ZoneCalculator

**ZoneCalculator – Minecraft Plugin**

A simple zone selector, block calculator, and outline visualization plugin for Paper/Spigot 1.21-1.21.11 servers.

**Features:**
– Zone Selection: Use a wooden axe to select two positions (left click = position 1, right click = position 2)
– Block Calculator: The /cal command calculates all non-air blocks in the selected cuboid area, showing a sorted list by block count
– Per-player selections stored automatically

**Commands:**
– /cal – Calculate blocks in selected area

**Permissions:**
– zonecalculator.use – Required to use the plugin (default: true)

**Usage:**
– Hold a WOODEN_AXE in your main hand
– Left-click a block to set position 1
– Right-click a block to set position 2
– Run /cal to see block counts

**Requires:**
– Paper 1.21+ or Spigot 1.21+
– Java 21

ZombieSMP

**ZombieSMP** brings your server to life by unleashing a genuine zombie apocalypse. Designed for creative server owners and unique SMP adventures, this plugin transforms nighttime into a high-stakes survival challenge with deep community interaction.

**_Features:_**

– Quadruple zombie spawns at night for real danger and chaos.
– Beds explode if players try to sleep, just like in the Nether.
– If a player is attacked by a zombie at night or by an infected player, they become a zombie for 10 minutes with permanent, fully configurable slowness.
– Deep LuckPerms integration: when infected, a player’s current permission group is saved and replaced with a new “zombie” group. After the effect ends (or is cleared by staff), the previous group is restored automatically.
– Track how many times each player has become a zombie with the %zombies% placeholder, usable in scoreboard, tab, or hologram.
– Infected players **cannot attack or be attacked by other zombies or infected players**. Zombie-on-zombie combat is fully blocked to encourage cooperation between the infected.
– Infection and transformation are fully customizable: **choose how many zombie/player hits before a transformation** happens using a config option, perfect for events or balancing SMP difficulty.
– When a player is infected, a **fully customizable “ding” sound and title display** (like BedWars-style “ZOMBIEE”) for unmistakable feedback. Both the text and subtitle can be changed in config.yml.
– **Infected players burn in direct sunlight**, just like real zombies, taking half a heart of damage per second. Wearing any helmet prevents burning.
– **Infection reward system**: when an infected player infects a human, the server can execute a configurable command (e.g., give the infector a diamond). Fully customizable and can be toggled on/off.
– Staff can infect any player manually with /zombies add player, or cure them at any time with /zombies clear player.
– All messages, durations, multipliers, slowness level, infection titles, rewards, and commands are fully configurable in config.yml.
– Optionally, you can choose if the infection timer runs while the player is offline.
– Permanent slowness applied to infected players cannot be removed by drinking milk or other means (except plugin cure).
– Infection counter and state are saved to disk, so data persists through restarts.

**_To set up:_**

1. Dependencies required: LuckPerms for group management (absolutely necessary), PlaceholderAPI if you want to show %zombies% in scoreboard, tab, or holograms, and PaperMC 1.21.x.
2. To create the zombie group, use the following LuckPerms commands in your console:
`/lp creategroup zombie`
3. Optionally, set a prefix so infected players stand out:
`/lp group zombie meta setprefix “&2[Zombie] “`
4. You can also adjust the group’s permissions if you want to give infected players special limitations or abilities.
5. Edit the config.yml file in the ZombieSMP folder to fully customize infection times, multipliers, messages, commands, slowness level, hit requirements, infection titles, sun damage, and reward system.
6. When infected, a player is moved to the zombie group and receives permanent slowness (as configured). After the timer runs out or when cured using /zombies clear, their old group and permissions are restored.
7. Use %zombies% in any PlaceholderAPI-compatible plugin (scoreboard, tab, hologram, chat) to show each player’s infection count.

ZombieSMP is made for servers that want to create real tension and unique zombie infection gameplay, perfect for special events, new SMP challenges, or creative game modes.

ZombieApocalypseSSS

ZombieApocalypseSSS Icon

# ZombieApocalypseSSS

**A full-featured zombie apocalypse survival plugin for Paper 1.21+**

[![Modrinth](https://img.shields.io/badge/Modrinth-4.5.0-00AF5C?logo=modrinth)](https://modrinth.com/plugin/zombieapocalypsesss)
[![Paper](https://img.shields.io/badge/Paper-1.21%2B-blue?logo=papermc)](https://papermc.io)
[![Java](https://img.shields.io/badge/Java-21%2B-orange?logo=openjdk)](https://adoptium.net)
[![License](https://img.shields.io/badge/License-Apache%202.0-blue)](LICENSE)

*Turn your Minecraft server into a post-apocalyptic nightmare — one corpse at a time.*

[📥 Download](https://modrinth.com/plugin/zombieapocalypsesss) • [🐛 Report a Bug](https://modrinth.com/plugin/zombieapocalypsesss) • [💬 Discord](#)

## 📖 Table of Contents

* ✨ Features
* 📦 Requirements
* 🚀 Installation
* ⌨️ Commands & Permissions
* 🔧 Configuration
* 🔫 CombatGunSSS Integration
* 🧩 Developer API
* 🔍 Troubleshooting
* ❓ FAQ
* 📄 Credits

# ✨ Features

## 🧠 Advanced Zombie AI

* **15+ configurable zombie types** (Tank, Screamer, Assassin, Boss, etc.)
* **Hive Mind** — group aggro behavior
* **Noise system** — blocks, gunshots, explosions attract zombies
* **Scent detection** — sneak < walk < sprint * **Feign Death** zombies revive after a delay * **Breaker AI** — destroy doors and blocks * **Sun weakness** (burn or slow) --- ## 🎯 Tier Evolution System | Tier | Multiplier | Speed | Knockback | | -------- | ---------- | ----- | --------- | | Primal | ×1.0 | — | 0 | | Adapted | ×1.2 | +0.1 | 0 | | Mutated | ×1.5 | +0.2 | 0.2 | | Aberrant | ×2.5 | +0.3 | 0.5 | --- ## 📈 Progressive Difficulty | Phase | Days | Spawn Rate | Unlock | | ----- | ----- | ---------- | --------------- | | 1 | 0–5 | 40% | Basic zombies | | 2 | 6–15 | 70% | Status zombies | | 3 | 16–30 | 90% | Special zombies | | 4 | 31+ | 100% | All types | ⚠️ **Fixed in 4.4.0:** Phase-based spawning now works correctly. --- ## 🧬 Infection System * 0–100 infection points * Effects scale with level * +5 per hit (30% chance) * Natural decay (~1 point / 30s, faster in safe zones) --- ## 🧠 Psychological Horror (Sanity) * BossBar display (green → purple) * Hallucinations, fake sounds, fake messages * Drains in darkness, near zombies, when alone ⚠️ **Fixed in 4.4.0:** All sanity multipliers now apply correctly. --- ## 🔥 Campfire Safe Zones * Prevent zombie spawning * Heal players and reduce infection * 3 upgrade tiers * Zombies can destroy them --- ## 🩹 Survival Items * **Bandage** — stop bleeding * **Antivirus** — reset infection * **Adrenaline** — temporary boost with crash * **Zombie Camo** — ignored by zombies * **Radio** — locate supply drops --- ## 🌙 Blood Moon * Random night event (default 5%) * Increased spawn rate and stronger zombies * API events available --- ## 📦 Supply Drops * Random drops near players * Fully configurable loot table * Optional coordinate broadcast ⚠️ **Fixed in 4.5.0:** Tier 3 campfire radius now correctly blocks zombie spawns. --- ## 🔫 Sentry Turrets * Auto-target zombies * Multiple ammo types * Persistent across restarts ⚠️ **Fixed in 4.4.0:** Data loss issue resolved. --- ## 🌍 World Structures * Military Checkpoint * Crashed Plane * Hospital * Survivor Camp * Outpost ✔️ Scale with difficulty ✔️ No ocean spawning --- ## 📖 Survival Guide GUI * Interactive in-game guide * Covers all systems and mechanics --- # 📦 Requirements | Component | Version | | ----------- | -------- | | Java | 21+ | | Paper | 1.21+ | | WorldGuard | Optional | | ProtocolLib | Optional | --- # 🚀 Installation 1. Download the `.jar` 2. Place it in `plugins/` 3. Start the server 4. Edit configs 5. Use `/zapoc reload` --- # ⌨️ Commands | Command | Description | | ------------------- | ------------- | | `/zapoc reload` | Reload config | | `/zapoc summon` | Spawn zombie | | `/zapoc infect` | Infect player | | `/zapoc cure` | Cure | | `/zapoc panic` | Spawn horde | | `/zapoc bloodmoon` | Toggle event | | `/zapoc supplydrop` | Force drop | | `/zapoc stats` | View stats | --- # 🔐 Permissions | Permission | Description | | -------------- | ------------------- | | `zapoc.admin` | Full access | | `zapoc.use` | Use features | | `zapoc.immune` | Immune to infection | --- # 🔧 Configuration Config files: * `config.yml` * `zombies.yml` * `items.yml` * `events.yml` * `mechanics.yml` * `turrets.yml` * `sun-effect.yml` * `spawn-control.yml` * `messages_en.yml` * `messages_vi.yml` --- # 🔫 CombatGunSSS Integration 👉 https://modrinth.com/plugin/combatgunsss * 30+ guns * Full compatibility * Optional but recommended --- # 🧩 Developer API ```java ZombieApocAPI api = ZombieApocAPI.getInstance(); api.isInfected(player); api.getInfectionPoints(player); // raw 0–100 api.getSanity(player); // new in 4.5.0 api.isBleeding(player); // new in 4.5.0 api.spawnZombie(world, location, "tank"); api.isInSafeZone(location); ``` Events: * BloodMoonStartEvent * BloodMoonEndEvent * SupplyDropEvent * ZombieInfectEvent --- # 🔍 Troubleshooting

Zombies not spawning

* Check `spawn-control.enabled`
* Ensure world is enabled
* Use Paper (not Spigot)
* Test with `/zapoc summon`

Zombies spawning inside Tier 3 campfire zones

* Fixed in 4.5.0
* The spawn-block check now uses a 5×5 chunk search to cover the full 40-block radius

API zombie has wrong / mixed type after spawnZombie()

* Fixed in 4.5.0
* Previous builds applied a random type first then the requested type, leaving stale PDC keys

Spawn phases not working

* Fixed in 4.4.0
* Update plugin

Sanity system not working

* Fixed in 4.4.0
* Check `mechanics.yml`

Infection not disabling

* Fixed in 4.4.0

Turrets disappearing

* Fixed in 4.4.0

Recipes not showing

* Fixed in 4.3.3

Zombie names broken

* Fixed in 4.3.3

Structures spawning in ocean

* Fixed in 4.3.1+

/reload breaks plugin

* Always restart server

# ❓ FAQ

### Does this replace vanilla zombies?

Optional — configurable.

### Does it support multiple worlds?

Yes.

### Is it laggy?

Optimized, but depends on config.

### Can I disable infection?

Yes (`config.yml`).

### Do I need CombatGunSSS?

No, but recommended.

### Does it support Spigot?

No — Paper only.

# 📄 Credits

**Author:** Duong2012G
**License:** Apache 2.0

*Open source — contributions welcome.*

ZombieApocalypse999

## Features

### 🧟 Dynamic Zombie Evolution System
– Zombies gain experience from killing passive mobs and players, leveling up to become stronger
– Each level increases speed, health, and damage
– Zombies display their level above their head (e.g. “Zombie LV3”)
– Normal zombies that reach max level mutate into a random special type
– Fully configurable EXP values and max level cap

### 🌙 Blood Moon Events
– Powerful zombie surge events that occur on a configurable schedule (default every 5 days)
– Massively increased spawn rates and mutation chances during blood moons
– Dramatic announcement with sound effects and particles
– Can ignore darkness requirements so zombies spawn everywhere
– Supports advanced cron-like scheduling with time windows

### 🧬 Unique Zombie Mutations
Every zombie has a chance to spawn as one of 11 unique mutation types:

| Mutation | Description |
|———-|————-|
| **Tank** | Massive health pool with damage resistance, slow but devastating |
| **Charger** | Lightning-fast zombie that rushes players with a speed boost |
| **Assassin** | Invisible with a faint particle aura, ambush specialist |
| **Blight** | Spreads poison on hit with a toxic particle cloud |
| **Burster** | Explodes on death, releasing a poison cloud and dealing area damage |
| **Spitter** | Ranged attacker that launches poison projectiles |
| **Frost** | Applies slowness on hit, chilling players to the bone |
| **Shrieker** | Screams to alert and aggro all nearby zombies toward the player |
| **Cryo** | Leaves frozen trails, can flash-freeze players, shatters on death dealing AoE damage |
| **Inferno** | Shoots fireballs, leaves fire trails, and drops lava on death |
| **Leech** | Steals health on hit, has a life-steal aura, heals nearby zombies on death |

Each mutation has individually toggleable abilities in the configuration.

### 🫀 Custom Item Drops
– **Zombie Heart** — All zombies have a 5% chance to drop a Zombie Heart (configurable)
– Each mutation type has its own unique loot table with configurable drop chances
– Loot tables support per-item drop chances and custom materials

### 🧪 Crafting System
Access the crafting menu with `/za crafting` to craft special items:

**Cure Potion**
– Recipe: 1 Water Bottle + 2 Rotten Flesh + 2 Diamond Blocks
– Drinking the Cure Potion removes all infection and restores you to normal

**Purified Zombie Heart**
– Recipe: 8 Zombie Hearts + 1 Cure Potion (center)
– Eating a Purified Zombie Heart permanently grants **+2 extra hearts**
– Extra hearts persist through infection, mutation, curing, and death — they are truly permanent
– Stackable and can be used multiple times for even more hearts

### 🦠 Player Infection System
– Zombies have a configurable chance to infect players on hit
– Infection builds up over time, displayed as a boss bar
– Golden apples and enchanted golden apples can reduce infection
– At 100% infection, the player transforms into a zombie with a random mutation
– Infected players gain abilities matching their mutation type
– Infected players are ignored by zombies and can hunt other players
– Use a Cure Potion to fully reverse the transformation and restore your health

### 🛡️ Safezone System
– Create protected areas where zombies cannot spawn or enter
– Each player can own up to 3 safezones (configurable)
– Safezones start with a 10-block radius and can be expanded up to 50 blocks
– Optional border particles to visualize safezone boundaries

### 🌍 Per-World Configuration
– Configure different zombie behavior for each world (Overworld, Nether, End)
– Per-world settings for mutation rates, spawn rates, damage, speed, and health multipliers
– Enable fire immunity, teleportation abilities, or restrict which mutations can spawn
– Override spawn time modes and zombie caps per world

### 🎚️ Difficulty Presets
Four built-in difficulty presets that adjust multiple settings at once:

| Preset | Description |
|——–|————-|
| **Casual** | Relaxed experience — fewer zombies, lower infection chance, slower scaling |
| **Normal** | Standard balanced experience |
| **Hardcore** | Challenging survival — more zombies, higher mutation rates, stronger enemies |
| **Nightmare** | Brutal difficulty — maximum spawns, very high infection chance, no golden apple cures |

### 🧠 Advanced Zombie AI
– **Memory System** — Zombies remember players they’ve seen and pursue them
– **Noise Detection** — Sprinting, eating, shooting bows, and placing torches attract nearby zombies
– **Pack Behavior** — Zombies form groups with leaders that coordinate attacks
– **Block Breaking** — Zombies can break through doors, fences, and chests to reach players (configurable per-block cooldowns)
– **Sunlight Protection** — Zombies don’t burn in sunlight by default (configurable)

### 🏗️ Structure Generation
– Ruined structures spawn naturally in newly generated chunks
– Adds atmosphere and exploration opportunities to your world

## Commands

### Main Commands
| Command | Description |
|———|————-|
| `/za` or `/zombieapocalypse999` | Show help and available commands |
| `/za crafting` | Open the crafting menu GUI |
| `/za info` | View current day, mutation rate, difficulty, and active zombie counts |
| `/za preset ` | Change difficulty preset |

### Admin Commands (requires `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za reload` | Reload all configurations without restarting |
| `/za spawn ` | Spawn a specific zombie mutation type |
| `/za killzombies` | Remove all custom zombies from the server |
| `/za clearzombies ` | Clear custom zombies within a radius around you |
| `/za forcebloodmoon` | Force start a blood moon event |
| `/za forcestopbloodmoon` | End the current blood moon event |
| `/za event ` | Control special events |
| `/za cure give ` | Give cure potions to a player |

### Safezone Commands (requires `zombieapocalypse.safezone` or `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za safezone create ` | Create a safezone at your location |
| `/za safezone remove ` | Remove a safezone you own |
| `/za safezone list` | List all safezones |
| `/za safezone expand [amount]` | Expand a safezone’s radius (default +5 blocks) |

### Aliases
– `/za` → `/zombieapocalypse`
– `/za999` → `/zombieapocalypse999`

## Permissions

| Permission | Description | Default |
|————|————-|———|
| `zombieapocalypse.admin` | Access to admin commands (reload, spawn, kill, blood moon, cure give) | OP |
| `zombieapocalypse.spawn` | Permission to spawn zombies manually | OP |
| `zombieapocalypse.safezone` | Permission to create and manage safezones | — |

## Zombie Mutation Types
Available types for `/za spawn`: `normal`, `tank`, `charger`, `assassin`, `blight`, `burster`, `spitter`, `frost`, `shrieker`, `cryo`, `inferno`, `leech`

**Experience a truly dynamic and evolving zombie apocalypse where every day brings new challenges and stronger threats!**

Zombalypse

A Zombie Apocalypse plugin, very inspired by the many challenges about this sort of stuff, and also includes quite a lot of custom types.

### Commands
| Command | Description | Permission |
|————|———————————-|———————|
| zombalypse | Reloads the plugin | _zombalypse.reload_ |
| zombspawn | Spawns a specific type of zombie | _zombalypse.spawn_ |

You can use the config.yml file to change the spawn behavior, make zombified piglins randomly target someone, or show the zombie’s type as their nametag.

### API?
Would you like to add your own zombies?
You can use Zombalypse’s API by including it as a Jar Dependency on your project!

### Known issues
* Zombified Piglins can randomly target invulnerable players. `Only if “zombifiedPiglinAttack” is set to true`

ZNPCsPlus

# ZNPCsPlus

ZNPCsPlus is a powerful and intuitive Spigot plugin that allows you to create and manage fake entities in Minecraft. These entities can perform actions such as executing commands or switching servers, providing seamless integration and interactivity for players.

This plugin is a modern, performance-focused remake of the original ZNPCs plugin, developed to ensure continued support and enhanced features after the original was discontinued.

## Features
– **100% Packet-Based**: All operations are offloaded from the main thread, ensuring excellent performance.
– **Performance & Stability Oriented**: Designed to minimize server impact while remaining reliable.
– **Wide Version Support**: Compatible with Minecraft versions 1.8 through 1.20.4.
– **Flexible Storage Options**: Choose from multiple storage solutions to best suit your setup.
– **Intuitive Commands**: User-friendly command system for effortless NPC management.

## Requirements
### Software
– **Java**: Version 8 or higher
– **Minecraft Versions**: 1.8 – 1.21

### Supported Server Platforms
– [Spigot](https://www.spigotmc.org/)
– [Paper](https://papermc.io/software/paper) ([GitHub](https://github.com/PaperMC/Paper))
– [Folia](https://papermc.io/software/folia) ([GitHub](https://github.com/PaperMC/Folia))
– ArcLight ([GitHub](https://github.com/IzzelAliz/Arclight))

### Optional Dependencies/Extensions
– [PlaceholderAPI](https://github.com/PlaceholderAPI/PlaceholderAPI): Enables the use of placeholders for dynamic content.

## Why Choose ZNPCsPlus?
– **Performance**: Optimized for high performance, with no tasks running on the main thread.
– **Compatibility**: Works across a broad range of Minecraft versions and server types.
– **Flexibility**: Supports custom storage backends and integrates seamlessly with popular plugins.

## Found a Bug or Need Help?
– **Report Issues**: Open an issue in our [GitHub issue tracker](https://github.com/Pyrbu/ZNPCsPlus/issues).
– **Get Support**: Join our [support Discord](https://discord.gg/MAZz6XpPcg).

## Installation
1. Download the latest release of ZNPCsPlus from [Spigot](https://www.spigotmc.org/resources/znpcsplus.109380/) or [Modrinth]. (Dev Builds are available at out [Jenkins](https://ci.pyr.lol/job/ZNPCsPlus/)).
2. Place the downloaded JAR file in your server’s `plugins` folder.
3. Restart your server.

## Credits
ZNPCsPlus wouldn’t be possible without the following libraries and resources:
– **[PacketEvents 2.0](https://github.com/retrooper/packetevents)**: Packet handling library.
– **[Minecraft Protocol Wiki (formally wiki.vg)](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Main_Page)**: Minecraft protocol documentation.
– **[gson](https://github.com/google/gson)**: JSON parsing library by Google.
– **[Mineskin.org](https://mineskin.org/)**: Website for raw skin file uploads
– **[Adventure](https://docs.advntr.dev/)**: Minecraft text API.
– **[DazzleConf](https://github.com/A248/DazzleConf)**: Configuration library.
– **[Director](https://github.com/Pyrbu/Director)**: Command library.
– **[PlaceholderAPI](https://github.com/PlaceholderAPI/PlaceholderAPI)**: Universal placeholder system.

## Metrics
ZNPCsPlus utilizes [bStats](https://bstats.org/) for anonymous data collection. Metrics help us improve the plugin by providing insight into usage and performance. You can disable this in the `bStats` configuration.

[![](https://bstats.org/signatures/bukkit/znpcsplus.svg)](https://bstats.org/plugin/bukkit/ZNPCsPlus/18244/)

## Support the Project
Love ZNPCsPlus? Help us grow by:
– Starring the [GitHub repository](https://github.com/Pyrbu/ZNPCsPlus).
– Leaving a positive review on [Spigot](https://www.spigotmc.org/resources/znpcsplus.109380/).

znodes

# znodes
![Nodes map screenshot](https://i.ibb.co/GcccyBs/nodes-map-example.jpg)

Map painting – but in block game. Fork of the original minecraft-nodes project by phonon

I created this fork due to the the last commit on phonon’s repo being from two years ago. I have no intention of supporting older versions, if you are on an outdated version, update.
Other plugin modules such as the dynmap and ports plugin will be moved to seperate repos.

## What is nodes?
Nodes takes inspiration from Towny, Hearts of Iron 4, and the famous Minecraft factions experience from 2014.

* Map segmented into pre-created territories which are groups of contiguous minecraft chunks.
* Territories have different resource nodes which provide different resource yields from mining and different rates for farming, animal breeding, etc…
* Players form a town which controls territories. Initial territory claims must be connected.
* War is capturing territories from another town.
* Towns choose 1 territory to be their capital which cannot be taken until all other territories are captured.
* A captured territory is occupied and provides resource benefits to the occupier. The occupier has the option to annex a territory and add it to their town.

## Notable Changes Over Upstream
* Folia Support
* Modern version support

original author: phonon

znodes fork maintainer: tlm920

zMItemsBuilder

# ⚔️ zMItemsBuilder | Advanced Item & Kit System

Take your Minecraft server to the next level with **zMItemsBuilder**, a powerful and flexible plugin designed to create fully customizable items, armor sets, tools, and scalable kits with ease.

## ✨ Features
* 🛡️ **Armor Sets**
* Automatically generate full armor sets (helmet, chestplate, leggings, boots)

* 🛠️ **Tool Sets**
* Create complete tool kits (axe, hoe, shovel)

* ⚔️ **Custom Weapons & Items**
* Fully customizable swords, pickaxes, keys, coins, and more

* 📈 **Scalable Enchant System**
* Dynamic enchantments based on levels
* Supports:

* Linear scaling
* Interval scaling
* Static values
* Perfect for progression-based servers

* 🎨 **Advanced Formatting System**
* Gradient text support
* Custom placeholders:

* `{level}`, `{rarity}`, `{enchants}`, `{item_type}`, etc.
* Automatic color generation (primary + secondary)

* 🧩 **Reusable Items**
* Define items once and reuse them across multiple kits

* 🔒 **Behavior Flags (Restrictions)**
* Disable actions like:
* Dropping items
* Crafting
* Placing blocks
* Using anvils, furnaces, enchant tables, etc.

* 🔑 **Custom Item Identity**
* NBT-based IDs (`id_item`)
* Resource pack support (`custom-model-data`)

* 🌐 **Multi-language Support**
* English & Spanish included

## 📦 What You Can Create

* Full armor kits with abilities (effects, stats, etc.)
* PvP/PvE progression systems with levels
* Crate rewards (keys, coins, special items)
* Store-exclusive items
* Restricted items (non-droppable, non-craftable, etc.)
* Fully customized server economies

## ⚙️ Kit System

* Group multiple items into kits
* Assign rarities for visual formatting
* Apply levels to scale item power dynamically
* Reuse items across different kits


## 🎮 Commands

* `/zmitems create `

* Crea un nuevo ítem base dentro del sistema.
* `` → ID interno del ítem (sin espacios)
* `` → Color en formato RGB para el prefijo visual
* `/zmitems reload` -> Reloaded items

## 🔐 Permissions

– `zmitemsbuilder.use`
– `zmitemsbuilder.create`
– `zmitemsbuilder.reload`

## Preview Examples Items:
> Create items faster and more efficiently, with just one command:

“`
/zmitems create objects &#F13713&lS&#E13E1F&lP&#D1452A&lE&#C14C36&lC&#D1452A&lI&#E13E1F&lA&#F13713&lL
“`

![Item key](https://cdn.modrinth.com/data/cached_images/92459a9465dc935dfac5b982f26323af1640b88f.png)
![coin item](https://cdn.modrinth.com/data/cached_images/4cdc7409704db0ebc85da97b3d6db15f20e50769.png)
![armors items](https://cdn.modrinth.com/data/cached_images/f2abca05e03b1fdbc953257eceae4a6fc5262488.png)

## 🔥 Example Use Cases

* OP Prison / OP PvP servers
* KitPvP with progression
* Factions with custom gear
* RPG servers with leveling systems
* Crates & rewards systems

## 💡 Why zMItemsBuilder?

Unlike basic item plugins, **zMItemsBuilder** gives you full control over:

* Item behavior
* Visual design
* Progression systems
* Reusability & scalability

All in a clean, optimized, and developer-friendly configuration.

Player Manager

# PlayerManager

**A powerful SMP player data management plugin by Open-Source Group**

[![Modrinth](https://img.shields.io/badge/Download-Modrinth-00AF5C?style=for-the-badge&logo=modrinth)](https://modrinth.com/plugin/playermanager)
[![Minecraft](https://img.shields.io/badge/Minecraft-1.21+-green?style=for-the-badge&logo=minecraft)](https://www.minecraft.net)
[![License](https://img.shields.io/badge/License-MIT-blue?style=for-the-badge)](https://mit-license.org/)

## Overview

PlayerManager is the ultimate solution for SMP servers that need flexible player data management. Allow players to **start fresh** without creating new accounts, and give admins **complete control** over player progression, inventories, advancements, and more!

## 📥 Installation

1. Download the latest version from [Modrinth](https://modrinth.com/project/playermanager)
2. Place `PlayerManager.jar` in your server’s `plugins` folder
3. Restart your server
4. Configure permissions in your permission plugin (LuckPerms, PermissionsEx, etc.)
5. Enjoy

## Main Feature in Detail

### Complete Player Reset

When you use `/pm reset `:
1. Clears inventory and ender chest
2. Resets health, food, and XP to default
3. Removes all advancements
4. Resets all statistics
5. Sets gamemode to survival
6. Teleports player to world spawn
7. Kicks player with a message
8. Player can rejoin and start completely fresh

## 🛠️ Requirements

– **Minecraft Version**: 1.21+
– **Server Software**: Spigot, Paper, Purpur, or any Spigot-based server
– **Java Version**: 17+

## 🐛 Bug Reports & Feature Requests

Found a bug or have a feature idea?

– **GitHub Issues**: [Report Here](https://github.com/mrzmiless/playermanager/issues)

## 📜 License

This project is licensed under the MIT License – see the [LICENSE](https://mit-license.org/) file for details.

## 💖 Credits

**Made with ❤️ by [zmiless](https://github.com/mrzmiless) – Open-Source Group**

## Links

– **GitHub**: [Source Code](https://github.com/mrzmiless/playermanager)

## Show Your Support

If you like this plugin, please:
– Star the repository on GitHub
– Download it on Modrinth
– Share it with your friends!

zMenu

[![MineStrator Code](https://cdn.modrinth.com/data/cached_images/715b4a8ffa9ed90dacb64c4847174bf651889809_0.webp)](https://minestrator.com/a/GROUPEZ)

![https://img.groupez.dev/zmenu/header.jpg](https://img.groupez.dev/zmenu/header.jpg)
**Documentation**: [docs.zmenu.dev](http://docs.zmenu.dev)
**Documentation en français**: [docs.zmenu.dev/v/fr/](https://docs.zmenu.dev/v/fr/)

![Basic Inventory](https://img.groupez.dev/zmenu/basic_inventory.gif)
![Punish](https://img.groupez.dev/zmenu/punishv3.gif)
![Anti Dupe](https://img.groupez.dev/zmenu/antidupe.gif)
[![Shop](https://img.groupez.dev/zmenu/shop.gif)](https://docs.zmenu.dev/plugins-files#example_shop.yml)
![AO](https://img.groupez.dev/zmenu/ao.gif)
![Item](https://img.groupez.dev/zmenu/item.gif)

## With [zMenu+](https://www.spigotmc.org/resources/zmenu-premium-zmenu-addon.115533/) addon:
[![Error Item](https://img.groupez.dev/zmenu/error_item.gif)](https://docs.zmenu.dev/configurations/buttons#error-item-zmenu)
[![Pagination](https://img.groupez.dev/zmenu/pagination.gif)](https://docs.zmenu.dev/configurations/buttons#pagination-zmenu)
[![Dynamic Pagination](https://img.groupez.dev/zmenu/dynamic_pagination.gif)](https://docs.zmenu.dev/configurations/buttons#dynamic-pagination-zmenu)

# **Features:**
✅ Ability to create an **infinite number of GUI** menus and **commands**.
✅ Possibility to create several pages in the same inventory.
✅ Arguments, actions, and auto-completion for your commands.
✅ A marketplace to download configurations.
✅ An [online inventory editor](https://minecraft-inventory-builder.com/).
✅ Open Source: [GitHub](https://github.com/Maxlego08/zMenu).
✅ Advanced API.
✅ Ability to create an infinite number of buttons for each of your actions.
✅ Highly customizable.
✅ PlaceholderAPI support.
✅ Kyori Adventure [Mini Message Format](https://docs.adventure.kyori.net/minimessage/format.html) support.
✅ [Folia](https://papermc.io/software/folia) support.
✅ Convert from other plugins: [zMenuConvert](https://www.spigotmc.org/resources/zmenuconvert.110403/).
✅ Patterns, no more need to copy and paste the same configuration several times!
✅ [zHead](https://www.spigotmc.org/resources/zhead-database.115717/) and HeadDatabase support.
✅ Documentation translated into several languages:
1. English: [docs.zmenu.dev](https://docs.zmenu.dev/)
2. Français: [docs.zmenu.dev/v/fr/](https://docs.zmenu.dev/v/fr/)

✅ **Anti-duplication** system. Duplication will be completely impossible with the plugin.
✅ Turn your items into a configuration with **/zm save**.
✅ Executable items for open inventories.
✅ Possibility to **translate your items** into several languages. The plugin displays the correct translation to the player!
✅ Use mathematical expressions in your inventories!

**Plugin’s files**: [https://docs.zmenu.dev/plugins-files](https://docs.zmenu.dev/plugins-files)

[![Discord](https://discordapp.com/api/guilds/511516467615760405/widget.png?style=banner4)](https://discord.groupez.dev/)

## Video:
[![YouTube Video](https://youtube.com/embed/spxnyY7lY0Q)](https://youtube.com/watch?v=spxnyY7lY0Q)

[![bStats](https://bstats.org/signatures/bukkit/zMenu.svg)](https://bstats.org/plugin/bukkit/zMenu/14951)