A mod/plugin to easily share and analyse your server logs with mclo.gs
## About mclo.gs
mclo.gs allows you to quickly share and analyze logs for Minecraft servers and clients. It highlights different log levels, removes sensitive information like IP-Addresses and detects common problems as well as version information.
## Features
– Upload server logs with a single command
– Share logs with a short url
– Automatic on-device removal of sensitive information like IP addresses and system usernames
– Uploading other logs and reports
– Deleting uploaded logs
## Commands
The Plugin/Mod contains the following commands:
| Command | Arguments | Description | Permission Level | Permission Node |
|————–|————-|—————————————————————|——————|—————–|
| mclogs | | Share the current server log | 2 | mclogs |
| mclogs list | | List server logs, crash- and network protocol error reports | 2 | mclogs.list |
| mclogs share | | Share a specific log, crash- or network protocol error report | 2 | mclogs.share |
| mclogs delete | | Delete a log that was shared from the server | 2 | mclogs.delete |
For special cases, the following commands are available:
| Scenario | Command | Behavior |
|—————————————-|—————————|——————–|
| Mod installed client-side | `/mclogsc` | Handle client logs |
| Plugin installed on a Velocity proxy | `/mclogsp` and `/mclogsv` | Handle proxy logs |
| Plugin installed on a BungeeCord proxy | `/mclogsp` and `/mclogsb` | Handle proxy logs |
### Permissions
Commands are not available to players by default. You can give players access to the commands by giving them the
required permissions. Plugin servers permissions use permission nodes for fine-grained access control. The `mclogs`
permission node is required for all other commands as well.
Modded servers use the Vanilla permission level system instead.
## Configuration
If you use a self-hosted instance of mclo.gs or want to use an alternative front-end, you can configure the plugin/mod to use your instance.
The config file is located in `plugins/mclogs/config.toml` for plugin servers and `config/mclogs.toml` for modded servers.
### Default configuration
“`toml
# Base URL for the API used to upload logs
apiBaseUrl = “https://api.mclo.gs”
“`
## Requirements
This project requires Java 11 or higher to run, even on Minecraft versions that run on Java 8.
### How does this plugin differ from other plugins such as [Kotlin](https://modrinth.com/plugin/kotlin)?
Unfortunately there are no plugins available that provide the necessary libraries to make kotlin plugins for environments like Velocity or Bungeecord. That was my motivation to develop this plugin that includes Kotlin-stlib 1.9.0 (created by Jetbrains, Apache 2 license)
MC-Data-Bridge
# MC Data Bridge
MC Data Bridge is a robust, high-performance hybrid plugin for PaperMC (Spigot), **Folia**, BungeeCord, and Velocity. It is designed to seamlessly synchronize player data across multiple Minecraft servers, ensuring that players have a consistent experience by retaining their health, hunger, experience, inventory, **Ender Chests, Advancements, Statistics, and Persistent Data** as they move between linked servers.
This plugin is a hybrid build and the same JAR file works on all supported platforms, automatically activating the correct functionality for each platform.
## Features
* **Hybrid Plugin:** A single JAR file works on your PaperMC/Spigot/Folia servers and your BungeeCord/Velocity proxy.
* **SHA-256 Data Integrity:** Implements cryptographic checksums with server-side salting to detect and prevent manual database tampering or corruption.
* **Industrial Identity Protection:** Tracks `last_known_name` and secure identity hashes to prevent identity hijacking and manage UUID transitions in hybrid (Cracked/Premium) environments.
* **Zero-Tick Identity Verification:** Database locks and identity checks are performed during the `AsyncPlayerPreLoginEvent`, ensuring that player state is verified and ready before they even reach the server’s “Join” state.
* **Regionalized Folia Support:** Built with `SchedulerUtils` to handle regionalized threading, ensuring safe execution on Folia’s multi-threaded clusters.
* **Administrative Inspector GUI (NEW):** A visual interface for administrators to inspect saved player data (inventories, stats, PDC) even when the player is offline.
* **Proxy-Initiated Saves:** The proxy (BungeeCord/Velocity) orchestrates the data saving process, ensuring that a player’s data is saved from their source server *before* they connect to the destination server. This eliminates race conditions.
* **Fully Asynchronous:** All database and serialization operations are performed on a separate thread, ensuring that your server’s main thread is never blocked.
* **Robust Locking Mechanism:** A database-level locking mechanism with an automatic timeout and heartbeats prevents data corruption.
* **Version-Independent Item Serialization:** Player inventories are serialized using native binary methods (Paper/Folia) or NBT-API fallback (Spigot), ensuring 100% integrity across updates.
* **Cross-Server Player Data Sync (Granular Control):**
* Health (Attribute-aware)
* Food Level, Saturation, & **Exhaustion**
* Experience (Total XP, current XP, and Level)
* Inventory & Armor Contents
* Active Potion Effects
* **Ender Chest Contents**
* **Advancements & Recipes**
* **Player Statistics** (Vanilla stats)
* **Persistent Data Container (PDC)** (Custom metadata)
* **Flight & GameMode** status
* **Resilient Connection Pooling:** Uses HikariCP with optimized settings for resilience against network jitter.
* **Flexible Storage:** Support for **MySQL/MariaDB** or local **SQLite** databases.
* **Granular Sync Control**: Enable or disable synchronization for any specific data type via `config.yml`.
* **Server/World Blacklist**: Prevent synchronization on specific servers or worlds.
## Installation
1. **Download the Plugin JAR:**
* Download the latest release JAR (`mc-data-bridge-*.jar`) from this page (Modrinth) or the official GitHub Releases.
2. **Deploy to Servers:**
* Copy the single `mc-data-bridge-*.jar` file into the `plugins/` folder of **each PaperMC/Folia server** you wish to synchronize.
* Copy the **same JAR file** into the `plugins/` folder of your **BungeeCord or Velocity proxy server**.
3. **Optional: Manual Build (For Developers)**
* To build from source, clone the repository and run `mvn clean package`.
## Commands & Permissions
| Command | Description | Permission |
| :— | :— | :— |
| `/databridge inspect ` | Opens a GUI to view offline player data. | `databridge.admin.inspect` |
| `/databridge migrate ` | Securely move data between two identities. | `databridge.admin.migrate` |
| `/databridge unlock ` | Manually release a stuck data lock. | `databridge.admin.unlock` |
| `/databridge reload` | Reloads the configuration and DB pool. | `databridge.admin.reload` |
**Proxy Commands:**
– `/databridge unlock ` (Bungee/Velocity): Releases a lock across the network.
– `/databridge forceunlock ` (Bungee/Velocity): Relays a signal to the backend server to drop the lock immediately.
## Configuration
A `config.yml` file will be generated in the `plugins/mc-data-bridge/` folder after the first run. **Existing configs will be safely auto-updated.**
“`yaml
# Database Configuration
database:
type: mysql # “mysql” or “sqlite”
host: localhost
port: 3306
database: minecraft
username: user
password: password
sqlite-file: “player_data.db”
# A list of JDBC properties to apply.
properties:
useSSL: false
allowPublicKeyRetrieval: true
* **`database.type`**: Choose between `mysql` (external) or `sqlite` (local file).
* **`server-id` (Required):** You **must** set a unique name for each backend server.
* **`security.seed`**: A secret string used to salt all SHA-256 hashes. Change this immediately!
* **`identity.mode`**: Choose between `PREMIUM` (strictly enforces UUID consistency) or `HYBRID` (allows flexible identity shifts). Note: **`HYBRID` mode is required** to enable auto-migration features like `auto-migrate-fastlogin`.
* **`sync-data`**: Individual toggles for every data type.
* **`sync-blacklist`**: Define servers or worlds where synchronization should be skipped.
## 📊 Technical: Database Schema
| Column | Type | Description |
| :— | :— | :— |
| `uuid` | VARCHAR(36) | The player’s Unique ID (Primary Key). |
| `data` | LONGBLOB | The serialized binary data snapshot. |
| `data_checksum` | VARCHAR(64) | SHA-256 integrity hash of the data packet. |
| `is_locked` | BOOLEAN | Prevents concurrent writes from multiple servers. |
| `locking_server` | VARCHAR(255) | The ID of the server holding the lock. |
| `lock_timestamp` | BIGINT | Heartbeat to detect and recover from crashes. |
| `last_known_name` | VARCHAR(16) | Used for identity tracking and migration. |
| `identity_hash` | VARCHAR(64) | Salted hash of Name+UUID+Seed for verification. |
—
_For more detailed information, please refer to the [official documentation](https://github.com/westkevin12/mc-data-bridge/wiki)._
MatrixColorAPI
mars plugin
Turn your server into a full Mars expedition.
thanks for the 250 downloads
`MarsPlugin` adds a complete Mars dimension for Paper with custom terrain generation, many handcrafted structures, biome-based exploration, hazards, bosses, custom loot, futuristic items, and travel systems that connect the experience together.
## Overview
This plugin is not just one biome or a few custom mobs. It builds a full Mars-themed gameplay loop:
– travel to Mars
– explore custom biomes and terrain profiles
– locate structures and rare points of interest
– collect special resources and loot
– craft and use advanced Mars gear
– fight dangerous enemies and bosses
The plugin generates a dedicated `Mars` world with its own terrain system. From the class data inside the jar, the terrain includes multiple Mars-style biome themes such as:
– Adds a real sci-fi endgame destination
– Gives players new exploration goals
– Includes bosses, loot, and progression
– Makes Mars feel like a full custom dimension instead of a small addon
– Great for survival servers, adventure servers, and themed SMP worlds
## Short Summary
Complete Mars dimension for Paper with custom terrain, biomes, structures, bosses, loot, hazards, and futuristic items.
## Notes
– The inspected jar reports `api-version: 1.21`
– The content above is based on the actual `MarsPlugin V1.1 Paper.jar` you provided
– Best suited for a Modrinth page with a banner, icon, and feature screenshots/gallery
## Bugs
– If there stil are bugs go to my discord channel
– and i go try to fix every bug
– [discord Mars Plugin](https://discord.gg/9JdAmnqD)
Maintenance
## About This Plugin
**This plugin lets you activate a maintenance mode on your Paper, Velocity, Bungee, and Sponge server, which will prevent players without a permission to join the server.**
**This plugin uses MiniMessage as the component text format.**
**LEGACY TEXT FORMATTING (§a/&a) IS NOT SUPPORTED**
* Use [https://webui.adventure.kyori.net/](https://webui.adventure.kyori.net/) to preview parsed components
* You can find full documentation on the format (including normal colors and formatting, rgb, click/hover events, and more) here: [https://docs.adventure.kyori.net/minimessage/format](https://docs.adventure.kyori.net/minimessage/format)
Its features include:
* A **custom motd** as well as **server icon**, that will be shown during maintenance
* **Start- and endtimers**, which will **enable/disable maintenance mode after the time is up**
* **Schedule timers,** which will enable maintenance, then disable it after a given amount of time
* A ‘%TIMER%’ variable usable in the pingmessage, to show the time until a running endtimer finishes *(other variables and tricks are explained in the configuration file’s comments)*
* A **maintenance whitelist**, to grant specific players the ability to join while you’re working on your server
* Notifications when players try to join your server during maintenance
* Nearly all **messages are editable** via the language file, given in a multitude of different languages
**Additional features on Velocity/Bungee:**
* Only want to enable **maintenance on a single server**? You can also do so by using the `/maintenance ` command
* Link **multiple proxy instances with a MySQL database** connection, so you don’t have to enable/disable maintenance on each proxy by hand
* **Waiting servers** during full proxy maintenance, as well as **fallback servers** to go to when a single proxied server is under maintenance
* **Using ServerListPlus**? Maintenance will toggle its status when enabling maintenance and reenable the SLP motd when disabling maintenance
* Want to have PlaceholderAPI placeholders on Paper? See **[here](https://github.com/kennytv/maintenance/wiki/maintenanceaddon)** for more information on the MaintenanceAddon.
*Want to know a secret?*
You can have text **left of the server icon** by just adding a lot of spaces to the playercountmessage, like so:
“`yaml
playercountmessage: “Maintenance AAAA”
“`

IMPORTANT: If using the plugin on a Paper server, the plugin **[ProtocolLib](https://www.spigotmc.org/resources/protocollib.1997/)** is required to use Maintenance to its full extend.
## Issues/Support
Did you find a bug? Use the [**issue tracker**](https://github.com/kennytv/maintenance/issues)
Other questions or problems? [Join the support Discord guild](https://discord.gg/vgcuzhq) ✨
German Plugin Tutorial
@[YouTube](https://youtu.be/xZpAVIeGhjM)
## Commands
*Arguments in < > are necessary, those in [ ] aren’t (can be omitted).*
* **/maintenance [server]** will set the status of the maintenance mode
* **/maintenance reload** reloads the config and maintenance-icon file
* **/maintenance ** allows specific players to join on the server when maintenance is enabled
* **/maintenance whitelist** returns a list of all players on the
* maintenance whitelist
* **/maintenance starttimer [server] ** will enable maintenance mode after the time is up
* **/maintenance endtimer [server] ** will enable maintenance mode for the given time in minutes. After the time is up, it’ll be disabled again
* **/maintenance schedule [server] ** will enable maintenance mode after the given time, then disable it according to the second parameter
* **/maintenance aborttimer** cancels a running start-/endtimer
* **/maintenance setmotd <1/2> ** sets a motd for maintenance mode
* **/maintenance motd** lists the currently set maintenance motds
* **/maintenance update** remotely downloads the newest version of the plugin onto your server
* **/maintenance dump** dumps some server information, used for bug reports
## Permissions
* **maintenance.admin** – super permission, that grants access to all perms below
* **maintenance.bypass** – join the server during maintenance
* **maintenance.command** – use the “/maintenance” command (also required to use the subcommands)
* **maintenance.toggle** – use the “/maintenance ” commands
* **maintenance.reload** – use the “/maintenance reload” command
* **maintenance.update** – use the “/maintenance ” commands
* **maintenance.timer** – use the “/maintenance ” and “/maintenance timer abort” commands
* **maintenance.whitelist.add** – use the “/maintenance add ” command
* **maintenance.whitelist.remove** – use the “/maintenance remove ” command
* **maintenance.whitelist.list** – use the “/maintenance whitelist” command
* **maintenance.setmotd** – use the “/maintenance setmotd <1/2> ” command
* **maintenance.motd** – use the “/maintenance motd” command
* **maintenance.dump** – use the “/maintenance dump” command
* **maintenance.joinnotification** – if enabled: sends a notification to you if a player tries to join the server while maintenance is enabled
Extra permissions for the Velocity/Bungee part:
* **maintenance.singleserver.bypass.******** – join the proxied server during maintenance
* **maintenance.singleserver.toggle** – use the “/maintenance ” commands
* **maintenance.singleserver.timer** – use the “/maintenance ” and “/maintenance timer abort ” commands
* **maintenance.singleserver.status** – use the “/maintenance status” command
IMPORTANT – If you are using the plugin on your proxyserver: You have to have these permissions on the proxy, not on the backend servers! The best way of doing this is using a proper permissions plugin on the proxy (for example LuckPerms).
## Configuration
If you are using *the Paper version of the plugin*, you have to have [**ProtocolLib**](https://www.spigotmc.org/resources/protocollib.1997/) installed to use the custom server-icon and the playercount-messages (that, or you have Paper running on 1.12.2 or higher)! The rest however is also accessible without it.
For the Velocity/Bungee version you don’t need to have any other plugins installed.
*proxied-maintenance-servers*, *fallback* and *mysql* section are only for the Velocity/Bungee version.
# Enables maintenance on certain servers managed by your proxy instance(s).
proxied-maintenance-servers:
– PaperServer1
# – AnotherServer
# If maintenance is enabled on a proxied server with players on it, they will be sent to the fallback server instead of being kicked off the network.
# If the fallback server is not reachable/not set, they will just be kicked off the network.
# This can also be set to an array to set multiple fallback servers, in case one server is not always reachable: ‘fallback: [s1, s2, s3, …]’
fallback: lobby
# If maintenance is enabled globally, you can define a “waiting” lobby for players to be sent to instead of being kicked.
# Leave this empty to disable.
waiting-server: “”
# The message shown in the multiplayer server list motd when maintenance is enabled.
# If you put in multiple entries, one of them will be chosen randomly on every ping.
# If running an endtimer, the time left can be displayed by including ‘%TIMER%’ in a pingmessage (also works in playercount(-hover) message).
pingmessages:
– “Currently under maintenance We will be back soon!”
# – “Other entry”
enable-pingmessages: true
# Any extra commands inside the arrays will be executed when maintenance is enabled/disabled.
# Example: commands-on-maintenance-enable: [“say hello!”, “stop”]
commands-on-maintenance-enable: []
commands-on-maintenance-disable: []
# If set to true and an endtimer is currently running, a pingmessage from this pool will be chosen
# instead of the ones above, so you can have different messages for when an endtimer is running/not running.
enable-timerspecific-messages: true
timerspecific-pingmessages:
– “Currently under maintenance Come back in: %TIMER%”
# – “Other entry”
# If set to true, the message below will be shown in the top right corner of the server in the serverlist, where the playercount would normally be displayed.
# If set to false, the normal playercount will be shown.
#
# Alternatively you can use ‘%ONLINE%’ and ‘%MAX%’ if you want to include the playercount in a custom message (e.g. “Maintenance %ONLINE%/%MAX%”).
# DOES NOT SUPPORT RGB!
enable-playercountmessage: true
playercountmessage: “Maintenance”
# Is shown when you move your mouse above the text in the top right corner of the server in the serverlist,
# where the playercount would normally be displayed.
# DOES NOT SUPPORT RGB!
playercounthovermessage: “Currently under maintenance”
# If set to true, the server icon will be changed to the ‘maintenance-icon.png’ file in the plugin’s folder during maintenance.
custom-maintenance-icon: false
# If set to true, players with the ‘maintenance.joinnotification’ permission will receive a message,
# that a player tried to join the server while maintenance is enabled.
send-join-notification: false
# Set this to false if you do not want players to be kicked when you enable maintenance (new connections will still be blocked).
# … I don’t know why you would want that, but you can disable it. :p
kick-online-players: true
# Changes the language of command feedback/messages.
# If you find missing translations or want to contribute a new language file, you are very welcome to message me on the Paper forums or my Discord server! 🙂
# Currently available are: en (English), de (German), fr (French), pt (Portuguese), es (Spanish), ru (Russian), zh (Chinese), it (Italian), pl (Polish)
language: en
# If you have 2 or more proxy instances, the database connection will make sure all proxies
# have the same maintenance status, so you won’t have to enable/disable it on every proxy by hand.
mysql:
use-mysql: false
host: host
port: 3306
database: database
username: username
password: password
# Requests to the database will only be made at least x seconds after the last request,
# so there won’t be a request on every single ping on a server with many players.
#
# Set this to 0 to make a database request on (almost) every single ping.
# (0 is not recommended if having more than a hundred concurrent players, then I’d recommend keeping it from 10-60).
update-interval: 15
# If you for some reason cannot establish SSL connections to your database, you may disable it here (not recommended).
use-ssl: true
# If enabled and the server is restarted while running an endtimer, the timer will be continued after the restart.
# If the timer ends while the server is offline, maintenance will be disabled as soon as the server starts again.
continue-endtimer-after-restart:
enabled: false
# This value is set everytime an endtimer is started, cancelled or ended.
# Do not manually change this value.
end: 0
# If using the timer command: In what intervalls before enabling/disabling maintenance there will be a broadcast.
timer-broadcast-for-seconds: [1200, 900, 600, 300, 120, 60, 30, 20, 10, 5, 4, 3, 2, 1]
# If disabled, you will no longer receive any messages if there is an update.
# Not recommended to disable, as new versions generally tend to run better and with fewer bugs.
# However, you can always check for updates manually using the ‘/maintenance update’ command.
update-checks: true
# Used for autoupdating the config, do not change this value.
config-version: 6
“`
“`yaml
# Messages containing the placeholder “” will have it replaced with the following string
prefix: “[Maintenance] ”
noPermission: “You do not have the permission to execute that command.”
kickmessage: “The server is currently under maintenance! Try again later!”
maintenanceActivated: “Maintenance mode is now activated.”
maintenanceDeactivated: “Maintenance mode is now deactivated.”
alreadyEnabled: “Maintenance is already enabled!”
alreadyDisabled: “Maintenance is already disabled!”
endtimerBroadcast: “Maintenance mode will be disabled in %TIME%.”
endtimerStarted: “Started timer: Maintenance mode will be deactivated in %TIME%.”
starttimerBroadcast: “Maintenance mode will be enabled in %TIME%.”
starttimerStarted: “Started timer: Maintenance mode will be activated in %TIME%.”
scheduletimerBroadcast: “Maintenance mode will be enabled in %TIME% and will last for %DURATION%.”
timerAlreadyRunning: “There is already a timer scheduled!”
timerNotRunning: “There is currently no running timer.”
timerCancelled: “The current timer has been disabled.”
timerTooLong: “The number has to be less than 40320 (28 days)!”
timerMotdDisabled: “You have to set ‘enable-timerspecific-messages’ in the config to ‘true’, if you want to use/edit timerspecific motds.”
motdTimer: “%HOURS%:%MINUTES%:%SECONDS%”
motdTimerNotRunning: “-”
joinNotification: “%PLAYER% tried to join the server.”
motdList: “List of your maintenance motds:”
motdListEmpty: “You don’t have any maintenance motds set!”
reload: “Reloaded config, whitelistedplayers, language file and the maintenance icon.”
removedMotd: “Removed motd number %INDEX%.”
removeMotdError: “You only have one motd, so you cannot remove any!”
setMotd: “Set line %LINE% of the %INDEX%. maintenance motd to %MOTD%”
setMotdIndexError: “You currently have %MOTDS% motds, so you have to pick a number between 1 and %NEWAMOUNT%.”
setMotdLineError: “The second argument has to be the line number (1 or 2)!”
updateDownloading: “Downloading update…”
updateFailed: “Update failed!”
updateFinished: “The update was successful! To prevent issues with tasks and to complete the update, you have to restart the server!”
whitelistedPlayers: “Whitelisted players for maintenance:”
whitelistedPlayersFormat: “– %NAME% (%UUID%)”
whitelistAdded: “Added %PLAYER% to the maintenance whitelist!”
whitelistAlreadyAdded: “%PLAYER% already is in the maintenance whitelist!”
whitelistRemoved: “Removed %PLAYER% from the maintenance whitelist!”
whitelistNotFound: “This player is not in the maintenance whitelist!”
whitelistEmpty: “The maintenance whitelist is empty! Use /maintenance add to add someone!”
playerNotFound: “No player with this name has played on this server before.”
playerNotFoundUuid: “No player with that uuid could be found.”
playerNotOnline: “There is no player online with that name.”
invalidUuid: “Invalid uuid format!”
# Messages for the Bungee/Velocity part, you can ignore them if you use the plugin on Paper/Sponge
sentToWaitingServer: “You have been sent to a waiting server!”
forceWaitingServer: “You cannot leave the waiting server while maintenance is enabled!”
serverNotFound: “No server with this name is registered on the proxy!”
singleTimerAlreadyRunning: “There is already a timer scheduled for that server!”
singleTimerCancelled: “The current timer for server %SERVER% has been disabled.”
singleTimerNotRunning: “There is currently no running timer for that server.”
singleEndtimerBroadcast: “Maintenance mode on server %SERVER% will be disabled in %TIME%.”
singleStarttimerBroadcast: “Maintenance mode on server %SERVER% will be enabled in %TIME%.”
singleScheduletimerBroadcast: “Maintenance mode on server %SERVER% will be enabled in %TIME% and will last for %DURATION%.”
singleMaintenanceKick: “The server %SERVER% is currently under maintenance! Try again later!”
singleMaintenanceKickComplete: “The server %SERVER% is under maintenance! You may try to rejoin to go onto another server!”
singleMaintenanceActivated: “Maintenance mode is now activated on server %SERVER%.”
singleMaintenanceDeactivated: “Maintenance mode is now deactivated on server %SERVER%.”
singleServerAlreadyEnabled: “Maintenance is already enabled on server %SERVER%!”
singleServerAlreadyDisabled: “Maintenance is already disabled on server %SERVER%!”
singleServerMaintenanceList: “Proxied servers, that have maintenance enabled:”
singleServerMaintenanceListEmpty: “There are no proxied servers that are under maintenance.”
singleServerMaintenanceListEntry: “– %SERVER%”
helpHeader: “========[ %NAME% | %PAGE%/%MAX% ]========”
helpPageNotFound: “There is no page with that number!”
helpNextPage: “Use /maintenance help %PAGE% to get to the next help window.”
helpAbortTimer: “/maintenance aborttimer (If running, the current timer will be aborted)”
helpEndtimer: “/maintenance endtimer (After the given time in minutes, maintenance mode will be disabled)”
helpStarttimer: “/maintenance starttimer (After the given time in minutes, maintenance mode will be enabled)”
helpScheduleTimer: “/maintenance scheduletimer (After the given time in minutes, maintenance mode will be enabled for the given duration in minutes)”
helpDebug: “/maintenance debug (Enables some debug logging)”
helpDump: “/maintenance dump (Dumps some server information, used for bug reports)”
helpHelp: “/maintenance help [page] (Shows this beautiful help window)”
helpMotd: “/maintenance motd [timer] (Lists the currently set maintenance motds. If specifying ‘timer’, the timer motds are shown)”
helpRemoveMotd: “/maintenance removemotd [timer] (Removes a maintenance motd. If using ‘timer’ as an argument, a timerspecific pingmessage will be removed)”
helpSetMotd: “/maintenance setmotd [timer] <1/2> (Sets a motd for maintenance mode. If using ‘timer’ as an argument, a timerspecific pingmessage will be set)”
helpReload: “/maintenance reload (Reloads the config file, whitelist file and the server-icon)”
helpToggle: “/maintenance (Enables/disables maintenance mode)”
helpUpdate: “/maintenance update (Remotely downloads the newest version of the plugin onto your server)”
helpWhitelist: “/maintenance whitelist (Shows all whitelisted players for the maintenance mode)”
helpWhitelistAdd: “/maintenance add (Adds the player to the maintenance whitelist, so they can join the server even though maintenance is enabled)”
helpWhitelistRemove: “/maintenance remove (Removes the player from the maintenance whitelist)”
# Messages for the Bungee/Velocity part, you can ignore them if you use the plugin on Paper/Sponge
helpAbortSingleTimer: “/maintenance aborttimer [server] (If running, the current timer will be aborted)”
helpSingleEndtimer: “/maintenance endtimer [server] (After the given time in minutes, maintenance mode will be disabled)”
helpSingleStarttimer: “/maintenance starttimer [server] (After the given time in minutes, maintenance mode will be enabled)”
helpSingleScheduleTimer: “/maintenance scheduletimer [server] (After the given time in minutes, maintenance mode will be enabled for the given duration in minutes)”
helpSingleToggle: “/maintenance [server] (Enables/disables maintenance mode)”
helpStatus: “/maintenance status (Lists all proxied servers, that are currently under maintenance)”
# Used for autoupdating the language file, do not change this value.
language-version: 1
“`
## ServerListPlus Integration
If you have the ServerListPlus plugin on your server, Maintenance will toggle its status. If you enable maintenance, the ServerListPlus motd will be disabled and then reenabled, when you disable maintenance to prevent any issues with them overriding each other.
## MySQL/Multi-Proxy Support
*Only available in the Bungee/Velocity version!*
By enabling MySQL in the config, you can even connect multiple proxy-servers to a set value in your database, so you won’t have to enable/disable maintenance on each proxy by hand!
I want to give a small thank you to the people translating messages – you’re awesome!
French: Zendrique
Spanish: Vixo_Ulises
Polish: Slasherss and EEEGuba
Portuguese: JoaoPinto
Russian: En_0t_S
Chinese: yeban
LuckPerms is a permissions plugin/mod for Minecraft servers. It allows server admins to control what features players can use by creating groups and assigning permissions.
It is:
* **fast** – written with performance and scalability in mind.
* **reliable** – trusted by thousands of server admins, and the largest of server networks.
* **easy to use** – setup permissions using commands, directly in config files, or using the web editor.
* **flexible** – supports a variety of data storage options, and works on lots of different server types.
* **extensive** – a plethora of customization options and settings which can be changed to suit your server.
* **free** – available for download and usage at no cost, and permissively licensed so it can remain free forever.
For more information, see the wiki article on [Why LuckPerms?](https://luckperms.net/wiki/Why-LuckPerms)
### Useful Links
The latest downloads & other useful links can be found on the project homepage at [luckperms.net](https://luckperms.net/).
The plugin has extensive [documentation available on the wiki](https://luckperms.net/wiki). Please use the resources there before coming to us directly for support.
Support for the plugin is provided on [Discord](https://discord.gg/luckperms). If you have a question which cannot be answered by reading the wiki, the best place to ask it is there.
If you would like to report a bug, please [open a ticket on GitHub](https://github.com/lucko/LuckPerms/issues).
LuckPerms is proudly sponsored by [BisectHosting](https://bisecthosting.com/luck).
BisectHosting are Minecraft server hosting experts, ready to help you create and host your very own server! They are a trusted and well-established hosting provider in the community, and provide an outstanding level of service that we are happy to recommend. There is a special 25% off discount available for LuckPerms users – click the link above to create your server today.
LPPronouns
# LPPronouns
A simple, cross API plugin that allows players to set their pronouns.
Works on: Spigot, BungeeCord, Fabric, Forge, and Velocity
Link to our support: [Discord](https://discord.gg/NffvJd95tk)
# Message formatting configuration
formatting:
# This sets LPPronouns as the server’s chat formatter
enabled: true
# %player% – Player name
# %message% – Message
# %server% – Server name
# %prefix% – Player prefix
# %suffix% – Player suffix
# %displayname% – Player display name
format: “<%displayname% (%suffix%)> %message%”
# Pronoun configuration
pronouns:
none: “”
any: any
other: other
ask: ask
avoid: avoid
# …
“`
## Background
At the time of this plugin’s creation, it is Lunar New Year (02/2023). Usually, during special holidays, the lottery prize money in Hong Kong get’s extra high to attract people to buy for the occasion.
However, while that is happening, I am halfway across the globe from my extended family and loved ones (Think of it like Christmas when the entire family gather around). Therefore, I’ve had the bright idea of creating a lottery plugin inspired by this… Scroll to the bottom of the page if you want to see what inspired this plugin.
## About
Want a **lottery system** on your server that is **a bit more like IRL** that doesn’t evenly distribute chances over all tickets bought making the poor who wants to try their luck just idiots giving free money to that one person who bought 6400 tickets?
With this plugin, you can create a **manually started or automatically reoccurring lottery game** on your server. While the mechanics in full might not be as simple, **joining a game by placing a bet is super simple**. A player can **win prizes of different tiers depending on the number of matching numbers** they’ve bet on!
**One thing to note is that the odds are independent of the number of bets placed. (In other words, one person playing doesn’t mean that player is 100% going to win.)**
## How to play LotterySix?
### 1. Check if a draw is scheduled and available to play!
– Games can be scheduled to start in the config or manually started with `/lottery start`
– Open the GUI with `/lottery play`
### 4. Get ready at the scheduled draw time for the draw!
– 6 numbers + 1 special number will be chosen at random
– By a cryptographically secure random number generator, if that matters to you
### 5. Collect prizes if you win!
– If the numbers you’ve picked contain 3 or more numbers selected in the draw (excluding the special number), you will win some prizes!
– The more matching numbers, the higher your winnings!
– **Each tier is NOT guaranteed a winner, unlike a lucky draw, in fact, it is extremely difficult to win higher tiers**
– See the link below for a detailed explanation
## How do the entry types & draw work?
https://github.com/LOOHP/LotterySix/wiki/LotterySix-Draw-&-Prizes-Explanation
## DiscordSRV Integration
Place bets, check your bets, past draw results and more offline via DiscordSRV!
– Draw Result Announcement
– Slash Command **/lottery**
## Floodgate Geyser Integration
Use Bedrock forms in places where book interfaces were used because they cannot be opened remotely

## Responsible Gambling
**See how LotterySix facilitates the promotion of responsible gambling even as a just-for-fun Minecraft plugin**
**https://github.com/LOOHP/LotterySix/wiki/Responsible-Gambling**
## Returning to the Community / Charity
**An account can be configured to receive a portion of the lottery ticket sales taken as tax (the “Lotteries Fund”).**
For example, they can be received by the server owner or an admin to then be redistributed to other players to fund server-wide projects! This allows taxed ticket sales to be turned to good use, returning them to the server community.
## Installation
### Only on Spigot, Paper etc.
1. Put LotterySix.jar into the plugins folder along with the required dependencies
2. Start the server
3. *Edit the config (if you need to)*
4. *Restart the server (if you changed something in the config in step 3)*
### Over a Bungeecord or Velocity Network
1. Put LotterySix.jar into the plugins folder along with the required dependencies in your backend servers (Spigot, Paper etc.)
2. Put LotterySix.jar into the plugins folder in your proxy server (there are no dependencies on proxy servers)
3. Start and then Stop your proxy server and your backend servers
4. Edit your LotterySix config **on the proxy server**
5. Remember to set `Bungeecord: true` in the above config
6. **Copy the above config to all of your backend servers** and replace the originally generated one
7. Start your proxy server and your backend servers
8. If you ever want to adjust the config, make sure you follow the steps again starting **from Step 3**
### You are recommended to read this if you are unsure how to configure LotterySix games.
**https://github.com/LOOHP/LotterySix/wiki/Configuration-Guide-&-Recommendations**
## Commands
**/lotterysix play** – Opens the LotterySix GUI [lotterysix.play]
**/lotterysix balance** – Change the balance in any player’s betting account [lotterysix.balance]
**/lotterysix start** – Manually start a game and schedule the draw at timestamp [lotterysix.start]
**/lotterysix run** – Manually start the draw of an on-going game [lotterysix.run]
**/lotterysix cancel** – Cancel the current game and refund all bets [lotterysix.cancel]
**/lotterysix preference** – Set your own player preferences [lotterysix.preference]
**/lotterysix settopprizefund** – Set the top 3 tier prize fund for the current game [lotterysix.settopprizefund]
**/lotterysix setdrawtime** – Set the draw time of the current game [lotterysix.setdrawtime]
**/lotterysix setspecialname** – Set a special name for the current game [lotterysix.setspecialname]
**/lotterysix setcarryoverfund** – Set the carry-over fund from last round to the current game [lotterysix.setcarryoverfund]
**/lotterysix reload** – Reload the config [lotterysix.reload]
**/lotterysix update** – Check for updates [lotterysix.update]
## Disclaimer
Many jurisdictions have regulations against “Game of Chance” (Such as loot boxes, or lotteries) with real-world monetary value. Please make sure your server follows those relevant regulations. LotterySix is just for fun and is not responsible for how each server uses our content.
## Data usage
Usage statistics at https://bstats.org/plugin/bukkit/LotterySix will be visible to the public with your server included in the statistics. No private information of your server is sent.
Update checking is also done via https://api.loohpjames.com to notify you whenever a new version is released. No private information of your server is sent.
## Inspired By “[Mark Six 六合彩](https://en.wikipedia.org/wiki/Mark_Six)” of the [Hong Kong Jockey Club](https://en.wikipedia.org/wiki/Hong_Kong_Jockey_Club)
**If you are wondering how it looks like IRL~~**
(Language: Cantonese, Partially English)
The draw starts at **1:35**
A lightweight authentication plugin for cracked/offline-mode Minecraft servers. Supports Bukkit, Spigot, Paper, Purpur, Folia, BungeeCord, Waterfall, and Velocity — all in a single JAR.
—
## Features
– Register and login system with `/register` and `/login`
– Passwords hashed with **SHA-256 + random salt** per player — never stored in plaintext
– Offline session cache — players don’t need to re-login after briefly disconnecting
– Full movement, chat, and command restrictions until authenticated
– Blindness effect applied to unauthenticated players
– Login timeout on proxy (auto-kick if not logged in within X seconds)
– **Session sharing** — login once at the proxy, stays logged in across all backend servers
– No external database required — uses a simple flat file (`players.dat`)
**Standalone (Paper/Spigot only, no proxy):**
Drop `LoginMe.jar` into your server’s `plugins/` folder and restart.
**With proxy (BungeeCord / Velocity):**
Drop `LoginMe.jar` into **both** the proxy `plugins/` folder and every backend server’s `plugins/` folder. The proxy handles authentication and shares the session to backend servers automatically.
—
## Commands
| Command | Description |
|—|—|
| `/login ` | Login to your account |
| `/register ` | Create an account |
| `/reg ` | Alias for `/register` |
—
## Configuration
Located at `plugins/LoginMe/config.yml`:
“`yaml
prefix: “&7[&bLoginMe&7] ”
# How long to keep a session after a player disconnects
# Supports: s (seconds), m (minutes), h (hours), d (days)
offline-cache-duration: “5m”
# Proxy only: kick player if not logged in within this time after joining
login-timeout: “60s”
messages:
login-success: “&aLogin successful!”
already-logged-in: “&cYou are already logged in!”
not-registered: “&cYou are not registered! Use /register ”
login-usage: “&cUsage: /login ”
wrong-password: “&cWrong password!”
register-success: “&aRegister successful!”
already-registered: “&cYou are already registered! Use /login ”
register-usage: “&cUsage: /register ”
password-mismatch: “&cPasswords do not match!”
please-login: “&ePlease login with /login ”
please-register: “&ePlease register with /register ”
must-login-first: “&cYou must login first!”
must-login-chat: “&cYou must login first to chat!”
login-timeout: “&cLogin timeout! Please reconnect and login.”
Player data is stored in `plugins/LoginMe/players.dat`. Each entry contains the player’s UUID alongside a randomly generated salt and SHA-256 hash of their password. The file is human-readable but **should not be edited manually**.