* Notification option with location for when players try to spawn Wither but is disabled or prevented
* Notification option with location for when players successfully spawn Wither
* Config option to disable Wither spawning above sea level in Overworld
* Config option to send messages to server console, admins, or players
* Customizable messages in config!

# Commands
**/ws toggle** — Completely disable or enable Wither spawning
**/ws killall** — Kill all Withers loaded in the server
**/ws list** — List uuid, location, and time of all Withers found in database
**/ws radiuskill** — Kill all Withers within killRadius set in configuration file
**/ws radiuskill #** — Replace # with an integer above 0 to kill Withers within specified radius
**/ws reload** — Reload configuration file

# Permissions
**witherspawn.admin** — Allows use of commands
**witherspawn.bypass** — Completely bypass restrictions and allow Wither spawning
**witherspawn.deny** — Completely deny Wither spawning unless player has witherspawn.bypass permission or op
**witherspawn.notify** — Receive message when players attempt to spawn Wither but is disabled/prevented or when successfully spawned

# Config File
* Config file automatically updates to latest version when updating plugin jar file!
* Config regeneration still recommended for updated comments!

![](https://bstats.org/signatures/bukkit/Wither%20Spawn.svg)

Wither Star

# Wither Star + Beacon
I don’t know, it just makes sense to me for the star to be some kind of core that gives the Wither it’s power. So I made this, replacing the “Nether Star” for a “Wither Star”.

With the new star done, it made sense to change the only thing that it is used for: The Beacon.
So I made a darker version and also changed its glass frame (it doesn’t change actual glass, only the beacon one)

## Preview
![A dark star with a white dot on its center, dropped on top of netherrack with fire nearby.](https://cdn.modrinth.com/data/yYWkZMxQ/images/2a5040df9c69468d9f8ca6e988527afe92678b5c.png)
![A full beacon made of netherite placed on a nether wasted biome.](https://cdn.modrinth.com/data/yYWkZMxQ/images/56933e0cbf5e072800fc991bd537d4a2bc85723a.png)
##### *Screenshots taken with [Complementary Shaders](https://modrinth.com/shader/complementary-reimagined)

Wither Rose

# WitherRose shader
A lightweight and efficient stylized shader

### with multiple color palettes:
WitherRose(Pixelation)
![520221546](https://cdn.modrinth.com/data/cached_images/799e38b1b008af7578b240807f4c8b424dca2bac.jpeg)
Retro(Cel Shading)
![506235140](https://cdn.modrinth.com/data/cached_images/2a887340920a1758b7bba67747c8a9103c968a6d.jpeg)
Original
![520221820](https://cdn.modrinth.com/data/cached_images/3a3653043181ed80a0a8d75efc41c94bac55a3d1.jpeg)
WitherRose(Pixelation)
![520224547](https://cdn.modrinth.com/data/cached_images/8e50298da984dd6fa8853615651ce0053dbe4ccb.jpeg)

### System Requirements:
Minimum: Intel HD530
Recommended: GTX960m or better

Wither Fix

When the Datapack notices a Wither being trapped in Bedrock, it teleports the Wither to the nearest player

Withdrawer

Withdrawer is a way for players to withdraw their money, exp, hp or others onto physical items, so they can redeem them, trade them, sell them or store them as they wish.

## Features

* Withdraw your money, exp or hp onto items!
* Use the API to implement a new item that fits your needs!
* Bulk-Redeeming while pressing down the Shift Key.
* Messages and Sounds are all configurable, such as plugin prefix.
* The items are all configurable.

![Plugin working GIF](https://i.imgur.com/fYqqCyu.gif)

Witch redstone drop buff

Still playing older versions, but don’t want to exploit raid farms?
No problem!
Just drop this datapack into your world and build a witch farm to get insane amounts of redstone. Supports versions 1.13 – 1.20.6, in 1.21+ this is a Vanilla mechanic.
With this pack enabled, witches will drop 6 redstone on average, with 7.5 average if you have Looting III.