UnknownCommand
This plugin changes the unknown command message!
Config.yml:
“`yml
messages:
message1: §c§lHey! §7The command §c
message2: §7doesn’t exist!
command:
show: true
“`
This plugin changes the unknown command message!
Config.yml:
“`yml
messages:
message1: §c§lHey! §7The command §c
message2: §7doesn’t exist!
command:
show: true
“`
# UniLib
A common set of Utilities, designed for over 50 versions of Minecraft!
[](https://opensource.org/licenses/MIT)
[](https://app.codacy.com/gl/CDAGaming/UniLib/dashboard?utm_source=gl&utm_medium=referral&utm_content=&utm_campaign=Badge_grade)
[](https://gitlab.com/CDAGaming/UniLib/commits/main)
[](https://www.curseforge.com/minecraft/mc-mods/unilib)
[](https://www.curseforge.com/minecraft/mc-mods/unilib)
[](https://modrinth.com/mod/unilib)
[](https://modrinth.com/mod/unilib)
## General Notes
* This mod identifies as a **Client Side-only** mod
* This means it **will not run** on the Server’s side.
* Fabric and Quilt mod loaders will simply ignore the
mod, while other mod loaders may crash.
* Some versions of the mod for Minecraft 1.14.x and above require
the [Fabric API](https://modrinth.com/mod/fabric-api)
and the [Fabric mod loader](https://fabricmc.net/use/installer)
* Some versions of the mod for Minecraft 1.13.x require
the [Rift API](https://www.curseforge.com/minecraft/mc-mods/rift)
and the [Rift mod loader](https://github.com/DimensionalDevelopment/Rift/releases)
* Some versions of the mod for Minecraft 1.1.0 and below
require [Risugami’s ModLoader](https://mcarchive.net/mods/modloader)
## Features
This library mod offers various API utilities that have been developed over the years,
initially part of [CraftPresence](https://gitlab.com/CDAGaming/CraftPresence),
that have been designed to work on over 50 versions of Minecraft, from the earliest Alphas to the latest Releases.
These APIs range from utilities that can help with Rendering/UI design, Update Checker and Translation ease-of-access,
as well as the APIs provided through the sibling-project, [UniCore](https://github.com/CDAGaming/UniCore)
## Disclaimers & Additional Info
### Minecraft Issues + Additional Build Info
Despite best efforts, issues can occur due to the state of the Minecraft Codebase.
These issues can hinder certain portions of the backend in addition to cause certain parts of the mod to not work.
With this in mind, please note the following:
* **Minecraft 1.16 and above**
* As more parts of the game become data-driven, some modded data is no longer able to be automatically retrieved
without first being in the world.
* **Minecraft 1.15 and below**
* `MC-112292`: When interacting with the `RenderUtils#drawItemStack` method, used in the v2 Item Renderer, blocks
using certain renderers may fail to display properly.
* Additionally, on 1.15.x exclusively, z-level issues may occur on Screens using this method
* **Miscellaneous Issues**
* Due to obfuscation issues in earlier versions of Minecraft, incorrect data may appear when using certain parts of
the mod.
Additionally, some settings or API calls may perform differently under certain MC versions.
### Support
Need some assistance with one of my mods or wish to provide feedback?
I can be contacted via the following methods:
* [Email](mailto:[email protected])
* [CurseForge](https://www.curseforge.com/minecraft/mc-mods/unilib)
* [Discord :: ](https://discord.com/invite/BdKkbpP)
Additionally, codebase documentation for this mod is
available [here](https://cdagaming.gitlab.io/unilib-documentation/) with further guides available
on [the wiki](https://gitlab.com/CDAGaming/UniLib/-/wikis/Home)
#### Licensing
This Mod is under the MIT License as well as the Apache 2.0 License
This project currently makes usage of the following dependencies internally:
* [UniCore](https://github.com/CDAGaming/UniCore) by [CDAGaming](https://github.com/CDAGaming)
* [Classgraph](https://github.com/classgraph/classgraph) by [lukehutch](https://github.com/lukehutch)
* [Lenni Reflect](https://github.com/Lenni0451/Reflect) by [Lenni0451](https://github.com/Lenni0451)
TZP Extra Mod Compat, Add new textures to mobs (zombies) so you feel more according to [Tissou’s Zombie Pack](https://www.curseforge.com/minecraft/texture-packs/tissous-zombie-pack-optifine-1-7x-1-20) Style.
### Mod Compatibility:
– [Sully’s Mod](https://modrinth.com/mod/sullysmod)
– [Mo’ Zombies Wave](https://modrinth.com/mod/mo-zombies-wave)
– [Mob Variants](https://modrinth.com/mod/fryc-mob-variants)
– [Majrusz’s Progressive Difficulty](https://modrinth.com/mod/majruszs-progressive-difficulty)
### Before (left), after (right)


## What is Tulip?
Tulip is a lightweight and easy-to-use config library for Minecraft that simplifies the process of saving and loading data to and from config files. With its simple API, Tulip allows you to easily manage your mod’s config settings. Whether you’re a beginner or an experienced modder, Tulip’s intuitive design means that it is easy to handle things like saving and loading data all while the mod handles errors for you.
You can use this mod to add configurations to your mods. To clarify, this mod isn’t for making config screens (where other config libraries do so), this library is for handling saving and loading. You will have to create your own config screen class to handle actually dealing with your mod’s data.
## Well, where do I find a source to learn how to use this library?
I’ve made a GitHub wiki page that explains every step in the process of using Tulip, as well as setting up a simple config screen along with it. You can find it [here](https://github.com/TimeCubed/tulip-config-manager/wiki).
## IMPORTANT
Please note that most likely older versions of Tulip are broken and should be considered broken even if they aren’t. If you’re a mod creator and would like to use Tulip, please be sure to download the latest version of Tulip.
## Potential Future Additions
– Quick config screen creation
– JSON config files
– Automatic class serialization and deserialization
**True Dark UI [Sophisticated Backpacks](https://modrinth.com/mod/sophisticated-backpacks)**
## Before

## After

Trigger Plugin Introduction
Trigger is a highly compatible trigger plugin, primarily designed to empower server owners to implement functionalities that are otherwise difficult to achieve.
It uses a concise configuration syntax, allowing for complex conditional judgments and action responses based on almost any in-game event.
It boasts powerful version compatibility (since v1.5.0) and also maintains compatibility with many plugin cores and mod APIs.
Currently compatible with: 1.21.X, 1.20.X, 1.19.X, 1.18.X, 1.17.X, 1.16.X, 1.15.X, 1.14.X, 1.13.X, 1.12.X, 1.11.X, 1.10.X, 1.9.X, 1.8.X, 1.7.X, 1.6.X, 1.5.X, 1.4.X, 1.3.X, 1.2.X, 1.1.X, 1.0.X
✨ Core Features
1. Trigger System
Supports over 100 native events: Player movement, block breaking, entity damage, command input, world time changes… Almost any game event can serve as a trigger starting point.
Events can be attached with ANY / ALL modes for fine-grained control over trigger logic.
Triggers can be enabled/disabled and assigned priority to determine execution order.
2. Condition System
Built-in numerous condition placeholders: Player attributes, item information, entity types, world states, timer variables, etc., meeting any judgment requirement.
Supports logical combinations: Build complex conditional expressions using and, or, and parentheses.
Supports regex matching, numerical comparison, string comparison, and negation operations (! or un prefix).
3. Action System
Can execute console commands, player commands (with OP elevation support), send messages (regular, title, action bar), play sounds, display particle effects, and more.
Actions support delayed execution ({wait:seconds} syntax) for timed control.
Fallback actions (un_command) can be specified when conditions are not met.
4. Region System
Supports WorldGuard regions, and also features its own built-in region system. Regions can be dynamic or static, with real-time tracking.
Allows configuration of region-related aspects for customized regional behavior.
5. Group System
Item Groups: Define complex items with NBT, enchantments, and Lore for condition matching or command operations.
Entity Groups: Manage entity types, health, equipment, supporting UUID tracking of members.
Player Groups: Dynamically manage player collections for group permissions or event binding.
Region Groups: Dynamically manage regions, enabling real-time analysis for timely actions and condition processing.
Trigger Groups: Manage multiple triggers simultaneously for easier administration.
Group operations can dynamically add or remove members via commands or trigger actions.
6. Timers & Variables
Timers: Create count-up or countdown timers. Value changes can trigger events. Supports global/private scopes and can be persistent.
Variables: Store any data type (numbers, strings, booleans). Can be read in conditions and support persistence.
Both Timers and Variables support cross-server synchronization (requires BungeeCord configuration).
7. Custom Menus & Containers
Menus: Create custom menu content, similar to ChestCommands, but integrated with triggers for better management.
Containers: Menus can act as containers, either private or public. This solves issues with persistent player data synchronization and allows configuration of item insertion/removal permissions.
8. Custom Commands
Custom Commands: Players can learn how to configure and implement custom command features based on loaded help content. Includes custom command permission node functionality.
9. More Target Selectors
Starting from v2.0.0, 4 new target selectors have been added: @t, @d, @y, @x.
@t – The player or entity the user is looking at.
@d – The nearest entity.
@y – A random entity or mob.
@x – The position the player is looking at.
10. JavaScript Scripting Functionality
Starting from v2.1.0, other plugins can easily register custom conditions and actions for seamless integration with Trigger.
Write complex logic directly in triggers using JavaScript scripts – dynamic judgments, loops, calling server APIs – all within your grasp.
11. Pet System
Starting from v2.1.0, create and nurture exclusive pets that will follow you into battle, learn skills, wear equipment, and even evolve into new forms. Forge unique combat companions!
12. World Editing System
Starting from v2.1.0, create custom worlds like superflat or void without relying on WorldEdit. Use the golden axe to select regions for copy, paste, fill operations, and other standard world editing actions.
13. Data Statistics & Analysis System
Starting from v2.1.0, record detailed player data, from kills to chat messages. The statistics module tracks player behavior comprehensively. Use the /tg stats command to view personal or others’ detailed stats. Supports PlaceholderAPI for real-time data display in scoreboards or menus.
14. Web Management System
Starting from v2.1.0, bring your server into the browser! The web management panel allows real-time viewing of trigger, variable, and timer statuses, toggling triggers on/off, and even calling REST APIs for integration with other systems. Simple configuration, secure and reliable, allowing you to control server dynamics anytime, anywhere.
15. Dependencies
All dependencies for this plugin are optional; it basically requires no other plugins to function.
16. Other Information
From now on, we do not charge any fees. This plugin is designed to solve problems related to unimplementable features. If you encounter someone reposting it and charging a fee, please report them promptly.
Author: 红伞伞白杆杆
This pack makes UI elements of the game semi-transparent, changing the look of the game to be modern and minimalistic.
## With this pack I recommend to install [JEI](https://modrinth.com/mod/jei) and [Blur Fabric](https://modrinth.com/mod/blur-fabric) / [Blur Forge](https://modrinth.com/mod/blur-forge) mods for the ultimate look.
– “JEI” allows UIs to support semi-transparent textures
– “Blur”, well, blurs the background
The pack has extended support for mods. Support for mods is based on 1.20.1 versions of mods.
### Full list of supported mods:
– Aether
– Amendments
– Apotheosis
– Apotheotic Attributes
– Applied Energistics 2
– Aquaculture 2
– Architectury
– Ars Nouveau
– Artifacts
– Athena
– Blue Skies
– Blur
– Bookshelf
– Building Gadgets 2
– Caelus
– ComputerCraft Tweaked
– MrCrayfish’s Furniture Mod
– Charm of Undying
– Corpse
– Cosmetic Armor Reworked
– Crafting Tweaks
– Curios
– Dark Utilities
– Ears
– Elytra Slot
– Farmer’s Delight
– Framework
– Goblin Traders
– Gurard Villagers
– Handcrafted
– Industrial Foregoing
– Iron Chests
– Iron Furnaces
– JEI
– Just Enough Professions
– Just Enough Resources
– Lootr
– Macaw’s Furniture
– Mekanism
– Mekanism Generators
– Mob Grinding Utils
– Moonlight
– Mystical Agriculture
– Nether’s Delight
– Ocean’s Delight
– Oculus
– Optifine
– Patchouli
– Placebo
– Polymorph
– Quark
– Refined Storage
– Refined Storage Addons
– Runelic
– Sophisticated Backpacks
– Sophisticated Core
– Sophisticated Storage
– Structure Gel
– Supplementaries
– Thermal Dynamics
– Thermal Expansion
– Thermal Foundation
– Thermal Innovation
– Titanium
– Trashcans
– Trash Slot
– The Twilight Forest
– Voicechat
– Waystones
—
Anybody is free to use this pack anywhere. Just do not rename the pack, please.
Contact me (DedMaxim99):
My [YouTube channel](https://www.youtube.com/channel/UCrMHx89X71br0aDlzwsLDHQ)
My [Twitch channel](https://www.twitch.tv/dedmaxim99)
My [VK page](https://vk.com/id728112150)
My [Telegram](https://t.me/DedMaxim99)

# What does this resource pack do?
This resource pack **replaces the TNT textures to the grass textures**.
# How do I trick someone into using this pack?
1) **Download the pack**
2) **Change the name** of the .zip file
3) **Change the pack.mcmeta file** and **pack.png** to less _suspicious_ ones.
# Credits
We (**_ELTE Studios_**), **developed** and **made** this pack using the **Butterium** modpack for the **best optimisation, smoothness and QOL**, you can **download it on modrinth [here](https://modrinth.com/modpack/butterium)**.
# pack.png

For as many Minecraft versions as possible, this mod makes the keybindings of usually fixed mappings rebindable. This is a client side mod.
For example, this lets you remap Escape and F3 in-game, even in versions before F3 was made rebindable. Also adds rebinding options for Shift, Control, Alt as well as the digits to navigate the profiling pie chart. Furthermore, backports mappings to earlier game versions, like rebinding F5 or hotbar slot keys.
For versions 1.14 to 1.21, this mod uses [Fabric](https://fabricmc.net/) and requires the [Fabric API](https://modrinth.com/mod/fabric-api) to run.
For versions beta 1.0 to release 1.13, this mod uses [Ornithe](https://ornithemc.net/) with Fabric and requires the [Ornithe Standard Libraries](https://modrinth.com/mod/osl) to run.

Files for Surviving the Dreadfall
In the ever-evolving landscape of Minecraft horror mods, players have grown accustomed to the eerie silence of deep caverns and the unsettling groan of the undead. However, few additions have managed to distill pure primal fear quite like The Dreadfall. This mod introduces a namesake entity that transcends the typical “jumpscare” tropes, establishing a persistent atmospheric threat that turns the world of Minecraft into a high-stakes game of predator and prey.
Anatomy of a Nightmare
The Dreadfall is not merely another mob; it is a masterclass in unsettling design. Its physical presence is defined by a void-black, hidden body that allows it to blend seamlessly into the low-light environments of the Overworld. The most striking—and terrifying—feature is its mask. Adorned with a wide, frozen smile and streaks of blood weeping from the eyes, the entity presents a visage of “uncanny valley” horror that contrasts sharply with the game’s usual blocky charm.
Wielding an iron axe, the Dreadfall is a formidable combatant. Unlike standard zombies that shamble aimlessly, this creature hunts with intent. Much like the infamous “Cave Dweller” mod, it utilizes stalking mechanics, often appearing in the periphery of a player’s vision before vanishing, only to strike when the player feels a false sense of security.
Habitat and Behavior
The Dreadfall is a versatile hunter, refusing to be confined to a single biome. It stalks two primary territories:
The Subterranean Depths: In the claustrophobic corridors of dark caves, its black body makes it nearly invisible until the glint of its axe or the white of its mask catches the light of a torch.
The Surface World: Unlike many hostile mobs that burn in the sun, the Dreadfall’s presence lingers, though it is most potent and aggressive once the sun sets.
Strategic Survival: Thrive or Hide
The mod fundamentally shifts the player’s “game loop.” In vanilla Minecraft, night is an inconvenience; in the Dreadfall mod, night is a death sentence for the unprepared. The community-coined tip for survival is simple yet absolute:
“Thrive at day, Hide at night.”
During the daylight hours, players must scramble to gather resources, reinforce their shelters, and craft weaponry. The daytime is the only window of opportunity to make progress. Once dusk falls, The Dreadfall becomes the killer of the environment, forcing players to retreat behind thick walls and iron doors. TAKE FILES WITH POLAROID

FOR BEST OUTCOME USE “Insanity Shader by ElocinDev”
—————————————————————————————-Updates
12/21/25- Can Break Doors
1/20/26- New Design
4/7/26- Brand New Structure and Spawning Animation
4/21/26-New axe design (Hunters axe) , extra particles, harder survival, Bug catching
4/24/26- Gui editing (cam)
5/12/26- Brand new jumpscare procedure (Very loud and flashing lights, Fire music tho)