WelcomeTitlePlugin
A plugin that sends the title when a player joins the server.
## Installation method
1. Download and go to plugins folder
2. Reload the server or restart the server to enable the plugin.
3. [Optional] Change the message in config.yml.
## Links
GitHub (Source): https://github.com/raicdev/WelcomeTitlePlugin
Support: [email protected] or github issues
## Commands
/wt help : You can see help for this plugin.
/wt version : You can see the version of this plugin.
/wt reload : Reload the settings for this plugin.
## Permissions
wt.commands.reload : Allows reloading of settings.
wt.commands.standard : Allows you to see help and version.
wt.commands.show : Allows the title to be displayed.
World of Warcraft Custom Items

# World of Warcraft Custom Items
A resource pack inspired by the famous video game, ***World of Warcraft!*** This resource pack aims to add most of the iconic weapons from the **Warcraft** universe to **Minecraft**.
### (Requires: OptiFine 1.13+)
## You can:
– Showcase the resource pack in any format if you credit me.
– Share the resource pack with the Modrinth link.
– Use the resource pack on any server.
– Modify the resource pack for private use only!
## You can’t:
– Claim the resource pack as your own.
– Modify the resource pack for public use.
– Reupload any contents of the resource pack anywhere.
– Showcase or share the resource pack without properly crediting the author.
### WARNING: If you disregard ANY of the above statements, measures will be taken to prevent any kind of theft! Thank you for understanding.
## Features
This is a Custom Items (CIT) resource pack that replaces specific items’ appearances when the nbt.display.Name property of an item is changed. Specifically, this means that if you rename items using an anvil in-game (see the How to acquire the weapons part of this description), it replaces diamond or netherite items like swords or axes, and even shields. Both the model and texture(s) of an item will be replaced, resulting in a completely new look for your weapon. It is purely cosmetic and doesn’t give you any other benefits!
## How to acquire the weapons:
– **Ashbringer**: Rename a diamond / netherite sword to ***”Ashbringer”***.
– **Corrupted Ashbringer**: Rename a *diamond / netherite sword* to ***”Corrupted Ashbringer”***.
– **Ashbringer, Greatsword of the Righteous**: Rename a *diamond / netherite sword* to a name including the text ***”righteous”***.
– **Ashbringer, Shattered Reckoning**: Rename a *diamond / netherite sword* to a name including the text ***”shattered reckoning”***.
### Requirements: OptiFine (or OptiFabric with working OptiFine) 1.13+!
## Installation & Check your settings!
-Move the “.zip” file to the “….minecraftresourcepacks” folder. In the game, activate the resource pack and you’re good to go!
-In Options -> Video Settings -> Quality, set the Custom Items to “On” in order for the resource pack to work properly!
## Extra & Credits
– The skin used in the images is made by **XSSheep**.
– The celshade-like outline method used on the Greatsword of the Righteous weapon is inspired by **Hobbeswyn’s Lightsabers**. This was shown to me by **TenebrisD90**.
## THANK YOU!
If you would like to support me, make sure to check out my YouTube channel and consider subscribing! You also have the option to support me on PayPal!
### I really hope you’ll enjoy the resource pack! *Have fun*!
Wormhole (Portals)

**Wormhole** allows you to construct **portals** with the use of **wormhole stabilizer technology!** Constructed portals can **teleport** you to **any defined location!** Portals can be of **any shape and size!** Portals can also be **colored using dyes!**

### Content:
####
Portal Stabilizer
– The Portal Stabilizer creates a wormhole to your target!
– Right-click a with a Target Definition Device to open a portal’s gui
– Every portal needs at least one Portal Stabilizer
– Can store 1 target
Recipe

####
Portal Frame
– The Portal Frame is used to create the frame of a portal
Recipe

####
Basic Energy Cell
– Stores energy for use by the portal
– Can be added as part of the portal frame
####
Advanced Energy Cell
– Stores energy for use by the portal
– Can be added as part of the portal frame
####
Basic Target Cell
– Stores targets which can be selected in the portal’s gui
– Can be added as part of the portal frame
####
Advanced Target Cell
– Stores targets which can be selected in the portal’s gui
– Can be added as part of the portal frame
####
Coal Generator
– The Coal Generator generates energy by burning items
– Energy is given to blocks in a 5x5x5 area
####
Target Definition Device
– The Target Definition Device can define a target!
– Right-click the Portal Stabilizer to set its target
Recipe

####
Advanced Target Definition Device
– The Advanced Target Definition Device can define targets!
– Right-click the Portal Stabilizer to set its target
– Can hold up to 5 targets

### Step-by-step Guide:
#### Constructing a portal
1. Craft Portal Frames and at least one Portal Stabilizer
2. Place the Portal Frames in the desired shape
3. Make sure all the corners are also filled in
4. Replace one of the Portal Frames with a Portal Stabilizer

#### Setting a target
1. Right-Click with the Target Definition Device at the desired location
2. Right-Click on the Portal Stabilizer with the Target Definition Device

#### Clearing a target
1. Shift-Right-Click the Portal Stabilizer with an empty hand
2. Shift-Right-Click while holding the Target Definition device
#### Coloring a portal
1. Set a target for the portal
2. Grab the dye corresponding to the desired color
3. Right-Click a portal with the dye


### FAQ
**Is there a maximum portal size?**
Yes, the inner area of the portal can be 400 blocks at most
**Is there a distance limit?**
No, their is no limit on the distance between a portal and its target
**Does it work interdimensionally?**
Yes, it does work interdimensionally
**Are their any restrictions on the portal’s shape?**
No, their are no restrictions on the shape of the portal
**Can portals be placed horizontally?**
Yes, portals can also be placed horizontally
**Can I use your mod in my modpack?**
Yes, feel free to use my mod in your modpack

### Discord
For future content, upcoming mods, and discussion, feel free to join the SuperMartijn642 discord server!
[
](https://discord.gg/QEbGyUYB2e)

WorldwideChat

### What is WorldwideChat?
WorldwideChat is a plugin that lets you communicate with people who may not speak your language. It utilizes various translation APIs to translate different parts of Minecraft on the fly.
This was made in response to the lack of existing translation plugins, and as a former server owner myself this would have come in handy at times.
_If you want to support my work, please feel free to donate at the link above 🙂 Anything is much appreciated!_
**_(Note that you MUST have at least JDK 11 installed for this plugin to function. Additionally, if you are on 1.13-1.15, please always use WorldwideChat-spigot.jar REGARDLESS of if you are actually using paper or not.)_**
**Feel free to try the plugin for yourself at the following IP address:**
Test Server IP
152.67.252.19 (New and Improved)

Features
– Amazon Translate, Azure Translate, ChatGPT, DeepL Translate, Google Translate, Libre Translate, Ollama, and Systran Translate support.
– Translate chat, signs, entities, items, and written books with an interactive GUI.
– Translation globally, for other players, or just you.
– The plugin itself has been translated into more than 30 languages.
– A cache that stores the most used phrases by players on your server, improving speed and reliability in the event of slow API response times.
– A blacklist to avoid translating certain phrases/words.
– Rate limits so your players don’t fill up a quota too quickly.
– Persistent translation options saved per player across server reboots and reloads.
– Stat tracker to keep track of how your players use this plugin.
– A configuration GUI to easily change config.yml.
– MySQL/MariaDB, PostgreSQL, and MongoDB support.
– Citizens (NPC Dialogue) + DecentHolograms Support.

Github Wiki
https://github.com/dominicfeliton/WorldwideChat/wiki/Commands-&-Permissions

YouTube Tutorial

Please avoid posting bad ratings before asking questions. If you have problems or bugs with the plugin you can either file an issue on Github, or post on the plugin discussion page. Enjoy!
WorldsMH Fast-smelter
Simple fast smelter — instantly smelt ores placed above a furnace, with optional auto pickup & XP in v2
🏗️ Overview
WorldsMH Fast-Smelter is a lightweight datapack / mod that accelerates vanilla furnace smelting operations.
Place smeltable items above a furnace and it will convert them immediately, bypassing the normal smelting time. It’s ideal for automation, factory setups, or just speeding up your gameplay.
🔧 Features
v1 – Core fast smelting (stable)
Instantly smelts any valid furnace input placed above the furnace.
No automatic insertion into inventory — you still pick up the output manually.
No XP gain from smelting in this version.
Works reliably across multiple versions of Minecraft.
v2 (Beta) – Enhanced usability
In addition to instant smelting, v2 adds auto pickup: the smelted output is placed directly into your inventory, and the actionbar notifies you which item was added.
Grants XP gain from smelted items, mimicking vanilla smelting rewards.
Because of those features, v2 may have compatibility limitations and may sometimes lose some ores during conversion (especially with precarious setups).
Tailored for versions where v2 support is viable.
⚠️ Important Notes & Limitations
V1 is more stable and compatible across many Minecraft versions; v2 is experimental and may not work in all worlds or with all modpacks.
The datapack may lose items in edge cases (especially in v1, but v2 also has some risk).
Because v2 performs inventory insertion, it can conflict with other mods/datapacks handling inventory.
You may not receive XP when using v1, and in v2 the XP mechanics attempt to mimic vanilla smelting but may differ slightly.
📦 Compatibility
Supports Minecraft Java Edition 1.20.x, 1.19.x, 1.18.x, 1.17, 1.16, and 1.15.
Modrinth
Functions as a datapack and in some setups as a mod, depending on version.
Modrinth
Licensed All Rights Reserved (ARR).
Modrinth
✅ Why Use It?
Great for speeding up ore processing in survival or factory worlds
Automates part of smelting runs, especially useful in bulk processing
Minimal overhead — drop it in and it works
V2 adds convenience features (XP, auto pickup) for smoother gameplay
WorldSaveBroadcast
# WorldSaveBroadcast
WorldSaveBroadcast is a plugin for [Bukkit](https://bukkit.org), [Spigot](https://spigotmc.org) or [Paper](https://papermc.io) that broadcasts a message to all players when the server is saving the world.
# About
This is a very simple plugin for your Minecraft server.
It sends a message to all players when the server saves a world.
It creates a configuration file with a default message that you can change.
The message also supports the placeholder `%name%`, which is replaced by the name of the world.
Please note that this plugin sends a message for each world / dimension that is saved.
This means, if you have `world`, `world_nether` and `world_the_end`, the message will be sent 3 times.
# Features
* Lightweight
* Easy to use
* Plug and play
* Customizable message
* Placeholder support
* Supports color codes and formatting codes
* Supports multiple worlds / dimensions
* Supports Bukkit, Spigot and Paper
* Works on pretty much all versions of Minecraft
* Open source and free
# How to use
* Download the plugin
* Put the plugin in your plugins folder
* (Re)start your server
* Open the config file to edit the message
* (Re)start or reload your server
# Config
“`yaml
message: “&o[Server: Saved the world %name%]”
“`
WorldRulesManage
# WorldRulesManage Plugin Overview
**WorldRulesManage** is a professional plugin for managing world rules. It allows you to freely configure player behavior (e.g., blocking block breaking, block triggering, block interaction, etc.) and world behaviors (e.g., blocking fire spread, liquid flow, etc.) in specific worlds. You can also define radius-based rules using coordinates to restrict player or world actions within a certain area.
**Use cases:** Server lobbies, spawn protection, and controlled world zones.
> English [README.md](https://github.com/MaddyJace/WorldRulesManage/blob/5.0/README.md)
> 中文简体 [CN-README.md](https://github.com/MaddyJace/WorldRulesManage/blob/5.0/CN-README.md)
—
## 📦 Plugin Features
– Supports global and radius-based world rules: prevent fire spread, prevent leaf decay, prevent block ignition (non-player), prevent entity block destruction, and block liquid flow (e.g., lava and water).
– Supports global and radius-based player rules: custom permission control, prevent block ignition, block breaking, block placing, item pickup/drop, bucket usage (e.g., collect water), hunger,
auto-restore hunger to full, prevent player damage, block all portals (overrides Nether/End), block Nether portal, block End portal, block specific item usage (configured by you),
block interaction with specific entities/blocks, block triggering of specific blocks.
– Radius rule shapes (for world and player): 2D Circle (ignores Y), 3D Sphere (includes Y), 2D Square (ignores Y), 3D Cube (includes Y), custom origin and radius values.
– Supports blacklist/whitelist configuration
– Supports multiple worlds
– Supports auto-hot-reload of configuration files
—
# ⚙️ WorldRulesManage Configuration Guide
> [config.yml](https://github.com/MaddyJace/WorldRulesManage/blob/5.0/src/main/resources/config.yml)
> [world.yml](https://github.com/MaddyJace/WorldRulesManage/blob/5.0/src/main/resources/world.yml)
> [radius.yml](https://github.com/MaddyJace/WorldRulesManage/blob/5.0/src/main/resources/radius.yml)
> [message.yml](https://github.com/MaddyJace/WorldRulesManage/blob/5.0/src/main/resources/message.yml)
### ✅ `worldName: ` # Name of the world (e.g., world)
### ✅ `globalRules:` # Rules applied to the world, regardless of player permissions
– `flameSpread: true` # Prevent fire from spreading
– `leavesDecay: true` # Prevent leaf decay
– `blockIgnite: true` # Prevent block ignition
– `entityBlockBreak: true` # Prevent entities from breaking blocks
– `liquidFlow: true` # Prevent liquid flow
### ✅ `playerRules:` # Rules applied to players without permission
– `permission: “wm.world”` # Permission node
– `blockIgnite: true` # Prevent players from igniting blocks
– `blockBreak: true` # Prevent players from breaking blocks
– `blockPlace: true` # Prevent players from placing blocks
– `itemPickup: false` # Prevent players from picking up items
– `itemDrop: false` # Prevent players from dropping items
– `usePail: true` # Prevent players from using buckets (e.g., to collect water)
– `food: true` # Prevent hunger
– `foodSatiety: true` # Restore hunger to full
– `playerDamage: true` # Prevent player damage
– `portalAll: false` # Prevent all portal access (overrides portalNether and portalEnder)
– `portalNether: false` # Prevent Nether portal access
– `portalEnder: false` # Prevent End portal access
######
– `🎯playerUseItem:` # Block item usage
– `type:` `BLACKLIST` / `WHITELIST`
– `list:`
– “EGG” # Egg
– “FLINT_AND_STEEL” # Flint and Steel
######
– `🧍PlayerInteractEntity:` # Block entity interaction
– `type:` `BLACKLIST` / `WHITELIST`
– `list:`
– “ITEM_FRAME” # Item Frame
– “PAINTING” # Painting
– “ARMOR_STAND” # Armor Stand
######
– `🧱PlayerInteractBlock:` # Block block interaction
– `type:` `BLACKLIST` / `WHITELIST`
– `list:`
– “LEVER” # Lever
– “FURNACE” # Furnace
######
– `🎛️PlayerTriggerBlock:` # Block block triggering
– `type:` `BLACKLIST` / `WHITELIST`
– `list:`
– “SOIL” # Farmland
– “TRIPWIRE” # Tripwire
—
### `This option only takes effect in radius.yml`
– `✅settingsRadius:`
– `type:` `2DRange`, `3DRange`, `2DCube`, `3DCube`
– `xyz:` # Starting coordinates (e.g., 0 0 0)
– `radius:` # Radius in blocks
## 📌 Case Sensitivity Warning
> ⚠️ **Important:** All configuration keys are case-sensitive. Misuse of uppercase/lowercase may result in errors or ignored settings.
—
## 🛠 Recommended Practices
– When using TNT near the radius edge, explosions may affect blocks just outside the protected area. To avoid this, expand the radius by 7 blocks for edge safety.
– Remove or comment out unused configuration sections to keep your setup clean and readable.
—
WorldResourcepacks
######  Made in Germany with love (and [beer](https://s.moep.tv/beer))
######

_Did you ever want to set a different server resource pack for your each of your worlds? Or switch your current resource pack with just one command? Then you came to the right place!
_
This plugin lets you set one Server Resource Pack for each of your worlds or event your whole server! It also allows you to specify packs that should be usable on multiple worlds!
It is also compatible with my [Bungee Resourcepacks](https://modrinth.com/plugin/bungeeresourcepacks) and [Velocity Resourcepacks](https://modrinth.com/plugin/velocityresourcepacks) plugin and will not make the player redownload a resource pack after server switching if it got already applied by Bungee/Velocity Resourcepacks on another server!
**Please check if there are newer [development builds](https://ci.minebench.de/job/resourcepacksplugins/) before reporting issues!**
> Please note that the Vanilla Minecraft client only applies server resource packs that are smaller than **250MiB**! (50MiB before 1.15, 100MiB before in 1.18)
>
> Also certain new **SSL certificates** for URLs (like Let’s Encrypt) do not work with the old Java version shipped with Minecraft (Java 1.8.0_51, [a bug report](https://bugs.mojang.com/browse/mc-143768) regarding that has been filed with Mojang) so you’ll have to either use a different certificate or a non encrypted download (not recommended!)
**Note:** This plugin does not work with older Minecraft versions above 1.8 that do not support server resourcepacks!
### **Features**
* Set different server resourcepacks per world or whole server
* Match world names with regex!
* Commands to configure the plugin ingame
* Language system with messages depending on the locale of the client
* Simplified compoment/json message formatting syntax ([MineDown](https://wiki.phoenix616.dev/library:minedown:syntax))
* Configurable delay before sending the pack to a player
* Remembers which pack a user has currently applied and doesn’t resend on world switch
* Let the user set the pack himself. The pack can be re-applied on each login and will be used for resets on servers that don’t have the pack
* Inform the user which pack the server send them if it was done automatically
* [ResourcePackSendEvent](https://docs.phoenix616.dev/resourcepacksplugins/de/themoep/resourcepacksplugin/bukkit/events/resourcepacksendevent.html) and [ResourcePackSelectEvent](https://docs.phoenix616.dev/resourcepacksplugins/de/themoep/resourcepacksplugin/bukkit/events/resourcepackselectevent.html) for developers to react on the sending or selecting of a pack in their own plugins
* Send the correct pack format depending on the client’s version (requires ViaVersion or ProtocolSupport) with pack-variants either via the version, protocol number or pack format id.
* Automatically generates the sha1 hashes!
* Compatible with [AuthMe Reloaded](https://www.spigotmc.org/resources/authme-reloaded.6269/), [OpenLogin](https://www.spigotmc.org/resources/openlogin-1-7x-1-19x.57272/), NLogin, [LibrePremium](https://www.spigotmc.org/resources/librepremium-proxy-authorization-plugin-automatic-login-2fa.101040/), JPremium.
Do you need it to be compatible with more plugins? [Contact me](https://github.com/phoenix616/resourcepacksplugins/issues/new)!
### **Statistics**
* [McStats.org](http://metrics.griefcraft.com/plugin/worldresourcepacks/)
* [bStats.org](https://bstats.org/plugin/bungeecord/worldresourcepacks)
### **Commands**
To execute every /wrp command you need the `worldresourcepacks.command` permission!
**/wrp reload [resend]** – `worldresourcepacks.command.reload` – Reloads the config file; resends the packs to every online player if the 2nd argument is “resend”
**/wrp version** – `worldresourcepacks.command.version` – Shows the version of this plugin
**/wrp generatehashes** – `worldresourcepacks.command.generatehashes` – Manually generate the resource pack hashes
**/wrp addpack ** – `worldresourcepacks.command.addpack` – Add a new pack
**/wrp pack ** – `worldresourcepacks.command.pack` – View and edit an existing pack
**/wrp listassignments** – `worldresourcepacks.command.listassignments` – View all world assignments
**/wrp deleteassignment ** – `worldresourcepacks.command.deleteassignment` – Delete a world assignment
**/wrp assignment ** – `worldresourcepacks.command.assignment` – View and edit a world assignment
**/wrp globalassignment** – `worldresourcepacks.command.globalassignment` – View and edit the global assignment
**/resetpack [] []** – `worldresourcepacks.command.resetpack` – Reset the pack (of a player) to the empty one or the stored pack. (Like what would happen if you joined a server without any pack) If is set to false the stored pack of the player is reset too.
To execute every /usepack command you need the `worldresourcepacks.command.usepack` permission!
To execute it for other players you need `worldresourcepacks.command.usepack.others`!
To have access to a specific pack a player needs the `worldresourcepacks.pack.` permission or the one defined for the pack in it’s config section!
**/usepack** – List all packs available to you
**/usepack []** – Send a specific pack to yourself or another player
### **Config**
The config.yml allows you to configure everything you can do set up via the commands and a lot more, take a look at the commands in the [file on GitHub](https://github.com/phoenix616/resourcepacksplugins/blob/master/bukkit/src/main/resources/config.yml) for an explanation on all options! (Some might only be available on the [latest development builds](https://ci.minebench.de/job/ResourcepacksPlugins/)!
### **About the client freeze**
> **This should no longer be an issue starting with 1.20.3!**
When a server resource pack is send to a client it will shortly freeze after the download is complete. (Same as manually applying a local pack) This happens because the client has to reload all resources, check which resources overlap and do some other calculation and manipulation with them. (Like stitching all the textures together to a single image like they were in the first texture pack format) It’s not a download issue as the client will locally cache the pack files and not re-download them if their hash didn’t change.
How long this takes generally depends on the PC’s performance and the size of the textures (HD packs take longer) that are used in all resource packs that the player has applied. (So even if the server resource pack doesn’t contain any HD textures or textures at all the client will still completely reload all locally applied resource packs) This is something that has to be fixed in the client by Mojang for example by only reloading resources that changed.
**1.14, 1.15 and 1.16 have some major improvements there and 1.20.3 basically fixed it all so suggest players to use these if they have issues with your server resourcepack!**
### **Dev-Resources**
The source is available on [GitHub](https://github.com/phoenix616/resourcepacksplugins) and licensed under the [GPLv3](https://github.com/phoenix616/resourcepacksplugins/blob/master/license).
Development builds can be found on the Minebench.de [Jenkins](http://ci.minebench.de/job/resourcepacksplugins/).
There are also some [Javadocs](http://docs.phoenix616.dev/resourcepacksplugins/) if you intend to develop plugins based on mine.
### **Support**
You can receive support in the [resource discussion thread on SpigotMC](https://www.spigotmc.org/threads/world-resourcepacks.125581/), the [GitHub issue tracker](https://github.com/phoenix616/resourcepacksplugins/issues), [my IRC channel](https://irc.phoenix616.dev/), or [my Discord](https://phoenix616.dev/discord).
### **Metrics**
This resource includes [bstats.org](https://bstats.org/) metrics. If you don’t want bstats to collect info on your server then you can disable it in the *bStats/config.yml* file. The license the used bStats-lite class is under can be found [here](https://github.com/btobastian/bstats-metrics/blob/master/license).
#####
*This resource is distributed without any warranty or liability by the author. Read more about it [here](https://github.com/Phoenix616/ResourcepacksPlugins/blob/master/LICENSE#L589-L610)*
WorldLock

* [**BukkitOfUtils**](https://modrinth.com/plugin/bukkitofutils)

Please join the Streamline Hub Discord in order to get updates and for me to fully assist you with bugs, questions, or suggestions.
Discord: [**click here**](https://dsc.gg/streamline)

Block players from entering or teleporting to specified worlds — All configurable with commands.

This offers a very simple configuration and setup all while remaining very light-weight.

1. Download and install BukkitOfUtils. Found here: [BukkitOfUtils](https://modrinth.com/plugin/bukkitofutils)
2. Download the correct version of this plugin for you server version.
3. Place in your `plugins` folder.
4. Stop server.
5. Start server.
6. Use to your liking.

## How to block a world
1. Install plugin. (Shown above.)
2. `/manageworlds add ` – where `` is replaced with the world you want to block.
## Notes
Players with operator or the `*` permission can access all worlds by default.
To disable these players from bypassing the world block, set their permission for `worldlock.bypass.*` to false.
## Functions
* Block specified worlds from:
* Teleportation.
* Moving to.
* Portal-Warping to.
* List blocked worlds.
* Bypassable with permissions.
* Permission: `worldlock.bypass.`

## Commands
* `/manageworlds`
* `/manageworlds add `
* Adds a world to the blocked worlds.
* `/manageworlds remove `
* Removes a world from the blocked worlds.
* `/manageworlds list`
* Lists all worlds in the blocked worlds list.
WorldListTrashCan
## Allows players to customize their home world’s trash bin.
This cleaning plugin operates within a specific world (the player’s home) and, when cleaning items, gathers them into a trash bin that the player has personally set up in their home. It combines various features, supports Folia, boasts highly configurable settings, and is compatible with multiple languages.
(This plugin is more suitable for pairing a world with a team’s server, such as the Home server (using the PlayerWorldsPro plugin or other Home plugin servers). If you close the World Garbage can, its functions can also completely replace other cleaning plugins)
**Now, here’s a hellish joke for you:**
**Player** : Hey, my quantum solar panels got swept away by the cleaning plugin. Can you compensate me?
**OP** : No way, you can’t prove it, and my cleaning plugin doesn’t keep records.
**Player** : I just bought them!
**OP** : What if you hid them, and I compensate you, essentially doubling them?
**Player** : ***
**OP** : Even if there were public trash bins on the server, someone would snatch up those solar panels.
**OP** : What should I do?
And there you have it, this plugin was born.
When Foila supports multiple worlds, this cleaning plugin will benefit everyone
### Features:
—
– **Fully customizable tip**
Support multiple prompt messages
You can achieve fully customized prompts
For example, when there are three seconds left, let “bossbar”, “actionbar”, “chat”,and “title” prompt together,
Alternatively, you can have the bossbar change its style every second (solid, non solid, including its color, can be different every second)
After version 5.7.0, it supports switching between different prompt sounds per second, as well as setting different volumes and tones per second

– Thank you to QQ 1664907770 (“笑脸猫”) for providing the material package for the “itemsadder” plugin (applicable to public trash cans) [Click here to download](https://www.hostize.com/zh/v/3TE06XKXx8) (IteamsAdder/WorldTrashCan config and resource)

– **Player-Created World Trash Bin:**
Players have the ability to create a trash bin in their world.
Similar to the mechanics of previous sign-locked chests, the font on the sign will undergo a
transformation after creation.
When the cleaning process is initiated, items will be automatically added to the home trash bin.
Configurable settings allow players to specify detection names and transformed names after cleaning.
“To meet the demands of a small number of people, here is a reminder”
How to create a world trash can:
Place the chest on the ground, hold the signboard and right-click on the chest. Enter [世界垃圾桶] in the configuration file (configured in Set. SighCheckName), and once the font is converted, it is created. Every time the garbage is cleaned, it will be placed in the marked chest
In the default configuration file, the names of the three worlds “world, dim-1, dim1” are disabled, creating a “world trash can” (excluding op)

– **Support for Multiple Home Trash Bins:**
Players can use commands to grant special players the ability to place additional home trash bins.
Default quantities for home trash bins are configurable.

– **Home Trash Bin Overflow to Public Trash Bin:**
Items from home trash bins overflow into the public trash bin.
Public trash bins can have a configurable maximum page count and a blacklist.

– **Item Exclusion and Public Trash Bin Handling:**
Players can add items to the home trash bin blacklist to prevent their recycling.
Excluded items go directly to the public trash bin.
Configuration includes support for excluding items with special lore (e.g., items from the QS shop with
showLocation).
Public trash bins can either clear new items during each sweep or accumulate all trash without clearing.

– **The public trash can can enable logging:**
Record what items the player took away

– **Entity Cleanup:**
Optional cleanup of all animals/monsters.
Command (/WorldListTrashCan Look) to view entity types and configure entity blacklists/whitelists.
Support for cleaning special entities from mod.

– **Dense Entity Cleanup:**
Configurable radius, target quantity, kill or remove options, and player notifications for dense entity
cleanup.

– **Spam/Command Limitations:**
Configurable chat/command intervals, whitelist commands, and informative messages.
Defense against item dropping.
Players can manually enable or disable the item-drop defense mode.
– **Performance Optimization:**
All optimizations have configurable options in the settings.
1. Quick removal of uncollectible arrows (e.g., arrows from skeletons or bows with infinite
enchantments).
2. Prohibit players from trampling on farmland
### How to Install
—
– **Throw it into the Plugins folder**
### Commands:
—
– **/wtc reload**
Reloads the plugin.
– **/wtc GlobalTrash**
Opens the public trash bin.
– **/wtc help**
Displays help information.
– **/wtc ban**
Opens the local world trash blacklist GUI.
– **/wtc Look**
Right-click to get entity type (useful for adding to the configuration blacklist/whitelist).
– **/wtc GlobalBan**
Opens the global world trash blacklist GUI.
– **/wtc add [WorldName] [Quantity]**
Sets the maximum quantity for the trash bin in the specified world (defaults to the world at your feet if not specified).
– **/wtc DropMode**
Opens or closes drop mode.
### Placeholders
—
– **%WTC_ClearTime%**:
Time until the next cleaning.
### Permission
—
– **WorldListTrashCan.BanGui**:
Permission to open the GUI for adding items to the player’s home trash bin blacklist.
– **WorldListTrashCan.GlobalTrashOpen**:
Permission to open the global trash bin.
– **WorldListTrashCan.help**:
Permission to access command help.
– **WorldListTrashCan.DropMode**:
Permission to open or close drop mode.
***(The above is available by default)***
– **WorldListTrashCan.GlobalBan**:
Permission to open the global trash bin blacklist GUI.
– **WorldListTrashCan.Look**:
Permission to right-click and query the entity type.
***(The above is not available by default)***