Is it possible to pass Minecraft without seeing the ore?
I think it’s possible!
This resource pack will change the textures of ores to stone! This will add hardcore to the game! With it, you can try your luck, as well as troll your friends by installing it on the server!
[](https://www.buymeacoffee.com/desoroxxx)
[](https://discord.gg/hKpUYx7VwS)
# Wither Config
Wither Config allows you to adjust the Wither’s stats and behavior for a tailored boss experience.
This also fixes a Minecraft bug where the Wither overshoots the distance between it, and its target making it always go towards its target instead of stopping nine blocks away.
This mod was commissioned for the [Trepidation modpack](https://curseforge.com/minecraft/modpacks/trepidation) by [CalaMariGold](https://www.curseforge.com/members/calamarigold/projects).
Available Configs:
– The Wither health
– The Wither movement speed
– The Wither follow range
– The Wither armor
– The Wither follow distance
– The Wither unarmored fly height
– The Wither summoning sequence length
– The Wither summoning sequence end explosion strength
– Whether the Wither should attempt to break blocks around it when targeting a player
– The Wither ability to break fluids
– The Wither skulls damage
– The Wither skulls magic damage
– The Wither skulls heal towards the Wither when getting a kill
– The Wither skulls explosion strength
– The Wither skulls potion effects
– The boat jail fix
– The boat jail fix tick delay
– The boat jail fix range
– The Wither invulnerable healing
– The Wither vulnerable healing
*Something is missing? Go on the issue page and suggest it*
If you’re looking for a mod but don’t have the development skills or time, consider commissioning me!
My commissions are currently open and I would be happy to create a custom mod to fit your needs as long as you provide assets.
[Commissions]
You can also support me on a monthly basis by becoming a member.
To thank you will have the possibility to access exclusive post and messages, Discord channel for WIP content, and even access to unreleased Prototypes or WIP Projects.
[Membership]
You can also [buy me a hot chocolate].
[Commissions]: https://www.buymeacoffee.com/desoroxxx/commissions
[Membership]: https://www.buymeacoffee.com/desoroxxx/membership
[buy me a hot chocolate]: https://www.buymeacoffee.com/desoroxxx
Wither Star
# Wither Star + Beacon
I don’t know, it just makes sense to me for the star to be some kind of core that gives the Wither it’s power. So I made this, replacing the “Nether Star” for a “Wither Star”.
With the new star done, it made sense to change the only thing that it is used for: The Beacon.
So I made a darker version and also changed its glass frame (it doesn’t change actual glass, only the beacon one)
## Preview


##### *Screenshots taken with [Complementary Shaders](https://modrinth.com/shader/complementary-reimagined)
Withdrawer
Withdrawer is a way for players to withdraw their money, exp, hp or others onto physical items, so they can redeem them, trade them, sell them or store them as they wish.
## Features
* Withdraw your money, exp or hp onto items!
* Use the API to implement a new item that fits your needs!
* Bulk-Redeeming while pressing down the Shift Key.
* Messages and Sounds are all configurable, such as plugin prefix.
* The items are all configurable.

Get into the Halloween spirit with this magical texture pack! 👻
When you rename a carved pumpkin to “witch_hat”, it transforms into a stylish witch hat — perfect for spooky adventures and mystical builds! 🕯️💀
🧡 Features:
-Turn pumpkins into custom witch hats
-Great for Halloween decorations or themed outfits 🕸️
-Requires OptiFine to work properly 🧩

Wispy Shader
# Wispy Shaders V1.4
A performance-optimized shader pack initially based on Mellow Shaders and outperforms many other so claimed ‘potato’ shaders. Works on all major versions
* **Ultra-optimized** for integrated graphics (iGPUs)
* **40%+** improvement on Balanced compared to MakeUp-Ultrafast with all effects off
* **Color grading** and biome‑specific lighting for all dimensions.
* **Cinematic post‑processing**: bloom, sharpening, tonemapping, TAA, motion blur, film grain, vignette.
## To-do
1. More benchmarking
2. Adding features (Can’t really optimize more)
3. Bugfix some features
## Performance Profiles
* iGPU (8 Chunks) tested on i5-4570 (HD4600) on CachyOS
* dGPU (24 Chunks) tested on R9 8940HX (5060 Laptop=4060 desktop) on Windows 11
* Choose a profile in shader settings that matches your hardware:
1. Install [Iris Shaders](https://irisshaders.dev/) or OptiFine
2. Download Wispy Shaders
3. Place the ZIP file in `.minecraft/shaderpacks/`
4. Select Wispy in Video Settings → Shaders
5. Choose a performance profile
## Optimizations
* ~~Disabled~~ Deleted expensive composite passes by default
* Fast gamma correction
* Simplified post-processing
* Optimized every composite pass and fog,lighting,sky,water,taa,bloom e.t.c
* Reduced shader complexity
* Too many to count now mainly faster math less calls,lookups and samples check [source](https://github.com/Epxlsol/Wispy-Shader) for more
– Original Mellow: https://modrinth.com/shader/mellow
– Report Issues: https://github.com/epxlsol/wispy-shader/issues
—
**Note**: This is a performance-focused fork. For the original experience with all features, use [Mellow Shaders](https://modrinth.com/shader/mellow).
Wireless Redstone
Wireless Redstone adds Redstone components to Minecraft, allowing Redstone components to be controlled remotely. The concept works like any transceiver functionality.
Transmitter and receiver blocks behave in a lazy-loaded manner with respect to redstone updates in unloaded chunks. This means that unloaded chunks will not be actively loaded to make the redstone update, but as soon as the receiver is loaded, its redstone state will be updated to match that of its corresponding transmitter.
**New**:
– P2P Transmitters and Receivers, added with version 1.2.0
Currently wireless redstone is dimensional but this might change in the future.
## Content
### Redstone Transmitter & Receiver
The **Redstone Transmitter** transmits a signal to the Redstone Network when it is turned on by a Redstone signal and sets all receivers on the same frequency to high as well. If there is more than one transmitter transmitting on the same frequency, all receivers on that frequency will be high as long as at least one transmitter on that frequency is on. This block can be right-clicked to set the frequency.
The **Redstone Receiver** will output a Redstone signal of 15 as long as there is at least one active transmitter on the same frequency. This block can be right-clicked to set the frequency.
—
### P2P Transmitter & Receiver
In addition to the classic frequency based transmitter and receiver pair, there are now P2P transmitters and receivers. Instead of “connecting” them via a frequency, they are **directly** connected with the help of the [Linker](#Linker), thus the name P2P (point to point). This means that there *cannot* be any frequency clashes with other players. But you can only connect one transmitter to one receiver and vice versa.
These components have two block states:
– `powered`: Indicating whether the block is being powered (transmitter) or powers something (receiver)
– `linked`: Indicating if the block is linked with its counterpart. This property can be tested for by using a comparator. It will output redstone power of 15 if linked, and 0 otherwise.
Once the link between a transmitter and receiver pair is established, the `linked` property changes accordingly and redstone changes on the transmitter are reflected by the connected receiver. In case one of the two blocks gets destroyed or relinked to another block, the link of its counterpart is terminated.
There is however a unique catch to the `linked` property. Once a linked p2p block gets unloaded it will visually be unlinked from its counterpart. The redstone state stays the same and the actual link between them is still stored and re-established once they are both loaded again. In case the other block gets destroyed or re-linked in the meantime the block will unlink completely as soon as it tries to connect to the other block again (meaning both must be loaded). This behavior can for example be used detect if certain chunks are loaded or unloaded. I’d like to see what you can come
up with using this feature.
—
### Remote
The **Remote** is the item form of the Transmitter, while holding right-click the remote signal goes high. But it comes with the addition of being able to copy the frequency of a Transmitter or a Receiver by sneaking and right-clicking it. By sneaking and right-clicking the remote (not on a transmitter/receiver), you can set the frequency through the GUI.
—
### Frequency Tool
The **Frequency Tool** is a handy tool that makes it easy for you to take a frequency and set multiple transmitters and/or receivers to the same frequency. When holding it in your hand you can copy a frequency into the Frequency Tool by sneaking and right-clicking on a transmitter or receivers. To copy the now-stored frequency, simply right-click either a transmitter or receiver. By sneaking and right-clicking the frequency tool (not on a transmitter/receiver), you can set the frequency through the GUI.
—
### Frequency Sniffer
The **Frequency Sniffer** can be used as a tool to find active transmitters on a given frequency. As with other frequency tools too you can set the frequency either manually over the gui or copying it from a transmitter/receiver. When you right-click the sniffer tool all active transmitters on the set frequency within range are highlighted with a wireframe around the transmitter block. There is also a chat message that tells you where all the active transmitters are located at by showing the block position. If you are an admin/op, you can also click on the block position to teleport there. See example in the screenshot section. You can also change the highlight color in the configs!
—
### Linker
You use the **Linker** to link a **P2P Transmitter** and a **P2P Receiver** together. By sneaking and right-clicking on a block you select this block for linkage. The selected block is highlighted and can be seen through other blocks, the position of it can also be seen in the tooltip of the Linker item. The color of this highlight can be adjusted in the configs. To complete the link, simply right-click the blocks counterpart and you are done.
—
### Circuit
The **Circuit** is for crafting purposes only.
## GUIs
**Note**: If you press `Shift` in the Frequency GUI, all values to change the frequency will be multiplied by 100 (so you can add/subtract 100 and 1000) or you can just type in your desired frequency manually. You can also change the color of the frequency display on a receiver/transmitter in the Configs. The same goes for highlighting with the Frequency Sniffer!
## Version & Loader Compatibility
In general Wireless Redstone *should* always be compatible between mod loaders. Meaning you can enter a world you began with **Forge** and later switch to **Fabric** and everything *should* still work with Wireless Redstone. The same is true for Minecraft versions. Newer versions of Minecraft and the mod *should* always be backwards compatible with older ones. That being said, always make a backup of your world before switching loaders or versions and [open an issue](https://github.com/Razzokk/wireless-redstone/issues) if something of Wireless Redstone isn’t working anymore.
**Wireless Chargers** adds chargers which can **charge nearby blocks** and **players!** A charger’s **effective area can be highlighted** with a toggle.

### Basic Wireless Player Charger
– Charges players’ items in a 9x9x9 area
– Charges at 50 FE/t per player
### Advanced Wireless Player Charger
– Charges players’ items in a 13x13x13 area
– Charges at 200 FE/t per player
### Basic Wireless Block Charger
– Charges blocks in a 5x5x5 area
– Charges at 50 FE/t per block
### Advanced Wireless Block Charger
– Charges blocks in a 7x7x7 area
– Charges at 200 FE/t per block

### FAQ
**Can I use your mod in my modpack?**
Yes, feel free to use my mod in your modpack

### Discord
For future content, upcoming mods, and discussion, feel free to join the SuperMartijn642 discord server!
[](https://discord.gg/QEbGyUYB2e)
The Mustard Virus has gone global and wiped out humanity. In cooler climates, the virus has become immune to the cold. You on the other hand are still vulnerable to these harsh conditions. Will frostbite get you first, or will you succumb to the virus?
Much like the original Mustard Virus, the infected are attracted to light, sound, and players. They are immune to the effects of sunlight, and they will stop at nothing to get you.
# Winter 2017 Panorama
This panorama was used in Bedrock Edition during the 2017 winter holiday season (1.2.7 to 1.2.8)
### Features:
Adds the Panorama from the Bedrock 2017 winter holiday season [(Gallery)](https://modrinth.com/resourcepack/winter-2017-panorama/gallery)

### Credits
The images were taken from the Minecraft Wiki [(Check it out!)](https://minecraft.wiki/w/Historical_panoramas#Holiday_2017)