****ZatrixLagX is a lightweight and powerful lag reduction plugin designed for Paper servers.
It automatically clears unnecessary entities, items, and optimizes performance to keep your server running smooth — even with many players online.****
Perfect for survival, SMPs, and large multiplayer servers, ZatrixLagX makes server management effortless.
👉 ****With ZatrixLagX, your players get a lag-free experience, and you get peace of mind.****
—
Zappier Games
ZappierGames is a Minecraft server plugin (likely for Paper/Spigot or similar) that brings a collection of exciting multiplayer minigames to your server, all managed through an intuitive graphical interface. (**Access via /gui**)
Currently in alpha development, this plugin includes popular game modes such as:
Sky Battle – A fast-paced, team-based PvP battle inspired by Minecraft Championship (MCC) and Skywars-style games. Teams start on separate floating islands with resources and infinite blocks for bridging/building. Players fight to be the last team standing as a closing border forces movement toward the center, rewarding spacial awareness, quick bridging, and pvp skills. Includes custom items as well.

Manhunt – One or more speedrunners attempt to defeat the Ender Dragon (or achieve other objectives) while hunter(s) track them down using tools like compasses, trying to eliminate the runners before they can win. Includes standard manhunt, infection (so extra runners aren’t sitting their bored), and protect the president. Manhunt twists are a work in progress.

Loothunt – A treasure-hunting style minigame, and arguably the **crown jewel** of this plugin due to how addicted my friends are to it. Items are worth points, with increased points for collections like acquiring all the different door types or villager workstations. Features the one and only Inifnibundle™ to solve your inventory woes. (It’s a teamchest. Don’t lose it there’s no way to get it back currently lol. Also does not work properly in creative mode, and never will. Meant to be used in survival mode only)

Parkour Race – A pseudo-randomly generated parkour race featuring various jumps, featuring disappearing platforms, slime jumps, and all sorts of other cool and weird jumps that my friends and I have created!

And more modes planned or in early stages!
Key Features
Easy management with /gui – opens a user-friendly menu for starting games, configuring settings, joining teams, and more – no complex commands needed for most actions. (**/loothunt endscore** at the end of games or **/loothunt getscore** to get the value of a held item are commands that need to be known, as well as **/gc** to get a compass for manhunts)
Designed for fun on multiplayer servers, perfect for friends looking for a cool minigame to play.
**Important Notes** (Alpha Status)
This plugin is in active alpha stage, so expect bugs, incomplete features, and potential instability. Don’t just slap it on an SMP server, have a dedicated world/instance for it like you would for any other minigame. Check the changelogs (in the GitHub repo or future Modrinth versions) for known limitations, recent fixes, and what’s working.
Currently, non-admin players can access /gui and modify game settings — this is a known alpha limitation and may allow unintended changes. Be cautious on public servers; restrict access or supervise usage until permissions are properly implemented in future updates.
Game state persistence exists (timers, twists, Infinibundle storage, etc.) with automatic saves on stop/pause and manual **/loadstate** reload. If your server restarts during a loothunt or a manhunt, use this command.
Source code is fully open and available for review: https://github.com/Vakore/ZappierGames/tree/main
Feedback, bug reports, and suggestions are welcome via the GitHub repo! More games and polish coming as development progresses.
Zaphkiel-Plus
## Introduction
Zaphkiel is a powerful custom item system for Minecraft servers, providing a complete solution for item creation, management, and interaction.
Through simple YAML configuration files, you can create custom items with complex behaviors, including dynamic display, event response, and data persistence.
### Core Features
– 🎯 **Simple Configuration** – Define items using YAML files
– 🔄 **Dynamic Display** – Item names and descriptions can be updated in real time based on data
– ⚡ **Event-Driven** – Supports multiple interaction events such as right-click, left-click, and attack
– 💾 **Data Persistence** – A complete NBT data management and serialization system
– 🔧 **Highly Extensible** – Rich API interfaces to support plugin integration
– 🌍 **Multi-Language Support** – Automatically detects the player’s client language and provides localized item experiences
## Compatibility
The latest version has been successfully tested in the `Leaf 1.21.4` and `Leaf 1.21.8` environments.
If you encounter compatibility issues, please feel free to submit feedback in [GitHub Issues](https://github.com/iiabc/Zaphkiel-Plus/issues).
**Attention, this is a free version of zAntiAutoClick, you can use it but you must buy the paid version to get help!**

**zAntiAutoClick** is a plugin designed to analyze players’ click sessions on entities. At the end of each session, the plugin automatically determines whether the player’s behavior appears valid or suspicious.
Its main purpose is to provide detailed insights into player activity, helping you detect potential use of auto-clicking tools.
**Note**: zAntiAutoClick does not apply any automatic punishments. It is up to you to review the data and take appropriate action if cheating is detected.
# Features
– Detect automatic clicking (autoclickers) when players attack entities
– Send a Discord webhook to notify your team of session results
– Notify your team in-game with session result messages
– Fully configurable analysis methods
– Inventory GUI to view all player sessions
– Inventory GUI to review sessions flagged for cheating
– Supports both SQLite and MySQL for data storage
# How does it work?
The plugin listens to attack packets sent by players when they hit an entity and records the time difference between each click. These clicks are grouped into what we call a session. A session represents all the time intervals between clicks over a certain period. For a session to be valid, it must contain a minimum number of clicks and last a minimum duration — both of which can be configured.
Once the session ends, the plugin analyzes it by checking various key indicators to determine whether the behavior is human or likely automated. It then calculates a suspicion percentage: if it exceeds 60%, the player is flagged as suspicious.
You can then review your players’ sessions and take action against cheaters.
One of the most effective indicators is the standard deviation of the click intervals. The lower it is, the more consistent the clicking pattern — a common sign of an autoclicker. If the standard deviation is below 20, the player is very likely cheating.
zAnnouncements
**zAnnouncements is a lightweight and easy-to-use plugin that allows server administrators to**
**send beautiful, formatted announcements to all players.**
**Whether you’re managing a small SMP or a large community, this plugin makes global**
**communication simple and stylish.**
## ✨ Features
**Send global announcements with /announce **
**Reload the configuration instantly with /zannouncements reload**
**Supports Legacy Color Codes (&c, &a, etc.) and Hex Colors (<#ff00ff>)**
**Fully customizable main title in the config file**
**Clean and minimal — no unnecessary files or dependencies**
## 🧩 Configuration
**The plugin comes with a short, easy-to-edit config file.**
**You can change the main announcement title, which appears above the message.**
**Config:**
“`
# Config Version 1.0
title: <#ff0000>Example &aSMP # The Announcement Title (Could be Something like “&aAnnouncement”)
“`
## 💬 Commands
/announce → Sends a formatted announcement to all players
/zannounce reload → Reloads the configuration file
## ⚙️ Permissions
zannouncements.use → Allows using /announce
zannouncements.admin → Allows using /zannounce reload
## 🎨 Example Usage
/announce <#00ffff>Server restart in 5 minutes!
→ Displays a bold, colorful announcement visible to all players.
## 🧠 Why Choose zAnnouncements?
**Simple setup, no dependencies**
**Supports both old and modern Minecraft color codes**
**Works perfectly on survival servers, mini-games, or networks**
**Clear, non-intrusive announcements that match your server’s theme**
Z0nexx Tpa
Z0nexx TPA is a lightweight and efficient teleport request plugin for Minecraft servers, designed for smooth player interaction and easy usability. It provides a clean system for sending, accepting, and managing teleport requests without unnecessary complexity.
✨ Features
/tpa – Request to teleport to another player
/tpahere – Request a player to teleport to you
/tpaccept – Accept incoming teleport requests
/tpdeny – Deny teleport requests
/tpask – Toggle whether you receive teleport requests
⚙️ Simple & Reliable
Z0nexx TPA is built to be straightforward and dependable, making it perfect for survival, SMP, and community servers.
🚀 Performance Friendly
Optimized for modern versions (1.21.1 → 1.21.11), ensuring smooth performance with no unnecessary overhead.
Z0nexx plugin hider
Z0nexx Plugin Hider is a lightweight and highly configurable tool designed to enhance server management by controlling plugin visibility. It allows administrators to easily hide specific plugins from general users, improving security and organization. Server operators retain full access to all `/plugins` commands, ensuring they can view, manage, and monitor plugins without restrictions while keeping sensitive information concealed from others.
Z0nexx Home
Z0nexx Home is a lightweight and highly configurable Minecraft plugin designed to make player home management easy and efficient. With a clean and intuitive command system, players can quickly set, teleport, and manage their personal homes without hassle.
✨ Features:
/sethome – Set a home at your current location
/home – Teleport to your saved home instantly
/homes – View all your saved homes
/delhome – Remove a home you no longer need
⚙️ Fully Configurable
Z0nexx Home comes with an easy-to-edit configuration file, allowing server owners to customize messages, limits, permissions, and behavior to perfectly fit their server’s needs.
🚀 Lightweight & Efficient
Built for performance, Z0nexx Home runs smoothly on any server without unnecessary lag or complexity.
Perfect for survival, SMP, or RPG servers looking for a reliable home system players will love.
Zenith-Mod
# Zenith-Mod – Professional Moderation Plugin
Missing something?
Do you miss something in this Plugin? Open a Ticket in our [Discord](https://discord.gg/2a4a3mWR4r) and we’ll implement it very asap!
A comprehensive moderation plugin built for modern Paper servers. Zenith-Mod gives you everything you need to manage your community effectively, with a focus on performance and reliability.
## Core Features
### Complete Moderation Suite
**Ban System** – Full ban management with IP bans, temporary and permanent bans, automatic escalation, and template support. Ban players whether they’re online or offline.
**Mute System** – Chat muting with command blocking support. Works for offline players too, so you can mute someone before they even join. Includes IP-based muting and automatic escalation.
**Warning System** – Track warnings with escalation levels and customizable thresholds. See a player’s warning history at a glance.
**Freeze System** – Freeze players in place with movement restrictions. Perfect for investigations or preventing griefers from escaping.
**Kick System** – Enhanced kick functionality with custom reasons and staff notifications.
**AutoMod** –
The AutoMod system automatically monitors chat and removes messages that violate your server rules — no manual intervention needed.
Word Filter automatically detects and removes messages containing blacklisted words. Thanks to built-in Leetspeak normalization, bypass attempts like 1d10t, i.d.i.o.t or @ssh0le are caught automatically — you only need to add the base word to the list.
AntiSpam detects two types of spam: players sending the same message repeatedly (duplicate detection) and players flooding the chat with too many messages in a short time (flood detection). Both thresholds are fully configurable.
When a message is blocked, the player receives a notification and staff members with the alert permission are instantly notified in-game. Alerts are also sent to a configurable Discord channel as an embed. Staff can toggle their own alerts on/off with /automod alerts.
**Banlist GUI** –
The Banlist GUI gives your staff a clean overview of all bans on your server — both active and inactive — directly in-game via /banlist.
Active bans are displayed in red, expired or already unbanned players in green, making it easy to see the current status at a glance. Each entry shows the player head, ban reason, type (Ban or IP-Ban), remaining duration, the staff member who issued the ban, and the Case ID.
Staff can filter the list to show all bans, active bans only, or inactive bans only. A built-in Case ID search lets you find a specific case instantly by typing the ID in chat. Clicking on an active ban entry unbans the player directly from the GUI.
### Advanced Management Tools
**Vanish System** – Complete invisibility with tab list hiding, god mode, and permission-based visibility. Staff can stay hidden while monitoring the server.
**Alt Detection & Limiting** – Automatically detect alt accounts and limit how many accounts can connect from the same IP address (configurable up to 5 accounts per IP).
**Client Detection** – Detect what client players are using and take action based on that information.
**Chat Freeze** – Temporarily freeze all chat for announcements or emergencies. Useful for server-wide announcements.
**Notes System** – Staff-only notes for players with full history tracking. Keep internal notes that players can’t see.
**History System** – Complete audit trail with case IDs for all moderation actions. Every action is logged and searchable.
### Template & Escalation System
**Pre-configured Templates** – Ready-to-use punishment templates that automatically escalate based on repeat offenses. Set up once and let the system handle repeat offenders.
**Multi-level Escalation** – Automatic duration increases based on how many times a player has been punished. First offense gets a warning, second gets a short ban, third gets longer, and so on.
**IP/UUID Tracking** – Choose whether to track by IP address or UUID per template. Some offenses might need IP tracking, others don’t.
**Custom Reason Suffixes** – Automatically add offense level information to ban reasons. Makes it clear why someone got a longer ban.
**Template Permissions** – Granular permission system so junior staff can only use certain templates.
### Offline Player Support
One of Zenith-Mod’s key features is that you can moderate players even when they’re not currently online. This means you can ban, mute, warn, freeze, or add notes to players who are offline – the action will take effect as soon as they try to join. This is especially useful for handling reports or taking action on players who logged off before you could deal with them.
Note: This refers to players who are currently offline, not offline-mode (cracked) Minecraft servers. The plugin works with standard online-mode authentication.
### API & Integrations
#### Java API System (Beta)
Zenith-Mod includes a comprehensive Java API for developers who want to integrate moderation features into their own plugins.
**Available APIs:**
– **FreezeAPI** – Programmatically freeze and unfreeze players with history tracking
– **ChatFreezeAPI** – Control server chat programmatically
– **EssentialsAPI** – God mode, fly mode, heal, feed, clear inventory, teleport
– **VanishAPI** – Vanish and unvanish players programmatically
– **Event System** – Listen to moderation actions with custom events (Ban, Mute, Warn, Kick events)
All API methods use `CompletableFuture` for non-blocking operations, so they won’t slow down your server. Staff notifications and history logging happen automatically for all API actions.
The Java API is currently in **Beta**. While core plugin functionality is stable, API features may undergo changes in future versions. Use at your own risk.
#### Other Integrations
**Web-API** (Premium) – RESTful API for external integrations and web panels. Token-based authentication with real-time server statistics and license validation for premium features.
**Discord Integration** (Beta) – Use slash commands in Discord to perform moderation actions. Great for remote moderation or integrating with Discord bots.
### Performance Optimized
Everything in Zenith-Mod is built with performance in mind. All operations are fully asynchronous, so nothing blocks the main server thread. We use HikariCP for database connection pooling, which means fast and efficient database operations. Configuration changes can be reloaded without restarting the server, and all database queries are non-blocking.
### Modern Architecture
**Multi-Database Support** – Works with H2 (default), SQLite, MySQL, or MariaDB. Use H2 for single servers, MySQL/MariaDB for multi-server setups.
**Proxy Support** – Full support for Velocity and BungeeCord IP forwarding.
**Modular Configuration** – Each module has its own config file, making it easy to customize what you need.
**Permission-Based** – Comprehensive permission system so you can control who can do what.
**Error Handling** – Robust error handling means the plugin won’t crash your server if something goes wrong.
## Modules
| Module | Description |
|——–|————-|
| **Ban** | Complete ban management with IP bans and escalation |
| **Mute** | Chat muting with command blocking and escalation |
| **Warn** | Warning system with customizable thresholds |
| **Freeze** | Player freezing with restrictions |
| **Kick** | Enhanced kick system |
| **Vanish** | Complete invisibility system |
| **Limiter** | Alt detection and IP limiting |
| **History** | Complete moderation history tracking |
| **Notes** | Staff notes system |
| **Check** | Player information and status checks |
| **Client Detector** | Client type detection |
| **Chat Freeze** | Temporary chat freezing |
| **Essentials** | God mode, fly mode, heal, feed, clear, teleport |
| **Web-API** (Premium) | RESTful API integration |
| **Discord** (Beta) | Discord bot integration |
**What we’re planning:**
– Punish Command – Take moderation actions through a GUI
– VoiceChat Muting – Mute people in voice chat using [Simple Voice Chat](https://modrinth.com/plugin/simple-voice-chat)
## Technical Specifications
### Compatibility
– **Paper 1.21.4+** – Fully tested and supported
– **Paper 1.21.x** – Very likely compatible
– **Paper 1.20.x** – Very likely compatible
– **Paper 1.19.4** – Probably compatible
– **Paper 1.19.x** – May work with minor issues
– **Paper 1.18.x and older** – Not supported
– **Spigot** – Partially supported (some features may not work)
### Requirements
– **Java**: 17 or higher
– **Server**: Paper 1.19.4+ recommended
– **Database**: H2 (default), SQLite, MySQL, or MariaDB
– **Permissions**: LuckPerms or similar (recommended)
### Configuration
– **Hot-Reload**: Use `/zenith reload` to reload all configs without restarting
– **Modular Config**: Each module has its own YAML file in the `modules/` directory
– **Color Support**: Full hex color support and Minecraft color codes
– **Placeholders**: Dynamic placeholders in all messages
## Key Commands
– `/ban ` – Ban a player using a template
– `/mute ` – Mute a player using a template
– `/warn ` – Warn a player using a template
– `/freeze ` – Freeze a player in place
– `/vanish` – Toggle vanish mode
– `/history ` – View a player’s moderation history
– `/notes ` – Manage staff notes for a player
– `/check ` – Check a player’s current status
– `/zenith reload` – Reload all configuration files
– `/zenith help` – Show all available commands
## Staff Features
– Real-time notifications for all moderation events
– Auto-escalation based on repeat offenses
– IP-based tracking to prevent alt account abuse
– Complete audit trail with searchable case IDs
– Offline player moderation support
– Template-only mode for junior staff members
## Performance Highlights
– **Async Operations**: Nothing blocks the server thread
– **Connection Pooling**: HikariCP for optimal database performance
– **Smart Caching**: Frequently accessed data is cached
– **File Rotation**: Automatic log file rotation by date
– **Error Recovery**: Automatic retry for database operations
## Statistics & Tracking
– Player join and leave tracking
– Moderation action counts
– Active ban and mute tracking
– Offense count per template
– Alt account detection
– IP address tracking (with proxy support)
## Customization
– **Messages**: Fully customizable in `messages.yml`
– **Colors**: Hex color support throughout
– **Placeholders**: Dynamic content in all messages
– **Prefix**: Configurable prefix for all messages
– **Duration Format**: Customizable duration display
## Getting Started
1. Download the plugin and place it in your `plugins/` folder
2. Restart your server
3. Configure your database settings in `config.yml`
4. Customize messages in `messages.yml` if needed
5. Configure modules in the `modules/` directory
6. Use `/zenith reload` to apply any configuration changes
## For Plugin Developers
Zenith-Mod provides a comprehensive Java API for plugin integration:
“`java
ZenithAPI api = ZenithAPI.getInstance();
if (api != null && api.isAvailable()) {
// Use FreezeAPI, ChatFreezeAPI, EssentialsAPI, VanishAPI
// Subscribe to events with ZenithEventBus
}
“`
**Full API Documentation**: [http://javadocs.zenith-studios.org/](http://javadocs.zenith-studios.org/)
API Usage Example
“`java
// Subscribe to ban events
ZenithEventBus bus = ZenithEventBus.getInstance();
bus.subscribe(PlayerBanEvent.class, event -> {
getLogger().info(event.getPlayerName() + ” was banned: ” + event.getReason());
});
// Freeze a player via API
FreezeAPI freezeAPI = api.getFreezeAPI();
freezeAPI.freeze(playerUuid, staffUuid, “Investigation”).thenAccept(success -> {
if (success) {
getLogger().info(“Player frozen successfully”);
}
});
“`
## Important Notes
– **Java API**: Currently in **BETA** – API structure may change in future versions
– **Discord Integration**: Currently in BETA – use with caution
– **Premium Features**: Some features require a license
– **Database**: H2 is recommended for single-server setups
– **MySQL/MariaDB**: Recommended for multi-server setups
## Support & Resources
– **Discord**: [Join our Discord](https://discord.gg/2qCMn6KHj4)
– **Premium Modules**: Available on Discord
– **Documentation**: [Zenith-Mod Docs](https://docs.zenith-studios.org/zenith-mod/introduction/)
– **API Documentation**: [Javadocs](http://javadocs.zenith-studios.org/)
– **Support**: Available on Discord
## Why Zenith-Mod?
**Performance First** – Zero thread blocking, fully async operations
**Modern Design** – Built for Paper 1.21.4+ with latest APIs
**Complete Solution** – Everything you need in one plugin
**Developer Friendly** – Comprehensive Java API for integrations
**Scalable** – Works great for small and large servers
**Professional** – Enterprise-grade reliability
**Configurable** – Highly customizable to fit your needs
**Well Documented** – Comprehensive documentation and support
> ⚠️ **Disclaimer**
>
> This plugin does **not** support spigot or version < 1.21
---
# Modules
## Discord Module
Also available as standalone Plugin [here](https://modrinth.com/plugin/yvtils-dc)
- Tutorial: [Discord Module Setup Guide](https://youtu.be/YQiYSjEcdMk)
– Chat Sync

– Minecraft Server Stats


– Silent Container Interaction
– No Mob Targeting
– Ignore dropped items
– Layer System
– Higher Layer Players can see Lower Layer Players, but not vice versa.

– Fake Max Player Count
– Customizable Player Info Text

## Waypoints Module
`/waypoint [visibility]`
– Create waypoints with visibilities
– Public – Everyone can see it
– Private – Only you can see it
– Unlisted – Only you can see it, but others can navigate to it
– Navigate to waypoints
The Plugin supports English and German (Deutsch) as languages currently. If a player has one of the two languages selected as their game language, most messages sent to them will be localized
– [Request Features](https://github.com/YVtils/YVtils-SMP/issues/new?assignees=&labels=feature+request&template=feature_request.md&title=) or
[Discord](https://yvtils.net/yvtils/support)