Zombified

![Replace this with a description](https://cdn.modrinth.com/data/cached_images/820d211836d446dcde178de85c26b4e1f97f3b6a.png)

Tired of searching for items? Now you’ll have to die… AGAIN!

# What this mod do ?
When a player die, he usually loose all his stuff. With this plugin, when a player die, a entity will be summon and the player will need to kill this entity to get his stuff back !

![Replace this with a description](https://cdn.modrinth.com/data/cached_images/ceef66aa3cdee1ac98822d18a9cd12619511c840.png)

Config

“`yml
# ————————————————–
#
# _____ _ _ __ _ _
# |__ /___ _ __ ___ | |__ (_)/ _(_) ___ __| |
# / // _ | ‘_ ` _ | ‘_ | | |_| |/ _ / _` |
# / /| (_) | | | | | | |_) | | _| | __/ (_| |
# /_______/|_| |_| |_|_.__/|_|_| |_|___|__,_|
#
# ————————————————–

config:
entity: “ZOMBIE”
# What should the zombie be named? You can use the Minimessage format.
zombie-name: “Zombie of %player%”
# Should the player inventory is saved in the zombie, and he needs to kill the zombie to have his inventory ?
save-inventory: true
# Should the player head is set on the zombie Head?
add-player-head: true

“`

ZombieSMP

**ZombieSMP** brings your server to life by unleashing a genuine zombie apocalypse. Designed for creative server owners and unique SMP adventures, this plugin transforms nighttime into a high-stakes survival challenge with deep community interaction.

**_Features:_**

– Quadruple zombie spawns at night for real danger and chaos.
– Beds explode if players try to sleep, just like in the Nether.
– If a player is attacked by a zombie at night or by an infected player, they become a zombie for 10 minutes with permanent, fully configurable slowness.
– Deep LuckPerms integration: when infected, a player’s current permission group is saved and replaced with a new “zombie” group. After the effect ends (or is cleared by staff), the previous group is restored automatically.
– Track how many times each player has become a zombie with the %zombies% placeholder, usable in scoreboard, tab, or hologram.
– Infected players **cannot attack or be attacked by other zombies or infected players**. Zombie-on-zombie combat is fully blocked to encourage cooperation between the infected.
– Infection and transformation are fully customizable: **choose how many zombie/player hits before a transformation** happens using a config option, perfect for events or balancing SMP difficulty.
– When a player is infected, a **fully customizable “ding” sound and title display** (like BedWars-style “ZOMBIEE”) for unmistakable feedback. Both the text and subtitle can be changed in config.yml.
– **Infected players burn in direct sunlight**, just like real zombies, taking half a heart of damage per second. Wearing any helmet prevents burning.
– **Infection reward system**: when an infected player infects a human, the server can execute a configurable command (e.g., give the infector a diamond). Fully customizable and can be toggled on/off.
– Staff can infect any player manually with /zombies add player, or cure them at any time with /zombies clear player.
– All messages, durations, multipliers, slowness level, infection titles, rewards, and commands are fully configurable in config.yml.
– Optionally, you can choose if the infection timer runs while the player is offline.
– Permanent slowness applied to infected players cannot be removed by drinking milk or other means (except plugin cure).
– Infection counter and state are saved to disk, so data persists through restarts.

**_To set up:_**

1. Dependencies required: LuckPerms for group management (absolutely necessary), PlaceholderAPI if you want to show %zombies% in scoreboard, tab, or holograms, and PaperMC 1.21.x.
2. To create the zombie group, use the following LuckPerms commands in your console:
`/lp creategroup zombie`
3. Optionally, set a prefix so infected players stand out:
`/lp group zombie meta setprefix “&2[Zombie] “`
4. You can also adjust the group’s permissions if you want to give infected players special limitations or abilities.
5. Edit the config.yml file in the ZombieSMP folder to fully customize infection times, multipliers, messages, commands, slowness level, hit requirements, infection titles, sun damage, and reward system.
6. When infected, a player is moved to the zombie group and receives permanent slowness (as configured). After the timer runs out or when cured using /zombies clear, their old group and permissions are restored.
7. Use %zombies% in any PlaceholderAPI-compatible plugin (scoreboard, tab, hologram, chat) to show each player’s infection count.

ZombieSMP is made for servers that want to create real tension and unique zombie infection gameplay, perfect for special events, new SMP challenges, or creative game modes.

ZombiesInfection

# ZombiesInfection
The plugin adds an infection to your server, if a player is attacked by a zombie, then after a while the player receives the effects that are specified in the config.

## Commands
– `/zombiesinfection reload` – Reload the plugin
## Permissions
– `zombiesinfection.reload` – Gives the player the right to reload your plugin. (default: op)
– `zombiesinfection.effect` – If you want the player not to receive any effects, then remove this permission from him. (default: true)

`n * 20` – means that the entered number will be multiplied by 20.

– The list of sounds can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html) (latest version)
– The list of effects can be viewed [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffectType.html) (latest version)

## **Important clarification, the effects are given 1 time!!**

config.yml

“`yaml
config_version: 2

# Enable debug mode (output additional messages to the console)
debug: false

# Settings for messages and sounds when a player is infected
if-player-infected:
# Enable displaying the infection message
message: false
# Enable playing the sound when infected
play-sound: false
# Update the timer when infected
update-timer: true

# Number of times the effect will be applied
effect-will-applied-after: 5

# Delay in server ticks before executing the first repeat (n * 20)
delay: 5

# Period in server ticks for task repetition (n * 20)
period: 5

# Enable a random time range for effect application
random_time_from_range:
# Enable a random time range
enable: true
# Lower limit of the time range in seconds
range_from: 5
# Upper limit of the time range in seconds
range_to: 10

# Settings for potions that will be given
potion-gived:
# Settings for poison potion
POISON:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 60
# Settings for blindness potion
BLINDNESS:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 5
# Settings for hunger potion
HUNGER:
# Potion duration in seconds (n * 20 ticks)
potion-duration: 30

# Settings for sounds that will be played
sound-played:
# Enable the sound when attacked
sound-in-attack:
# Enable the attack sound
enable: true
# Sound name from Minecraft resources
sound: “AMBIENT_CAVE”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0
# Enable the sound when the effect is given
sound-in-effect-gived:
# Enable the effect sound
enable: true
# Sound name from Minecraft resources
sound: “ENTITY_ENDERMEN_DEATH”
# Sound volume (from 0 to 100)
volume: 100.0
# Sound pitch (from 0 to 2)
pitch: 1.0

# Messages for different events
messages:
# Plugin reload success message
plugin_reload: “§2Plugin successfully reloaded”
# Insufficient permissions message
no_permission: “§cYou do not have permission”
# Missing subcommand message
no_command_args: “§cUsage: /%s
# Invalid command message
no_found_command: “§cThe command was not found”
# Infection message
you_infected: “§4§lYOU ARE INFECTED!!”
# Effect applied message
effect-gived: “§c§lTHE INFECTION IS SPREADING”
“`

ZombieMonarch

This is a Minecraft Bukkit/Spigot plugin that introduces a special mob called the “Zombie Monarch.”
At night, zombies have a configurable chance to spawn as a “Zombie Monarch” with a custom name and enchanted diamond armor.
If a spawner has a diamond block above it, it can spawn a Zombie Monarch at night instead of the usual mob.
When a Zombie Monarch drops below half health, it summons a configurable number of zombies and skeletons with iron armor.
The Zombie Monarch can explode if a player (especially one holding a shield) comes close, after a warning and a short delay.
A boss bar is shown to nearby players when a Zombie Monarch is present.
When the Zombie Monarch dies, all mobs it summoned are killed (if enabled in config).
All features and parameters (spawn chance, armor, explosion, messages, etc.) are configurable in the config.yml file.

ZombieApocalypseSSS

ZombieApocalypseSSS Icon

# ZombieApocalypseSSS

**A full-featured zombie apocalypse survival plugin for Paper 1.21+**

[![Modrinth](https://img.shields.io/badge/Modrinth-4.5.0-00AF5C?logo=modrinth)](https://modrinth.com/plugin/zombieapocalypsesss)
[![Paper](https://img.shields.io/badge/Paper-1.21%2B-blue?logo=papermc)](https://papermc.io)
[![Java](https://img.shields.io/badge/Java-21%2B-orange?logo=openjdk)](https://adoptium.net)
[![License](https://img.shields.io/badge/License-Apache%202.0-blue)](LICENSE)

*Turn your Minecraft server into a post-apocalyptic nightmare — one corpse at a time.*

[📥 Download](https://modrinth.com/plugin/zombieapocalypsesss) • [🐛 Report a Bug](https://modrinth.com/plugin/zombieapocalypsesss) • [💬 Discord](#)

## 📖 Table of Contents

* ✨ Features
* 📦 Requirements
* 🚀 Installation
* ⌨️ Commands & Permissions
* 🔧 Configuration
* 🔫 CombatGunSSS Integration
* 🧩 Developer API
* 🔍 Troubleshooting
* ❓ FAQ
* 📄 Credits

# ✨ Features

## 🧠 Advanced Zombie AI

* **15+ configurable zombie types** (Tank, Screamer, Assassin, Boss, etc.)
* **Hive Mind** — group aggro behavior
* **Noise system** — blocks, gunshots, explosions attract zombies
* **Scent detection** — sneak < walk < sprint * **Feign Death** zombies revive after a delay * **Breaker AI** — destroy doors and blocks * **Sun weakness** (burn or slow) --- ## 🎯 Tier Evolution System | Tier | Multiplier | Speed | Knockback | | -------- | ---------- | ----- | --------- | | Primal | ×1.0 | — | 0 | | Adapted | ×1.2 | +0.1 | 0 | | Mutated | ×1.5 | +0.2 | 0.2 | | Aberrant | ×2.5 | +0.3 | 0.5 | --- ## 📈 Progressive Difficulty | Phase | Days | Spawn Rate | Unlock | | ----- | ----- | ---------- | --------------- | | 1 | 0–5 | 40% | Basic zombies | | 2 | 6–15 | 70% | Status zombies | | 3 | 16–30 | 90% | Special zombies | | 4 | 31+ | 100% | All types | ⚠️ **Fixed in 4.4.0:** Phase-based spawning now works correctly. --- ## 🧬 Infection System * 0–100 infection points * Effects scale with level * +5 per hit (30% chance) * Natural decay (~1 point / 30s, faster in safe zones) --- ## 🧠 Psychological Horror (Sanity) * BossBar display (green → purple) * Hallucinations, fake sounds, fake messages * Drains in darkness, near zombies, when alone ⚠️ **Fixed in 4.4.0:** All sanity multipliers now apply correctly. --- ## 🔥 Campfire Safe Zones * Prevent zombie spawning * Heal players and reduce infection * 3 upgrade tiers * Zombies can destroy them --- ## 🩹 Survival Items * **Bandage** — stop bleeding * **Antivirus** — reset infection * **Adrenaline** — temporary boost with crash * **Zombie Camo** — ignored by zombies * **Radio** — locate supply drops --- ## 🌙 Blood Moon * Random night event (default 5%) * Increased spawn rate and stronger zombies * API events available --- ## 📦 Supply Drops * Random drops near players * Fully configurable loot table * Optional coordinate broadcast ⚠️ **Fixed in 4.5.0:** Tier 3 campfire radius now correctly blocks zombie spawns. --- ## 🔫 Sentry Turrets * Auto-target zombies * Multiple ammo types * Persistent across restarts ⚠️ **Fixed in 4.4.0:** Data loss issue resolved. --- ## 🌍 World Structures * Military Checkpoint * Crashed Plane * Hospital * Survivor Camp * Outpost ✔️ Scale with difficulty ✔️ No ocean spawning --- ## 📖 Survival Guide GUI * Interactive in-game guide * Covers all systems and mechanics --- # 📦 Requirements | Component | Version | | ----------- | -------- | | Java | 21+ | | Paper | 1.21+ | | WorldGuard | Optional | | ProtocolLib | Optional | --- # 🚀 Installation 1. Download the `.jar` 2. Place it in `plugins/` 3. Start the server 4. Edit configs 5. Use `/zapoc reload` --- # ⌨️ Commands | Command | Description | | ------------------- | ------------- | | `/zapoc reload` | Reload config | | `/zapoc summon` | Spawn zombie | | `/zapoc infect` | Infect player | | `/zapoc cure` | Cure | | `/zapoc panic` | Spawn horde | | `/zapoc bloodmoon` | Toggle event | | `/zapoc supplydrop` | Force drop | | `/zapoc stats` | View stats | --- # 🔐 Permissions | Permission | Description | | -------------- | ------------------- | | `zapoc.admin` | Full access | | `zapoc.use` | Use features | | `zapoc.immune` | Immune to infection | --- # 🔧 Configuration Config files: * `config.yml` * `zombies.yml` * `items.yml` * `events.yml` * `mechanics.yml` * `turrets.yml` * `sun-effect.yml` * `spawn-control.yml` * `messages_en.yml` * `messages_vi.yml` --- # 🔫 CombatGunSSS Integration 👉 https://modrinth.com/plugin/combatgunsss * 30+ guns * Full compatibility * Optional but recommended --- # 🧩 Developer API ```java ZombieApocAPI api = ZombieApocAPI.getInstance(); api.isInfected(player); api.getInfectionPoints(player); // raw 0–100 api.getSanity(player); // new in 4.5.0 api.isBleeding(player); // new in 4.5.0 api.spawnZombie(world, location, "tank"); api.isInSafeZone(location); ``` Events: * BloodMoonStartEvent * BloodMoonEndEvent * SupplyDropEvent * ZombieInfectEvent --- # 🔍 Troubleshooting

Zombies not spawning

* Check `spawn-control.enabled`
* Ensure world is enabled
* Use Paper (not Spigot)
* Test with `/zapoc summon`

Zombies spawning inside Tier 3 campfire zones

* Fixed in 4.5.0
* The spawn-block check now uses a 5×5 chunk search to cover the full 40-block radius

API zombie has wrong / mixed type after spawnZombie()

* Fixed in 4.5.0
* Previous builds applied a random type first then the requested type, leaving stale PDC keys

Spawn phases not working

* Fixed in 4.4.0
* Update plugin

Sanity system not working

* Fixed in 4.4.0
* Check `mechanics.yml`

Infection not disabling

* Fixed in 4.4.0

Turrets disappearing

* Fixed in 4.4.0

Recipes not showing

* Fixed in 4.3.3

Zombie names broken

* Fixed in 4.3.3

Structures spawning in ocean

* Fixed in 4.3.1+

/reload breaks plugin

* Always restart server

# ❓ FAQ

### Does this replace vanilla zombies?

Optional — configurable.

### Does it support multiple worlds?

Yes.

### Is it laggy?

Optimized, but depends on config.

### Can I disable infection?

Yes (`config.yml`).

### Do I need CombatGunSSS?

No, but recommended.

### Does it support Spigot?

No — Paper only.

# 📄 Credits

**Author:** Duong2012G
**License:** Apache 2.0

*Open source — contributions welcome.*

ZombieApocalypse999

## Features

### 🧟 Dynamic Zombie Evolution System
– Zombies gain experience from killing passive mobs and players, leveling up to become stronger
– Each level increases speed, health, and damage
– Zombies display their level above their head (e.g. “Zombie LV3”)
– Normal zombies that reach max level mutate into a random special type
– Fully configurable EXP values and max level cap

### 🌙 Blood Moon Events
– Powerful zombie surge events that occur on a configurable schedule (default every 5 days)
– Massively increased spawn rates and mutation chances during blood moons
– Dramatic announcement with sound effects and particles
– Can ignore darkness requirements so zombies spawn everywhere
– Supports advanced cron-like scheduling with time windows

### 🧬 Unique Zombie Mutations
Every zombie has a chance to spawn as one of 11 unique mutation types:

| Mutation | Description |
|———-|————-|
| **Tank** | Massive health pool with damage resistance, slow but devastating |
| **Charger** | Lightning-fast zombie that rushes players with a speed boost |
| **Assassin** | Invisible with a faint particle aura, ambush specialist |
| **Blight** | Spreads poison on hit with a toxic particle cloud |
| **Burster** | Explodes on death, releasing a poison cloud and dealing area damage |
| **Spitter** | Ranged attacker that launches poison projectiles |
| **Frost** | Applies slowness on hit, chilling players to the bone |
| **Shrieker** | Screams to alert and aggro all nearby zombies toward the player |
| **Cryo** | Leaves frozen trails, can flash-freeze players, shatters on death dealing AoE damage |
| **Inferno** | Shoots fireballs, leaves fire trails, and drops lava on death |
| **Leech** | Steals health on hit, has a life-steal aura, heals nearby zombies on death |

Each mutation has individually toggleable abilities in the configuration.

### 🫀 Custom Item Drops
– **Zombie Heart** — All zombies have a 5% chance to drop a Zombie Heart (configurable)
– Each mutation type has its own unique loot table with configurable drop chances
– Loot tables support per-item drop chances and custom materials

### 🧪 Crafting System
Access the crafting menu with `/za crafting` to craft special items:

**Cure Potion**
– Recipe: 1 Water Bottle + 2 Rotten Flesh + 2 Diamond Blocks
– Drinking the Cure Potion removes all infection and restores you to normal

**Purified Zombie Heart**
– Recipe: 8 Zombie Hearts + 1 Cure Potion (center)
– Eating a Purified Zombie Heart permanently grants **+2 extra hearts**
– Extra hearts persist through infection, mutation, curing, and death — they are truly permanent
– Stackable and can be used multiple times for even more hearts

### 🦠 Player Infection System
– Zombies have a configurable chance to infect players on hit
– Infection builds up over time, displayed as a boss bar
– Golden apples and enchanted golden apples can reduce infection
– At 100% infection, the player transforms into a zombie with a random mutation
– Infected players gain abilities matching their mutation type
– Infected players are ignored by zombies and can hunt other players
– Use a Cure Potion to fully reverse the transformation and restore your health

### 🛡️ Safezone System
– Create protected areas where zombies cannot spawn or enter
– Each player can own up to 3 safezones (configurable)
– Safezones start with a 10-block radius and can be expanded up to 50 blocks
– Optional border particles to visualize safezone boundaries

### 🌍 Per-World Configuration
– Configure different zombie behavior for each world (Overworld, Nether, End)
– Per-world settings for mutation rates, spawn rates, damage, speed, and health multipliers
– Enable fire immunity, teleportation abilities, or restrict which mutations can spawn
– Override spawn time modes and zombie caps per world

### 🎚️ Difficulty Presets
Four built-in difficulty presets that adjust multiple settings at once:

| Preset | Description |
|——–|————-|
| **Casual** | Relaxed experience — fewer zombies, lower infection chance, slower scaling |
| **Normal** | Standard balanced experience |
| **Hardcore** | Challenging survival — more zombies, higher mutation rates, stronger enemies |
| **Nightmare** | Brutal difficulty — maximum spawns, very high infection chance, no golden apple cures |

### 🧠 Advanced Zombie AI
– **Memory System** — Zombies remember players they’ve seen and pursue them
– **Noise Detection** — Sprinting, eating, shooting bows, and placing torches attract nearby zombies
– **Pack Behavior** — Zombies form groups with leaders that coordinate attacks
– **Block Breaking** — Zombies can break through doors, fences, and chests to reach players (configurable per-block cooldowns)
– **Sunlight Protection** — Zombies don’t burn in sunlight by default (configurable)

### 🏗️ Structure Generation
– Ruined structures spawn naturally in newly generated chunks
– Adds atmosphere and exploration opportunities to your world

## Commands

### Main Commands
| Command | Description |
|———|————-|
| `/za` or `/zombieapocalypse999` | Show help and available commands |
| `/za crafting` | Open the crafting menu GUI |
| `/za info` | View current day, mutation rate, difficulty, and active zombie counts |
| `/za preset ` | Change difficulty preset |

### Admin Commands (requires `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za reload` | Reload all configurations without restarting |
| `/za spawn ` | Spawn a specific zombie mutation type |
| `/za killzombies` | Remove all custom zombies from the server |
| `/za clearzombies ` | Clear custom zombies within a radius around you |
| `/za forcebloodmoon` | Force start a blood moon event |
| `/za forcestopbloodmoon` | End the current blood moon event |
| `/za event ` | Control special events |
| `/za cure give ` | Give cure potions to a player |

### Safezone Commands (requires `zombieapocalypse.safezone` or `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za safezone create ` | Create a safezone at your location |
| `/za safezone remove ` | Remove a safezone you own |
| `/za safezone list` | List all safezones |
| `/za safezone expand [amount]` | Expand a safezone’s radius (default +5 blocks) |

### Aliases
– `/za` → `/zombieapocalypse`
– `/za999` → `/zombieapocalypse999`

## Permissions

| Permission | Description | Default |
|————|————-|———|
| `zombieapocalypse.admin` | Access to admin commands (reload, spawn, kill, blood moon, cure give) | OP |
| `zombieapocalypse.spawn` | Permission to spawn zombies manually | OP |
| `zombieapocalypse.safezone` | Permission to create and manage safezones | — |

## Zombie Mutation Types
Available types for `/za spawn`: `normal`, `tank`, `charger`, `assassin`, `blight`, `burster`, `spitter`, `frost`, `shrieker`, `cryo`, `inferno`, `leech`

**Experience a truly dynamic and evolving zombie apocalypse where every day brings new challenges and stronger threats!**

Zombie

The **Zombie plugin for Minecraft** adds new zombie-related mechanics to the game, making survival more difficult and interesting. **HHere’s what the plugin adds to minecraft:**

⒈ **Zombies with tools:**
*Zombies can spawn with tools (pickaxe, shovel, axe) with a certain chance. These zombies become stronger, faster, and more dangerous than normal zombies.*

2 ***Special types of zombies:**
*Giant zombie — lots of health, lots of damage*
*Zombie King — summons slaves: minions*
*Zombie Builder — builds blocks*
*Zombie miner — breaks blocks*
*Maximum zombie — very strong, with armor and weapons*

3 **Flexible configuration:**
*All parameters (chances, health, damage, speed, characteristics of special zombies) can be configured in the * `config.yml` file.

⒋ **Evolution and Achievement System:**
*Zombies can evolve, become stronger, and players can earn achievements for fighting them.*

Zombalypse

A Zombie Apocalypse plugin, very inspired by the many challenges about this sort of stuff, and also includes quite a lot of custom types.

### Commands
| Command | Description | Permission |
|————|———————————-|———————|
| zombalypse | Reloads the plugin | _zombalypse.reload_ |
| zombspawn | Spawns a specific type of zombie | _zombalypse.spawn_ |

You can use the config.yml file to change the spawn behavior, make zombified piglins randomly target someone, or show the zombie’s type as their nametag.

### API?
Would you like to add your own zombies?
You can use Zombalypse’s API by including it as a Jar Dependency on your project!

### Known issues
* Zombified Piglins can randomly target invulnerable players. `Only if “zombifiedPiglinAttack” is set to true`

ZOI LOGIN

![ZOI](https://cdn.modrinth.com/data/cached_images/db1694791e859c2ee5430359e843c97f7281723c_0.webp)

# ZoiLogin

## Overview
ZoiLogin is a lightweight and secure authentication plugin for Minecraft servers. It is optimized for performance and supports all 1.21.x versions.

## Features

### Authentication
– Fast /register and /login commands
– Encrypted password storage
– Secure login system
– Prevents unauthorized access

### Captcha
– Text captcha verification
– Math captcha verification
– Protects against bots and spam joins

### Setup
– Automatic configuration generation
– Ready to use after installation
– Beginner friendly

### Performance
– Lightweight and optimized
– Low memory usage
– Smooth player join handling

### Compatibility
– Supports 1.21 and newer versions

### Stability
– Tested on real servers
– Stable under player load

## Usage
1. Place the plugin in the plugins folder
2. Start the server
3. Configuration files will be generated
4. Adjust settings if needed

## Description
ZoiLogin provides a simple and secure login system with captcha protection and automatic setup for modern Minecraft servers.

TradeShop

# Tradeshop!
_A simple, no-nonsense trade chest shop plugin._

# Usage
Place any storage block like a chest, barrel, or shulker.
Then put a sign on the side of the block with the following format.
“`
[Shop]
X ItemName (or “[Hand]”)
for
Y ItemName (or “[Hand]”)
“`
ItemName must be the name of the [Bukkit Material](https://jd.papermc.io/paper/1.21.1/org/bukkit/Material.html) (case/space doesn’t matter)
Use `[Hand]` as a temporary placeholder; then right click the sign with the item.

If it works, the sign will reformat itself.

### Example
“`
[Shop]
1 Iron Ingot
for
64 Wheat Seeds
“`

# Note
This plugin is very new! Please report any bugs or recommend any features on GitHub issues or my Discord.

# Rant
I have a strong distaste for plugins with AI-Generated icons. I will NOT download your plugin if the icon is an AI-Generated image. I made the icon for this plugin in 5 minutes using free software.