Yuushya is a Minecraft resource pack makes overall changes to the appearence of almost everything in the game. If you don’t feel enough **”Realistic”** of the Vanilla Minecraft, Yuushya is a cool choice for you. With fully elaborated texture to both environment and building blocks, Yuushya is ready for you to discover through the survival and creative modes.
Some of the further texture features required **Optifine** to work.
Also here we made a bushy leaves pack [Yuushya Foliage Addon](https://www.planetminecraft.com/texture-pack/yuushya-foliage-addon/) which is better with shaders on.
YuRTP
# YuRandomTeleport | Cross-Version · High Performance · Universal Compatibility
**Supported Versions: 1.8.x – 1.26.x**
**Compatible Server Types: Spigot / Paper / All Hybrid Forks (Mohist, Magma, Arclight, etc.)**
—
## 🎉 Promotional Text
### ✦ Escape the Crowd. Explore the Unknown. — YuRandomTeleport
Tired of overcrowded spawn points? Struggling to find untouched, pristine land?
**YuRandomTeleport** is an intelligent random teleportation plugin built for Minecraft servers, delivering a safe, smooth, and highly customizable teleport experience.
#### ✨ Why Choose YuRandomTeleport?
– **Ultimate Cross-Version Compatibility**
From 1.8 to the latest 1.26.x, it runs seamlessly on Spigot, Paper, and all hybrid server forks—one plugin for every version.
– **Smart & Safe Location Algorithm**
Automatically avoids lava, cacti, the void, fire, and other hazardous blocks. Players always land on solid ground with open sky above—safe upon arrival.
– **Granular Per‑World Configuration**
Each world can have independent radius, height limits, safety rules, and blocked material lists. Perfectly tailored for Overworld, Nether, and End dimensions.
– **Seamless Economy & Cooldown Integration**
Supports Vault economy deductions and customizable cooldowns. Granular permission nodes keep everything under control and prevent abuse.
– **Programmable Command Hooks**
Execute custom commands (including JSON titles and particle effects) before and after teleportation, taking your server’s interactivity to the next level.
– **Zero‑Fuss, Out‑of‑the‑Box**
Default configurations work immediately. No complex setup required—even novice server admins can deploy it effortlessly.
– **Active Maintenance & Community**
The plugin is under continuous development. Join our official community **1080918424** to report issues, request features, or just chat with fellow admins.
#### 🚀 Join Us
**Official Community Group: 1080918424**
Bug Reports · Update Announcements · Tech Support · Customization Inquiries
—
## 📖 User Manual
### 1. Installation Guide
1. Place `YuRandomTeleport-.jar` into your server’s `plugins` folder.
2. Restart the server or load the plugin using a plugin manager.
3. The plugin will automatically generate `config.yml` and `messages.yml` inside `plugins/YuRandomTeleport/`.
4. (Optional) Edit the configuration files as desired and apply changes with `/yurtp reload`.
### 2. Commands & Permissions
#### Player Commands
| Command | Description | Permission |
|———|————-|————|
| `/yurtp` or `/rtp` | Randomly teleports yourself within your current world. | `yurtp.use` |
| `/yurtp ` | Randomly teleports the specified player within their current world (requires permission). | `yurtp.teleport.others` |
| `/yurtp ` | Randomly teleports the specified player to the specified world (requires permission). | `yurtp.teleport.others` |
| `/yurtp help` | Displays the help menu. | None |
# Custom commands to execute (supports placeholders: {player}, {x}, {z}, etc.)
commands:
on-teleport:
– “title {player} title {“text”:”Searching for a safe location…”,”color”:”yellow”}”
on-success:
– “title {player} title {“text”:”Teleport Successful!”,”color”:”green”}”
on-fail:
– “title {player} title {“text”:”Teleport Failed”,”color”:”red”}”
“`
#### Notes on `messages.yml`
All frontend messages support color codes (`&` in place of `§`) and can be fully translated or customized. After editing, run `/yurtp reload` to apply changes.
### 4. Frequently Asked Questions
**Q: Why can’t a player teleport?**
A: Verify that the world is not listed in `world-blacklist`, the player has the `yurtp.use` permission, and cooldown/balance requirements are met.
**Q: The teleport locations aren’t ideal. How can I improve them?**
A: Adjust the `radius` range, `height` limits, or relax the `blocked-materials` rules for the specific world. Enable `debug: true` in the config to view detailed location‑search logs in the console.
**Q: Does the plugin support sounds on 1.8?**
A: Yes. A built‑in cross‑version sound compatibility layer ensures sounds work across all supported versions without errors or silence.
**Q: Is Moonrise asynchronous server supported?**
A: Moonrise is not currently supported due to conflicts between its asynchronous architecture and some core plugin logic. We will evaluate potential compatibility in future updates.
– **Documentation & Updates**
The latest version and detailed documentation are always available within the community group.
—
**YuRandomTeleport — Every journey begins with anticipation.**
YuPay
# 🎮 YuPay —— Make Sponsorship Management a Pleasure
> **Minecraft server sponsorship has never been been this elegant.**
>
> Direct integration with WeChat Pay & Alipay, redeem code system, refund review, multi-language, full lifecycle event listening — everything you need, YuPay delivers it all at once. Free, no middlemen, no tricks. 100% of the revenue goes straight to your account. The only fees are those charged by Alipay and WeChat.
—
## 📦 What Is It
**YuPay** is a free, modern payment plugin tailored for Minecraft servers. It breaks down the hassle of “sponsorship management” into four steps: **Initiate → Pay → Receive → Record**. Every step is automated, every step traceable.
Server operators use it to collect sponsorships, players use it to scan and pay. Both sides enjoy a worry-free experience. Supports direct API integration with WeChat Pay and Alipay — no third-party relay, your funds stay secure in your own hands.
> ⚠️ This plugin is designed for scenarios where “players voluntarily sponsor server operations”. Please ensure usage complies with local laws and payment platform regulations.
—
## ✨ Highlights at a Glance
| Category | What You Get |
|———-|—————|
| 💳 **Payment** | WeChat + Alipay dual channels, Native QR scan payment, automatic fallback |
| 💰 **Economy** | Vault + PlayerPoints dual support, one-click switch |
| 🎁 **Rewards** | Base rewards, single milestone, total achievements, limited-time sprints — four trigger layers |
| 🔑 **Redeem Code** | Create/redeem/query/modify, supports paid codes, complete logs |
| 💵 **Refund** | Players can request refunds, admin approve/deny, forced refund, partial refund |
| 📊 **Data** | Leaderboards, order history, page browsing, one-click copy order ID |
| 🌐 **Multi-language** | Default Chinese + English, server owners can customize any language, different players see different languages |
| 🔌 **PAPI** | 40+ placeholders, use in scoreboards/titles/item lore |
| 🛡️ **Security** | Signature verification, IP whitelist, 24h event monitoring, anti-duplicate delivery |
| ⚡ **Performance** | Fully async, HikariCP connection pool, 600% startup speed boost |
| 🧩 **Extensibility** | Full lifecycle event API for deep integration by developers |
—
## 🔄 What a Complete Sponsorship Looks Like
1. Player executes a command, e.g. `/donate 50 wechat`
2. System creates order asynchronously, writes to database
3. Calls WeChat/Alipay API to generate payment QR code
4. Depending on your config, sends **clickable link**, **text-art QR** in chat, or **map QR** in inventory
5. Player scans and completes payment
6. Payment platform calls back to your server
7. Plugin verifies signature, confirms receipt, grants rewards (economy + commands)
8. Leaderboard and placeholders update in real time
9. All logs written, traceable anytime
Fully automated. You just configure the rewards, YuPay handles the rest.
—
## 🎁 Four Reward Layers, Mix and Match
YuPay’s reward system is like a Lego box — four trigger modes you can combine freely.
| Layer | Trigger | Example |
|——-|———|———|
| **Base Reward** | Every successful payment | `give {player} diamond 1` |
| **Single Milestone** | Single payment reaches threshold | 50 yuan → 5 gold blocks |
| **Total Achievement** | Lifetime total reaches new height | 500 yuan → SVIP permission group |
| **Limited Sprint** | Cumulative within specified time period | 200 yuan in 24h → enchanted golden apple |
Each layer’s commands are fully customizable, support variables like `{player}`, `{amount}`, `{points}`, and can integrate with permission/economy plugins like LuckPerms, CMI, etc.
> 💡 Adding `-n` (e.g. `/donate 10 -n`) makes it a **no-reward sponsorship** — pure server support, no rewards triggered.
—
## 🔑 Redeem Code System: More Than Just a Voucher
YuPay’s redeem code module goes far beyond typical “gift codes”:
– **Free codes**: Players enter to claim — great for event giveaways
– **Paid activation codes**: Players must scan and pay a specified amount before redeeming — suitable for selling item entitlements, redeeming codes from other platforms, etc.
– **Economy rewards**: Automatically grant Vault currency or PlayerPoints upon redemption
– **Custom commands**: Each code can bind a set of commands executed on redemption
– **Usage limits & expiry**: Independent control per code
– **Code PAPI**: Placeholders directly read any code’s status, amount, remaining uses
Create a paid activation code with a single command:
“`
/yp code create –code VIP2026 –amount 50 –economy vault –eco-amount 5000 –commands “lp user {player} parent set vip” –max-uses 100 –expire 30d
“`
—
## 💵 Refund System: Bad Debt Terminator
Refunds are no longer a nightmare. YuPay’s refund process is complete and reassuring:
– **Players request refund**: Submit application with reason
– **Admin reviews**: Approve/deny in an orderly manner
– **Forced refund**: Direct operation for urgent cases, no waiting for review
– **Partial refund**: Flexible handling, precise to the cent
– **Code refund**: Refund money and rollback usage count, status automatically restored
– **Refund callback**: Interfaces with WeChat/Alipay official refund API, money returns to original payment method
– **Complete logs**: Who refunded, how much, when, why — all clear
—
## 🌐 Thousand Players, Thousand Languages — No Language Fights
A lifesaver for international server operators.
– Comes with **Simplified Chinese** and **English** complete translations
– Server owners can add any language file in `language.mappings`
– Players switch preference with `/yp lang `, stored in database, persists across sessions
– New players automatically **detect client language** and match the best translation
– Different players on the same server see different language prompts — truly per-player localization
—
## 🔌 Complete PAPI Placeholder List
YuPay provides **40+ built-in PlaceholderAPI placeholders**, covering personal, server, leaderboard, and redeem code dimensions. All monetary values keep two decimal places. Full list below:
—
### 1. Personal Dimension (requires player context)
| Placeholder | Description | Example Return |
|————-|————-|—————-|
| `%yupay_is_banned%` | Whether the player is banned from sponsoring | `true` / `false` |
| `%yupay_total%` | Player’s lifetime total sponsorship (yuan) | `158.00` |
| `%yupay_total_orders%` | Player’s total orders (including failed) | `7` |
| `%yupay_success_orders%` | Player’s successful orders | `5` |
| `%yupay_rank%` | Player’s sponsorship rank (off-rank shows text from language file) | `3` or `Not ranked` |
| `%yupay_has_paid_in_
> 💡 **Dynamic parameters**: `` is in **milliseconds** (e.g. `86400000` = 24h), `` is monetary threshold (yuan). All monetary placeholders retain two decimals.
—
### 2. Server Dimension (no player needed)
| Placeholder | Description | Example Return |
|————-|————-|—————-|
| `%yupay_server_total%` | Server’s lifetime total sponsorship (yuan) | `12850.75` |
| `%yupay_server_total_orders%` | Server’s total orders (including failed) | `312` |
| `%yupay_server_success_orders%` | Server’s successful orders | `289` |
| `%yupay_server_orders_in_%` | Server orders in last `` ms | `45` |
| `%yupay_server_success_orders_in_%` | Server successful orders in last `` ms | `42` |
| `%yupay_server_amount_in_%` | Server total sponsorship in last `` ms (yuan) | `3200.00` |
—
### 3. Leaderboard Dimension (no player needed)
Two formats supported (first recommended):
| Placeholder | Description | Example Return |
|————-|————-|—————-|
| `%yupay_top__name%` | Player name at rank N | `Steve` |
| `%yupay_top__amount%` | Total sponsorship at rank N (yuan) | `2000.00` |
| `%yupay_top_name%` | (legacy format) Same as above | `Alex` |
| `%yupay_top_amount%` | (legacy format) Same as above | `1500.00` |
> `` ranges `1` ~ `10`. If rank doesn’t exist, name returns fallback text from language file (default “None”), amount returns `0.00`.
—
### 4. Redeem Code Dimension
Includes global statistics (no player needed) and specific code attributes (where `redeemed` and `can_redeem` require player context).
#### Global Statistics
| Placeholder | Description | Example Return |
|————-|————-|—————-|
| `%yupay_code_total%` | Total number of codes | `25` |
| `%yupay_code_active%` | Number of active codes (status ACTIVE) | `18` |
#### Specific Code Attributes — replace `` with actual code string (auto-uppercase)
| Placeholder | Description | Example (code = `VIP2026`) |
|-------------|-------------|----------------------------|
| `%yupay_code__status%` | Current status of the code | `ACTIVE` |
| `%yupay_code__amount%` | Required payment amount (yuan) | `50.00` |
| `%yupay_code__economy_type%` | Economy reward type | `vault` |
| `%yupay_code__economy_amount%` | Economy reward amount | `5000.00` |
| `%yupay_code__used%` | Number of times redeemed | `23` |
| `%yupay_code__max_uses%` | Max redeem count (-1 = unlimited) | `100` |
| `%yupay_code__expire%` | Expiry timestamp (ms), -1 = never | `1798675199999` |
| `%yupay_code__expire_formatted%` | Formatted expiry time | `2026-12-31 23:59` |
| `%yupay_code__remark%` | Code remark | `"VIP activation code"` |
| `%yupay_code__locked%` | Whether locked by a payment (someone is paying) | `true` / `false` |
| `%yupay_code__redeemed%` | Whether **current player** has redeemed this code | `true` / `false` |
| `%yupay_code__can_redeem%` | Whether **current player** can redeem now (comprehensive check) | `true` / `false` |
> 💡 `_can_redeem` checks: code status normal, not expired, uses left, not locked by others, and current player hasn't redeemed it.
---
### Usage Notes
- **All monetary placeholders** are in `yuan`, with two decimal places, e.g. `99.50`. Integer amounts also show `.00`.
- Dynamic time parameter `` always uses **milliseconds** — 24h = `86400000`, 7d = `604800000`.
- Code strings in placeholders are auto-uppercased; lowercase input works too.
- Server and leaderboard placeholders **do not require a player context**; personal and some code placeholders **require a player** or return empty/default.
- Placeholders work in any plugin that supports PlaceholderAPI (scoreboard, BossBar, DeluxeTags, chat prefix, item lore, etc.).
---
## 🧩 Gift for Developers
If you can write plugins, these events will make your secondary development experience fly:
All events support sync. You can intercept before order creation, trigger联动 other systems after payment, sync data on refund — every detail of the sponsorship lifecycle is observable.
---
## 🛡️ Security Is Not Just Talk
- **Signature verification**: WeChat/Alipay callbacks are fully signature-verified against forgery
- **Anti-duplicate delivery**: Order status check + idempotent handling
- **IP whitelist**: Callback interface can restrict access to official payment platform IPs only
- **TLS/HTTPS**: Supports certificate-encrypted communication
- **Event monitoring**: `/yp audit` one-click audit, 24h monitoring of which plugins are listening to YuPay's fund events
- **Map virtual lock**: When a payment QR is placed in the inventory, the player is locked in place, cannot drop/switch items, payment unlocks
---
## ⚡ Blazing Fast Startup
The rewritten dependency loading system means YuPay no longer requires cumbersome JVM startup parameters. All dependencies are automatically managed, verification speed increased by 600%, out-of-the-box. Drop it into the `plugins` folder, start the server, it's ready.
---
## 📊 Data at Your Fingertips
`/yp history` is one of your most-used commands. Order history supports **page browsing**, click an order ID to **copy it with one click** — reconciliation efficiency doubled.
`/yp top` lets you know at any time who is contributing to the server — leaderboard data syncs with placeholders in real time.
`/yp total` for personal stats, `/yp total all` for server-wide stats — all available at your fingertips.
---
## 🚀 Two-Minute Quick Start Guide
1. Drop `YuPay.jar` into the `plugins/` folder
2. Start the server, wait for `config.yml` and `messages.yml` to generate
3. Open `config.yml`, fill in your WeChat/Alipay parameters
4. Ensure the callback port (default `8080`) is open in your server firewall and security group
5. In-game, type `/donate 0.01` to test a small payment
6. Confirm callback works and rewards arrive — start business 🎉
---
## 🏆 Why Server Owners Are Using YuPay
- ✅ **Stable**: Production-tested, compatible with Spigot/Paper 1.8 to latest versions
- ✅ **Reliable**: Direct official API connection, no middlemen, money goes to your account directly
- ✅ **Worry-free**: From payment to rewards fully automated, you just configure
- ✅ **Flexible**: Reward logic fully programmable, command aliases freely definable
- ✅ **Secure**: Signature verification + anti-duplicate + IP whitelist + event monitoring
- ✅ **Transparent**: Every order, every refund, every code redemption has logs
- ✅ **Evolving**: Actively maintained, continuously iterated, community-driven
---
> 💬 **Plugin Discussion Group: 1080918424**
>
> For issues, feature requests, or just to chat — welcome. Every improvement of YuPay comes from feedback from server owners.
> 💛 **Support the Author on AiFaDian**: https://ifdian.net/item/012b6c1c4a0911f18d1b52540025c377
>
> If YuPay has helped your server, consider buying the author a milk tea ~ Your support is the biggest motivation for the plugin's continued evolution.
**Stop struggling with sponsorship management. Leave the professional stuff to YuPay, and focus on running your server well.**
> 🎉 **Good news**: You no longer need to manually add JVM startup parameters for Java 9+. YuPay's latest version has built-in smart dependency management — out-of-the-box.
## 2. Installation & Startup
1. Download `YuPay.jar`, place it in the server's `plugins/` directory
2. Start the server, the plugin will automatically generate `config.yml`, `messages.yml`, and SQLite database files
3. Edit `plugins/YuPay/config.yml`, fill in payment channel configuration parameters
4. Depending on your payment method, configure callback URLs in the payment platform backend:
- WeChat: `http(s)://your-domain-or-ip:port/pay/wechat/notify`
- Alipay: `http(s)://your-domain-or-ip:port/pay/alipay/notify`
5. Ensure the callback port (default `8080`) is open in firewall and security group
6. Execute `/yupay reload` or type `reload` in console to apply configuration
7. In-game, type `/donate 0.01` to test a small payment
## 3. Configuration Quick Reference
### 3.1 Core Payment Parameters
| Path | Description | Example |
|------|-------------|---------|
| `pay.default-method` | Default payment method | `wechat` / `alipay` |
| `pay.min-amount` | Minimum amount per order (yuan) | `0.01` |
| `pay.max-amount` | Maximum amount per order (-1 = unlimited) | `500` |
| `pay.max-daily-amount` | Daily cumulative limit (-1 = unlimited) | `1000` |
| `pay.order-subject` | Order subject template | `Sponsorship-{player}-{amount}yuan` |
### 3.2 WeChat Pay Parameters
| Path | Description |
|------|-------------|
| `wechat.enabled` | Enable (true/false) |
| `wechat.mchid` | Merchant ID |
| `wechat.appid` | Official account / Mini Program AppID |
| `wechat.serial-no` | API certificate serial number |
| `wechat.private-key-path` | Merchant private key (relative to `pems/` directory) |
| `wechat.public-key-path` | Platform public key (relative to `pems/` directory) |
| `wechat.public-key-id` | Platform public key ID |
| `wechat.api-v3-key` | API v3 key (32 characters) |
| `wechat.notify-url` | Complete callback notification URL |
Triggered when cumulative amount within a specified time period (milliseconds) reaches the target. Great for holiday events, weekend leaderboard pushes, etc.
1. Player or admin submits refund request: `/yp refund request [amount]`
2. Admin views pending list: `/yp refund pending`
3. Approve or reject: `/yp refund approve ` / `reject`
4. Upon approval, actual refund automatically executes; upon rejection, requester is notified
### 7.3 What Happens After Refund
- Payment platform (WeChat/Alipay) receives refund request, money returns to original payment method
- Plugin updates order refund status (`FULL_REFUND` / `PARTIAL_REFUND`)
- If code refund: code usage count -1, status restored to `ACTIVE`
- Executes commands configured in `commands.on-refund`
- Triggers `RefundCompletedEvent` for other plugins to react
- Complete refund logs written to database
## 8. Multi-Language System
### 8.1 Adding a Language
Add under `language.mappings` node in `config.yml`:
Then create `plugins/YuPay/messages_ja.yml`, translating based on `messages.yml`. Plugin will automatically fill in missing keys.
### 8.2 Switching Language
- Players switch manually: `/yp lang en` (supports aliases, e.g. `english`)
- First join auto-detects client language and matches best translation
- Language preference stored in database, remembered across sessions
## 9. Database Selection Guide
| Server Scale | Recommended Type | Reason |
|--------------|------------------|--------|
| Single small server | SQLite | Zero configuration, out-of-the-box |
| Multi-server network | MySQL | Unified data, cross-server sync |
| Large network | MySQL + connection pool | High concurrency support, connection reuse |
## 10. Troubleshooting Common Issues
### Callback server fails to start
- Check if port is occupied
- Confirm firewall/security group has opened the port
- Check console error logs
### Payment successful but rewards not received
- Check order `status` in database — should be `SUCCESS`
- Confirm `economy.enabled` and `commands.enabled` are both `true`
- Check console for economy plugin load errors
### Map QR code not showing
- Confirm ProtocolLib matching server version is installed
- Check if `qrcode.default-output-mode` is set to `map`
- If ProtocolLib missing, mode auto-falls back to `link`
### WeChat Pay says public key file not found
- Check existence of `plugins/YuPay/pems/` directory
- Confirm `wechat.public-key-path` is correct
- Go to WeChat Merchant Platform → API Security → API Certificates → download platform certificate
### Configuration lost after plugin upgrade
- YuPay has built-in smart config upgrader — automatically backs up old file (`.bak` suffix) and merges new keys
- Manual backup before upgrade for extra peace of mind
## 11. Database Tables
| Table Name | Stored Content |
|------------|----------------|
| `yu_payments` | All payment orders, including refund status |
| `yu_total_levels` | Cumulative reward tier records |
| `yu_banned_players` | Sponsorship blacklist |
| `yu_player_lang` | Player language preferences |
| `yu_redeem_codes` | Redeem code master table |
| `yu_redeem_logs` | Redemption records |
| `yu_refund_logs` | Refund operation logs |
| `yu_refund_requests` | Refund review requests |
## 12. Uninstallation Steps
1. Execute `/yp reload` (ensure in-memory config is flushed)
2. Stop the server
3. Delete `plugins/YuPay.jar`
4. For complete removal, delete `plugins/YuPay` folder (including database)
---
> 💬 Plugin Discussion Group: **1080918424**
> Don't struggle alone — bring your logs and config screenshots to the group, the author and helpful server owners are there.
> 💛 **Support the Author on AiFaDian**: https://ifdian.net/item/012b6c1c4a0911f18d1b52540025c377
>
> If YuPay has helped your server, consider buying the author a milk tea ~ Your support is the biggest motivation for the plugin's continued evolution.
```
yunfaRemember
# yunfaRemember
## Description
* ### a plugin that allows you to stay on the same server when you exit, group servers into one server, which saves the server where you left in order to go there again
## Features
* ### Stay on the same server
* ### Groups, with individual saves
* ### Seamless connection
* ### The same functionality for connecting to groups as with a default server
## Credits
* ### Author: yunfachi
* ### Site: https://yunfachi.dev
* ### Github: https://github.com/yunfachi/yunfaRemember
* ### Modrinth: https://modrinth.com/plugin/yunfaremember
* ### Spigot: https://www.spigotmc.org/resources/111843
## Docs
### to immediately connect to a group of servers in velocity.toml
#### velocity.toml
“`yaml
[servers]
lobby_group = “127.0.0.1:65483” #the port that you specified in the plugin configuration
The texture for dirt (and related blocks) has almost never been changed, even after 1.14 (“The Texture Update”). So I decided to change all of the textures to be less noisy(?) and, some may say, tastier.
– Changed dirt, coarse dirt, rooted dirt, grass, podzol, mycelium, snowy grass, and hanging roots
– Every one has at least 2 texture variations and multiple rotation variations
(don’t eat dirt)
YuIllustration
# Intro
> Simple and convenient illustration system
It allows you to create illustrations for you server. It supports **multi-categories**, **multi-unlock conditions**, **multi-reward types**, and **multi-plugin supports**.
# Features
– Support MySQL and SQLite dual storage methods
– **Customizable** compendium categories, allowing the creation of countless categories.
– **Customizable** GUI styles and buttons, what you see is what you get!
– **In-game GUI editor**, from creating categories to setting unlock conditions, everything can be done within the game. The GUI offers **multilingual support**, eliminating the need for kernel translation
– **Multiple unlock conditions**: unlock by picking up items, killing a sufficient number of monsters, custom event unlocks, and simultaneous item pickups and monster kills and so on…
– **Customizable rewards** after unlocking: supprot for Kether scripts, attribute from various attribute plugins
– Support for multiple inline variables and PAPI variables
# Supported Plugins
– **MMOCore**: Gives players attribute points as rewards
– **FancyWaystone**: Unlocking the compendium after activating a waystone
– **MythicLib/MMOItems**: Gives players attribute points as rewards
– **Typewriter**: An `YuIllustration Adapter` for Typewriter, add some event for Typewriter
– Future support planned for: **ItemsAdder**, **Oraxen**, **WorldGuard**, **AttributePlus**, **OriginAttribute**, **SX-Attribute**
# More information
– [Wiki](https://l1-an.github.io/YusDoc/en/docs/MinecraftPlugins/YuIllustration/intro)
– [Discord](https://discord.gg/SzPBHGttaR)
– [Update logs](https://l1-an.github.io/YusDoc/en/docs/MinecraftPlugins/YuIllustration/update)
YouTube Chat
## 📺 YouTube Live Chat Integration
A Minecraft plugin for Spigot/Paper servers that seamlessly integrates YouTube Live Chat into your server. Messages sent during a live stream are displayed in real-time directly in the in-game chat, allowing players to interact with live audiences effortlessly.
### ✨ Features
– Real-time YouTube Live Chat integration
– Displays live stream messages in Minecraft chat
– Easy configuration and setup
### 🎮 Use Cases
Perfect for streamers who want to connect their in-game players with their YouTube audience, creating a more interactive and engaging experience.
### ⚙️ Compatibility
– Bukkit / Purpur / Paper / Spigot servers
– Modern Minecraft versions

YourDeathPoint

The plugin shows the coordinates of your death in chat, not visible to other players
You can change the message in the config.yml file! **For Paper only, may not work on Spigot**
You Think I’m Bread?!?!
this mod makes the bread look like grian
Version 1.6.1-1.10.2:
tested on 1.6.1, 1.7.10, 1.8.9, 1.9, and 1.10.2
Version 1.11-1.12.2:
tested on 1.11 and 1.12.2
says it’s meant for a newer version but its not
Version 1.13-1.14.4:
tested on 1.13-1.14.4
Version 1.15-1.21.5:
tested on 1.15, 1.16.3, 1.18.2, 1.20.1, 1.21.1, and 1.21.5
this will likely work for future versions as well
update: tested on 1.21.11 as well
notes: older versions have the new-looking texture
oftentimes, it will say it is meant for an older or newer version of minecraft, but this can generally be ignored
you are my sunshine SUN
Now you will always be greeted in the morning by the beautiful face of LeBron James.
replaces the sun texture with the “you are my sunshine” meme.